Game Design Music and Art

Bible Dave – CPUFreak91

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Well, now that Bible Dave has been approved by Sourceforge I think Dave needs his thread in a proper location...

(BTW: Bible Dave HAS BEEN APPROVED BY SF.NET!!)

Here's some info:
Project Descriptive Name: Bible Dave
Project Unix Name: bibledave
CVS Server: cvs.sourceforge.net (/cvsroot/bibledave)
Web Server: bibledave.sourceforge.net

Now, I'd highly suggest you get a SF.net login and use it! Post here and I can add you to the project memeber list. Unfotunately some of you will be disapointed that there is no SVN, but CVS is better than we have now so I'd suggest we use it.

Some of you may be looking at this project and wondering what you can do. I'll tell you what we need (As we need an update):
Web Designers
Graphics People
Programmers
Thinkers
Level Makers
People who can write up blurbs about the game in the "news" section

The advantage of being on SF.net is that we can get a whole lot of ppl closer to downloading it than my poor site (I have 34 acceses half of them mine since i got the site in the end of August last year).
Now please excuse me as I have some configuration to do


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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 23, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Great! Thank Lord Jesus!

CVS will do just fine. So can you give me rights to write to the repository? My SF.net name is CJari.


For all those who need CVS client: I recommend tortoise CVS.

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Could anyone help make a shnazzy website for BD to be hosted on bibledave.sf.net? Give me your SourceForge Login and I'll add you to the project.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
My account name on Sourceforge is the same as my account name everywhere else -- HanClinto

Cheers!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Bible Dave version 0.6.1 is now officially out, get it from here:
download from SF net

Edit: To all developers: please join the discussion at our forums in SF net.

[This message has been edited by jari (edited January 24, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i can help with the web design... i don't have a SF account yet but if i need one i guess i can get one... i hope to be of help! i love website design.... lol!! it's one of my favorite things to do, that and playing RTS games and programming... i'll start working on that 'shnazzy' website... lol!!

oh, and BTW, what is CVS? if i was gonna do website design, would i need to know it?
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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 24, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:

oh, and BTW, what is CVS? if i was gonna do website design, would i need to know it?

It's version control system but you don't need to know anything about it.

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
so, if i did just the prototype of the index, where would i upload it to? i guess i would go to ftp://bibledave.sourceforge.net right?

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
thinker thinker i'm applying for a thinker!

... well, yeah, if I make the cut ill be a thinker, not good for anything esle... cep't level makers and Blurb dude.

remember, i named him! lol.

=p...

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(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ARGH!! i uploaded to my site and created a folder so you guys could go there... and the background for the site isn't working!! i used an image of Dave for it so it would tile all over the site... and it's just showing up white! i don't get it... no matter what i do, it doesn't work... i may have to upload it to photobucket to get it to work...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i got the picture thing working. i just need to make the text white so you can read it good and then you guys can see it. since it'll take me just a sec, here's the link: Here ya go!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Buddboy, could you change the background please? It's a little hard to read, thanks

EDIT: By the way, here's a good background alternative (taken right from CPUfreak's Dave homepage):

http://www.jqsoftware.com/images/dave/bg.png

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[This message has been edited by lava (edited January 24, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i changed the font... refresh and see if it's easier... i'll look at that other one tho!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
i can help with the web design... i don't have a SF account yet but if i need one i guess i can get one... i hope to be of help! i love website design.... lol!! it's one of my favorite things to do, that and playing RTS games and programming... i'll start working on that 'shnazzy' website... lol!!


Great, I appreciate it. SF sign up is quick and easy so send me your login when you sign up.

quote:
Originally posted by buddboy:
so, if i did just the prototype of the index, where would i upload it to? i guess i would go to ftp://bibledave.sourceforge.net right?



I really don't know... I'm trying to figgr that out myself. I'll post once I do.

EDIT: you need to use ssh to go to /home/b/bi/bibledave/htdocs/ and upload web pages there.


quote:
Originally posted by lava:
Buddboy, could you change the background please? It's a little hard to read, thanks

I agree, to many daves there, man! But I'd suggest you put a pic or two of dave somewhere in there.


Also, for the news, I'd suggest you link to:
http://sourceforge.net/news/?group_id=158058
(or put it in a special little frame of its own)

And for the download link:
http://sourceforge.net/projects/bibledave

Two more things, be sure to include these somewhere on the front page:

<a href="http://sourceforge.net/donate/index.php?group_id=158058"><img src="http://images.sourceforge.net/images/project-support.jpg" width="88" height="32" border="0" alt="Support This Project" /> </a>

and put this image somewhere too:
http://sourceforge.net/sflogo.php?group_id=52457&type=3 and link it to http://sourceforge.net


quote:
Originally posted by Realm Master:
thinker thinker i'm applying for a thinker!

... well, yeah, if I make the cut ill be a thinker, not good for anything esle... cep't level makers and Blurb dude.

remember, i named him! lol.


Fine, you are important to the project... as u sed. U named him!
And you are pretty good at writing blurbs too, so tell me when u've got a sf.net login and you can write here:
http://sourceforge.net/news/?group_id=158058

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 24, 2006).]

[This message has been edited by CPUFreak91 (edited January 24, 2006).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
Edit: Nevermind.
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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

[This message has been edited by firemaker103 (edited January 24, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Can someone do me a favor and remove the "and the faith of the jungle" from the menu screen untill we figure out a better caption?
Please tell us where the image is located once you do.
THX

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa... ok!! i'll work on... all that... and hey!! i like that caption... of course that may be just me... i guess it would be that i'd be the only website designer!! lol!! just kidding... but i'll work on that no problemo!! so, you really don't like the background? even if it was easy to read? ok... i like that other one since it's jungle-ish... maybe i'll put dave right under the title... lol! but working on that...

oh, and i'm confused... where do i put the files? i mean... do i... agh!! i'll just work on the site... until i figure it out, does anyone want to volunteer to put the files up? hmm, anyone? lol!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 24, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, check it out. i put dave below the title and updated the screenies page.. if somebody wants to give me a better drawing of dave i will put it on there... if not that's staying... i can't do any drawings at the moment...
oh, and can someone post something to say on the 'about' page? and what does anyone think of a guestbook? i'll have to work on it and use CGI-Scripts unless someone can think of a different way to do it... i'll get working on that and adding what you said CPU... but first, can someone explain to me where i upload or whatever to, and how? just wondering, don't want to do too much work before it's really permanent... lol!!

P.S. thnx for letting me be web designer, i really enjoy this, wish i could have helped more with the actual game!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I like Faith of the Jungle, but a new tagline could be easily thought up.

What about

Bible Dave and the Scattered Truth truth=Bibles)

Bible Dave: King's messenger

Bible Dave and the search for Truth

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bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
lava, if you're on now can you go to #ccn-chatzone and unban me???

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
ok I'm on there, how do I unban you? instant message me you answer at BlueblurNNL for AIM, nnl@sbcglobal.net for MSN, or BBNNL for Yahoo

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
i think my account is 3rdKnight, but i will have to wait until tomorrow.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Bible Dave and the Scattered Truth truth=Bibles)

Wow ure good. I really like that one.
The reason im saying this is that Faith of the Jungle sounds like the jungle has faith, when it's really Dave who has it.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
oh, and can someone post something to say on the 'about' page? and what does anyone think of a guestbook?

Personally I don't like guest books. If pple really want to say something they'll use the SF.net forums, email me or post here on CCN.

quote:
i'll have to work on it and use CGI-Scripts unless someone can think of a different way to do it... i'll get working on that and adding what you said CPU... but first, can someone explain to me where i upload or whatever to, and how? just wondering, don't want to do too much work before it's really permanent... lol!!


You're site looks good! But a few things:
1) Make the site more menu like, instead of saying: "Go here for...." state exactly what the link is for and bunch them up in a row vertically or horizontally.
2) Keep the welcome and move the about to the front page
3) Work with RM or someone to write a nice about and then we'll tell you what we think
4) Instead of saying latest BD, just put down "Download" because you can access older versions of BD from that link.
5) Keep up the good work and remeber to put the stuff i told you (some of that is required by SF.net)
6) In order to upload to SF.net you need a login and you need to tell me what it is
7) Learn how to use ssh, as that is the only way so far that I know that you can upload files and web pages to sf.net.
8) *Minor*: Dave is too pixilated, can you make him smaller?
9) In order to keep things up to date, copy the image location of the screenshots or make a link directly to here: https://sourceforge.net/project/screenshots.php?group_id=158058

It looks good!

quote:
P.S. thnx for letting me be web designer, i really enjoy this, wish i could have helped more with the actual game!


No problem, I'm glad you've been able to do something!


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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 24, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
@buddboy:
For a layout of the site this is what sf.net shows (and what I'd include on the main page):

* RSS (http://sourceforge.net/export/rss2_project.php?group_id=158058)
* Summary (http://sourceforge.net/projects/bibledave/)
* Stats (http://sourceforge.net/project/stats/?group_id=158058&ugn=bibledave)
* Forums (http://sourceforge.net/forum/?group_id=158058)
* Tracker (http://sourceforge.net/tracker/?group_id=158058)
* Bugs (http://sourceforge.net/tracker/?group_id=158058&atid=806307)
* Support Requests (http://sourceforge.net/tracker/?group_id=158058&atid=806308)
* Patches (http://sourceforge.net/tracker/?group_id=158058&atid=806309)
* Feature Requests (http://sourceforge.net/tracker/?group_id=158058&atid=806310)
* Tasks (http://sourceforge.net/pm/?group_id=158058)
* Docs (http://sourceforge.net/docman/?group_id=158058)
* Screenshots (http://sourceforge.net/project/screenshots.php?group_id=158058)
* News (http://sourceforge.net/news/?group_id=158058)
* CVS (http://sourceforge.net/cvs/?group_id=158058)
* Files (http://sourceforge.net/project/showfiles.php?group_id=158058)

So to sum it up:
Add the above to the main page,
Add the SF.net logo and link it to http://sourceforge.net
(There may be more)

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

[This message has been edited by CPUFreak91 (edited January 26, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Just one thing, what for we need donations?

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
i have no idea... but hey if we make it obscure (not easy to see, which is perfectly fine with me) and get some, i don't think you guys will mind!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Wow, look at the stats for Bible Dave!

Date (UTC) Rank Total Pages 1 Downloads Project Web Hits Tracker opened (closed) Forum Posts
25 Jan 2006 * 3,158 63 1 22 1 (0) 0
24 Jan 2006 52,512 223 9 69 0 (0) 3

Rat's the formatting is off... oh whell.
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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, well I wanted to implement bats last night, and my wife suggested I look at how Doukutsu drew bats because Pixel did a good job with them in that game. So I looked at those sprites and they were pretty good, and I made a version that, while inspired from Doukutsu, is also original to us and doesn't copy him too much I don't think:

It might be a little too small, but it doesn't show up too badly in the game.

So I made 3 preset movement animations for the bat, a up-down cycle, a circular cycle, and a horizontal figure-8. They look pretty good in practice.

However, I didn't yet sync up to the main source tree, so all of my development was done off of the previous version of Bible Dave. It'll be really easy to sync up though -- I'll check it out now.

Anyways, here's a screenshot to wet your appetites:

I'll try and sync it into the main source tree soon. Cheers!

--clint

[This message has been edited by HanClinto (edited January 25, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
That reminds me of the Tourniquet Song called "Bats".
Nice going Clint!

I love the fact that the bats aren't impeded by walls!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Thanks!

Yeah, it was easier to do the bats that way, such that they're not on a collision group with the walls. You'll notice I did the monkeys and guavas that way too, and that I'm sortof avoiding the enemies that have to be terrain-aware. That'll be more of a challenge, and I'm sortof avoiding that for the time being.

The bats come with 3 pre-defined cycles as I said, but if you want a bat to do more creative things or with a difference cycle, it won't be hard to make custom level code to spawn bats with specific speeds and cycles and paths -- if people want bats to do other things, it just has to be defined in the level_start code of the individual level. I tried to make it a fairly flexible class.

Okay, I've merged all of my changes and they're now in the main source tree. I'm glad we're using CVS instead of SVN, because CVS goes through my firewall here, but SVN doesn't.

Have fun with the bats! When testing them last night, I modified my main.py to get me to start at level 2_1 instead of 1_1 -- you may want to do the same if you find yourself having to try again from the bats.

It is possible to get to everywhere on the level in 2_1 with the way I've got the bats set up -- some areas are just a little more challenging than others.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Thanks!

Yeah, it was easier to do the bats that way, such that they're not on a collision group with the walls. You'll notice I did the monkeys and guavas that way too, and that I'm sortof avoiding the enemies that have to be terrain-aware. That'll be more of a challenge, and I'm sortof avoiding that for the time being.

The bats come with 3 pre-defined cycles as I said, but if you want a bat to do more creative things or with a difference cycle, it won't be hard to make custom level code to spawn bats with specific speeds and cycles and paths -- if people want bats to do other things, it just has to be defined in the level_start code of the individual level. I tried to make it a fairly flexible class.....................
--clint


Can u add that to the documentation on the sf.net page? (Link called "Docs")

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
RM: im told that the account 3rdKnight doesn't exist.
Do you type 3rdKnight to log in or is that just your "psudonym"?

Buddboy: waiting for you to give me your sf.net login

quote:
HanClinto to cjari on irc.freenode.net:
Jari: Are you up to speed with what we were hoping to do with "lives"? Where you don't have a counter that counts down on the number of lives you get, but rather there's a counter that increases on the number of tries you used. So when you hit a bat, it sends you to the beginning of that level again, and you have to try again. When you beat the game, the "high score" table doesn't show scores, it shows how many Bibles were collected and how many tries it took.

I like that idea!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
sorry cpu... havent signed up yet... i'll do it soon tho!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
Can u add that to the documentation on the sf.net page? (Link called "Docs")

Shore thing. I'll try to remember to do that later on this evening.

--clint

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
Can anywone make a binary for me?

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
Can anywone make a binary for me?


Patience... sir, patience. I'll work on one today (the one with the monkeys not the one with the monkeys and bats) and post ASAP.

I'm recruiting a packager from sf.net who will make "binaries" for windows and Mac.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Did someone respond to your "help wanted" post?

It would be really nice if we could just make it in a batch file (like the clean.bat) to package Windows binaries. I haven't used py2exe yet -- do you think it would be possible to make it automated?

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Did someone respond to your "help wanted" post?

It would be really nice if we could just make it in a batch file (like the clean.bat) to package Windows binaries. I haven't used py2exe yet -- do you think it would be possible to make it automated?

--clint


Not yet. yes it's quite possible. First tho we need to change all font in the game from None to "fontstyle.ttf" so that py2exe won't complain when you run the "binary". And I posted on the help wanted because we don't have a mac osx pacager yet.

firemaker103: The windows "binary" is coming out but not till tomorrow. I can't access the sf.net upload yet.

buddboy: you'll need an sftp client to log in under your username and pass to: shell.sf.net then place all the web stuff you created in the folder /home/groups/b/bi/bibledave/htdocs.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

[This message has been edited by CPUFreak91 (edited January 25, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, well a preliminary sound setup is now in Bible Dave. Cool! I checked it into CVS -- should help with getting it to feel more like a real game.
Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by HanClinto:
Okay, well a preliminary sound setup is now in Bible Dave. Cool! I checked it into CVS -- should help with getting it to feel more like a real game.

Well done!
The sounds fit quite well in the jungle theme, they are bit "spooky" but not so that we couldn't use them.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Yeah, they are a bit eerie. I have no problem changing them to whatever else ppl might want -- I just wanted to get some stuff in so that we had a starting place.

It would be nice if someone composed music and sounds for the game in such a way so that they all flowed together with a common theme and style (such as with the same few instruments). I was thinking about doing that last night, but spent the time beating my head against the keyboard trying to learn Code Access Security for Mite.

