HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I found a neat-o blog post by Eric Robinson over at GG about anthropomorphizing concepts, and using metaphors and symbol recognition -- it was all just some interesting food for thought, and wanted to see what you all think. A couple of quotes: quote: So if you're interested, I encourage you to read the whole post. I'm interested in knowing what you all think. How can we better leverage metaphor and symbol in games to better communicate ideas? I remember seeing an old game design posted on here a while back, where I found it interesting that the different character classes were metaphors for different types of Christians. I found metaphor to be a very interesting way to teach about prayer without necessarily having "prayer" being an action in the game. Zookey, I know you guys probably can't tell us too much, but I've seen hints of artistry such as this in Shattered Soul. I don't want to speak too much more about it, but perhaps you can. I just find this idea of metaphor and analogy to be interesting, and wanted to see what you all thought. Cheers! --clint |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Interesting reading. I will have to read it again when I can devote more time to thinking about it. I think Wiley Miller who writes the Non Sequitur comic does a good job: He uses common phrases, themes, and ideas that most adults know to get his complaints/observations/perceptions across. Metaphors and analogies are usefull in situations where a person could get in trouble for portraying someone/something for what they/it really are. I think it is quite usefull in games, where if the game creator mentions God vs Satan or Salvation their game might not reach a market or group of people who are turned off by just seeing those words. If the creators used metaphors such as Kind benefactor vs Evil terrorist the market/group of people might actually enjoy the game while they come into contact with Christian morals. [/b] ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited June 28, 2007).] |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Good read. I think one of areas where metaphors and personification can be seen in full action are the TV commercials. Metaphors can be a powerful tool if used properly.
quote: IMO both explicit Cristian games (i.e. the games that help kids the learn about the events in the Bible, etc. ) and games with implied Christian message are welcome. ------------------ [This message has been edited by calin (edited June 28, 2007).] |