samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
According to Wikipedia, a typical present-day game development team usually includes: * One or more producers to oversee production * At least one game designer * Artists * Programmers * Level designers * Sound engineers (composers, and for sound effects) * Testers This is just a quick survey post to see where the talent lies at CCN, so include the level you think you are at from the following levels: Ignorant, Novice, Intermediate, Pro, Specialist Here are my answers. Producer: Intermediate ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
I REAAALLY don't like rating my own skills. There could be fluxuations either way so here's a general idea i guess. Producer: Novice EDIT: My resume would be better to post lol [This message has been edited by jestermax (edited January 29, 2007).] |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Producer: Novice Designer: Intermediate Artist: Intermediate Programmer: Intermediate Level Designer: Intermediate Sound Engineer: Intermediate Tester: Intermediate *sigh*, Jack of all trades, master of none I suppose All except producing, I've never had a team before, so I don't have much experience in that. ------------------ |
Irish Junior Member Posts: 4 From: Registered: 01-22-2007 |
Producer: Intermediate |
InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
oops that was me... ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
AHHAH! So, insanepoet... How could you do such a thing? Producer: Novice That's about it for me. Now I wonder if EA is hiring... |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Producer: Novice //Think I have some potential though. Designer: Pro Artist: Novice //Recently upgraded due to 3d Programmer: Intermediate/Novice //Depends upon level. Level Designer: Pro Sound Engineer: Ignorant/Half-Novice //Might be able to do something, just never really tried or had equipment. Tester: Intermediate //Don't know what you mean. ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Here is a Wikipedia entry describing what a Game Tester is. ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
So are you refering to software/QA testing or gameplay testing? |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I guess it could go either way, app or game, since they (supposedly) have the same fundamental practices, just one requires controller skills. I would think having a "mad skill" in this area would be being able to analyze flaws in software that are both static (game: missing tile in a floor, app: Misspelled words) and dynamic (game: you can triangle jump in such-and-such a place and skip three levels, app: if the window scrolls while dragging a box, the graphics glitch) And to be able to log and retest bugs in a "tedious and grueling" fashion (as wikipedia states) ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Interesting seeing how everyone rates their skills Me: ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
ugh, either way i have an allergy to software testing, lol (asside from unit testing because that's vital). i have a friend who's in software testing and i have no idea how he stays awake at work. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: You mean seeing how everyone over-rates their skills. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Rates, over rates, under rates. I'm interested in how they x-rate their skills (where x is over, under or nothing). Happy ? I gotta do some 3D work. I'm almost embarrassed that I have barely touched 3D programming. ------------------ [This message has been edited by CPUFreak91 (edited January 29, 2007).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Producer: Ignorant Designer: Novice Artist: Ignorant Programmer: Intermediate Level Designer: Ignorant Sound Engineer: Novice Tester: Intermediate I believe, if you consider yourself intermediate in any of these categories, then you should be able to get a job at a game studio. I know a little of what it takes to do some of these jobs: A producer has to deal with project leads, designers, investors, publishers, lawyers, and (if its a console game) either Nintendo, Sony, or Microsoft directly. This is a big deal, all the weight is on this person's shoulders. Designers have to specialize in multiple disciplines including art and software design. Interfaces are especially important. Designers have to learn how to use complicated game design tools and scripting languages. This is not easy. Artists have to be good. They have to know how to draw well--like approaching graphic novel quality. They also need to know how to use industry standard tools like 3DSMax and Maya. They have to know how to do high polygon models, texturing/skinning, and animation. They have to know how to produce high quality models and animations. A game programmer has to know C++ better than the back of his own hand and be able to pick up any language or in-house scripting language quickly and efficiently. He or she should know low level concepts, like memory allocation, bit shifting, in-lining, and some ASM. He or she should also know high level concepts and how to implement them in C++, including: generic programming, interfaces, templates, inheritance. They also have to be experts at 3D math including scaling/rotation/translation in 3D space with vectors, matrices, quaternions, etc. Level designer = artist + designer. A sound engineer or sound designer, is an expert at crafting and editing sounds, and creating a complete and coherent sound palette for a game, with deep knowledge of industry standard tools and specialized knowledge of utilizing sounds in simulated 3D space. A Tester has to be good at games, I mean really good. They have to have the patience to play the same level of the same game over and over, day after day. They have to communicate well and be diligent to reproduce bugs and retest them, once they have been "fixed". They also have to know how to use complex testing suites. They have to put up with low pay, low respect, and low job security. ------------------ |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
n00b in almost all areas... but i love learning how to do things better :O ------------------ |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
* One or more producers to oversee production - Good * At least one game designer - Solid * Artists - Mediocre * Programmers - Solid * Level designers - Solid * Sound engineers (composers, and for sound effects) - umm sound that's what speakers are for right? * Testers - a little weaker than average |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
steveth, Thanks for the amplification of the roles. On the scale that I pulled out of the air. I was ranking Pro as Professional, i.e. one who does it for a living--that is works as a game studio, or could. But, every time someone make a scale to rank yourself on, nobody interprets it the same way. Still, even if this survey shows diamonds in the rough, I still think its great to see people's bents. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