Cheers!

--clint

BTW: Whenever we get around to making an intro for the game, I really want to have a little Indiana Jones style map where the red line extends to show where the flights are going and such -- I think that would be cool.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hi, guys.
I have a few questions:
Jari: How can I access upload.sf.net? when I use sftp and type my "password" it get a permission denied, yet I'm a Release Technician!

Anyone: I'm using cervisia for the cvs... but have no idea how to use it or how cvs works.

Realm Master, my news reporter: the accound 3rdKnight still doesn't exist. And i doubt you are realmmaster who has the name:
User ID: 563472
Login Name: realmmaster
Publicly Displayed Name: Nick Fowler
Email Address: realmmaster at users.sourceforge.net
Site Member Since: 2002-06-14 20:50

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 26, 2006).]

[This message has been edited by CPUFreak91 (edited January 26, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:

Jari: How can I access upload.sf.net? when I use sftp and type my "password" it get a permission denied, yet I'm a Release Technician!

Use anonymous login, then you don't need to type passwords or anything. And remember to read the step by step instructions in the files page of sf.net.

God bless.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by HanClinto:

BTW: Whenever we get around to making an intro for the game, I really want to have a little Indiana Jones style map where the red line extends to show where the flights are going and such -- I think that would be cool.

Agreed, good idea!


I just committed my todays work to CVS, there's new features that help in testing.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 26, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, excellent -- I look forward to downloading the new changes you've made!

As a status update to y'all (mainly Jari and CPU), I have a few main things I'm working on at the moment.

1) Enemies -- Two enemies is great, but we still need more. I'll be adding more baddies, such as a spider, snake (like for vines maybe), and maybe a poisonous jumping toad. The main reason why I'm focusing on this so much is to help the level creators make interesting levels that will be more for the final version of the game.

2) Sprites and animation -- I need to add code to animate the lava for the caves (we should really start using the new cave tileset -- I'll check that in later today), and I want to add things like particle effects (so that he can kick up little dust clouds when he walks and leaves when he climbs the vines, as well as eyes that randomly blink in the background of the maps and such).

3) Sounds -- I got a decent framework for this stuff in yesterday, but there's still more to be done as far as recording music and sound and stuff. I went through everything that Fingolfin did, and will be using some of it (such as the leaves rustling and the thud sound -- both of those are great). I'm not the greatest musician here on the boards, but I'll pick up this task if noone else does (anyone?).


So that's mainly what I'm working on -- what are you up to, Jari? I noticed you did some great stuff with the level editor (it runs for me now, and it works really well!), but there's still a fair bit of stuff that needs to be done on it (such as starting a new level when you edit it). I'm curious to know what direction you're heading, so that I can know what to expect.

CPU (and others who are actively working on the project) -- what are your guy's tasks? Is there anything that you need from Jari or Vincent or HeardTheWord or I so that you can push forward on your stuff? I understand that the level editor and the enemies are priorities for the level creators.

One word about the level creation tools -- they really are at a pretty decent level right now and the enemies are fairly challenging. Enough so that some very good levels could be made, even as the game stands right now. However, I still want to know what you guys feel is lacking so that us builders can equip you better.

Realm, do you have everything you need to start making levels? The new level editor is much improved over the old one.

Thanks!

--clint

Edit: Congrats on 500 posts, Jari!

[This message has been edited by HanClinto (edited January 26, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by HanClinto:

So that's mainly what I'm working on -- what are you up to, Jari? I noticed you did some great stuff with the level editor (it runs for me now, and it works really well!), but there's still a fair bit of stuff that needs to be done on it (such as starting a new level when you edit it). I'm curious to know what direction you're heading, so that I can know what to expect.

What excatly you would like to see in the "new level" option? Please let me know. (I just fixed one bug regarding that.)

The idea is to make it so that when you create a new level the "test level" script is loaded as the level script instead of the current one (what ever that might be). The not so nice thing at the moment is that level maker has to type the level file name (tga) and tileset file name every time he/she want's load the level he is working on, until the level has a python script . Because once the level is loaded using the python script you can jump to that level by pressing F6 (just added this feature) and then enabling the editor by F11.

I hope this makes sense and I hope you see why it is the way it is now? I am all open for suggestions if you think it is not good enough at the way it is now.

And btw I think you are going to the right direction in what you said Clint, just keep up the good work! For me I'll need a break right now and continue again tomorrow. Learning python and pgu (those GUIs) has been exhausting.


------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 26, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
CPU (and others who are actively working on the project) -- what are your guy's tasks? Is there anything that you need from Jari or Vincent or HeardTheWord or I so that you can push forward on your stuff? I understand that the level editor and the enemies are priorities for the level creators.

buddboy is still working on the web site.
I'm going to be working on the menu's today, and will try to figure out this cvs repository downloading stuff. I'm going to update my map pack to include bibles and enemies, and look for sounds (like bat sounds and monkey sounds).

quote:
One word about the level creation tools -- they really are at a pretty decent level right now and the enemies are fairly challenging. Enough so that some very good levels could be made, even as the game stands right now. However, I still want to know what you guys feel is lacking so that us builders can equip you better.

