Game Design Music and Art

Community game project suggestion – jari

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hi, I have to give thanks to Lord for giving me the inspiritation (among everything else) to finally writeout the description for this game which I am now suggesting as next CCN community project (even it's just a short description of the game).

Please tell me what you think after you have carefully read it. I would like to hear how many would be interested in working on a such game.

quote:

This game is about some one's spiritual battle when he has just realized that he is in need of a Saviour and now begins to search for God by reading the Bible in order to find out the truth. He wants to know who Jesus really is and does He forgive him and these are just the few questions he will find the answer to during the game. But the more he reads God's word the more Satan wants to put him down and that serpent uses all means to keep this young in faith away from the truth. This means lies, temptation and pride which lead to sin. So player must endure but he does not understand to pray God for help yet because he has not come to known God's grace yet. So he is facing impossible battle against sin and he thinks he is alone in that Battle but God will keep him up until he comes to good knowledge of God's grace and understands that it's all paid in the finished work of Jesus Christ. This is the goal of the game, to fight your way against sin through the game levels and come to know the truth that it's God's grace we are saved not of our own works.

Player has two main attributes, defense and attack value.
The defense is the shield of faith which will become better through out the game as he reads more word after every level or finds new scriptures from the game levels.
The attack value is the sword of the spirit which the word of God and the more player uses word against enemies the higher the attack value will rise. Because (bit of theology here) by doing so he is able to show he's faith in practice and he is not just hearer of the word but a doer.

The enemies player will face are all represented in form of spirits and even spirits don't have a shape they are represented different ways such as clouds or fog or lightning and flashes.
Some enemies attack from high like a birds some attack from ground level while some are stationary and fire.
For example the spirit of lie "shoots with lies" but if player is facing towards the incoming lies they are blocked with his shield of faith and the spirit of lie disappears (because it is defeated).

The game is viewed either in 2D from side or from 3D so called "bird's eye view" but the directions player can move to are left or right (in horizontal axis) and up or down (vertical axis) by jumping and climbing.
Player is represented in a human form and equiped with a sword and a shield (both shining light).

The game world is basically a dream world or an imaginary world but it maybe represented either like a real world or as a complete new realm. For example somewhere in the space where there's stars and quite a lot of darkness.


During the game's story player's character asks these questions and verses included in here have the answers. And there is supposed to be dialogs in the game where player ponders these questions and finally rejoices of the given answer.


1) Does God want to save me?

1Ti 2:4
- 4 Who will have all men to be saved, and to come unto the knowledge of the truth.
Joh 3:16
- 16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.

2) Player will learn that all will be forgiven

Mar 3:28
- 28 Verily I say unto you, All sins shall be forgiven unto the sons of men, and blasphemies wherewith soever they shall blaspheme:
Joh 8:11
- 11 She said, No man, Lord. And Jesus said unto her, Neither do I condemn thee: go, and sin no more.
Luk 7:50
- 50 And he said to the woman, Thy faith hath saved thee; go in peace.

3) What does it require to be saved?

Rom 10:9
- 9 That if thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, thou shalt be saved.
Mat 9:13
- 13 But go ye and learn what that meaneth, I will have mercy, and not sacrifice: for I am not come to call the righteous, but sinners to repentance.
Eph 2:8
- 8 For by grace are ye saved through faith; and that not of yourselves: it is the gift of God:

4) Finally

Joh 13:34
- 34 A new commandment I give unto you, That ye love one another; as I have loved you, that ye also love one another.


Target audience:
Any one interesting in fast tempo based fighting and exploration platform game. The game should include skill levels making it possible for all to complete the game easily or with a challenge despite the age and skill level.


Concept drawing of the player and the opponents (sin):


Again this was just a short description not a design doc which should still be written if we take this as next community project.

In Christ,
Jari.


------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 07, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
I've been looking forward to seeing what the next Community Project will be. While it needs a bit more detail (as you mentioned) I like this idea.
spade89

Member

Posts: 561
From: houston,tx
Registered: 11-28-2006
jari,i just saw your idea and my jaws fell off ,this a great idea you have, this is just the kind of game people like. i am no game expert but i am curious to know why you chose 2d.

and as i said ,i am no game expert but i think you should show the decietful ability of sin,instead of the enemies being spirits, they should be characters that really don't look like sin,but want to lure you into their sinful world.....it'd be a challenge to tell who or what is a sin and what is not.

------------------
Matthew(22:36-40)"Teacher, which is the greatest commandment in the Law?" Jesus replied: " 'Love the Lord your God with all your heart and with all your soul and with all your mind. This is the first and greatest commandment. And the second is like it: 'Love your neighbor as yourself.All the Law and the Prophets hang on these two commandments."
Whose Son Is the Christ

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hey, thanks for replies Mack and Spade89!

quote:
Originally posted by spade89:
i am no game expert but i am curious to know why you chose 2d.

