Game Design Music and Art

Story Writing. – bwoogie

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
I just wanted to know all you guys steps to writing stories for your games. Do you just starting writing dialog? Do you write out cut scene "story boards"? Just what / how do you get all your ideas down on paper. I have a brain crammed full of ideas for my game and i need help getting it all out.

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~~~boogie woogie woogie~~~

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
I usually type it out on my computer.

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
yeah i realize that.. but i mean, like where do you start? you just jot down all your ideas? or actually start writing a story? what works best for you?

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~~~boogie woogie woogie~~~

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
If I have a story idea I just start writing it - usually inspiration carries me from there.

If I have an idea for a game I'll type it all out and then work on it - expanding it and developing it. It's easier to do that on my computer than in a notebook.(for me at least)

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
Hey right up my alley!!!

Here is what I do:

First, think about the attitude of your story, and think of this: if you wanted to have a theatrical trailer shown of it, what song would go with it? Buy an MP3 of that song if you don't have it---then listen to it hundreds of times while trying to think out what the trailer would look like---this will help give you an intimate understanding of your idea since Trailers are intended to convey the essence of a piece within a much smaller time frame.

From there--take it a step further and ask yourself what is the theme you are trying to get across...is there a moral to the story? If so, what literary styles (such as metaphors, my favorite ) can you use to spice it up and give it a feeling of depth.

From there on out you are on your way and it takes a long time, I have been a writer since 6th grade (inspired to do so by Final Fantasy 7) and I have been graduated since 2002--but one big key also is, if you like a story, make 2 columns on a sheet of paper and write down what you did and didn't like (actually, do that with crappy stories/games too ) so that you can realize what touched you and take it to its' most basic root then add your personality and soul to it to make it something all your own.

One last hint: don't put additional pressure on yourself by thinking things like 'oh man why can't I write as good as so-and-so' or 'No one will ever think this is anything like Shakespeare'---if you put other writers on a pedistal and you in a ditch then you will be too stressed trying to find a way to make yourself legitimate that your art will get overlooked---just make something that you know, on a personal level, you would go see or buy and play had somebody else made it and everything else will fall into place

Josh

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
It depends upon the game, if I'm writing a storyless game, then I start on what the main character will look like, say you have an RPG, write out his stats on a piece of paper, write out the basics, and build from there. If its a story RPG, I just write it like an ordinary story.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by bwoogie:
I just wanted to know all you guys steps to writing stories for your games. Do you just starting writing dialog? Do you write out cut scene "story boards"? Just what / how do you get all your ideas down on paper. I have a brain crammed full of ideas for my game and i need help getting it all out.



Depending on the game, I try to create an outline of everything in my head (I want to get into mindmaping software to help with that). In the case of Bible Dave, I am trying to think of something that will not radically change the way Bible Dave plays.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

AndyGeers

Member

Posts: 45
From: London, UK
Registered: 06-20-2005
This is the exactly the question I had when writing the story for my Point and Click game. I pretty much worked out the main stages of the storyline in my head, with a few scenes in detail (I knew in my head exactly what each person would say, and so on) but in the end I discovered there's no substitute for getting it down on paper. I went for the approach of writing as much as possible as quickly as possible, not worrying about quality but just getting SOMETHING down, as a basis for discussions with friends/critical evaluation. My writer friend then recommended that the best thing you can do after that is to leave it well alone for a week or so, let the dust settle, and then throw it all away to write your second draft.

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http://www.geero.net/

JonFireblade

Junior Member

Posts: 5
From:
Registered: 02-13-2007
quote:
Originally posted by zookey:
Hey right up my alley!!!

Here is what I do:

First, think about the attitude of your story, and think of this: if you wanted to have a theatrical trailer shown of it, what song would go with it? Buy an MP3 of that song if you don't have it---then listen to it hundreds of times while trying to think out what the trailer would look like---this will help give you an intimate understanding of your idea since Trailers are intended to convey the essence of a piece within a much smaller time frame.

From there--take it a step further and ask yourself what is the theme you are trying to get across...is there a moral to the story? If so, what literary styles (such as metaphors, my favorite ) can you use to spice it up and give it a feeling of depth.

From there on out you are on your way and it takes a long time, I have been a writer since 6th grade (inspired to do so by Final Fantasy 7) and I have been graduated since 2002--but one big key also is, if you like a story, make 2 columns on a sheet of paper and write down what you did and didn't like (actually, do that with crappy stories/games too ) so that you can realize what touched you and take it to its' most basic root then add your personality and soul to it to make it something all your own.

One last hint: don't put additional pressure on yourself by thinking things like 'oh man why can't I write as good as so-and-so' or 'No one will ever think this is anything like Shakespeare'---if you put other writers on a pedistal and you in a ditch then you will be too stressed trying to find a way to make yourself legitimate that your art will get overlooked---just make something that you know, on a personal level, you would go see or buy and play had somebody else made it and everything else will fall into place

Josh


This guy knows what he's talking aobut, really to be very honestly I cant add much to say other then a few points:

-Depending on what game you're working on you may or may not need an in-depth storyline. Thats one of the first steps.

-Depending on what type of person you are you will want to write in different styles. I created a very complex story that I'm in the process of writing down, and I got most of my concepts for the vast majority of it based on the moods and feelings I got from music I was listing to.I suggest christian bands (if you like rock) like Demon Hunter, Becoming the Archetype, Pillar,Red, and other such bands. Something about the mood and God based morals that seem to have a positive affect on a story.

-Not matter what your writing about your characters and their stories will always be original to some extent because you can only truly write when you're writing aobut what you know, so write about what you know personially.

-If you watch a movie or play a video game, or read a book that has some things in it that you really really liked or didn't like, write those things down so you know what you could do to make your story better, or even what not to do.

best of luck.

goop2

Member

Posts: 1059
From:
Registered: 06-30-2004
I make a list of any features of the game as I come up with ideas. Sometimes if I have an interesting idea for a game Ill write that down, and try to put a bit of an introductory story with it. I would recommend, if you do that, that you pick a favorite story, and put all the others away somewhere.
Just so you know, Im not a writer, so I really cant tell you how you should do this sort of thing, just how I do it

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