Well, we could really use a running feature (should be easy to implement), random annimal sounds (like bats, monkeys and snakes when we get those sounds). We could get rid of the demo function and include bibles in most levels, we also need to get rid of the "press any key" function during the storyline and try to keep that from pausing the game the font needs to be smaller and we need to use a font file instead of None.

quote:
Realm, do you have everything you need to start making levels? The new level editor is much improved over the old one.

We now have a windows "binary"! Look for it here (or go to the showcase): https://sourceforge.net/project/showfiles.php?group_id=158058

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 26, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
CPUFreak91: I am happy to help you with the CVS, but I only know how to use tortoiseCVS because thats the one I use. I suppose you are running linux?

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
k... where do i get an sftp client?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
k... where do i get an sftp client?


Here's a nice windows one: http://sourceforge.net/projects/filezilla

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 26, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hi, some people have noticed that the "binaries" for Bible Dave 0.6.1 don't work. I am attempting to upload a new version.

Keep an eye out for Bible Dave 0.6.2 which has more enemies and some sound fx.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
You guys have done a real good job with Bible Dave!

--D-SIPL

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by D-SIPL:
You guys have done a real good job with Bible Dave!

--D-SIPL


Thanks!


For those of you who can't get the bible dave "Binaries to work" read this:
https://sourceforge.net/news/?group_id=158058

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
k thnx after i get it i'll get a SF login..

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i got the SFTP client and my username... now what?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Version 0.6.3 is out!

Download BD

There's two enemies and sounds in this one.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
well, i got the SFTP client and my username... now what?


What is your username? Give it to me, please so that you can do this:
connect to shell.sf.net, enter your username and password, go to /home/b/bi/bibledave/htdocs and upload your stuff.

quote:
Originally posted by jari:
Version 0.6.3 is out!

Download BD

There's two enemies and sounds in this one.


What is the difference from 0.6.2? Because 0.6.2 had sounds and two enemies.


Hey guys! The packager for bible dave said he'd make a nice installer for it! However, the binaries will be a couple days behind the source releases.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:
What is the difference from 0.6.2? Because 0.6.2 had sounds and two enemies.

Sorry i forgot but there are bug fixes (in editor mostly) and you can now climp down from tree branch where there is vine.

The most remarkable change is the new level file .lev but this is of course important only for the map makers.


------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 28, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ok.... here's my username... mitchelldude... do you need my password? i'll do what you just said as soon as i'm on the other pc with the client on it...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
welcome to SF.net and bibledave, mitchelldude
No i do not need your password. You can begin to upload the web site whenever you want (rembemer the uploading directory is /home/b/bi/bibledave/htdodcs).

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
According to this page, the Eyelash Viper is a common arboreal snake in southern Central America, and I assume in South America too.

It's a venemous snake that is rarely on the ground and most commonly found in trees. Our version will climb up and down the vines in the level and be an obstacle for Dave in that fashion.

I spent a few days sketching a few different versions on paper, and I finally translated it to pixel art.

Here's the final version that will go in the game:

I don't have the coding done for it yet, but the time-consuming part of the graphics is there.

I'll letcha'll know when it's all coded up and in CVS.

Cheers!

In Christ,
clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Nice snake han. Glad you did you're research too.

I could use some artists! I'd like you to remake the Dave. Here's the list of images we currently have. If you can make Dave less flat and make the same ammount of images as below that would be nice! You don't have to have a sf.net account either. You get the list of images and see them here:
http://cvs.sourceforge.net/viewcvs.py/bibledave/dave/images/

look for any images that say 'dave' or 'monkey' edit them and show them to us! You'll get a nice pic beside your name in the credits as a developer.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
That snake in the vine is a great idea! it's nice to see how many different types of enemies we already have.

@Clint: Have you been reading the forums in SF.net? Just making sure you know we have discussion going on there as well. (it's private forum for the devs)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
cool snake han!! i'll hopefully upload today if i don't get kicked off this pc so my mom can take a nap (it's in her room)... if not expect around 6:45-7:30 pm tomorrow, i have play tryouts so that's probably the earliest i can... is that forum only for the game developers, or am i allowed too?


oh, i'm trying to connect.... having problems... i don't get what i'm supposed to do... enter in shell.sf.net in the box, my password and login, and then hit connect? it's not working...
------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 29, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
is that forum only for the game developers, or am i allowed too?


You're allowed too.

quote:
oh, i'm trying to connect.... having problems... i don't get what i'm supposed to do... enter in shell.sf.net in the box, my password and login, and then hit connect? it's not working...


SORRY! I gave you bad instructions, you need to go to /home/groups/b/bi/bibledave/htdocs not /home/b/bi/bibledave/htdocs!
If that doesn't work..... see below:

You're signing in as mitchelldude to shell.sf.net and its not working?
Try a different client: http://sourceforge.net/project/showfiles.php?group_id=114729 or http://sourceforge.net/project/showfiles.php?group_id=85589

BTW: what errors do you get?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 29, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
is that forum only for the game developers, or am i allowed too?

It's for all team members (developers), which includes you if you are part of the SF.net team.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i'll try again... i'll tell you the error, but first can i get specific instructions? like, what exactly do i do? enter in shell.sf.net? and then what?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 29, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
well, i'll try again... i'll tell you the error, but first can i get specific instructions? like, what exactly do i do? enter in shell.sf.net? and then what?


Go here for instructions: https://sourceforge.net/docs/E07

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Bible Dave now supports automatic saving and loading. To start a new game, press n. To continue a current game, press c.

