Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Hey I'll jump start this as a thread where everyone can post *drum roll* ... the very first game that they've ever made... or at least the first one that's at all playable lol.. So... is there any one else that still has their very first playable game that they'd like to submit? Go right on ahead then! ^^ Also, please list the game title, the date (or at least the year) that you finished it, 2D or 3D, the genre, and what it was designed with. One more thing, to keep this talkative and fun, let's try this; before posting your game try to make a comment on another game that's already been posted, I'll do that as well before posting again. (You don't have to but please do if possible ^^) You can download mines here: This one isn't a Christian\Inspired game or anything... I think that I really liked FF7 while making this game. God Bless! EDIT: Controls:
[This message has been edited by brandon (edited February 05, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I've only written one video game.. it was a Christmas present for my little brother back 15 years ago. It was written in qbasic and 50% of it was written christmas eve I called it Handlebar McKinley. I'll have to dig it up this weekend. ------------------ [This message has been edited by samw3 (edited January 19, 2007).] |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i don't think i still have the code for it it was a VB6 turn-based strategy game with robots. got me a 100% final grade in highschool ... you never forget your first time, lol ... |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Does a group project work? If so http://bibledave.sf.net. If not then it was Scrolls from Above (for the first CCN game competition). I'll see if I can find the link for it. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Alas, I've lost every single complete program I've ever made (ironic, isn't it). My first was a turn based game called "Cyber Bot Battle Stadium", written in Qbasic almost 5 years ago. I'm actually doing a complete redo of it in C as my learning project, though it's worlds different from the original. Sorry I couldn't find anything to post, *sigh* ah the frailties of life..... ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! Your first game was for the CCN competition? That is encouraging to hear. It's neat how the competition brought people out to try new things. The competition was not my first game, but probably the game I am most proud of. Certainly my first in about 2 decades. My first game was MasterMind written in BASIC on some Sharp, T/I or Casio calculator (with BASIC) back in the very late 70's or perhaps early 80's. It had an LCD allowing you to see one line of code at a time. Sorry, I don't have the code or calculator anymore. It used a random number generator to create the sequence of digits. Then had an INPUT statement where the user typed in their guess. I don't remember how it did the actual comparison. Does BASIC have arrays? Perhaps I used an array to hold each digit. And it looped for however many guesses you get for MasterMind. For those who don't know, MasterMind is a logic/puzzle game with colored pegs. One person creates the pattern and the other person guesses. More colored pegs are then placed down to represent whether the guess has valid/invalid pegs. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
first game. oh, wow. well, I'd have to say my first game not copied out of a book would be a text adventure called Mech Assault. (back when I knew C++, an used the glorious Borland C++) man... now this was back when I was in Jr. High. must have been almost 10 years ago. anyhow, I'll see if I can bump the game up here for download. probably will have to run it out of a dos prompt in order to read the last lines. (no, I'm not gonna take the time fix the code.. well, maybe I will. maybe I won't.)