2D is what I suggest because anything more compilicated isn't required. But it really depends what kind of artists there would be working on this project so if there's people who can make 3D then we can make it 3D. But 2D maybe easier to get started with.

quote:
Originally posted by spade89:
and as i said ,i am no game expert but i think you should show the decietful ability of sin,instead of the enemies being spirits, they should be characters that really don't look like sin,but want to lure you into their sinful world.....it'd be a challenge to tell who or what is a sin and what is not.

The thing with character like humans is that if they are people then nonbelievers would find them to be accused. As they would quickly see their way of living fought agaist in the game, or even see them self in the position of some of these characters.
So if we use spirits a secular gamer does not understand the full meaning and should not be offended but a Christian see's the message.

Btw, this game and these ideas don't have that much to do with game development and experience on that, but I have prayed for answers and guidance on this. And I am hoping that everything would be according to God's will like it is good.

In Christ,
Jari.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 08, 2007).]

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
If you're targeting non-believers human characters would be the best option IMO. Look at Jesus, he used examples everyone could understand and then made the connexion with spiritual things. Also I wouldn't worry about getting people upset. Look at 'The Passion of Christ', few people live in accordance with Jesus` teachings yet everyone went to see the movie.

[This message has been edited by Calin (edited January 08, 2007).]

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
If you're going 2D I suggest using Torque X since the 2D component is ready and if the final community project is good enough perhaps it could be released onto Xbox Live.
Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Nice Idea, but sounds like it'd be better as a flash/online game rather than a high-quality one. It also sounds hard to control and repiticious. Look at Bibleman FFF game demo to see what I'm talking about.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Good job, Jari!

I like this game idea, and think that this style of game could be a lot of fun.

Who all would be interested in working on the next community project? I'm pretty busy -- I'm pretty sure I could help it get off the ground, but I'm just packed with stuff right now so I couldn't commit long term. Who all is interested in this one? (answering conditionally like "I'll say yes if it looks cool" is okay -- I just want to know how many are potentially available).

Thanks!

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Thanks for the replies.

Calin, I was actually referring to the game enemies because since you beat them it seems best that they are spirits rather than humans. But the player would be a human character.

Gump, I haven't tested torqueX my self so I cannot say much (I wanted to try but didnt have VC C# for it). But it would be great to have linux version too since this game would be free.

Mene-Mene, It would not be hard to control because I actually had one proven control system in mind that was used in game called zeliard. But other similar would be in mario type games except that in this game you have one extra button for the sword swing.
I have played the Bibleman and this has (should) have nothing to do with it.


------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm just saying that it sounds a lot like the same basic Idea, work on timing... If done in RPG style, then this has ALOT of promise. I don't really want to join since I've got my own game on my hands while learning 2 languages. Hope all goes well.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Mene-Mene, that's true it's about the timing.

Thanks for the reply Clint.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

spade89

Member

Posts: 561
From: houston,tx
Registered: 11-28-2006
hey, you know what would be a good idea how about using java 3d(or 2d),on a web based applet game?(just an idea )

if you go for 2d(and want it to be web based) i'd say go with flash.
if you want to deploy your apps,then you are probably on the right track,although the graphics for mario type games are not too appealing.

------------------
Matthew(22:36-40)"Teacher, which is the greatest commandment in the Law?" Jesus replied: " 'Love the Lord your God with all your heart and with all your soul and with all your mind. This is the first and greatest commandment. And the second is like it: 'Love your neighbor as yourself.All the Law and the Prophets hang on these two commandments."
Whose Son Is the Christ

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by spade89:
hey, you know what would be a good idea how about using java 3d(or 2d),on a web based applet game?(just an idea )

if you go for 2d(and want it to be web based) i'd say go with flash.
if you want to deploy your apps,then you are probably on the right track,although the graphics for mario type games are not too appealing.


Having coded a game or two in Flash, I would recommend against this approach. It's an extremely expensive tool, and until the more recent (and even more expensive) versions, it has been a very clunky tool for making games. Flash was designed for movies and interactive web pages -- games are usually largely hacked together.

Similarly, Java is often quite slow and gives people a bad impression when they see that coffee cup logo and the long loading times. If you make it Javascript rather than a Java Applet, then you get rid of the loading times, but you have browser compatability nightmares to work through.

Python and Pygame was a great combination for the last community project. Something like SDL.Net or Torque Game Builder would get my vote for the next one. As Gump said, Torque X is nice, but it limits us to Microsoft-only platforms, and cuts out the Linux and Mac users here.