Bible Dave saves by system user. Not by game user. If the user logs in to the computer as frank, he plays a different game than the system user Jenny.
My bug free (I'm 95% sure) results are in the cvs.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Woot! Bible Dave ranks 4 on this SF.net page:
http://sourceforge.net/softwaremap/trove_list.php?form_cat=288

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
awesome!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
That looks great for us, because not only is the game's standards acceptable to the Christian community but also the secular, which is who we are trying to reach.

------------------

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah, that's why i said awesome!! lol!! one thing i noticed, the activity number or whatever, (the second number) is higher on BD than the top one and i think one of the other ones... it's just that first number that's higher... is Bible Dave near the top of any of the other lists?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Woot, it's 2nd as of now.

------------------

globalrant http://globalrant.wastextgames.com
globalrant forums
http://crazyishone.proboards85.com/index.cgi

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
That looks great for us, because not only is the game's standards acceptable to the Christian community but also the secular, which is who we are trying to reach.


Yup!

quote:
Originally posted by buddboy:
yah, that's why i said awesome!! lol!! one thing i noticed, the activity number or whatever, (the second number) is higher on BD than the top one and i think one of the other ones... it's just that first number that's higher... is Bible Dave near the top of any of the other lists?


For some reason the Activity Ranking is less and the Activity Pertentile is more. May be aren't doing little adjustments here an there which causes us to be higher.


Would anyone like to remake dave and/or the monkeys? See posts above for more info or ask me.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited February 16, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol yah... if i can get my dad to let me get GIMP back i will try to redo the monkeys and/or Dave... i can't do anything until then really... and i can't upload to the site right now even if i wasn't having problems with the SFTP thing because i'm not on the right pc... i think that i'm just doing something wrong, (like my dad calls it, 'operator error' lol) and that i haven't figured it out yet... those directions on SF didn't help at all... lol... i'll try to figure it out, maybe get my friend to help me... lol!! i'll try to do those monkeys and dave tho!!

P.S. maybe we could set it up so i do the html, somebody else can put it into a notepad thing and just save it and upload... until i figure it out i mean...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
lol yah... if i can get my dad to let me get GIMP back i will try to redo the monkeys and/or Dave... i can't do anything until then really... and i can't upload to the site right now even if i wasn't having problems with the SFTP thing because i'm not on the right pc... i think that i'm just doing something wrong, (like my dad calls it, 'operator error' lol) and that i haven't figured it out yet... those directions on SF didn't help at all... lol... i'll try to figure it out, maybe get my friend to help me... lol!! i'll try to do those monkeys and dave tho!!


buddboy, you can do graphics? Wow. I feel slightly impaired.

quote:

P.S. maybe we could set it up so i do the html, somebody else can put it into a notepad thing and just save it and upload... until i figure it out i mean...


Ok if need be, i'll upload it for you. I may run it through some web page refiners (other ppl) to remove any typos and stuff.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My blog: http://blog.jqsoftware.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
How about setting up some website collaboration system which allows easy page modification/customizing via web browser? There's pretty nice free solutions, just if I could remember their names...

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
How about setting up some website collaboration system which allows easy page modification/customizing via web browser? There's pretty nice free solutions, just if I could remember their names...



Content management systems? (Joomla, Geeklog, Mambo [see joomla], etc?)
We may have trouble getting anything that requires installation on the sf.net site.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My blog: http://blog.jqsoftware.com

[This message has been edited by CPUFreak91 (edited February 01, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:

Content management systems? (Joomla, Geeklog, Mambo [see joomla], etc?)
We may have trouble getting anything that requires installation on the sf.net site.


Alright, I thought we had decent access to the server.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol about the gfx cpu... that's fine about you running it thru the refiners... i mean, all it can do is help, right? and it won't offend me if they find some humongous error or something lol... that gfx thing was funny... i can't do that good of gfx... i do more cool graphical effects, rather than sprites lol... i do do good backgrounds and landscapes... i have one awesome thing i did in GIMP of a lightning bolt striking the ground... but that sounds good i'll give you the html later when i get on the pc that has it... unless the folder is unblocked so i can access it from over the network... i'll try that... update you in the next post...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Well, I spent a couple more hours on Bible Dave last night. Wow, level-making can be time consuming! I decided I wanted to make the capstone level for the cave area (chapter 2), and so I made a fairly long level involving lava, a fork in the road (you can either choose lots of bats or treacherous lava), and lots of challenges.

I also sped up the way the HUD displays text, and added sounds to make it not so tedious -- I think it adds a lot to the experience, but ymmv, so feedback is appreciated as far as what we should do with the scrolling text in the HUD.

All of the code is in CVS, but for those of you who haven't gone through the task of setting up to get the latest versions, here's a taste of the new and challenging level I've been working on:

Have fun!

In Christ,
clint

P.S. In case you're wondering, it *is* possible to get through the bats -- I made myself do it just to make sure that it was possible. Regardless, I think the lava path is easier, but the bat path is more challenging and fun.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
This game is looking good. You should see about getting it in some of the software repositories. once its finished
------------------

globalrant http://globalrant.wastextgames.com
globalrant forums
http://crazyishone.proboards85.com/index.cgi

[This message has been edited by crazyishone (edited February 02, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hi, for those of you wondering if you'll ever get a chance to play Dave without having to isntall python, let it be known that our Packager is having some difficulties getting everything to work (Some of us have tested his work). If you really want to try it, you can get it @ http://dwe-source.dnsalias.net/bibledave/bibledave_windows.zip but don't get UPSET if it doesn't work yet. If you receive any error messages please email them to cpu.crazy at gmail.com but please DO NOT post them here.