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Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Looking forward to it samw3 ^^
quote: That sounds like it was a fun project there! Yeah.. I've lost like 10 or so games that I made before the one above... but.. those weren't really playable to anyone but me anyways, haha. And yep, Bible Dave definitely counts! SSquared, yeah I remember mastermind... I always used to play it in school o.O Hmm... the oldest version of BASIC that I've ever used was GWBASIC. Looking forward to seeing it ArchAngel! ------------------ [This message has been edited by brandon (edited January 19, 2007).] |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
First game Text adventure on Tandy Coco Next game Battle suits on the C64 First on the PC IN between several ideas that never went anywhere - or far at least |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i have a tandy still!! and a c64!! |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Cool thread. Bible Dave rox. TwoBro, you're old school. First game: Eternal War: Shadows of Light [This message has been edited by Mack (edited January 19, 2007).] |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
First game was a text based football game. first game for windows Six Pence Puzzle Game |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
quote: Not sure how to take that - except you are right. First PC elfII by neutronics came with 1/2 K ram had it expanded to 1k and a sound chip Wrote an intrpreted lanuague to manipulate the sound chip. 1982 (actually I did a lot of things I now read about and say - oh that is what they call that) |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
interpreted language to manipulate the sound chip...does that just mean you made a quick & dirty (or slow & dirty) scripting language that you parse at runtime? |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
My very first was a 3D RTS attempt. It had selectable units and was using OpenGL. I lost it though. It was hosted on DevImg.net for some time but their server crashed few month ago and everything was gone. |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
My first graphical game was a top-down viewed soccer game. It used direct draw 7 and other DX 7 interfaces. The AI wasn't too much of a challange so it never became a hit. That was a long time ago when I didn't know there was something better than soccer and that's - of course - Jesus. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
quote: The machine was programmed in hex - basically I created a look up table for commands (look up tokens in basic) and between that space and the rest of the 1/2 K wrote commands did count based delays (the machine ran at 1 mhz) The intrepeted language was entered in hex code. You had delays loops, 14 16 bit variables , if thens, for next loops but it was all keyed in 2 digit hex numbers actaully it was fairly quick. There was no OS that it ran upon - you flipped a toggle on the board and then entered addresses and values for that address manually. Out put was a 2 digit hex (like on a calculator) - and a single LED |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
My first game was a Rogue clone written in QBasic for some friends in school. I had Rogue compiled on my linux box and my friends liked it. So I wrote a version for DOS. I'm sure I have it somewhere in my floppy disk collection. Will look for it this weekend ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
The first game I made was an unnamed adventure game I made it in Adeventure Game Studio to which I was planning to release it as a full game, and it was going to be semi-long, but I never finished it and moved onto other projects. Then about 6 months ago, after I releases a number of projects, I decided on a name ("Sword of the King") and put together any final stuff I made last and released it as a demo on CCN. http://www.christiancoders.com/cgi-bin/sc/showcase_showentry.pl?id=lava060920 06141200&comments=no
[This message has been edited by LAVA (edited January 20, 2007).] |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
I no longer have it, but the very first game I every created was a timed-maze game in GameMaker. It's actually the last game I ever "completed". ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Wow! I'm surprised at how much 3d, and RTS's are here. Whats a C64? Is it a comodore 64? Might have heard of it. but not a Tandy for sure. Anyway, first Comp: E-Machine, their all in one. 1999. As for game. Star Wars Republic Strife: 2d, RPG type thing. Pretty low quality, had some "Borrowed" sound (Nothing not already available). No spaceship fighting. Blitz3d. 2005ish. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
do you still have it? if so we'd like to see it. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Yeah, but I don't have a host. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
I'm about to start work on a game, using python with the pygame lib. Hopefully it'll be my first "good" game, and I'll show you guys. I don't work on many games, tending to focus on other projects. I'm learning C++, Perl, and now python. Python is the only one I can foresee making a graphical game with any time soon. Perl, obviously not. C++, a while to go. ------------------ [This message has been edited by crazyishone (edited January 20, 2007).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey MM, http://savefile.com . there ya go. hey crazy, where'd you learn pygame at? do you have a book or what? because I'm looking to start learning Pygame but I can't find a good tutorial. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Oh, I havn't "learned it" yet. Searching for a tutorial right now. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Having trouble with code. ------------------ |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
wow, nice thread brandon!! A lot of those games sound pretty sweet for first games... especially yours mack hehe my first playable 2D game (I did go through a lot of text adventure projects in both C and Pascal but never finished them) was a game called 'LastAid'... it is a 2D side scroller written in Pascal with Assembly for graphics and input. It has basic sprite animation through cycling through multidimensional array (3d array actually)... this would have been about 4 years ago I think... ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
oh ok crazy. cuz I found a few good (i hope) books on amazon.com anyways. planning on buying at least one. =D ------------------ [This message has been edited by buddboy (edited January 21, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Ok guys, here it is! HANDLEBAR MCKINLEY In glorious grayscale CGA with PC Speaker sound! Not much of a story, push the steel balls in to the holes to open the exit and progress to the next level. I think its a pretty fun game! I'd be interested to know what you think. INSTALLATION: GAME PLAY: http://www.sam-n-rachel.com/files/handlebar.zip Enjoy! [This message has been edited by samw3 (edited January 21, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
@Brandon, Pretty cool. It definitely has that Final Fantasy feel. I didn't get too far in it though. I kicked the guards tails and then made a left and got wailed on by those mega-saur looking monsters. Did you code the battle engine yourself, or use a library/game maker? I know when I was a kid, just getting something playable was the biggest challenge. Not to mention my little brother saying things like "Why can't I pick up that rock and throw it at the monster?" Ugg, he never could appreciate how much code it took to even get the rock to show on the screen! Anyhoo, more thoughts to come as I get a chance to play around with these. ------------------ [This message has been edited by samw3 (edited January 22, 2007).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: I'd like to get a C64. It was like the iPod (popularity-wise) of computers back in it's day wasn't it?
