dXter Member Posts: 59 From: Texas, the US of A Registered: 09-26-2006 |
I just found a really cool site, www.fun-motion.com. It has reviews on games that use physics really well, and lots of them are free to download. I love those kinds of games, but I just wish I could make them... ------------------ "Time is an excellent teacher, but eventually it kills all of its students." |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
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Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Wow... I wish I could do that.. maybe taking a physics clas IS helpful afterall... ------------------
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dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
the physics itself isn't hard... the collision detection is the tough part... Especially in 2D.. ------------------ |
kurtp2003 Member Posts: 48 From: minnesota, US Registered: 01-20-2006 |
I think I could do at least some of that stuff, though I'm still trying to figure out the math for ragdolls. |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
have a look into Constraint Based Verlet Integration Physics. The best article was from a guy called Thomas Jakobsen. He wrote an article about the physics system he wrote for the game Hitman for IO Interactive. Thomas Jakobsen I was able to setup a 3D constraint ragdoll figure (not attached to a mesh), but was working on attaching the bones to the constraints. I was using Ogre for the rendering system, and the verlet was similar to what Thomas was talking about. I also did some testing with grass. I was able to get about 6,400 blades of grass (represented as lines) with each blade consisting of 6 constraints (ie, 38,400 constraints). It looked pretty impressive cause I could edit the 'force' being applied and made it look relatively 'alive' considering they were just lines. I should post some pictures up sometime. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey this Line Rider thing on that site looks pretty cool. ------------------ |