--clint

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
I could offer up a bit of my time for programming if it's going to be programmed in C/C++. I don't have a lot of free time, but I would be able to help out a bit. Sounds like a good project and Jari's pretty cool

I can do engine coding (such as using directx + fmod + novodex and writing up a simple game engine (occlusion culling, animation systems, camera systems, etc.) in both 2D and 3D), gameplay, game systems, tools (C++/C#), pretty much whatever. Want more info, just ask...

------------------
www.auran.com

[This message has been edited by dartsman (edited January 08, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
If there's coding to be done. I can help some, whatever the language (if there's a free compiler/interpreter for Linux or even Windows).

guategeek has mentioned that Mono framework and the Boo programming language were used in a game he has done (correct me if I'm wrong, Jeff).

Lua might be another optional programming language.

I can't speak for other languages, but Python/Pygame have a very nifty tool for making 2D games called Phil's Pygame Utilities.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2
<IMG SRC="http://www.gentoo.org/images/gentoo-badge.png[/IMG]
[IMG]http://cpufreak91.jqsoftware.com/images/other/quenya-tengwar-I-program.png">

[This message has been edited by CPUFreak91 (edited January 09, 2007).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Good thoughts there.
What this game needs is a level editor that allows you to place the level pieces and enemies or their spawn points among rest of the objects such as items and triggers.
And using some existing engine for this would save a lot of time and would help to retain higher motivation level when every one can get straight working on something and don't have to wait.
What comes to my opinion of the few suggested solutions: TGB sounds good but I have no experince on it. PGU is too inmature and unstable and was disapointment in the end while developing BD.

Anyway, good to hear that some of you have time. Please every one, tell if you have the time and what skills you have if you havent yet.
Btw even a beginner programmer is more useful that a pro who doesn't have time more than a few hours in a month. While communication is important of course and testers are valuable members.


------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 09, 2007).]

spade89

Member

Posts: 561
From: houston,tx
Registered: 11-28-2006
jari as far as time goes i have some but experience=NULL; in gaming that is.i am looking on some hands on experience in gaming though ,if you have anything that i can do feel free to contact me.

------------------
Matthew(22:36-40)"Teacher, which is the greatest commandment in the Law?" Jesus replied: " 'Love the Lord your God with all your heart and with all your soul and with all your mind. This is the first and greatest commandment. And the second is like it: 'Love your neighbor as yourself.All the Law and the Prophets hang on these two commandments."
Whose Son Is the Christ

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
My thoughts...

One thing in regards to 3-D is the camera angle. In 3rd person games, getting the right camera angle can be frustrating. Depending on the game's perspective, 3-D may be a little ambitious. Just something to consider when deciding whether to go 2D or 3D. Unless there is someone willing to help who has extensive experience dealing with cameras...

I think it's a good idea to discuss the purpose for this project. This way, everyone is on the same page, with the same understanding. Is the purpose to create a game? Or is it to gain development experience? These two intents have rather different perspectives going into a project and if not discussed, it may leave people with conflicting interests and hopes when planning.

If someone is interested in helping, are you interested in planning, documentation, design, modeling, animation, implementation, managing, testing?

I was not part of the Bible Dave project, so I don't know what approach you all took. It may be beneficial for those involved in BD to discuss the pros/cons, what would you have done different, what went well, etc. Or if this has already been discussed, is there a link?

At this point, I am unable to commit to anything as I do not know what time I can personally provide. But if I should be available, I am interested in designing a framework and classes and implementing/writing code. My coding preference is C#. Code-wise, I can do underlying logic and the user interface. I am less knowledgeable on the graphics side (manipulating animations, lighting, effects, dealing with collisions, etc.).

I also like to keep tabs on a project and being a point person for contact. I'm not saying I like to manage a project, but I just like to know what people are working on and where everyone is currently at with their tasks. It helps me understand what is currently happening in a project so when questions arise, I am able to know what state something is in and who to contact. I guess what I'm saying is I like seeing a big, overall picture of a project rather than focusing on just my own little world.

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
Camera systems just depend on two main things... one is the engine which is being used, and the other is what style of camera (or even styles) which are to be used.

I've written up several camera systems for University projects (final game project, and small game projects) and for my Internship at Auran. I have also done my own camera systems for my own projects (DirectX/C++). I tend to use Quaternion camera systems as they are a lot more user-friendly once setup and aren't difficult to use, especially for the 3rd person perspective camera systems.

Most of my experience is when using the Ogre engine, however for my own projects I've done up some very nice DirectX/C++ camera systems.

If I'm unable to fully get the camera system up and running, or if someone else is better at it, I can at least provide some assistance and guidance.

Like I said before, I've done a lot of things specific to games programming, I'm not pro or expert (I'm actually a Junior Games Programmer) but I do have a fair bit of experience, but just ask...