If these answers are meant for the gaming industry, I am ignorant in just about all of them. Programmers - Novice in gaming. Limited gaming knowledge and really have no clue about 3D stuff. Other than that, I know programming...just not in the gaming field. Sound engineers - I would have considered myself a Specialist many years ago (late 80's/early 90's) when I had 5+ hours a day to write music, record, create/synthesize sounds. I have a Minor in Music with an emphasis on Sound Synthesis and Recording. Most of the songs I have written also contain sounds I created. I have not kept up with synths, recording, etc. in years, so I am tending more towards the Novice now. Testers - Novice to Intermediate. I don't mind testing and can find fulfillment in it. I understand various testing concepts and ideas. Would not necessarily want to test games, though. |
dXter Member Posts: 59 From: Texas, the US of A Registered: 09-26-2006 |
i'm pretty much a newbie in most things, but here it is... Producer: Novice/ignorant ------------------ "Time is an excellent teacher, but eventually it kills all of its students." |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Now that you guys put it that way. Producer: Ignorant/Novice //Maybe ------------------ [This message has been edited by Mene-Mene (edited January 30, 2007).] |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
To be brutly honest Producer: Novice - Nice thread BTW |
InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
[sarcasim]Man! why are there so many coders on this site..... wait... [/sarcasim] ------------------ [This message has been edited by insanepoet (edited January 30, 2007).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ah, in that case everyting that says "Pro" should be interpreted as intermediate indstead. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Or everything Intermediate should be Pro. Pro makes more sense to me, I mean he said Intermediate is the working level, all Pro means is you're getting paid. So to me Pro makes sense. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: The last stuff I bought was back in 1995 or so. That was the last batch of music equipment I bought. A co-worker (also a musician) told me, "Buy all your stuff when you're single because you'll never get anything once you are married." I started dating my wife in 1996 and, needless to say, he was right. I've wanted to re-buy a Mirage Sampler as mine died many years ago and it has several sounds which were sort of my trademarks on several songs. |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
Producer: Novice Designer: Pro (no, i have never been paid for it, but as far as experience goes I am a pro) Artist: Intermediate (almost Pro, my main input in games ) Programmer: Ignorant (I am Pro in Web Programming, yes, I do get paid.) Level Designer: Novice Sound Engineer: Intermediate (done lots of music and sound, but not much for games) Tester: Novice (I have never really thought of myself as a tester, but I am quite good at finding bugs.) total lvl: 13 out of 20 Ignorant = 0, Novice = 1 ... Specialist = 4
------------------ [This message has been edited by kiwee (edited January 30, 2007).] [This message has been edited by kiwee (edited January 30, 2007).] |
spade89 Member Posts: 561 From: houston,tx Registered: 11-28-2006 |
Producer: ignorant Designer: novice Artist: ignorant Programmer: pro Level Designer: ignorant Sound Engineer: ignorant Tester: Ignorant i ignore many things but i am not an ignorant person. ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Producer: Intermediate Designer: Pro Artist: Intermediate Programmer: Specialist Level Designer: Intermediate Sound Engineer: Intermediate Tester: Intermediate You guys shouldn't be too hard on judging yourselves...I was just trying to help an ex-Acclaim programmer who's--ahem--having issues figuring out Reality engine. People in the industry are not necessarily the best at everything. |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote:
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Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Gump: You Specialist Programmer? Awesome! ------------------ [This message has been edited by Mene-Mene (edited January 31, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: Cool! By the way, my co-worker told me that while he was buying all sorts of equipment (and he was married, with kids). His point was meant to be humorous in that once you get married, your toys will lose out to that new bathroom, or new kitchen, etc. My problem was, I stopped writing music. I continue to be involved in music, but not to the extent I used to be. Basically, I have everything I need for doing worship music and am happy with it. So, I also haven't felt the need to buy anything. It has nothing to do with my wife. In fact, she would LOVE for me to write music again. It's just, until I find the equipment insufficient for my needs, I will continue to use what I have. Although I still really want a working Ensoniq Mirage. :-) Music used to be my life. No doubt, my wife supports my hobby. I have been doing photography for a few years and she is all for it. In fact, I am looking to get another lens fairly soon. I feel with photography, the way I felt writing/recording music. Photography has really taken over as my main hobby. ...and even though I haven't bought new synths or recording equipment, my wife has definitely supported me in all of my music endeavors over the years. Anyway, I don't want you to think my wife is not supportive. That could not be further from the truth. Part of the enjoyment of a hobby is having a wife who appreciates and accepts it. |
InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Whoa, Gump still visits these boards, now my reputation is soiled for sure. ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Producer: Ignorant (and want as little as possible to do with it :P) Designer: Specialist Artist: Pro Programmer: Intermediate Level Designer: Pro Sound Engineer: Novice Tester: Intermediate ------------------ |
bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
Producer: ignorant Designer: ignorant Programmer: novice (it might've been specialist if i had focus & determination all these years ) Level Designer: ignorant Sound Engineer: ignorant Tester: ignorant ------------------ proverbs 25:7 www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
betaboo! YOu're not THAT bad! Come on, what Language[s] do you know? You are a better modeller than me! ------------------ [This message has been edited by Mene-Mene (edited January 31, 2007).] |
gaurdianAQ Member Posts: 106 From: Registered: 01-15-2007 |
what do you mean by ignorant and what exactly does a producer do again? |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I think they mean ignorant as they don't know anything about the subject. Producer: Novice (worked in groups and oversaw things, no pro groups though ) ------------------ [This message has been edited by LAVA (edited January 31, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Lava: I think you're better than just Novice. Anyway, if you put it that way, I'm a Specialist Designer, and Pro Tester. ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I noticed a lot of people are pretty good at testing. It's a great way to get into the industry. I got a (non-game) software testing job first. My boss let me do small programming projects here and there, and that experience was vital for getting the game programming job I have now. It would probably be even easier if I'd gotten a game tester position. ------------------ |