Game Design Music and Art

How to make games Addicting! – warsong




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Well here are some things I collected from asking around and what I saw and gathered it up. Obviously it is in no particular order and you can add on or improve the entire list the post it. I sent it to a few and it helped them and they got some more ideas to add to the list which I did not add but you could improve it here. I figure some in here might find it useful.


Simple
Not to easily force everything
Have the right balance
To see the story, the new art, music, opponents, next level, score, etc.
To find hidden story, art, levels, etc.
A new adventure after beating the game.
To keep your stats permanently when in an RPG that is online
To feel you cheated and are ahead
Meaningful game play
To release stress by taking out frustration
To go against the odds
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To improve on
Being close to your goal
Getting something
See able and close goals
To have a victory and a loss every few seconds
Have the feeling of tension
Risk vs. reward - the feeling that you can fail
Suspense
To gain skills and experience
Side missions
Interesting intermissions
No loading time or pause time
Variety of things
Things that are not allowed people want like violence, sex, profanity, etc.
To be better than the other by playing more (need time limit)
The feeling that itís fast pace
More skill than luck
A bonus to have that u got lucky and got something rare
Complexity though simplicity, by being simple at first
Deep involvement in the game
Hidden things like
Unexpected surprises and secrets
Taking on a human opponent than a computer
Getting better things at a short time in the game
Identifiable story

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"The conversion of a savage to Christianity is the conversion of Christianity to savagery." George Bernard Shaw (Hence christian sects)"Hell is paved with good intentions, not with bad ones"
"Matthew 7 21. Not every one that saith unto me, Lord, Lord, shall enter into the kingdom of heaven;... depart from me, ye that work iniquity."
Orthodoxy=best kept secret in the US. 2nd largest Christian communion in the world

CheeseStorm
Member

Posts: 521
From:
Registered: 11-28-2004
Very nice, I think this will come in handy when I stop being lazy.
Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I agree with everything this list said.

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[This message has been edited by lava (edited July 05, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... nice list.

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WARNING:

RADIOACTIVE IE AHEAD!
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#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
The word addicting reminds me about story of this guy who was so addicted to this MMORPG that he lost his job and wife and when the power was cut out from his house due to unpaid bill - causing him to loose his status in the game - he committed suicide. This is something I have to keep mind while working on VoHW.

Anyway, on another note, if you want to sell a game it doesn't have to be addicting but just good enough that people will buy it.

Hmm if some one believes the Gospel your game could include then I quess we could say that it's pretty addicting.
Addiction to God's word.

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2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited July 06, 2006).]

pigpen98

Member

Posts: 41
From: Indiana
Registered: 03-29-2006
that's the best addiction ever =D lol. yah, i didn't quite like the 'addicting' part. but i don't think he meant on that level of addicting =D


[edit]oops, sorry this is buddboy. argh!!!!![/edit]
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"kinda makes ya wanna treat me with more respect, huh?"

[This message has been edited by pigpen98 (edited July 06, 2006).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
What's this pigpen98 business, Buddboy? And didn't you post on here a couple times as your sister too?

"kinda makes ya wanna treat me with more respect, huh?"

Uhm, well... no.

Ontopic. If someone gets addicted to a game you play, like the man Jari told about, that is really their fault, not yours.IMO
Morphine and other drugs were used during the Civil War to treat wounded soldiers, and many of them became addicted to those drugs.
It wasn't the fault of the doctor who gave them the drug, was it?

Lazarus

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa slow it down there lazarus. when someone posts, it remembers them. well, my brother and sister and i use the same computers. so if you accidentally forget to check that you're still signed in, you'll post as the last person who posted. simple, it's not like im using dual accounts or something. =D

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Video games aren't a physical addiction the way that morphine is or other drugs along those lines. Its a psychological one. This doesn't mean that its any easier to quit them however. Some people had a void to fill before they even started playing and this factors into situations where people waste their lives away playing MMORPGs. Before there was MMORPGs there was dungeons and dragons.
I believe that it's up to the person to make the choice to become addicted. Myself, i know that some games are insanely addictive and i'm very consious when i play them so that i don't lose control over them.
D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
If you spend more time playing games, then with God... you have a serious problem. Simple.

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"




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What is addiction???? Here is something to get you thinking.

Everyone is addicted to everything but to a certain degree which some levels are manageable and some are unstable. For example, there are things that are chemically addicting, physically addicting, visually, etc. Itís just that people get use to something or they get a high from it which they feel too comfortable to become habit with and see no point of not being addicted (liking too much of something). Kind of like how some people are thrill seekers and they get addicted to the adrenalin rush of sky diving, some people feel comfortable with particular forums and post more and more, people get addicted to TV, food, music, working out, hobbies, fetishes, obsessions, etc and the content of bad things they put on addict the person little by little to they want to unknwingly do it.

Generally addiction a chemical reaction within the person naturally and things from the outside just help trigger it much easier and sometimes to higher levels. Smoking helps the person relax by telling the body to release adrenalin (I think thatís the one) and the body can release that naturally by just working out since when you work out your muscles fibers get torn which the body balances out so that you donít feel the pain which is why you feel soar the next day after a work out. Music is addicting which people go to silly places like clubs which plays the music loud and fast and the ears get damaged in a way and the body released more adrenalin and the person feels good form the adrenalin and wants more which is a bad thing.

When you take the thing away they feel irritable and need the thing just as much as air in extreme cases and the mind reacts to not having it since its use to it and it brings down the person. The person feels fake accomplishments which takes them away from real goals. Itís not that the thing are addicted to is something good, which is why so many people like bad things, but that the thing knows how to target what is addicting. Which is why some good beneficial things are ignored since it shows you what it is and doesnít try to trick you and the addiction level is to a decent level (like Christianity), while addicting bad thing need a gimmick to get you and use every addicting thing to an extreme level to the point regular things are not good enough kind of like how many replace junk food sweets since regular sweets like fruits lost their sweet taste since the person over did it and had become addicted. For example my brother never eats junk food sweets and when he ties it its extremely sweet for him and find that regular fruit is sweet since his mind has not been addicted to the extreme sweets, but me on the other hand I am use to the sweet junk food since fruits are not sweet enough for me anymore since I am use to the junk. I guess I need time to adjust. Another example is if you ride your bike as fast like 10mph you feel a rush, but if you ride on a motorcycle at 70mph you get more of a rush, and if you on the bike and go 15mph you donít feel the same rush as you did. Take joy in things not pleasure since, as the saying goes everything to moderation. I hope that was clear. :|
In the end we are all addicted to ďChristiancodersĒ to a degree or to other habits. Lol

Ok to reply
Jari
A game to be fun has to be addicting to make the person feel comfortable and challenging enough if the game is too easy like watching pain dry or too hard like jumping over a building then the person will not be hooked on the game. As buddboy said I didnít mean to the level of being addicted since if I did then I would have posted the list on another site which I never did since they will get carried away with it, but I hope Cheesestorm doesnít. lol I don't tell people things but since they will use to mostly for bad things, I guess I was feeling generous to post a design tip.

Laz
I disagree in a while which I just explain about addiction.

d-siple
very true but how much of an hour does one play games than deal with godly things? People complain about donating $1 a week to church but to give $100 a week to see a movie, buy music, go to club, buy a game, etc then the person is ok with it. Peopleís priorities need a check and people lost how to be humble to see what is going on.

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"The conversion of a savage to Christianity is the conversion of Christianity to savagery." George Bernard Shaw (Hence christian sects)"Hell is paved with good intentions, not with bad ones"
"Matthew 7 21. Not every one that saith unto me, Lord, Lord, shall enter into the kingdom of heaven;... depart from me, ye that work iniquity."
Orthodoxy=best kept secret in the US. 2nd largest Christian communion in the world

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Thanks for the list, warsong. How many people did you talk to? Were they mostly hard core gamers?
bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
warsong, i agree with you're reply to d-sipl....

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

[This message has been edited by bennythebear (edited July 10, 2006).]

CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
warsong, I like your list for making a game addicting! Here's something to think about too (this is implied by some of the ones you listed anyway):

Don't limit your concept for the player character to being a hero, consider using an antihero. anti-heroes are usually more interesting. In a nutshell, heroes typically uphold the status-quo (think Superman, Luke Skywalker). Antiheros are usually at odds with the status-quo and fight against it (think Batman, Han Solo)

From wikipedia:

quote:
Thus, anti-heroes can be awkward, antisocial, alienated, cruel, obnoxious, passive, pitiful, obtuse, or just ordinary. When the anti-hero is a central character in a work of fiction the work will frequently deal with the effect their flawed character has on them and those they meet along the narrative. Additionally, the work may depict how their character alters over time, either leading to punishment, un-heroic success, or redemption.


[This message has been edited by coolj (edited July 13, 2006).]