jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Hey, this is for all you writers on CCN Does anyone know of any "good" guides/resources for creative writing? It's a bit out of my element but i think that it'll help me with my current game designs (and future ones too ). I know writing is more of an art then a science but then again i've always been better with art then science (personal opinion). ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I pretty much just get in the mood and get started writing. I try to visualize myself telling a story instead of writing one, and write the way I'd speak. Once I finish a small portion, I'll go and read it through, rewrite bits and pieces, play with it, and possibly even totally rewrite it. For me at least it's a very organic process, and not one that I know any good references for. The big thing is just to have fun, express your imagination, and try to find ways to let the story flow instead of forcing it into a niche. ------------------ |
TallBill Member Posts: 298 From: St. Louis, MO Registered: 11-22-2002 |
You could do like Tolkien did, and let the story tell itself. Some authorities on the subject of Tolkien and his writing express the opinion that he didn't know what was going to happen until he wrote it. :-) ------------------ "...prayer itself is an art which only the Holy Ghost can teach us. He is the giver of all prayer. Pray for prayer---pray till you can pray; pray to be helped to pray, and give not up praying because you cannot pray, for it is when you think you cannot pray that you are most praying. Sometimes when you have no sort of comfort in your supplications, it is then that your heart---all broken and cast down---is really wrestling and truly prevailing with the Most High." |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
this was an interesting read: http://library.thinkquest.org/C002926/history/writingguide.html . |
Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
Tolken gets far too much credit for copying older stories, preewriting out long histories, then following that history toward natrul conclutions, and having people say he didn't know where he was going. He knew. I don't know one writer that has spent that much time in their own world that dosn't know where he is going. Back to the subject though. The only thing out their that teaches anything about writing is little rule books for formating, editing out overused words, and so forth. The way a person writes often has to do with what subject the are covering, how well they know it, and their target audiance. You're better off writing out what you want to write while you have the ideas in your head. Then going back and cleaing up. Still you can try the snowflake concept. Start with a small outline of the full story, fill in gaps that the outline dosn't cover, then fill in more untill you have your full story. If you really let the story flow you'll find yourself skipping a lot of your old notes and finding yourself writing in other directions. ------------------ |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: I have this book called Now Write! It has a cover that looks like a sheet of lined paper, and it has several small exercises from top authors---google the book it is really good--it explains to you how to get into the story and make a deeper connection with your intended audience ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Thanks, i'll have to check that out. I don't have a problem writing down the ideas generally (hence my bookshelf packed with my game idea notebooks ), my issue is learning how to properly tell my stories in a way that is a bit better then "fanfic" (i'm still not even at THAT level i don't think). In my opinion gaming is an amazing way to tell a story to an audience but i think that it would be beneficial to be able to write it as a literal story before trying to force it into a game. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Well, all I can suggest is just write one or a small part of one, and then work it over till you're satisfied then put it on here for others to see and critique, then take the feedback and start over again. ------------------ |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
also, play a lot of good games with story and take notes on what you like/didn't like about their storytelling process--that will help you define your groove and get you going---I HIGHLY suggest Final Fantasy 7, has some of the best storytelling and symbolism I have ever seen. Most of the symbolism in that game is either taken from Christianity (mostly good symbolsim) and Kabalism (mostly symbolism that refers to evil in that game, such as Sephiroth's name which is one of 12 tenets you have to acheieve in Kabalism to become a god--which is symbolic of his wish to become a god). ------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
I write screenplays. I follow a checklist. Frequently, the sucess of a movie is pendant on how it follows certain writing rules, or dances around those rules or creatively breaks them. Here's a synopsis of my writing process: The 5 questions: The 10 commandments: The Character Diamond [This message has been edited by JeTSpice (edited April 11, 2007).] |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Wow that's a nifty list. i skimmed through but i will definitely have to look closer. Actually, with the story (game design) i'm working on now, i can actually say that i've covered your 5 questions . i guess i'm semi on the right track in terms of protagonist development (on the track, not completed). ------------------ |