------------------
www.auran.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by SSquared:

I think it's a good idea to discuss the purpose for this project. This way, everyone is on the same page, with the same understanding. Is the purpose to create a game? Or is it to gain development experience? These two intents have rather different perspectives going into a project and if not discussed, it may leave people with conflicting interests and hopes when planning.

Good questions. The idea is to create a game which people are at least interested to give a try and maybe actually like it and when they do play they will learn what Gospel is about (and that is what Jesus did for them like God wanted to).
And I hope we will all learn not just to be better game developers but learn to know God and His word better as we go praying through this project.

quote:
Originally posted by SSquared:

If someone is interested in helping, are you interested in planning, documentation, design, modeling, animation, implementation, managing, testing?

Yes, I figured that it could be that I have to take the first big steps but of course I am not going to do anything alone because this takes a lot of time and that is what I don't have too much, unfortunately.

quote:
Originally posted by SSquared:

I was not part of the Bible Dave project, so I don't know what approach you all took. It may be beneficial for those involved in BD to discuss the pros/cons, what would you have done different, what went well, etc. Or if this has already been discussed, is there a link?

There may have been some disccusion about this but I cant remember the thread name.

quote:
Originally posted by SSquared:

I also like to keep tabs on a project and being a point person for contact. I'm not saying I like to manage a project, but I just like to know what people are working on and where everyone is currently at with their tasks. It helps me understand what is currently happening in a project so when questions arise, I am able to know what state something is in and who to contact. I guess what I'm saying is I like seeing a big, overall picture of a project rather than focusing on just my own little world.

Yep, if we decide to start this project the first thing we will setup is a project page and I will start working on the design document where everyone can contrbiture. We are just taking the first votes now and see how many people are available but we should put up a team list with contact info and task/roles to make sure we can work as a team.

Good to hear that you too have some time.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by dartsman:

If I'm unable to fully get the camera system up and running, or if someone else is better at it, I can at least provide some assistance and guidance.

I hope we can use some engine that helps on this because I am no good with 3D cameras, when it comes to queterniorns (sorry the spelling) and all that.

But anyway good that you too have time.

Spade, good that you have time. There's always not entirely game specific tasks to be done.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
If you decide to use Irrlicht or Ogre I'll be able to give a hand.
steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
Sounds like a fun project. I'd be able help if its done with C#/C++/Python or Java. I kind of like the top-down idea, whether 2D or 3D--like Gauntlet. For 3D cameras, I've done first person and 3rd person following cameras.

Irrlicht or Ogre would be great choices for 3D. Pygame or SDL or SDL.NET would be great choices for 2D. Java applets are a little slow and the API is wierd.

------------------
+---------+
|steveth45|
+---------+

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hi, this is just a quick post because I wanted to show you what kind of camera system we could use if we use TGE.
It's really simple demo, just use the arrow keys to move and jump. You can download it from here

Please tell me what you think.

I would prefer 2D though. Any one else favor 2D?

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
2D's fine with me... just as long as it's not using some engine which I'll need to buy. I've done a fair bit of coding in 2D, actually what I prefer, just find it's harder then 3D (mostly due to art assets, 3D is a lot easier as it isn't hard to make some good temp stuff quickly). Plus with 3D there are a lot more on the side of libraries (when using C++), which aren't typically too hard to integrate.

------------------
www.auran.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Alright good to hear that you can help Calin, steveth45 and dartsman.

It looks like we can put up a coding team but what about graphic artists? Are there any one interested? And what about music/sounds people?

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
Having spent some time with Irrlicht lately it would be easy for me to contribute if you decide to use it. Same thing applies for Ogre (to a certain extent, haven't been doing with Ogre that much). I have my hands full right now and I wouldn't have time for searching/learning new libraries.

[This message has been edited by Calin (edited January 12, 2007).]

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
Have we decided if we are going 2D or 3D yet?

------------------
www.auran.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Right now the two most important questions are, are there any artists available and with what skills?
That might determine wheather we should go 2D or 3D.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
If we go 2D we should use game maker in my opinion. Because its simple and yet can do everything we need and it's also free.

Please download from here a simple example game which I made using GM. You can use arrow keys to move and space to swing the sword.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
quote:
Originally posted by jari:
Because its simple and yet can do everything we need and it's also free.

Agree
Your example is not breathtaking though

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Calin:
Agree
Your example is not breathtaking though


Heh, yeah it merely shows that it can be done. And it was very easy too, I have very little experince with GM and yet I was able to put that together in rather short time.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
If its about timing than what does defense and attack have to do with it?

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
The timing of attacks and defense...

------------------

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
No, the values. You have to time your facing. But he also but in values like an RPG.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hey, about the timing, you have attack value and defend value (because you also have shield). So if enemy shoots some projectile and you are facing towards it you still need to have enough high shield value (faith).
I hope that clears it out.

------------------
1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Yes, now it does, sounds like a good idea.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto