Game Design Music and Art

3D game studio – David Lancaster

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Does any one use this authoring system? We made Axys with it and currently making Galedor with it, it's been my friend for 5 years it's gonna be hard to part with it...
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Why the glum tone? I thought you were going to continue using it -- are you guys ditching it after Galedor? It sounded like you really liked it.

--clint

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Oh I didn't mean a glum tone I just wanna know who else uses it, I just feel lonely in using it that's all cause I don't know anyone else in the CGDC environment/culture that does :P btw clint what are you doing up so late? Nah I just know that at some stage we'll probably have to move on, but I could be wrong I don't know what's gonna happen in the future
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Yeah, I was sort of up all night coding. Often when I'm on vacation (it's 4th of July weekend and I don't have to go to work tommorrow) I get off on these programming kicks -- it's just something I really enjoy from time to time. I'm going to try and go catch a few hours of rest now though.

Sorry for accusing you of being "glum" -- I was a little afraid because I thought you might have been told you couldn't work in it anymore and had to switch to Torque or something.

G'night!

--clint

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
I've been a 3DGS user since around 2002. I don't use it a whole lot since making games takes a long time and I don't have any 3DGS projects atm.

An old project if you want to check it out. You'll have to copy it and paste it to a new browser window for it to work though since tripod doesn't allow outside linking:
http://purrhead.tripod.com/hareshooter.zip
the menu script and graphics are some I downloaded from the 3DGS website.

[This message has been edited by Ashton_JX (edited August 16, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
does it cost money? 3DGS i mean... it sounds interesting.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited August 18, 2006).]

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
Yeah, from $50 to $900 depending on what edition you get. The best bang for your buck comes in the form of the commercial edition which sells for $200.

Specs comparison chart:
http://www.conitec.net/english/gstudio/3dgs2.htm

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1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe.

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Thanks for that Ashton! Your hareshooter game rocks! I loved it, reminds me of the good ol A5 days, and it was fun. You have some pretty good level design skills, I especially like your use of bsp geometry for that cave.
Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
Ah thanks . GameStudio, even version 5 is still a decent game development tool. It may not have all the latest technology and all, but it has all you need for making a fun game. The entire map was actually created in BSP since standard didn't support terrain. I think that with enough ingenuity, an old engine can still come up with some decent visuals. (well, nothing super realistic, but well for cartoon visuals I think its got all you need lol).

[This message has been edited by Ashton_JX (edited September 10, 2006).]