Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
So here is a project I’m working on, you guys get first look though there are only three files right now and they are still very rough and unfinished. Their work in progress so I should have improvements as I get the time to work on it over the coming months and years. Generally it is going to be part of a portfolio site, this is just covering one section of the encompassing content of a fictional world, or many worlds to be precise. Feel free to post comments and questions here about it, you can view the media currently at http://savefile.com/projects/808476479 Note: the Virtual Reality movie (QTVR) requires the apple quick time movie player (free version is fine), I didn’t make a note of that on the file description. |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
So 12 thread views here, looks like two people downloaded the files, any comments thus far? I’m not finished with the city model, currently it has 15 tiles (~30 buildings per tile) and I duplicated a few at this point to get the general feel though will be adding more tiles. Do you think the people mover works for the scene? I gleaned that idea from Babylon5 and made it a little larger, that was the transportation system they used on Mars for B5. One thought I had was to remove it and put the city in space, basically make a giant space station with a transparent dome overhead. Either that or leave it on the planet and run with the way it’s unfolding and make my next city to float in space. Anyway, once I finish with the building tiles I plan to go back and detail it out some… then maybe detail it out some more. |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
I've seen the trailer but I still can't figure out what is what you're trying to make? What is the point in building a virtual world if you can't interact with it? ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: It’s multimedia. Basically it will be different forms of media. I’m majoring in multimedia at my local college (part time) so this is meant to cover many different forms of media as I develop my skills. So, as you travel through the galaxy, you visit new locations by different forms of media. At some point there will be direct interaction, mainly in the form of QTVR (Quick Time Virtual Reality) with sound and nodes imbedded into the website, though I may need to buy a [used] Mac since I just cant find a good QTVR editor for Winders or Linux. Multimedia also covers games, actually that is the main focus on my studies, so I’m sure at some point interactive games will be included, though that takes a lot of time to develop and I have a game project in the works already, but I may find time to create a virtual tabletop game or a small MYST type of game later. But anyway, ther is an interactive file up there now, you spin the camera around I love those things, myself People make these really boring portfolio sites where they toss up a few Jpegs and say “looky here!”… to boring for me [This message has been edited by Faith_Warrior (edited April 11, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Put a city above it, upside down, and have traffic going between the two cities. |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Hah yeah, thanks for the suggestion, I had something like that in mind. I was thinking of putting a floating city in low orbit, that would look pretty crazy looking lol. And yes, traffic is one of those details I plan to add, like in the Star Wars movies but not so heavy, just a small number of them following above the long transport tube.
[This message has been edited by Faith_Warrior (edited April 11, 2007).] [This message has been edited by Faith_Warrior (edited April 11, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Cool. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
If you don't mind my input, there's a couple of stuff I've noticed. First, Bespen sounds a bit much like Bespin from the Star Wars Ep. V. Second, the floating platform seems to have a lack of parts to lift it, its a nice Idea, but realistically it would have a series of lifts surrounding the platform. Just my little input. ------------------ I reserve the full right to change my views/theories at any time. |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: I don't mind at all, actually encourage it.
quote: Well, 900 years in the future, I’m not sure what supports you would be considering, though I would like to hear your idea. You mean connecting from the planet to low orbit? I can get somewhat into theoretical aspects of it, they say in the Earths atmosphere (or any planet) there is a massive amount of energy, some even propose putting up an object into space and running a conductor from orbit down towards the Earth to tap into the energy. In this case I could imagine that such energy could be quite enough to run the massive generators (in this case) to generate an anti-gravity field thus levitating an object above the planet surface into a low orbit. Consider like that floating city in Star Gate, you know the one that was cloaked and the people seemed very primitive to the SG team? Simply a floating city which theoretically could have been tapping into the atmospheric energy to generate enough force to keep it aloft as well as cloaking it’s location. That’s my thoughts on it at least |
InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
=) it seems you are well into your multimedia major.
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Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Not exactly what I was meaning. Basically what I was meaning what that a car can't roll without wheels, well a platform doesn't seem like it could float without multiple propulsory engines. ------------------ I reserve the full right to change my views/theories at any time. |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: More like just starting with the classes, been studying for some time though, it's imaging concentration and also some animation w/ videography on secondary. Will it be a game? I'm not sure at this point, it's always possible that I could base a game on it, I'm already working on a game right now... for some time now... and lots more time needed (over a year until it's ready).
quote:Well, it could use like an anti-gravity generator, you think? Like those flying saucer things people seem to see. So maybe propulsion but more like magnetic field based of some type sort of like placing a magnet on top of another where they are repulsed away for each other. So here is the general concept, but this is beyond what I'm working on now with Bespen City, but generally one could look up and see some weird structure floating in the sky. If I had a QTVR editor that uses nodes, you could click on the thing floating in the sky and be taken to it from the city then look down on the city and click back, or to another location.
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InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
One thing i'd say about game development. Start small. ------------------ [This message has been edited by Insanepoet (edited April 11, 2007).] |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Hm? Oh yeah, heh, that’s for sure. My last game was a MUD, it was pretty cool. The host I was using went out of business so I never bothered to transfer it to another host, mostly was running it since I was taking Computer Science in college, so I could improve my coding. Was programming robotic machines for a company at the time (5+ years) while taking classes though my job was too demanding and I really don’t like math so didn’t finish the degree. Actually started game programming maybe 25 years ago, didn’t do much of it through my 20’s though. Working on a smaller game now which is mostly for testing my coding, scripting and server load, then my larger project is planned (same engine and all) to be released in 2008. On top of all that, I’m freelancing on another project, which is a sci-fi mmorpg game. This multimedia project is just something I’ve been thinking about doing for some time to focus on for my classes. I mean you figure, game media really is pretty different than what you would always want to use in general multimedia classes for many reasons, not always the case but in some cases. [This message has been edited by Faith_Warrior (edited April 11, 2007).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
pff.. mene-mene, plenty of games and movies have floating islands and it's fine... games allow reality to be a figment of your imagination Though sure, mechanical floating objects typically require some sort of visible 'lift'... so I do see your point there, but I do think you could get away with a fair bit now-days ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
The propulsion could also be in the bottom of the island, but very small. If the whole island's weight was evenly distributed. It doesn't have to be in the bottom, but I am just saying that in the future their way of propulsion could look different. Also to the effect of what Faith Warrior said, it could be more magnetic or a power source, like in the Sonic the Hedgehog series, there is a floating island that is being held up by the power of a jewel called a Chaos Emerald. In other words, an imagination is endless. [This message has been edited by LAVA (edited April 12, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
FW: Yeah, that looks nice. Darts: I know, I was just saying how the name was similar. ------------------ I reserve the full right to change my views/theories at any time. |