quote: How's it going? I had trouble learning Pygame, because I couldn't grasp the concepts required by game programming but now that I have them I find programming in Pygame very easy. Hehe... I don't mean to offend anyone, but Perl is ugly.
quote: buddboy: You want read several of the "General Tutorials" and the learningpython.com tutorial @: http://pygame.org/wiki/tutorials You also want to read the newbie guide, (http://www.pygame.org/docs/tut/newbieguide.html), the Chimp tutorial (http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html), and one or two other Tutorials @ http://www.pygame.org/docs/ . Also, take a look at the cookbook @ http://www.pygame.org/wiki/CookBookand the Watermelons game (which I used as reference when I made my CCN competition game) @ http://www.pygame.org/projects/20/225/. ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
So far I've only had the time to download 3 of you guy's games :/ I've just played LAVA's so far; that's pretty good for a first dude. does he actually shrink the higher (deeper into the screen) you go? I remember years back thinking of using an idea like that for a DBZ game... lol There's nothing quite like a first game ^^ also, I noticed when walking over the hill that he went behind it.. sigh, if I had only known of gamemaker those many years ago, I'd have used it instead of VB6 and DX7. samw3, yep, I coded the battle system... it's all in VB6. Yeah, the first boss is a little tough if you don't know how to fight him exactly.. basically just have Joe do cure's, and have Jacks use the PM's and normal attacks (sheesh.. I remember that after all these years O.o) I could upload the VB6 code for it if anyone is at all interested... Yeah I know what you mean, it was so hard to get something to show on the screen... so I just grabbed microsoft sprite demo's using VB6 and DX7 and designed games around their graphics code. lol sigh.. a lazy one I was.. I'll have to give your game a go when I get home! ^^ ------------------ [This message has been edited by brandon (edited January 22, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: Hmmm, the C64 was extremely popular, but I don't recall it being like the iPod. Computers, at that time, were by no means a "MUST have item". What made the C64 popular was its low price. I think it eventually came down to $300. Programming-wise, it was rather easy to create and use sprites. It also contained a 3-voice, pretty sweet, synthesizer. This led to more complicated musical scores and multiple sounds at once, in addition to synthesized speech. PCs and Apple just had simple bloops and bleeps coming out of their tiny speaker. Since I was a musician and loved synthesizers, this was SUCH an amazing sound chip at the time. I was able to create my own sounds and write music, which is probably where I spent most of my programming time with the C64. |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
yes! the synth rocked! i had programs that had voicework . and one nifty word editor that could read an essay that you typed (of course i was too young at the time to know what an essay was, lol) |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
samw3, that's a really unique concept. Did you come up with that idea? It's actually pretty cool ^^ I only got to the 3rd board, kept getting stuck between rocks lol.. I really like the concept, are there different types of objects to interact with once you progress further? ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Thanks Brandon! Yeah, Adventure Game Studio has a feature to resize. It was a really great program, I even made a first person adventure demo with it. I swtiched from it to Blitz and made some games in Game Maker because it was when I was first getting ideas for the Joe game, and so to make a platformer it needed some extra scripting knowledge I didn't know at that time. But I had alot of fun with it. I think it would be cool to go back and give it a graphics overhaul and finish it, or finish it with the intended retro graphics ------------------ [This message has been edited by LAVA (edited January 22, 2007).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Well, you asked for it. My first game, I made nearly 3 years ago. I picked up a book on C++, and made an Asteroids clone for Windows. It's called "Asteroid Fun Game" because I thought that was funny. http://steveth45.net/AstFunGame03.zip It's pretty much as advertised, but there are no UFO's. You'll need Windows to run this thing. I used SDL and OpenGL, wrote it in Dev-C++, compiled with MinGW. BTW, the asteroid shapes are randomly generated, and the vector "font" was designed by me. The source code is available upon request. ------------------ |
Goldrush13 Member Posts: 107 From: Registered: 02-27-2005 |
