|I found a neat-o blog post by Eric Robinson over at GG about anthropomorphizing concepts, and using metaphors and symbol recognition -- it was all just some interesting food for thought, and wanted to see what you all think.
A couple of quotes:
So if you're interested, I encourage you to read the whole post.
I'm interested in knowing what you all think. How can we better leverage metaphor and symbol in games to better communicate ideas?
I remember seeing an old game design posted on here a while back, where I found it interesting that the different character classes were metaphors for different types of Christians.
I found metaphor to be a very interesting way to teach about prayer without necessarily having "prayer" being an action in the game.
Zookey, I know you guys probably can't tell us too much, but I've seen hints of artistry such as this in Shattered Soul. I don't want to speak too much more about it, but perhaps you can.
I just find this idea of metaphor and analogy to be interesting, and wanted to see what you all thought.
Interesting reading. I will have to read it again when I can devote more time to thinking about it.
I think Wiley Miller who writes the Non Sequitur comic does a good job:
He uses common phrases, themes, and ideas that most adults know to get his complaints/observations/perceptions across. Metaphors and analogies are usefull in situations where a person could get in trouble for portraying someone/something for what they/it really are.
I think it is quite usefull in games, where if the game creator mentions God vs Satan or Salvation their game might not reach a market or group of people who are turned off by just seeing those words. If the creators used metaphors such as Kind benefactor vs Evil terrorist the market/group of people might actually enjoy the game while they come into contact with Christian morals.
"Oh, bother," said the Borg. "We've assimilated Pooh."
"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.
[This message has been edited by CPUFreak91 (edited June 28, 2007).]
|Good read. I think one of areas where metaphors and personification can be seen in full action are the TV commercials. Metaphors can be a powerful tool if used properly.
IMO both explicit Cristian games (i.e. the games that help kids the learn about the events in the Bible, etc. ) and games with implied Christian message are welcome.
[This message has been edited by calin (edited June 28, 2007).]