Game Design Music and Art

Art of the Sword – Mene-Mene

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I have a question, how would you best think it would be to create a fighting system that is very operable. I want the user to get better as he goes, and learn more about it, while still being able to use real moves, with accurate animations. (Ex. Side kick showing the back foot pivoting) But how are you to express twists, and spinning defenses?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
By a Wii.

I'm serious though, try incorperating mose movents into sword swings, will be harder but will make a hack-n-slash WAAAYYY more fun...

Aimation wise... don't ask me, I've done very little of the stuff...

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yeah, im a little crazy
Check out my crazy sig that I made:

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
But the problem is, with either you can't make subtle movements, like turning the wrist, arching your shoulder to create an arch, ext, ext. Even a wii can't do that.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
make special gloves that are a certain color. then use my motion detection system (yes i have that) and modify it to pick up that color. then when it moves you just have that control the game.

also you could use like boots and stuff.

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Use your mouse, make your mouse' movement match the sword and about the spinning, you could always swirl the mouse around.

In other words, what Realm was saying

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[This message has been edited by LAVA (edited December 20, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Brain-Computer Interface.
it's the future.

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Yes, I'm still better than you
Soterion Studios

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
haha. they've started doing that. they've got it so you can play the piano, i think drive a car, and do some other thing. it's hard to use tho. you have to concentrate really hard.

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that post was really cool ^
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[|=D) <---|| me

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Yeah, thats what I was hoping, but I doubt it'd be possible right now. Now a reverse interface would be interesting. Years of adventures in seconds. (c) actually just don't steal the idea.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by buddboy:
haha. they've started doing that. they've got it so you can play the piano, i think drive a car, and do some other thing. it's hard to use tho. you have to concentrate really hard.



Flying aircraft, Buddboy, thats the original intention. Your brain thinks tilt left, the comp "reads" your mind and tilts the plane left. Quicker reacition time and more of a chance of survival.

Edit: Military aircraft, I mean

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yeah, im a little crazy
Check out my crazy sig that I made:

[This message has been edited by Realm Master (edited December 20, 2006).]