If you're the type who wants a more stable Alpha version, check here or on IRC once in a couple days for an update.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited February 02, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
cool... i didn't know you had to install python to play it lol... i'll try that tho... funny thing is i've only played one of the first ones lol... the one without any enemies lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
cool... i didn't know you had to install python to play it lol... i'll try that tho... funny thing is i've only played one of the first ones lol... the one without any enemies lol...


Woot! We may have solved some problems. So you can download the binaries soon (and not need to download the source and python). We may have an update tomorrow.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
binaries? would that be a .exe file?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Yes, a binary package means it's an executable.
buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
k thnx.. lol!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
binaries? would that be a .exe file?



Yup, and on the mac it would be a .dmg file.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Awesome work guys! Clint, I love that last screen you posted!

I have been thinking about music for the game. My major road block has been deciding what style of music would be most fitting for the game. Perhaps I will get together a few samples and let you all give feedback on what you like best. Any preference in the filetype (mp3, ogg, wav, etc...)?

At this point it looks like I could be more help in the sound department since Clint is doing an excellent job with the code. Very cool to see this on a top 10 list!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
Any preference in the filetype (mp3, ogg, wav, etc...)?

At this point it looks like I could be more help in the sound department since Clint is doing an excellent job with the code. Very cool to see this on a top 10 list!!


ogg! or wav. We don't want the RIAA after us for patent infringment x12

No, seriously. We don't want Linux users not being able to play the game because of mp3 patent infringment in the USA and other places.

wav is universal ogg may need special libraries... so wav file please.

Where did you find Bible Dave on a top 10 list? Nice to see you're back with us.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Bible Dave is on that Sourceforge top 10 list that you posted a link to, CPU. HeardTheWord hasn't been around in a while, so he's referencing that.

Matt: Glad to hear you liked it! Jari's been doing amazing stuff with the code -- he's really been taking the lead on a lot of this stuff.

As far as music, PyGame doesn't need special libraries to play .ogg -- I believe it supports .ogg natively. I doubt we want our music stored in wav, as that would make for a larger-than-necessary download. Correct me if I'm wrong, but I think .ogg is the best.

I haven't been sure about music either, so I've sortof been avoiding that.

If you enjoy making levels, that's going to be the next large time-consuming part. I made a writeup on the Sourceforge tracker page of the first two chapters and a sample vision of how the levels would progress and some ideas for content in each of the levels.

Music is good too though, so if you would rather do that, by all means go ahead. Jeremy Southard was looking into doing some music for us, but I'm not sure if he'll have time for a while as things have picked up at church (being a PK and a youth director and a freelance web designer can be time-consuming stuff).

Thanks!

In Christ,
clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey buddboy. I've started a little on the BD site. You can see it: bibledave.sf.net. I suggest you work off of it.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol looks good... i'll be sure to do that!!

BTW, i was looking at the HTML... lol you definitely have a different coding style than me!! you have commands i never use, lol... all kinds of stuff lol...each to his own tho lol!!

and some of this stuff is confusing to me... i think you are using a different DTD than i normally use...
here's my source for that page i showed you guys lol...


<html>
<head>
<BODY BACKGROUND="http://i49.photobucket.com/albums/f272/mitchelldude/BD_bg1.png" TEXT="F5FFFA" LINK="F5FFFA" VLINK="B22222" ALINK="B22222" >

<TITLE>Bible Dave</Title>
<center>
<H1>Bible Dave</H1>
<p> <img src="http://i49.photobucket.com/albums/f272/mitchelldude/dave.png" alt="Image hosting by Photobucket">
<p>
<b>Welcome to the Bible Dave Website. Go <a href="http://sourceforge.net/projects/bibledave">here</a><br>
to download our latest and greatest version of Bible Dave. Go <a href="http://makeyourhero.com/CCNprojects/about.html">here</a><br>
to read about Bible Dave. Check below for some more links and updates!!
<HR WIDTH="20%"><br>
<H2>Navigation</H2>
<a href="scrnshots.html">Screenshots</a><p>
<a href="guestbook.html">Guestbook</a><br>
<HR WIDTH="22%"><br>
<H2>Updates</H2>
----------------
January 24, 2006
Bible Dave version 0.6.1 is now officially out!!
----------------
</b>
</head>
</html>


------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited February 06, 2006).]

[This message has been edited by buddboy (edited February 06, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
lol looks good... i'll be sure to do that!!

BTW, i was looking at the HTML... lol you definitely have a different coding style than me!! you have commands i never use, lol... all kinds of stuff lol...each to his own tho lol!!


That was made with NVU

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ah i see... lol... it's definitely got a lot of stuff you don't need in there lol... and i also made the images blend in.... so here's the code... i got a .zip so you can have the fixed images and such...
i can't get it to you just yet sorry lol... hope to get it by the end of today tho!! (the .zip i mean... i have to get it compiled and uploaded to a file hosting service... then i can post it...)

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Hey guys, I made some additions to bible dave, some new tiles for in the cave. I thought I'll make some comments here on the new tiles:
- The spiky crystals should hurt if you jump on them.
- The mushrooms could maybe help you jump higher and make a 'puff' sound?

