Game Design Music and Art

Looking for volunteers – Mene-Mene

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm looking for volunteers to help with Star Wars Republic Strife 3d. It will be the advancer, and 3d version of Star Wars Republic Strife. By Advancer I mean it will include some aspects that the original lacked, like multiple enemies. It will be in 3d, but the tools used may differ later, current plans are BM with the Mini3d Library, however, B3d is also a possibility, a tiny possibility that is soo unlikely that I highly doubt it is TGE, and then even less likely, C++ as I know barely enough to maybe make a replica of the Original SW: Republic Strife 3d.

My hopes is to make the stats simple, yet purposeful, and making small levels, but infinate interaction. However, I don't expect this to happen, and just hope to create at the least a 3d version of the original with no advancements.

I'm hoping to find 1 other coder, an item and player modeller, a building and interior modeller, and a leader/guider.

Right now I'm just a coder, and small part leader. I'm also a designer. However these are just my hopes. I don't really care how long, just any help I'll accept.

If you require more information I'll give it. Idealy I'd like more than the above as well as a Image creater, and sound creator.

There will be no reward other than experience gained, credits in the game, and a game for others to play. I'd also like someone to host this if/when its done.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Have you looked at Lite-C? http://www.conitec.com/english/gstudio/litec.htm
Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
If you could commit the whole game to DarkBASIC and provide me with the models and other media to work with I might be able to program for you. I'd have to squeeze it inbetween my college classes and work but I might be able to make it work.
www.darkbasic.com

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm not getting your point Captain.

Ereon: Right now all I have is the start of the opening video for media. Thanks for the offer, I'm quite impressed that you'd do that.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
To use to create the game, I mean.
InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
Wouldn't you encounter major copywrite issues with "Star Wars"

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"I find myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world!"
-C. S. Lewis

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I wouldn't think so, if it's a fangame. Like there are many Commander Keen, Mario and Sonic the Hedgehog fangames made without a problem. Now if he sold it there would be a big problem. He could always encounter a problem even not selling it, if LucasArts \ Lucasfilms isn't apathic about it, but then they could not care at all, like Nintendo, Sega and id Software seem to not.

Mene-Mene, are you sure you shouldn't be the leader \ guider? One time in a thread asking for help, I remember Steveth saying that it's best that the brainchild of the project be lead coder, and I agree with that, which I think you are lead coder, but I think you should be the leader \ guider because you're the only one who knows what you want out of the team, as long as you don't ask for impossible demands I think you'd do just fine. Just some thoughts

[This message has been edited by LAVA (edited April 24, 2007).]

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
Lucas is surprisingly generous with their license. They turn a blind eye to fan films so long as no money is being made. I would tend to think that they would do the same for fan games.

EDIT: I'm busy with a lot of other stuff right now, so I can't get very involved in the project. The only thing I could really do, if you even need/want it, is make sure that things aren't breaking established canon.

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Portal with information on my programming projects and links to my other work

[This message has been edited by Xian_Lee (edited April 24, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Insane Poet: I would if I were trying to sell it, however www.swcombine.com was successful, as well as http://www.addictinggames.com/flashwarsstarwarsgame.html . So I figure if both were fine, I'd be fine too as I'd like to make this free.

LAVA: I've never leaded a game besides one with one friend which didn't really turn out. Secondly, I don't know much about 3d coding. But I could try if I had someone guiding me along.'

It'd be awesome if you could help.

Xian: I'm going to be breaking EU, and possibly a bit of movie as there will be battle droids hopefully. Anything you could do though would be nice.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Here's the basic storyline, and title scroll http://www.savefile.com/files/670231

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Alright, it looks like I might get a human model wrapped up. I'm looking for B3d programmers, B3d Owner, or Skilled 3d Programmers willing to learn a new language. I guess I'll be the leader and designer, but I'd love it if you added your input. BTW, BM won't work out, due to the fact Mini-3d misses a function I need.

Jari actually got his model from a blender placement, so the model might work out. I still need:
-2+ 3d Programmers (I'm filling in 1. As for avoiding collision, I hope to be able to assign everybody a different spot, so nobody collides.)
-1 Designer with many inputs. (Me)
-1+ Sub-Designers, helping with communicating my design, Adding input, ext.
-2+ Modelers (I might be able to help a little, mostly with concept)
-1-2 Sound guys (I really need someone else for this, I stink at sound)
-1 leader (Me)

This is ideal. Its possible for me to fill all of these roles except for sound, but the game would look pretty bad.

Lava: You're actually one of my targets. Do you know B3d? Anyway, if you don't, you'd work great as a modeler.

As for my targets, I'd like Realm Master for a Subdesigner. You've got a lot of Juice in you, and good ambition.

I'd also like Xian_Lee, you're good at facing a problem from another view, you may turn out as a programmer, or a sub-designer.

Ideally I'd also like HanClinto to help with models, and his team glueing, his programming, and his awesomeness. lol. He's just good, though mostly just models. (You're orc guy caught my eye)

Anyway, that's my hopeful list right now, I know I'm triple posting, but I'm updating!

Check out my worklog too. Shouldn't be too hard to find, as its pretty much the newest, and only active one.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited May 06, 2007).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Well, I can host it when it gets done, if you need that...
dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
hehe... aww... I'm flattered and all, but a bit too busy atm...

I've got several of my own projects running in parallel (including a 3D Engine (C++/DirectX9.0c) project I’ve been working off and on for nearly a year now.), and work is a bit flat out as we approach release at the end of this year for Fury. Any spare time goes into QA'ing Rebel Planet Creation games...

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jonwarner.net

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Ok, I'll take you off the list Darts.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I would like someone to handle a female model for me. At my young age, I'd rather not experience a naked female, digital or not. I'd prefer not exaggerated, and clothed if possible. I'm not sure how this would work.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Just make it like a man and add long hair.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mene-Mene:
I would like someone to handle a female model for me. At my young age, I'd rather not experience a naked female, digital or not. I'd prefer not exaggerated, and clothed if possible. I'm not sure how this would work.

Anyone is welcome to use the low-poly, cartoony, pre-rigged, clothed, and modestly-sized female model that I made for my isometric game example. The source Blender file is listed in the thread, and includes a rigged cartoony male model as well. Sorry, I don't have time to put more work in on these at the moment, but perhaps it would be a good start for someone.

--clint

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Laz: It doesn't happen that way. But we won't go there.

Thanks Clinty!

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
I can't get involved however if you have questions post them here and I'll try to answer the ones I know, other members might reply to your questions too.

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Check my C# libraries