"Check the checkbox" in VB6, oh how we laughed. Checkbox randomises it's x,y around the screen and you have to check it, gets progressively faster and blah blah yadda yadda. "Check the checkbox 2: The Revenge" was a REAL game though, you got to choose a character this time, like checkbox or radiobutton. |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Yeah, there are trampolines, warp panels and rubber blocks, slippery ice, and cannons that shoot at you. My brother liked it too. He was really into a game called Lolo for the NES. It was kind of a similar style as that, but with some element of an old game called Boxel I think. Looking back on that code I was really amazed. I wrote my own sprite and level editor and an opcode based animation engine. ------------------ |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
hmm. my first game was prolly a text "adventure" i wrote in qbasic. it was really lame.. but hey, it wasn't bad considering my age back then.. LONG TIME AGO. sam, that game is pretty neat. you should make a "remake" and color the sprites :O ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
@Goldrush That rocks! i'd like to have a copy of that Very creative. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah CPU I've read almost all of those. just never seemed to be able to grasp them. I think the style in which they're all written is a little vague and I'm not too good at learning that way. that Rapid Game Development one, don't think I've read that... will read. ------------------ |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
quote: that's gotta be the easiest game ever to program. lol. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I take it back. My first game was Maze-O-Rama. This game you basically just moved around in a text maze. Republic Strife is at: http://www.savefile.com/files/438082 ------------------ |
InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
My first game (way back when I actually programmed) was Complex Sundry, basically you were the red tile and you pushed around the black tiles to make a clear path to the exit. Then I went on to try my hand at what was called "Infinitum", which was intended to be an epic rpg in 2d, hand pixeled glory!
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bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
This isnt my first game by any means, but it's my latest. it isnt near finished either. but i have a short demo up. ------------------ |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
My cheezy game made just over 3 years ago... http://www.jonwarner.net/index.php?p=1_5_Projects will try and upload more of my games I've done over the years.. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
alright, I found it on an old floppy (man, I love those floppy. just fun to pop in the drives. anyhow...) so, coded this in C++. so, anyhow, I present the world debut of Mech Assault, Text Adventure extraordinaire: http://paladin.250free.com/mech.zip ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I had trouble getting into Brandon's game. Arch: SW, Hacking? Awesome, MUST TRY later... ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
I wouldn't if I were you, Mene. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Why? ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Arch probably filled it with spyware. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
You fill yours with spamware. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I invented spyware before the internet existed. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Btw, the first game I ever made(that was playable, lol) was the one I made for the CCN competition. Arch, that's a logical impossibility, and shows that you do NOT EVEN KNOW what spyware means! |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Mene-Mene Sorry I didn't post the controls: Also, just remembered something.. if you exit minimize the game, then come back to it without restarting the entire app. then the character sprites are all screwed up, because I didn't restore the dx graphics device! Oh, I played yours Archangel, it's pretty interesting ^^ And... the Golaith got me! I played yours as well bwoogie, Mario style! ^^ I got the key, but couldn't figure out how to get back to those locks ------------------ [This message has been edited by brandon (edited February 05, 2007).] |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
quote: you have to go back the way you came. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I realized my problem, I read the ReadMe, and it told the controls, unfortunetly, I had numlock on it I though insert was enter. Got beat in the fortress to the left. ------------------ [This message has been edited by Mene-Mene (edited February 06, 2007).] |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Mene-Mene I played your first games, the Star Wars game had a really nice presentation to it. I really urge you to go on ahead and try to design a 3D game based on this concept! It'd be pretty cool. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Really? I don't have a 3d thing except for just B3d demo unfortunetly. I never thought much of it. I'm currently working on WoB, and my new game with a friend, Destinies. I'm not sure how to create graphical vids though. (Other than wmm) I never thought much of those. ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Yeah I really think so! Blitz3D is pretty cool.. but if you want something that's just as easy... and free then try Blender's game engine... You could design a simple game with no programming, or if you wanted to, you could use some python for scripting Also you could design the graphical vids that you spoke about with Blender. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Thanks for the compliments. I have blender, is this a different version? ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Good deal, 2.42a is the latest version of Blender... if you're really interested in trying the engine out then these tutorials will definitely help you to get started! http://www.theboomshelter.com/hss.html You need version 2.25 for some of the demo's Not trying to convert\force you into it or anything, just think it's a pretty cool game engine. (I'm using it for my current project) ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
quote: No offense to you, but that looks like gamemaker... please tell me I'm mistaken, and you just made something that looked errily similar! ------------------
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
99% positive it's GameMaker, I reconize the icon in the window. Not that there's anything wrong with that...GameMaker is a great tool! ------------------
[This message has been edited by LAVA (edited February 07, 2007).] |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
yep. i made it with gamemaker and im not ashamed. gm is the best game making tool i've used. ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Heres the logo for my first "official" game from highschool. i'm actually working on a 3d version of it now but my silly graphics card is slowing down the process . anyways, heres a link to my old "myspace" account's photo album. Sorry, but i don't have any hosting yet so thats close to the best i can do: http://viewmorepics.myspace.com/index.cfm?fuseaction=user.viewPicture&friendID=85714312 |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I used www.savefile.com, and it worked, just don't use the back button during the uploading process, you'll get the code wrong. ------------------ |
BrentLatham Member Posts: 27 From: England Registered: 03-29-2007 |
My first game is WordWheeze... http:\\wordwheeze.lathamdesign.co.uk You will have to register to play the Public game but it works well. I'm trying to complete the private games now but finding the time to do it is really hard...a third of the way there anyway! ------------------ |
christo Member Posts: 75 From: Registered: 07-12-2004 |
Been months since my last post on this forum but my first game was a 1 or 2 player turn-based shop and battle game for my ti-83 plus calculator. For 1 player battles had regular enemies that just picked their attack randomly, but for the boss I made it as smart as me. Had eight weapons each with a different special attack, all of which were guns. also had healling items, ammo, and an item to fix the poison effect which was the only negative effect in the game.exp and levels implemented. I also put in some code that would max out the final bosses stats and inventory if you cheated the amount of money you had. The big problems with it was: 1.I literally had to use every variable available on the calculator. 2.code plauged with lots of goto's because of problem 3 3.used up practically every scrap of RAM and often crashed with an out of memory error after playing for a little while. This was with all my other programs archived. 4.program took up all but 3k of the calculators RAM to store. thus leading to problem 3 stoped optimizing this game when I lost my sheet which told me what all the variables refered to. And I can't upload this one because some of the file names have illegal symbols for computers. Title:Adventurer's Strike |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
christo awesome.. I spent a lot of my high school time writing little apps on my TI-83+, I know what you mean about the whole variables thing.. hehe ------------------ |
christo Member Posts: 75 From: Registered: 07-12-2004 |
I acually wrote that during high school and it got me started in programming. Glad to meet a fellow ti-83+ programmer though I have moved on from ti-83+ BASIC to Visual Basic.NET 2005. |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
I made a two person shoot out with python, pygame and livewires, found here: http://evdude.googlepages.com/blast1.zip CONTROLS: to change ships, you have to define diferent ship classes in the code. ------------------ [This message has been edited by evdude (edited November 08, 2007).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Oh cool, yeah, I sort of stopped that about 4 years ago (apart from the odd joke in grade 12 ), moved into Pascal/Asm, then into C and OpenGL, then into C++ about 3 years ago ------------------ |