manic_gamer Member Posts: 30 From: Portland Maine USA Registered: 09-01-2006 |
Hi, Im just wondering if anyone is or has used Realm Crafter and can tell me what there experience with it is. I have the demo and it seems pritty lacking. but it is just a demo. Like there only a couple pre made models and stuff. One thing I realy want to know is that it says you need no programing experience needed. is that true or isnt it. Anyway thanks for your time in advance. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
What I know of RC, no you don’t need to know how to code, BUT you would be far better off knowing how to code in BlitzBasic at some level of competence. You will also need to learn their scripting language which is not considered “code” but is to some extent. As for models, I think their site shows screenshots of some of the models that come with their package, it looks like a few more models than a couple of whatever they provide with the demo. You would be better off tossing those models and learning how to make that stuff yourself though, or find someone that can model, texture and animate. If you get it, I’m interested in knowing what you think of it, you can pm me or post your impression in a thread. |
manic_gamer Member Posts: 30 From: Portland Maine USA Registered: 09-01-2006 |
I might get it. Im trying to learn to code in C++. I already know how to make 3d models, However im not as good as most artists I see floating around in design forums. But yeah if I get it I will tell you what I think What im hoping for mostly is the ability to create NPC's and to do my own quests. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
It doesn’t use any C++ but BlitzBasic has some similarities to it. If you are uncertain what BlitzBasic is, this is a really good short article http://en.wikipedia.org/wiki/BlitzBasic As for quests, yes that would be done through the scripting language. Here, I’ll look for an example…
Player = Actor()
// Variables for Rewards QuestStatusText = "Recover John" $+ CHR(39) $+ "s lost bible" // NPC Greeting to Player: If (QuestResults $= "") DialogOutput(Player, D, "Will you please find my bible ?", 255, 255, 255) If (Result == 1) // Create the new quest NewQuest(Player, QuestName, QuestStatusText, 255, 255, 255) Else CloseDialog(Player, D) EndIf DialogOutput(Player, D, "You have completed " $+ QuestName $+ "" $+ CHR(44) $+ " great job !", 255, 255, 255) CompleteQuest(Player, QuestName) // XP reward for Step/Quest // Money reward for Step/Quest // Faction change Output(Player, "You take " $+ RewardItemQuantity $+ " " $+ RewardItem $+ " and " $+ RewardMoney $+ "gp and " $+ RewardXp $+ "xp you have earnt it!") ElseIf (QuestComplete(Player, QuestName) == 1) DialogOutput(Player, D, "Thanks for helping me out with " $+ QuestName $+ "" $+ CHR(44) $+ " I have no other quests for you at this time ... good day !", 255, 255, 255) CloseDialog(Player, D) DialogOutput(Player, D, "You have not yet completed the " $+ QuestName $+ " quest for me!", 255, 255, 255) CloseDialog(Player, D) EndIf Return() End Function [This message has been edited by Faith_Warrior (edited September 08, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
you should use the code tag... ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: I did, but it broke the browser window due to no word wrap for some reason. Looks the same w/o. |