CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Well, now that Bible Dave has been approved by Sourceforge I think Dave needs his thread in a proper location... (BTW: Bible Dave HAS BEEN APPROVED BY SF.NET!!) Here's some info: Now, I'd highly suggest you get a SF.net login and use it! Post here and I can add you to the project memeber list. Unfotunately some of you will be disapointed that there is no SVN, but CVS is better than we have now so I'd suggest we use it. Some of you may be looking at this project and wondering what you can do. I'll tell you what we need (As we need an update): The advantage of being on SF.net is that we can get a whole lot of ppl closer to downloading it than my poor site (I have 34 acceses half of them mine since i got the site in the end of August last year).
``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 23, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Great! Thank Lord Jesus! CVS will do just fine. So can you give me rights to write to the repository? My SF.net name is CJari.
------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Could anyone help make a shnazzy website for BD to be hosted on bibledave.sf.net? Give me your SourceForge Login and I'll add you to the project. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
My account name on Sourceforge is the same as my account name everywhere else -- HanClinto Cheers! |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Bible Dave version 0.6.1 is now officially out, get it from here: download from SF net Edit: To all developers: please join the discussion at our forums in SF net. [This message has been edited by jari (edited January 24, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i can help with the web design... i don't have a SF account yet but if i need one i guess i can get one... i hope to be of help! i love website design.... lol!! it's one of my favorite things to do, that and playing RTS games and programming... i'll start working on that 'shnazzy' website... lol!! oh, and BTW, what is CVS? if i was gonna do website design, would i need to know it? [This message has been edited by buddboy (edited January 24, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: It's version control system but you don't need to know anything about it. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
so, if i did just the prototype of the index, where would i upload it to? i guess i would go to ftp://bibledave.sourceforge.net right? ------------------ |
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Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
thinker thinker i'm applying for a thinker! ... well, yeah, if I make the cut ill be a thinker, not good for anything esle... cep't level makers and Blurb dude.
remember, i named him! lol. =p... ------------------ Blessed are those who suffer for doing what is right. PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE! |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ARGH!! i uploaded to my site and created a folder so you guys could go there... and the background for the site isn't working!! i used an image of Dave for it so it would tile all over the site... and it's just showing up white! i don't get it... no matter what i do, it doesn't work... i may have to upload it to photobucket to get it to work... ------------------ |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i got the picture thing working. i just need to make the text white so you can read it good and then you guys can see it. since it'll take me just a sec, here's the link: Here ya go! ------------------ |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Buddboy, could you change the background please? It's a little hard to read, thanks EDIT: By the way, here's a good background alternative (taken right from CPUfreak's Dave homepage): http://www.jqsoftware.com/images/dave/bg.png ------------------ [This message has been edited by lava (edited January 24, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i changed the font... refresh and see if it's easier... i'll look at that other one tho! ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote:
quote: I really don't know... I'm trying to figgr that out myself. I'll post once I do. EDIT: you need to use ssh to go to /home/b/bi/bibledave/htdocs/ and upload web pages there.
quote: I agree, to many daves there, man! But I'd suggest you put a pic or two of dave somewhere in there.
And for the download link: Two more things, be sure to include these somewhere on the front page:
and put this image somewhere too:
quote: Fine, you are important to the project... as u sed. U named him! ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 24, 2006).] [This message has been edited by CPUFreak91 (edited January 24, 2006).] |
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firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
Edit: Nevermind. ------------------ "Be nice to the nerds because later on, you'll be working for them" - Bill Gates [This message has been edited by firemaker103 (edited January 24, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Can someone do me a favor and remove the "and the faith of the jungle" from the menu screen untill we figure out a better caption? Please tell us where the image is located once you do. THX ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa... ok!! i'll work on... all that... and hey!! i like that caption... of course that may be just me... i guess it would be that i'd be the only website designer!! lol!! just kidding... but i'll work on that no problemo!! so, you really don't like the background? even if it was easy to read? ok... i like that other one since it's jungle-ish... maybe i'll put dave right under the title... lol! but working on that... oh, and i'm confused... where do i put the files? i mean... do i... agh!! i'll just work on the site... until i figure it out, does anyone want to volunteer to put the files up? hmm, anyone? lol! ------------------ [This message has been edited by buddboy (edited January 24, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, check it out. i put dave below the title and updated the screenies page.. if somebody wants to give me a better drawing of dave i will put it on there... if not that's staying... i can't do any drawings at the moment... oh, and can someone post something to say on the 'about' page? and what does anyone think of a guestbook? i'll have to work on it and use CGI-Scripts unless someone can think of a different way to do it... i'll get working on that and adding what you said CPU... but first, can someone explain to me where i upload or whatever to, and how? just wondering, don't want to do too much work before it's really permanent... lol!! P.S. thnx for letting me be web designer, i really enjoy this, wish i could have helped more with the actual game! ------------------ |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I like Faith of the Jungle, but a new tagline could be easily thought up. What about Bible Dave and the Scattered Truth truth=Bibles) Bible Dave: King's messenger Bible Dave and the search for Truth ------------------ |
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bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
lava, if you're on now can you go to #ccn-chatzone and unban me??? ------------------ proverbs 25:7 www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
ok I'm on there, how do I unban you? instant message me you answer at BlueblurNNL for AIM, nnl@sbcglobal.net for MSN, or BBNNL for Yahoo ------------------ |
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Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
i think my account is 3rdKnight, but i will have to wait until tomorrow. ------------------ Blessed are those who suffer for doing what is right. PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE! |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Wow ure good. I really like that one. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Personally I don't like guest books. If pple really want to say something they'll use the SF.net forums, email me or post here on CCN. You're site looks good! But a few things: 1) Make the site more menu like, instead of saying: "Go here for...." state exactly what the link is for and bunch them up in a row vertically or horizontally. 2) Keep the welcome and move the about to the front page 3) Work with RM or someone to write a nice about and then we'll tell you what we think 4) Instead of saying latest BD, just put down "Download" because you can access older versions of BD from that link. 5) Keep up the good work and remeber to put the stuff i told you (some of that is required by SF.net) 6) In order to upload to SF.net you need a login and you need to tell me what it is 7) Learn how to use ssh, as that is the only way so far that I know that you can upload files and web pages to sf.net. 8) *Minor*: Dave is too pixilated, can you make him smaller? 9) In order to keep things up to date, copy the image location of the screenshots or make a link directly to here: https://sourceforge.net/project/screenshots.php?group_id=158058 It looks good! No problem, I'm glad you've been able to do something!
``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 24, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
@buddboy: For a layout of the site this is what sf.net shows (and what I'd include on the main page): * RSS (http://sourceforge.net/export/rss2_project.php?group_id=158058) So to sum it up: ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 25, 2006).] [This message has been edited by CPUFreak91 (edited January 26, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Just one thing, what for we need donations? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
i have no idea... but hey if we make it obscure (not easy to see, which is perfectly fine with me) and get some, i don't think you guys will mind! ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 25, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Wow, look at the stats for Bible Dave! Date (UTC) Rank Total Pages 1 Downloads Project Web Hits Tracker opened (closed) Forum Posts Rat's the formatting is off... oh whell. ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 25, 2006).] [This message has been edited by CPUFreak91 (edited January 25, 2006).] [This message has been edited by CPUFreak91 (edited January 25, 2006).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, well I wanted to implement bats last night, and my wife suggested I look at how Doukutsu drew bats because Pixel did a good job with them in that game. So I looked at those sprites and they were pretty good, and I made a version that, while inspired from Doukutsu, is also original to us and doesn't copy him too much I don't think: It might be a little too small, but it doesn't show up too badly in the game. So I made 3 preset movement animations for the bat, a up-down cycle, a circular cycle, and a horizontal figure-8. They look pretty good in practice. However, I didn't yet sync up to the main source tree, so all of my development was done off of the previous version of Bible Dave. It'll be really easy to sync up though -- I'll check it out now. Anyways, here's a screenshot to wet your appetites: I'll try and sync it into the main source tree soon. Cheers! --clint [This message has been edited by HanClinto (edited January 25, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
That reminds me of the Tourniquet Song called "Bats". Nice going Clint! I love the fact that the bats aren't impeded by walls! ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 25, 2006).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Thanks! Yeah, it was easier to do the bats that way, such that they're not on a collision group with the walls. You'll notice I did the monkeys and guavas that way too, and that I'm sortof avoiding the enemies that have to be terrain-aware. That'll be more of a challenge, and I'm sortof avoiding that for the time being. The bats come with 3 pre-defined cycles as I said, but if you want a bat to do more creative things or with a difference cycle, it won't be hard to make custom level code to spawn bats with specific speeds and cycles and paths -- if people want bats to do other things, it just has to be defined in the level_start code of the individual level. I tried to make it a fairly flexible class. Okay, I've merged all of my changes and they're now in the main source tree. I'm glad we're using CVS instead of SVN, because CVS goes through my firewall here, but SVN doesn't. Have fun with the bats! When testing them last night, I modified my main.py to get me to start at level 2_1 instead of 1_1 -- you may want to do the same if you find yourself having to try again from the bats. It is possible to get to everywhere on the level in 2_1 with the way I've got the bats set up -- some areas are just a little more challenging than others. Cheers! --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Can u add that to the documentation on the sf.net page? (Link called "Docs") ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
RM: im told that the account 3rdKnight doesn't exist. Do you type 3rdKnight to log in or is that just your "psudonym"? Buddboy: waiting for you to give me your sf.net login
quote: I like that idea! ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 25, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
sorry cpu... havent signed up yet... i'll do it soon tho!! ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Shore thing. I'll try to remember to do that later on this evening. --clint |
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firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
Can anywone make a binary for me? ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Patience... sir, patience. I'll work on one today (the one with the monkeys not the one with the monkeys and bats) and post ASAP. I'm recruiting a packager from sf.net who will make "binaries" for windows and Mac. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Did someone respond to your "help wanted" post? It would be really nice if we could just make it in a batch file (like the clean.bat) to package Windows binaries. I haven't used py2exe yet -- do you think it would be possible to make it automated? --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Not yet. yes it's quite possible. First tho we need to change all font in the game from None to "fontstyle.ttf" so that py2exe won't complain when you run the "binary". And I posted on the help wanted because we don't have a mac osx pacager yet. firemaker103: The windows "binary" is coming out but not till tomorrow. I can't access the sf.net upload yet. buddboy: you'll need an sftp client to log in under your username and pass to: shell.sf.net then place all the web stuff you created in the folder /home/groups/b/bi/bibledave/htdocs. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 25, 2006).] [This message has been edited by CPUFreak91 (edited January 25, 2006).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, well a preliminary sound setup is now in Bible Dave. Cool! I checked it into CVS -- should help with getting it to feel more like a real game. | ||
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Well done! ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Yeah, they are a bit eerie. I have no problem changing them to whatever else ppl might want -- I just wanted to get some stuff in so that we had a starting place. It would be nice if someone composed music and sounds for the game in such a way so that they all flowed together with a common theme and style (such as with the same few instruments). I was thinking about doing that last night, but spent the time beating my head against the keyboard trying to learn Code Access Security for Mite. Cheers! --clint BTW: Whenever we get around to making an intro for the game, I really want to have a little Indiana Jones style map where the red line extends to show where the flights are going and such -- I think that would be cool. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hi, guys. I have a few questions: Jari: How can I access upload.sf.net? when I use sftp and type my "password" it get a permission denied, yet I'm a Release Technician! Anyone: I'm using cervisia for the cvs... but have no idea how to use it or how cvs works. Realm Master, my news reporter: the accound 3rdKnight still doesn't exist. And i doubt you are realmmaster who has the name: ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 26, 2006).] [This message has been edited by CPUFreak91 (edited January 26, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Use anonymous login, then you don't need to type passwords or anything. And remember to read the step by step instructions in the files page of sf.net. God bless. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Agreed, good idea!
------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 26, 2006).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, excellent -- I look forward to downloading the new changes you've made! As a status update to y'all (mainly Jari and CPU), I have a few main things I'm working on at the moment. 1) Enemies -- Two enemies is great, but we still need more. I'll be adding more baddies, such as a spider, snake (like for vines maybe), and maybe a poisonous jumping toad. The main reason why I'm focusing on this so much is to help the level creators make interesting levels that will be more for the final version of the game. 2) Sprites and animation -- I need to add code to animate the lava for the caves (we should really start using the new cave tileset -- I'll check that in later today), and I want to add things like particle effects (so that he can kick up little dust clouds when he walks and leaves when he climbs the vines, as well as eyes that randomly blink in the background of the maps and such). 3) Sounds -- I got a decent framework for this stuff in yesterday, but there's still more to be done as far as recording music and sound and stuff. I went through everything that Fingolfin did, and will be using some of it (such as the leaves rustling and the thud sound -- both of those are great). I'm not the greatest musician here on the boards, but I'll pick up this task if noone else does (anyone?).
CPU (and others who are actively working on the project) -- what are your guy's tasks? Is there anything that you need from Jari or Vincent or HeardTheWord or I so that you can push forward on your stuff? I understand that the level editor and the enemies are priorities for the level creators. One word about the level creation tools -- they really are at a pretty decent level right now and the enemies are fairly challenging. Enough so that some very good levels could be made, even as the game stands right now. However, I still want to know what you guys feel is lacking so that us builders can equip you better. Realm, do you have everything you need to start making levels? The new level editor is much improved over the old one. Thanks! --clint Edit: Congrats on 500 posts, Jari! [This message has been edited by HanClinto (edited January 26, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: What excatly you would like to see in the "new level" option? Please let me know. (I just fixed one bug regarding that.) The idea is to make it so that when you create a new level the "test level" script is loaded as the level script instead of the current one (what ever that might be). The not so nice thing at the moment is that level maker has to type the level file name (tga) and tileset file name every time he/she want's load the level he is working on, until the level has a python script . Because once the level is loaded using the python script you can jump to that level by pressing F6 (just added this feature) and then enabling the editor by F11. I hope this makes sense and I hope you see why it is the way it is now? I am all open for suggestions if you think it is not good enough at the way it is now. And btw I think you are going to the right direction in what you said Clint, just keep up the good work! For me I'll need a break right now and continue again tomorrow. Learning python and pgu (those GUIs) has been exhausting.
[VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 26, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: buddboy is still working on the web site. Well, we could really use a running feature (should be easy to implement), random annimal sounds (like bats, monkeys and snakes when we get those sounds). We could get rid of the demo function and include bibles in most levels, we also need to get rid of the "press any key" function during the storyline and try to keep that from pausing the game the font needs to be smaller and we need to use a font file instead of None. We now have a windows "binary"! Look for it here (or go to the showcase): https://sourceforge.net/project/showfiles.php?group_id=158058 ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 26, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
CPUFreak91: I am happy to help you with the CVS, but I only know how to use tortoiseCVS because thats the one I use. I suppose you are running linux? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
k... where do i get an sftp client? ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Here's a nice windows one: http://sourceforge.net/projects/filezilla ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 26, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hi, some people have noticed that the "binaries" for Bible Dave 0.6.1 don't work. I am attempting to upload a new version. Keep an eye out for Bible Dave 0.6.2 which has more enemies and some sound fx. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
You guys have done a real good job with Bible Dave! --D-SIPL ------------------
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Thanks!
------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
k thnx after i get it i'll get a SF login.. ------------------ |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i got the SFTP client and my username... now what? ------------------ |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Version 0.6.3 is out! There's two enemies and sounds in this one. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: What is your username? Give it to me, please so that you can do this:
quote: What is the difference from 0.6.2? Because 0.6.2 had sounds and two enemies.
------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Sorry i forgot but there are bug fixes (in editor mostly) and you can now climp down from tree branch where there is vine. The most remarkable change is the new level file .lev but this is of course important only for the map makers.
[VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 28, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ok.... here's my username... mitchelldude... do you need my password? i'll do what you just said as soon as i'm on the other pc with the client on it... ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
welcome to SF.net and bibledave, mitchelldude No i do not need your password. You can begin to upload the web site whenever you want (rembemer the uploading directory is /home/b/bi/bibledave/htdodcs). ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
According to this page, the Eyelash Viper is a common arboreal snake in southern Central America, and I assume in South America too. It's a venemous snake that is rarely on the ground and most commonly found in trees. Our version will climb up and down the vines in the level and be an obstacle for Dave in that fashion. I spent a few days sketching a few different versions on paper, and I finally translated it to pixel art. Here's the final version that will go in the game: I don't have the coding done for it yet, but the time-consuming part of the graphics is there. I'll letcha'll know when it's all coded up and in CVS. Cheers! In Christ, |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Nice snake han. Glad you did you're research too. I could use some artists! I'd like you to remake the Dave. Here's the list of images we currently have. If you can make Dave less flat and make the same ammount of images as below that would be nice! You don't have to have a sf.net account either. You get the list of images and see them here: look for any images that say 'dave' or 'monkey' edit them and show them to us! You'll get a nice pic beside your name in the credits as a developer. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
That snake in the vine is a great idea! it's nice to see how many different types of enemies we already have. @Clint: Have you been reading the forums in SF.net? Just making sure you know we have discussion going on there as well. (it's private forum for the devs) |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
cool snake han!! i'll hopefully upload today if i don't get kicked off this pc so my mom can take a nap (it's in her room)... if not expect around 6:45-7:30 pm tomorrow, i have play tryouts so that's probably the earliest i can... is that forum only for the game developers, or am i allowed too?
[This message has been edited by buddboy (edited January 29, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: You're allowed too. SORRY! I gave you bad instructions, you need to go to /home/groups/b/bi/bibledave/htdocs not /home/b/bi/bibledave/htdocs! If that doesn't work..... see below: You're signing in as mitchelldude to shell.sf.net and its not working? BTW: what errors do you get? ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 29, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: It's for all team members (developers), which includes you if you are part of the SF.net team. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i'll try again... i'll tell you the error, but first can i get specific instructions? like, what exactly do i do? enter in shell.sf.net? and then what? ------------------ [This message has been edited by buddboy (edited January 29, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Go here for instructions: https://sourceforge.net/docs/E07 ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Bible Dave now supports automatic saving and loading. To start a new game, press n. To continue a current game, press c. Bible Dave saves by system user. Not by game user. If the user logs in to the computer as frank, he plays a different game than the system user Jenny. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Woot! Bible Dave ranks 4 on this SF.net page: http://sourceforge.net/softwaremap/trove_list.php?form_cat=288 ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
awesome!! ------------------ |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
That looks great for us, because not only is the game's standards acceptable to the Christian community but also the secular, which is who we are trying to reach. ------------------ |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yah, that's why i said awesome!! lol!! one thing i noticed, the activity number or whatever, (the second number) is higher on BD than the top one and i think one of the other ones... it's just that first number that's higher... is Bible Dave near the top of any of the other lists? ------------------ |
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crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Woot, it's 2nd as of now. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Yup!
quote: For some reason the Activity Ranking is less and the Activity Pertentile is more. May be aren't doing little adjustments here an there which causes us to be higher.
------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited February 16, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol yah... if i can get my dad to let me get GIMP back i will try to redo the monkeys and/or Dave... i can't do anything until then really... and i can't upload to the site right now even if i wasn't having problems with the SFTP thing because i'm not on the right pc... i think that i'm just doing something wrong, (like my dad calls it, 'operator error' lol) and that i haven't figured it out yet... those directions on SF didn't help at all... lol... i'll try to figure it out, maybe get my friend to help me... lol!! i'll try to do those monkeys and dave tho!! P.S. maybe we could set it up so i do the html, somebody else can put it into a notepad thing and just save it and upload... until i figure it out i mean... ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: buddboy, you can do graphics? Wow. I feel slightly impaired. Ok if need be, i'll upload it for you. I may run it through some web page refiners (other ppl) to remove any typos and stuff. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 My blog: http://blog.jqsoftware.com |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
How about setting up some website collaboration system which allows easy page modification/customizing via web browser? There's pretty nice free solutions, just if I could remember their names... ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote:
------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 My blog: http://blog.jqsoftware.com [This message has been edited by CPUFreak91 (edited February 01, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Alright, I thought we had decent access to the server. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol about the gfx cpu... that's fine about you running it thru the refiners... i mean, all it can do is help, right? and it won't offend me if they find some humongous error or something lol... that gfx thing was funny... i can't do that good of gfx... i do more cool graphical effects, rather than sprites lol... i do do good backgrounds and landscapes... i have one awesome thing i did in GIMP of a lightning bolt striking the ground... but that sounds good i'll give you the html later when i get on the pc that has it... unless the folder is unblocked so i can access it from over the network... i'll try that... update you in the next post... ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Well, I spent a couple more hours on Bible Dave last night. Wow, level-making can be time consuming! I decided I wanted to make the capstone level for the cave area (chapter 2), and so I made a fairly long level involving lava, a fork in the road (you can either choose lots of bats or treacherous lava), and lots of challenges. I also sped up the way the HUD displays text, and added sounds to make it not so tedious -- I think it adds a lot to the experience, but ymmv, so feedback is appreciated as far as what we should do with the scrolling text in the HUD. All of the code is in CVS, but for those of you who haven't gone through the task of setting up to get the latest versions, here's a taste of the new and challenging level I've been working on:
Have fun! In Christ, P.S. In case you're wondering, it *is* possible to get through the bats -- I made myself do it just to make sure that it was possible. Regardless, I think the lava path is easier, but the bat path is more challenging and fun. |
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crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
This game is looking good. You should see about getting it in some of the software repositories. once its finished ------------------ globalrant http://globalrant.wastextgames.com [This message has been edited by crazyishone (edited February 02, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hi, for those of you wondering if you'll ever get a chance to play Dave without having to isntall python, let it be known that our Packager is having some difficulties getting everything to work (Some of us have tested his work). If you really want to try it, you can get it @ http://dwe-source.dnsalias.net/bibledave/bibledave_windows.zip but don't get UPSET if it doesn't work yet. If you receive any error messages please email them to cpu.crazy at gmail.com but please DO NOT post them here. If you're the type who wants a more stable Alpha version, check here or on IRC once in a couple days for an update. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited February 02, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
cool... i didn't know you had to install python to play it lol... i'll try that tho... funny thing is i've only played one of the first ones lol... the one without any enemies lol... ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Woot! We may have solved some problems. So you can download the binaries soon (and not need to download the source and python). We may have an update tomorrow. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
binaries? would that be a .exe file? ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Yes, a binary package means it's an executable. | ||
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
k thnx.. lol! ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Yup, and on the mac it would be a .dmg file. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Awesome work guys! Clint, I love that last screen you posted! I have been thinking about music for the game. My major road block has been deciding what style of music would be most fitting for the game. Perhaps I will get together a few samples and let you all give feedback on what you like best. Any preference in the filetype (mp3, ogg, wav, etc...)? At this point it looks like I could be more help in the sound department since Clint is doing an excellent job with the code. Very cool to see this on a top 10 list!! |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: ogg! or wav. We don't want the RIAA after us for patent infringment x12 No, seriously. We don't want Linux users not being able to play the game because of mp3 patent infringment in the USA and other places. wav is universal ogg may need special libraries... so wav file please. Where did you find Bible Dave on a top 10 list? Nice to see you're back with us. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Bible Dave is on that Sourceforge top 10 list that you posted a link to, CPU. HeardTheWord hasn't been around in a while, so he's referencing that. Matt: Glad to hear you liked it! Jari's been doing amazing stuff with the code -- he's really been taking the lead on a lot of this stuff. As far as music, PyGame doesn't need special libraries to play .ogg -- I believe it supports .ogg natively. I doubt we want our music stored in wav, as that would make for a larger-than-necessary download. Correct me if I'm wrong, but I think .ogg is the best. I haven't been sure about music either, so I've sortof been avoiding that. If you enjoy making levels, that's going to be the next large time-consuming part. I made a writeup on the Sourceforge tracker page of the first two chapters and a sample vision of how the levels would progress and some ideas for content in each of the levels. Music is good too though, so if you would rather do that, by all means go ahead. Jeremy Southard was looking into doing some music for us, but I'm not sure if he'll have time for a while as things have picked up at church (being a PK and a youth director and a freelance web designer can be time-consuming stuff). Thanks! In Christ, |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hey buddboy. I've started a little on the BD site. You can see it: bibledave.sf.net. I suggest you work off of it. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol looks good... i'll be sure to do that!! BTW, i was looking at the HTML... lol you definitely have a different coding style than me!! you have commands i never use, lol... all kinds of stuff lol...each to his own tho lol!! and some of this stuff is confusing to me... i think you are using a different DTD than i normally use...
------------------ In the stock market, you must buy high and sell low...Wait! That's not right! -------------- Yes, I can be intelligent at times!! [This message has been edited by buddboy (edited February 06, 2006).] [This message has been edited by buddboy (edited February 06, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That was made with NVU ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ah i see... lol... it's definitely got a lot of stuff you don't need in there lol... and i also made the images blend in.... so here's the code... i got a .zip so you can have the fixed images and such... i can't get it to you just yet sorry lol... hope to get it by the end of today tho!! (the .zip i mean... i have to get it compiled and uploaded to a file hosting service... then i can post it...) ------------------ |
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vincent Member Posts: 129 From: Amersfoort, the Netherlands Registered: 12-23-2002 |
Hey guys, I made some additions to bible dave, some new tiles for in the cave. I thought I'll make some comments here on the new tiles: - The spiky crystals should hurt if you jump on them. - The mushrooms could maybe help you jump higher and make a 'puff' sound? I was also wondering, what should be the next tileset? Do we need additions to existing ones? Let me know! |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: We could use a temple tileset, though the common tileset works alright too. But anyway here's our discussion thread regarding tilesets: https://sourceforge.net/forum/forum.php?thread_id=1429844&forum_id=532132 ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Sorry, buddboy. But I got someone else to do the main site. However if it needs maintenance I'll let you know. Meanwhile... I'm going to think of something on SF.net that you can edit. Glad you posted on the forums. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
huh? what? *sniff sniff* you mean... you mean... you mean you don't like me? ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote:
------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Never mind... the binaries don't work (again!). This time it's a broken source code package problem. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited February 11, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
what do you mean, 'your old one'... what happened to mine? plus, i already changed stuff on yours... i just have to get it to you... here's the link lol!! My Revised Index ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That link doesn't work. I don't know why we couldn't include aspects that we like of all 3. (Do you know how much of my code in BD was thrown out or edited.... lots. aka refinement.). Personally, I think the CCN community should decide for the design elements of the web site (not the text). ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hmmm...yah it doesn't... lol weird.... try this one: http://makeyourhero.com/index.zip hope that works... if not, just go to makeyourhero.com and click index.zip (there's no index.html on my site right now... so you can just click the file) ------------------ |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Well I've been playing Bible Dave recently and I must say that I am impressed with the amount of polish that has gone into the game. The levels are tricky, the menu gui looks great, and the animals are awesome! One problem I have, and maybe because I am running it on an older computer, is that the gameplay really lags. The controls feel unresposive because of the low framerate. I used a profiler yesterday and was surprised to find that it was not the Bible Dave code that was slow but the PGU code. Every blit to the screen costs a significant amount of cpu and the scrolling screen makes it even worse. So here is my suggestion, we integrate the latest version of PGU into Bible Dave and tweak the tilevid code. Somewhere I have an sf account but I would have to find it. If you are interested in this approach let me know. I think we could squeeze quite a bit of speed by optimizing PGU for our needs. By the way, I love the jungle music and sound effects! |
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firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
I don't know if this has been noted before, but whenever you fall into the lava NOT in testing mode, the game exists. Is it supposed to be that way? ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
HeardTheWord: I'm on a relatively fast machine, and I notice it bogging down at times as well. I'm definitely interested in that approach! --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Yah I complained about that but I was told I didn't have the latest CVS.
quote: We can really use you! It lags on my machine everytime something starts in the background. (Don't run firefox, OOo and a password cracker and play BD or you'll freeze. I learned that the hard way). BD uses 72Megs of ram which is too much, i think. I'd love it if you'd help us some more. Just PM me with your login once you find it.
quote: It seems that we agree on this? ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: As long as there's a relatively clean upgrade on a local sandbox, I say we go for it. The hardest part will be how much it looks like it's going to break with the level editor -- I know Jari made a lot of improvements to the level editor, but that's one of the most-changed things in PGU 0.10 (which could be a good thing, it just means it sets a lot of Jari and Matt's work back a bit). I say we try it! --clint |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
I actually have Bible Dave working with PGU 0.10 but I failed to mention that. The major change was the resize function for widgets. I can get a fresh copy and start working from there. My sourceforge login is mtuttle. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Oh okay, rock on. One of us will add you to the project on there, and you can start using the CVS repository on there. Thanks, Matt! Glad to see you back in the saddle somewhat. How is everything? You were really busy there for a while. --clint |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Still busy but it should start slowing down in a week or two. I had a few projects that the company was trying to squeeze into a small timeframe... Surprisingly it went rather smoothly. Anyway, I found one MAJOR tweak for Windows users. I'm not sure about other operating systems but this vastly improves the framerate in Windows. Change the window initialization from 16 bits to 32 bits in menu.py on line 21. This makes a huge difference in the way the video memory is written! Here is my explanation: A few other things I found. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Woa! I thought we were using that! Ouch, no wonder BD is slow.... ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
HTW: when the screen bit setting is set to 32, everything in BD is super fast. (ie: fast forwarded). This may need some configuration of lots of motion aspects of the game. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Interesting. I wonder what our framerate was, and what it is now. All of the physics and motion and whatnot should be based off of a constant framerate, perhaps we just weren't ever hitting that before. --clint |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Good idea changing the color depth HTW! But I doubt we can optimize the sprite drawing code much because the actual bottle neck is typically in the hardware. But I don't know, it's worth to take a look in the pgu. I'll add some new feature requests in SF regarding all of this. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
About the frame rate: Use:
Unfortunately. I can't get this to work. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
So, your wondering how to do FPS in python? And they have a built-in function for that? If you can't get that working(that's what I think your post is about ), try to edit this code to fit python:
Eh? ------------------ |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... a lot has happened since i was gone... looks like you guys made a few mistakes lol... but you're getting them worked out... it's so fun watching people develop games... lol... ------------------ |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
quote: At the moment you can't use the update function because the background will overlay everything (try it). That is why I said we should improve the way the background is generated. Another thing that came to mind is that we aren't using the bottom fourth of the screen but PGU is still drawing there every frame. By setting a rect to draw in we might be able to squeeze just that much more out of the game. You could, in theory, add several more layers with that boost in speed. Clint, we should be syncing animation to time instead of frames. That way the game plays at approximately the same speed on every computer. I'm not sure how much work it would take to change the code so it is entirely up to you guys how you want this done. Hopefully I am not stepping on anyone's toes by making these suggestions. I tend to get excited and overstep my bounds. |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol sometimes me too... but i think you're making reasonable suggestions... that's just me tho!! ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: OK the above code doesn't work, its not like that. It's
quote: Yes, they have a built in function for that. My post had outdated info. Pygame 1.7 doesn't use a lot of those commands anymore. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: No, you're definitely not stepping on toes -- this is good. Supposedly, the new PGU has improved means for loading animations, I wonder how that works, and if we could take advantage of that. It shouldn't be hard to get the animation code to work off of time instead of frames if we want to go that route. --clint |
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kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
how do I join a SF project? | ||
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
What's your SF username? I think I can add you to the project. [This message has been edited by HanClinto (edited February 25, 2006).] |
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kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
kiwee | ||
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... that makes sense... ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Excellent -- you're now added as a designer. I gave you permissions to edit many things, like screenshots, cvs, etc. You should have access to the developer forums now, as well as to the bug tracker so that you can create feature requests and manage ones that are already there. Thanks! --clint |
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kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
thankyou | ||
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hi guys, I'm in no internet land still but hoping to get our new sattelite dish this sunday. Then I will have internet in both our houses. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
If you're interested in keeping up with Bible Dave you can get some RSS feeds off of source forge.net: http://sourceforge.net/export/rss2_project.php?group_id=158058 Or you can get an RSS feed from my blog which mentions bible dave too: http://www.cpufreak91.jqsoftware.com/blog ------------------ |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
We are making some progress with the Bible Dave, step by step as people find time and I would like to ask you Brothers and Sisters to pray for this project that every one is given the wisdom to make it like God wants. In my Lord Jesus name amen. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Just a side note, I was able to demo Bible Dave some at the CGDC -- it was really neat to see people playing it. If I had been more prepared, I could have made flyers for Bible Dave, but as-such, I just told a lot of people about it. I'm glad that I was able to demo the game some there. --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That's great Han! Glad to hear about this stuff. ------------------ |
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Ashton_JX Member Posts: 156 From: Springfield, Oregon, USA Registered: 02-21-2005 |
Hi guys, just posting some of my photos from the cgdc06. These two are of the Bible Dave setup http://i25.photobucket.com/albums/c100/Ashton_JX/cgdc2006/playin_bible_dave.jpg http://i25.photobucket.com/albums/c100/Ashton_JX/cgdc2006/IMG_2680.jpg By the way, I've started up work again on the tileset I mentioned at the conference, Clint. I could let you use some tiles if Bible Dave can use 32x32 8 bit tiles. Is BD still under development? [This message has been edited by Ashton_JX (edited June 20, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Hey great! Yes BD sure is under development even we as developers seem all to be busy we do make progress. And thank Jesus for all the progress. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey Shawn! Yeah, we would definitely be interested in the tileset! I remember you telling me about it at the conference. Yes, BD uses tiles that are 32x32, and as Jari already said, we combine them 10 wide by however-many high. I look forward to seeing more of your work, Shawn! In Christ, |
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Ashton_JX Member Posts: 156 From: Springfield, Oregon, USA Registered: 02-21-2005 |
Wow, thats a cool coincidence. The game I made the tileset for already uses the 10 wide by (whatever high) format, so I really don't have to change anything that I can think of . This is what I've got so far. The link has some pictures of what the set looks like in Jazz Jackrabbit 2. That zip file on the page contains the tileset . http://purrhead.tripod.com/third_haven/the_set.html [This message has been edited by Ashton_JX (edited June 21, 2006).] |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Thanks for the tileset Ashton! I tried adding it to the game but couple of problems occured. First the editor can only display 10x8 tiles, so the rightmost tile row is not shown in the editor and all the tiles below eight column are also clipped out. See this screen shot: http://www.upimages.net/upload/d3df8b7d.jpg So I'm afraid it just has to be smaller. It should also be a png, but that's alright, I can change the format. In Christ, ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Jari, We likely don't need that whole tileset -- there is plenty in there that we won't need. I'm sure we can just take the things that we do want and leave the rest out. It would be nice to put a scroll bar on our map editor, but it's probably not necessary. Cheers! --clint |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Shawn, I forgot to give you feedback on the tileset -- I *really* like it! The rocks and the grass are fantastic -- they're very well done. I also really like the Toca statues with the ivy on them -- those are so cool. I really like your characters. Great work! Is the JJ2 mod team happy with them? Cheers! --clint |
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Ashton_JX Member Posts: 156 From: Springfield, Oregon, USA Registered: 02-21-2005 |
Thanks very much, Clint . I really wouldn't consider this much of a mod though, just a custom tileset for level building (which is just about the only modifications JJ2 supports unfortunately). I know it fits the definition of a mod, but I feel to really have a mod, you need to be able to alter/create some scripts. The community seems prety pleased with how the tileset is looking. ------------------ Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe. |
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Ashton_JX Member Posts: 156 From: Springfield, Oregon, USA Registered: 02-21-2005 |
About the tileset, I can make a custom verion using only the tiles you need. I think that would be the best way to go. I can put my focus on the most important tiles first . ------------------ Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe. |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Thank you Ashton, I think that would great! But I don't know what tiles we need so I'll let some one else to say a word about that. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Ashton_JX: You mean custom as in "Creating a tileset from scratch" right? ------------------ |
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Ashton_JX Member Posts: 156 From: Springfield, Oregon, USA Registered: 02-21-2005 |
Not really what I meant, but I'm up for it if that would work better . ------------------ Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I think Shawn originally just meant to create a custom arrangement of tiles from that tileset that we would find useful. While the statues of Toca are fabulously drawn, they don't exactly have much place in a South American tribal village. She's just too cute (and I'm talking *squeeeee* cute) to be an Aztec/Inca-ish statue. (Statues like that would be really cool though. ) I'm not sure what tiles we would want drawn, though I think a mountain-themed set would be very appropriate for our next set of levels (Jari has primarily been working on this). Jari/CPU -- we don't have an artist currently working on mountain tiles do we? --clint |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Clint, no we don't have any one working at the mountain tileset at the moment. The background image also needs some work and that reminded me that the temple levels don't really have background yet. Jari. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I just downloaded the Bible Dave game and source yesterday, not bad at all. I have been playing around with it a bit, i've nearly implemented a new HUD design, i generally like the look and feel... very retro Good job people! ------------------ |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: A new HUD design? Ok, do you mean that you implemented it in the code or did you make a design? (please excuse my lack of understanding ) Thanks for cheers, all glory to God! ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: Both. ------------------ |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Both.
Oh sounds great but I hope you have discussed with HanClinto about this because the HUD has been updated since version 0.6.4. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Cool, Richard! I look forward to seeing what you've done -- I don't think any of the changes I've made to the HUD were that drastic, and shouldn't be too hard to merge with whatever you've done. Did you download the source from CVS or from the last release? Regardless, I'm very interested in seeing code and screenshots of your changes at some point. Cheers! --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: No we do not have anyone working on a mountain tileset. ------------------ |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
id be glad to work on the mountain tileset, landscapes are my speciality =D lol. [edit] here it is: Mountain Tileset *edit2* what do you guys think? ------------------
RADIOACTIVE IE AHEAD! int name() [This message has been edited by buddboy (edited June 29, 2006).] [This message has been edited by buddboy (edited June 29, 2006).] |
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D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: Sorry i didn't realise it had been changed already. I'll download the latest from the cvs. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: It's really a pretty simple code base (you seem to have picked it up quickly enough!) -- I think only once or twice have I had to do a difficult merge of changes between people on the project, and that was pretty much before we were using Sourceforge's CVS. You can merge your changes or send them to me and I can merge -- it really doesn't matter to me. Thanks for playing around with this! --clint |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
what do you guys think of my mountain tileset? ------------------
RADIOACTIVE IE AHEAD! int name() |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote:
------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: The code was pretty self explanotary (a little slim on comments ). I've done loads of work with Pygame at Uni so thought it would be fun to play around with the code, seeing as I haven't touched it for a long time. Right well i'll finish it up and send it over to you ------------------ |
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
How can I run the game??? Consider me the noob of python noobs the only thing I know about it is that it is a programming language...I downloaded bible dave and can't find an exe or anything, I tried running the .bat files and nothing really happens. Can anyone help me? Thanks. | ||
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
David, do you have python installed? You can get it from http://www.python.org/ if not and you will also need http://www.pygame.org . After you have those you can just run the "main.py" by double clicking it on windows. I hope that helps! ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Hey that game was heaps fun!!! You guys are doing an amazing job! Congrats! I'm not sure how far the game goes but I got into the aztec temple thingo wiht rolling stones and everything I went to a certain point I'd die all the time, couldn't get any further...Is that normal? | ||
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: You mean there was no change? Sometimes you need to backup a little bit before you can go forward again... ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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prodigal Junior Member Posts: 3 From: Registered: 07-04-2006 |
I'd really like to see this game when it's completed. Seems very promising. It's too bad it isn't in a "cell phone friendly" format such as a java applet. You might have been able to turn a profit | ||
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: I'm not sure, I was in the first section of the temple, there was a bible up top and an exit to the right, as I passed through the exit it would return to the main menu, I'd click continue and I'd be at the beginning of the first area again. What do you mean I need to back up a little bit? |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Ah I see now, that's a bug actually, the game ended when it was not supposed to do that just yet. I first thought that you couldn't get pass the last boulder trap. If you want to keep playing after that level you need to modify the level script. Open gamelevel5_2.py which is in levels folder and change the code from A to B (look in the bottom of the file):
Now the game continues when you exit the level. It also looks like levels level5_3 and level5_4 need this same fix if you want to continue after them. This bug is because we (I) changed the level orders - but now it's fixed in the CVS, thanks to you David! ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited July 05, 2006).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Hi, Prodigal! Welcome to CCN! Thanks for the kind words regarding Bible Dave -- that's very encouraging. Very glad to see you here. We hope you can feel at home here and enjoy the forums -- it centers largely around Christian video game development but, as I'm sure you see, conversation doesn't have to be limited to that. Cheers! --clint |
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prodigal Junior Member Posts: 3 From: Registered: 07-04-2006 |
Yeah, this place seems pretty cool. It seems like you have a few people working on Bible Dave, but the going is still a bit slow? Is there anybody working solely on Bible Dave? |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I don't think anyone is working solely on Bible Dave -- it was intended to be more of a community project rather than one that any particular person did all the work on. CPUFreak might have Bible Dave as his only project, but I know that Jari and I have other projects that we work on, as well as the other contributors to Bible Dave. The going is a little slow, but that's the way any project is -- it ebbs and flows. Some weeks we see a lot of progress, some weeks it's a little dry, but thankfully it's been pretty consistent over the past year and we've made quite a bit of progress on the project. The major hurdles are out of the way -- the whole engine is built, several whole level sets have been created, we have a decent assortment of enemies that provide challenge in the game, music, sound, art, etc. We have all the resources now -- pretty much all that's left is to make more levels so that there is enough content to keep people interested for a while, and we'll have a 1.0 release. Jari has even started work on translating the game into Finnish and getting the tools together so that other people can translate the game as well. Cheers! --clint |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
thnx jari... yah i figured i would need to add more to it. ------------------
RADIOACTIVE IE AHEAD! int name() |
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
FINLAND!! That's awesome, the guy who made the music for Axys is from Finland Bible Dave rocks! Although, why isn't it called Bible Clint? Are there any more levels after 4? The version of the game I have atm only has 4. Also what is the purpose in collecting bibles? |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Yes there are, did you see my post above? Dave cant just leave the Bible's lying out in the jungle. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: The going is going a little slow... but fairly steady.
