Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hi, I have to give thanks to Lord for giving me the inspiritation (among everything else) to finally writeout the description for this game which I am now suggesting as next CCN community project (even it's just a short description of the game). Please tell me what you think after you have carefully read it. I would like to hear how many would be interested in working on a such game.
quote: Concept drawing of the player and the opponents (sin):
In Christ,
[VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 07, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I've been looking forward to seeing what the next Community Project will be. While it needs a bit more detail (as you mentioned) I like this idea. |
spade89 Member Posts: 561 From: houston,tx Registered: 11-28-2006 |
jari,i just saw your idea and my jaws fell off ,this a great idea you have, this is just the kind of game people like. i am no game expert but i am curious to know why you chose 2d. and as i said ,i am no game expert but i think you should show the decietful ability of sin,instead of the enemies being spirits, they should be characters that really don't look like sin,but want to lure you into their sinful world.....it'd be a challenge to tell who or what is a sin and what is not. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hey, thanks for replies Mack and Spade89!
quote: 2D is what I suggest because anything more compilicated isn't required. But it really depends what kind of artists there would be working on this project so if there's people who can make 3D then we can make it 3D. But 2D maybe easier to get started with.
quote: The thing with character like humans is that if they are people then nonbelievers would find them to be accused. As they would quickly see their way of living fought agaist in the game, or even see them self in the position of some of these characters. Btw, this game and these ideas don't have that much to do with game development and experience on that, but I have prayed for answers and guidance on this. And I am hoping that everything would be according to God's will like it is good. In Christ, ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 08, 2007).] |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
If you're targeting non-believers human characters would be the best option IMO. Look at Jesus, he used examples everyone could understand and then made the connexion with spiritual things. Also I wouldn't worry about getting people upset. Look at 'The Passion of Christ', few people live in accordance with Jesus` teachings yet everyone went to see the movie. [This message has been edited by Calin (edited January 08, 2007).] |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
If you're going 2D I suggest using Torque X since the 2D component is ready and if the final community project is good enough perhaps it could be released onto Xbox Live. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Nice Idea, but sounds like it'd be better as a flash/online game rather than a high-quality one. It also sounds hard to control and repiticious. Look at Bibleman FFF game demo to see what I'm talking about. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Good job, Jari! I like this game idea, and think that this style of game could be a lot of fun. Who all would be interested in working on the next community project? I'm pretty busy -- I'm pretty sure I could help it get off the ground, but I'm just packed with stuff right now so I couldn't commit long term. Who all is interested in this one? (answering conditionally like "I'll say yes if it looks cool" is okay -- I just want to know how many are potentially available). Thanks! --clint |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Thanks for the replies. Calin, I was actually referring to the game enemies because since you beat them it seems best that they are spirits rather than humans. But the player would be a human character. Gump, I haven't tested torqueX my self so I cannot say much (I wanted to try but didnt have VC C# for it). But it would be great to have linux version too since this game would be free. Mene-Mene, It would not be hard to control because I actually had one proven control system in mind that was used in game called zeliard. But other similar would be in mario type games except that in this game you have one extra button for the sword swing. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I'm just saying that it sounds a lot like the same basic Idea, work on timing... If done in RPG style, then this has ALOT of promise. I don't really want to join since I've got my own game on my hands while learning 2 languages. Hope all goes well. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Mene-Mene, that's true it's about the timing. Thanks for the reply Clint. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
spade89 Member Posts: 561 From: houston,tx Registered: 11-28-2006 |
hey, you know what would be a good idea how about using java 3d(or 2d),on a web based applet game?(just an idea ) if you go for 2d(and want it to be web based) i'd say go with flash. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Having coded a game or two in Flash, I would recommend against this approach. It's an extremely expensive tool, and until the more recent (and even more expensive) versions, it has been a very clunky tool for making games. Flash was designed for movies and interactive web pages -- games are usually largely hacked together. Similarly, Java is often quite slow and gives people a bad impression when they see that coffee cup logo and the long loading times. If you make it Javascript rather than a Java Applet, then you get rid of the loading times, but you have browser compatability nightmares to work through. Python and Pygame was a great combination for the last community project. Something like SDL.Net or Torque Game Builder would get my vote for the next one. As Gump said, Torque X is nice, but it limits us to Microsoft-only platforms, and cuts out the Linux and Mac users here. --clint |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
I could offer up a bit of my time for programming if it's going to be programmed in C/C++. I don't have a lot of free time, but I would be able to help out a bit. Sounds like a good project and Jari's pretty cool I can do engine coding (such as using directx + fmod + novodex and writing up a simple game engine (occlusion culling, animation systems, camera systems, etc.) in both 2D and 3D), gameplay, game systems, tools (C++/C#), pretty much whatever. Want more info, just ask... ------------------ [This message has been edited by dartsman (edited January 08, 2007).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
If there's coding to be done. I can help some, whatever the language (if there's a free compiler/interpreter for Linux or even Windows). guategeek has mentioned that Mono framework and the Boo programming language were used in a game he has done (correct me if I'm wrong, Jeff). Lua might be another optional programming language. I can't speak for other languages, but Python/Pygame have a very nifty tool for making 2D games called Phil's Pygame Utilities. ------------------ [This message has been edited by CPUFreak91 (edited January 09, 2007).] |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Good thoughts there. What this game needs is a level editor that allows you to place the level pieces and enemies or their spawn points among rest of the objects such as items and triggers. And using some existing engine for this would save a lot of time and would help to retain higher motivation level when every one can get straight working on something and don't have to wait. What comes to my opinion of the few suggested solutions: TGB sounds good but I have no experince on it. PGU is too inmature and unstable and was disapointment in the end while developing BD. Anyway, good to hear that some of you have time. Please every one, tell if you have the time and what skills you have if you havent yet.
[VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 09, 2007).] |
spade89 Member Posts: 561 From: houston,tx Registered: 11-28-2006 |
jari as far as time goes i have some but experience=NULL; in gaming that is.i am looking on some hands on experience in gaming though ,if you have anything that i can do feel free to contact me. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
My thoughts... One thing in regards to 3-D is the camera angle. In 3rd person games, getting the right camera angle can be frustrating. Depending on the game's perspective, 3-D may be a little ambitious. Just something to consider when deciding whether to go 2D or 3D. Unless there is someone willing to help who has extensive experience dealing with cameras... I think it's a good idea to discuss the purpose for this project. This way, everyone is on the same page, with the same understanding. Is the purpose to create a game? Or is it to gain development experience? These two intents have rather different perspectives going into a project and if not discussed, it may leave people with conflicting interests and hopes when planning. If someone is interested in helping, are you interested in planning, documentation, design, modeling, animation, implementation, managing, testing? I was not part of the Bible Dave project, so I don't know what approach you all took. It may be beneficial for those involved in BD to discuss the pros/cons, what would you have done different, what went well, etc. Or if this has already been discussed, is there a link? At this point, I am unable to commit to anything as I do not know what time I can personally provide. But if I should be available, I am interested in designing a framework and classes and implementing/writing code. My coding preference is C#. Code-wise, I can do underlying logic and the user interface. I am less knowledgeable on the graphics side (manipulating animations, lighting, effects, dealing with collisions, etc.). I also like to keep tabs on a project and being a point person for contact. I'm not saying I like to manage a project, but I just like to know what people are working on and where everyone is currently at with their tasks. It helps me understand what is currently happening in a project so when questions arise, I am able to know what state something is in and who to contact. I guess what I'm saying is I like seeing a big, overall picture of a project rather than focusing on just my own little world. |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Camera systems just depend on two main things... one is the engine which is being used, and the other is what style of camera (or even styles) which are to be used. I've written up several camera systems for University projects (final game project, and small game projects) and for my Internship at Auran. I have also done my own camera systems for my own projects (DirectX/C++). I tend to use Quaternion camera systems as they are a lot more user-friendly once setup and aren't difficult to use, especially for the 3rd person perspective camera systems. Most of my experience is when using the Ogre engine, however for my own projects I've done up some very nice DirectX/C++ camera systems. If I'm unable to fully get the camera system up and running, or if someone else is better at it, I can at least provide some assistance and guidance. Like I said before, I've done a lot of things specific to games programming, I'm not pro or expert (I'm actually a Junior Games Programmer) but I do have a fair bit of experience, but just ask... ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Good questions. The idea is to create a game which people are at least interested to give a try and maybe actually like it and when they do play they will learn what Gospel is about (and that is what Jesus did for them like God wanted to).