quote: RealMaster named him, ask him The game is supposed to have 6 levels. Levels 5 and 6 do not have complete tilesets yet. I'm hoping we can include a background of how Dave got in the Jungle and why he has to pick up bibles. *adds this idea to the TODO list, Han and Jari* ------------------ [This message has been edited by CPUFreak91 (edited July 07, 2006).] |
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: Yeah I had to go into the level 4 files to make those edits, I don't have any level 5 files :P Can't wait to play the new levels |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Well it's taken about 6 hours of non-stop hacking but Bible Dave v0.6.6 now has a working (at least on my computer) windows binary. Please test it on your computer and post feedback here. You can download it from http://jqsoftware.com/bibledave_v0.6.6.zip Note: You must delete C:\Documents and Settings\<user>\.bibledave or else the game will crash. Note2: There is no installer yet. Just unzip anywhere and run Note3: You don't need Python or Pygame to run this binary it is 100% standalone ------------------ |
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
It worked! Was pretty sweet I played on normal and got stuck :P It was sooo hard in some places, I hated that giant water fall area. I got stuck here, any ideas what I need to do? Those bees really freaked me out. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hey guys if you'd like to keep up with the BD file releases you can use this RSS feed: http://sourceforge.net/export/rss2_projfiles.php?group_id=158058
quote: Hmm. It seems like there's a bug. I'll see what I can do to fix it.
[This message has been edited by CPUFreak91 (edited July 09, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
I fixed the bug in both the source and the binaries. You can get the fixed version from: http://sourceforge.net/project/showfiles.php?group_id=158058&package_id=176890&release_id=430692 ------------------ |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i'll have to download and try 0.6.6 today after lunch. looks pretty cool... ------------------
RADIOACTIVE IE AHEAD! int name() |
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briandra3 Junior Member Posts: 4 From: WI, USA Registered: 01-09-2006 |
Hey, This is a really addicting game... good work! I tried out version 0.6.4 a while ago and like the progress you guys made. That waterfall stage is reaaaaaaally tough Great Work! |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Great Work! What level is that? The first temple one? What makes it tough? I'm interested in seeing what made it hard for you. ------------------
[This message has been edited by CPUFreak91 (edited July 11, 2006).] |
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briandra3 Junior Member Posts: 4 From: WI, USA Registered: 01-09-2006 |
The level I'm referring to is the one that starts out with Dave saying "It looks like I'll have to start climbing from here" I'm playing on Normal, and two things make the level tough for me: 2) I either end up falling off a ledge, or on the right side of the level fall too far and end up dying. EDIT: Although I just got through it. Yay!! [This message has been edited by briandra3 (edited July 12, 2006).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ah ok. Those levels and enemies are very, very.... "raw" (if you know what I mean). I'll clean them up a bit. Thanks for the feedback!
[This message has been edited by CPUFreak91 (edited July 13, 2006).] |
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well... i am dling BD 0.6.6 right now, didn't get to when i said... and i haven't gotten to until now. what exactly has been added? just more levels, or what? ------------------
RADIOACTIVE IE AHEAD! int name() |
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Please see the changelog.txt file for the changes, I don't remember them all.. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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penny Member Posts: 101 From: Registered: 08-15-2006 |
Hey all! I have been trying to work through some of the story for Bible Dave. I have some questions! Note: All these questions are essentially just asking for my boundaries for helping create the story. I don't want to write something so complex that nobody wants to code it. Questions: Are the coders willing to add more dynamic components to the game environment like pushing rocks around to trap animals, or timed fall-through bricks? Is there a system in place or in design for animated tiles? If I can work a story that fits, are the coders willing to make "bosses" at the end of the stage? This would give more of a definiton to the end of the level/chapter. btw, the fight against the boss does not necessarily need to be a violent one. It could be puzzle based. Will Dave eventually be able to go back to previous levels (maybe only in the same chapter), or is it more like Mario 1.. forever going forward? I know that Dave has a motivation for collecting the Bibles, but it seems like the player does not (i.e. the player can just say "forget the bibles" and go right to the end of the game.) Are we interested in having story elements that drives the player into wanting to collect bibles? I think the overall story of Bible Dave is a great idea. You all are pretty creative for coming up with it! Not to mention all the programming. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: *Gives a sigh of releif.* Hahaha. No, sorry no slugging of any kind. You can distract ground monkeys with bananas though. I think I'm up to it, but I'd like to talk to the devs about it after the CCN game making competition. I'm not sure... ask HanClinto or Jari. Or I can find out myself in a day or two. We have a jaguar boss. Any other bosses would require a graphics artist.. which we are lacking at the moment. I believe we can let the player go back if he fails to collect all the Bibles at before the end of the game. No not really. The game will just force the player to collect Bibles by not loading the last level. We could however display warnings suggesting that the player picks up more Bibles. Thanks. I hope some more of the devs who have been too busy to work on BD for the past few months get to see your praise. ------------------ |
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penny Member Posts: 101 From: Registered: 08-15-2006 |
Yeah, i noticed the forum has slowed to a crawl whilst the coders code. I guess I should wait on this until this contest is over. ------------------ |