quote: Yes, I figured that it could be that I have to take the first big steps but of course I am not going to do anything alone because this takes a lot of time and that is what I don't have too much, unfortunately.
quote: There may have been some disccusion about this but I cant remember the thread name.
quote: Yep, if we decide to start this project the first thing we will setup is a project page and I will start working on the design document where everyone can contrbiture. We are just taking the first votes now and see how many people are available but we should put up a team list with contact info and task/roles to make sure we can work as a team. Good to hear that you too have some time. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: I hope we can use some engine that helps on this because I am no good with 3D cameras, when it comes to queterniorns (sorry the spelling) and all that. But anyway good that you too have time. Spade, good that you have time. There's always not entirely game specific tasks to be done. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
If you decide to use Irrlicht or Ogre I'll be able to give a hand. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Sounds like a fun project. I'd be able help if its done with C#/C++/Python or Java. I kind of like the top-down idea, whether 2D or 3D--like Gauntlet. For 3D cameras, I've done first person and 3rd person following cameras. Irrlicht or Ogre would be great choices for 3D. Pygame or SDL or SDL.NET would be great choices for 2D. Java applets are a little slow and the API is wierd. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hi, this is just a quick post because I wanted to show you what kind of camera system we could use if we use TGE. It's really simple demo, just use the arrow keys to move and jump. You can download it from here Please tell me what you think. I would prefer 2D though. Any one else favor 2D? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
2D's fine with me... just as long as it's not using some engine which I'll need to buy. I've done a fair bit of coding in 2D, actually what I prefer, just find it's harder then 3D (mostly due to art assets, 3D is a lot easier as it isn't hard to make some good temp stuff quickly). Plus with 3D there are a lot more on the side of libraries (when using C++), which aren't typically too hard to integrate. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Alright good to hear that you can help Calin, steveth45 and dartsman. It looks like we can put up a coding team but what about graphic artists? Are there any one interested? And what about music/sounds people? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Having spent some time with Irrlicht lately it would be easy for me to contribute if you decide to use it. Same thing applies for Ogre (to a certain extent, haven't been doing with Ogre that much). I have my hands full right now and I wouldn't have time for searching/learning new libraries. [This message has been edited by Calin (edited January 12, 2007).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Have we decided if we are going 2D or 3D yet? ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Right now the two most important questions are, are there any artists available and with what skills? That might determine wheather we should go 2D or 3D. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
If we go 2D we should use game maker in my opinion. Because its simple and yet can do everything we need and it's also free. Please download from here a simple example game which I made using GM. You can use arrow keys to move and space to swing the sword. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: Agree |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Heh, yeah it merely shows that it can be done. And it was very easy too, I have very little experince with GM and yet I was able to put that together in rather short time. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
If its about timing than what does defense and attack have to do with it? ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
The timing of attacks and defense... ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
No, the values. You have to time your facing. But he also but in values like an RPG. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hey, about the timing, you have attack value and defend value (because you also have shield). So if enemy shoots some projectile and you are facing towards it you still need to have enough high shield value (faith). I hope that clears it out. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Yes, now it does, sounds like a good idea. ------------------ |