I was also wondering, what should be the next tileset? Do we need additions to existing ones? Let me know!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by vincent:

I was also wondering, what should be the next tileset? Do we need additions to existing ones? Let me know!

We could use a temple tileset, though the common tileset works alright too. But anyway here's our discussion thread regarding tilesets: https://sourceforge.net/forum/forum.php?thread_id=1429844&forum_id=532132

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Sorry, buddboy. But I got someone else to do the main site.
However if it needs maintenance I'll let you know.

Meanwhile... I'm going to think of something on SF.net that you can edit. Glad you posted on the forums.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
huh? what? *sniff sniff* you mean... you mean... you mean you don't like me?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
huh? what? *sniff sniff* you mean... you mean... you mean you don't like me?



Yes, I like you. But somone had a better design than my old one. Is there anything you think ought to be changed? If so, go ahead and work on it.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Never mind... the binaries don't work (again!). This time it's a broken source code package problem.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited February 11, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what do you mean, 'your old one'... what happened to mine? plus, i already changed stuff on yours... i just have to get it to you... here's the link lol!!
My Revised Index

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
what do you mean, 'your old one'... what happened to mine? plus, i already changed stuff on yours... i just have to get it to you... here's the link lol!!
My Revised Index


That link doesn't work.

I don't know why we couldn't include aspects that we like of all 3. (Do you know how much of my code in BD was thrown out or edited.... lots. aka refinement.).

Personally, I think the CCN community should decide for the design elements of the web site (not the text).
What do you think?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hmmm...yah it doesn't... lol weird.... try this one: http://makeyourhero.com/index.zip hope that works... if not, just go to makeyourhero.com and click index.zip (there's no index.html on my site right now... so you can just click the file)

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Well I've been playing Bible Dave recently and I must say that I am impressed with the amount of polish that has gone into the game. The levels are tricky, the menu gui looks great, and the animals are awesome! One problem I have, and maybe because I am running it on an older computer, is that the gameplay really lags. The controls feel unresposive because of the low framerate.

I used a profiler yesterday and was surprised to find that it was not the Bible Dave code that was slow but the PGU code. Every blit to the screen costs a significant amount of cpu and the scrolling screen makes it even worse. So here is my suggestion, we integrate the latest version of PGU into Bible Dave and tweak the tilevid code.

Somewhere I have an sf account but I would have to find it. If you are interested in this approach let me know. I think we could squeeze quite a bit of speed by optimizing PGU for our needs.

By the way, I love the jungle music and sound effects!

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
I don't know if this has been noted before, but whenever you fall into the lava NOT in testing mode, the game exists.
Is it supposed to be that way?

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
HeardTheWord:
I'm on a relatively fast machine, and I notice it bogging down at times as well. I'm definitely interested in that approach!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
I don't know if this has been noted before, but whenever you fall into the lava NOT in testing mode, the game exists.
Is it supposed to be that way?



Yah I complained about that but I was told I didn't have the latest CVS.

quote:
Originally posted by HeardTheWord:
I used a profiler yesterday and was surprised to find that it was not the Bible Dave code that was slow but the PGU code. Every blit to the screen costs a significant amount of cpu and the scrolling screen makes it even worse. So here is my suggestion, we integrate the latest version of PGU into Bible Dave and tweak the tilevid code.

Somewhere I have an sf account but I would have to find it. If you are interested in this approach let me know. I think we could squeeze quite a bit of speed by optimizing PGU for our needs.


We can really use you! It lags on my machine everytime something starts in the background. (Don't run firefox, OOo and a password cracker and play BD or you'll freeze. I learned that the hard way). BD uses 72Megs of ram which is too much, i think.

I'd love it if you'd help us some more. Just PM me with your login once you find it.

quote:
Originally posted by HanClinto:
HeardTheWord:
I'm on a relatively fast machine, and I notice it bogging down at times as well. I'm definitely interested in that approach!

--clint


It seems that we agree on this?
The latest pgu is 0.10 and BD uses 0.4. Yes... definitely need to upgrade. http://sourceforge.net/project/showfiles.php?group_id=145281&package_id=159778&release_id=392885

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
It seems that we agree on this?
The latest pgu is 0.10 and BD uses 0.4. Yes... definitely need to upgrade.

As long as there's a relatively clean upgrade on a local sandbox, I say we go for it. The hardest part will be how much it looks like it's going to break with the level editor -- I know Jari made a lot of improvements to the level editor, but that's one of the most-changed things in PGU 0.10 (which could be a good thing, it just means it sets a lot of Jari and Matt's work back a bit).

I say we try it!

--clint

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I actually have Bible Dave working with PGU 0.10 but I failed to mention that. The major change was the resize function for widgets. I can get a fresh copy and start working from there.

My sourceforge login is mtuttle.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Oh okay, rock on.

One of us will add you to the project on there, and you can start using the CVS repository on there.

Thanks, Matt! Glad to see you back in the saddle somewhat. How is everything? You were really busy there for a while.

--clint

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Still busy but it should start slowing down in a week or two. I had a few projects that the company was trying to squeeze into a small timeframe... Surprisingly it went rather smoothly.

Anyway, I found one MAJOR tweak for Windows users. I'm not sure about other operating systems but this vastly improves the framerate in Windows. Change the window initialization from 16 bits to 32 bits in menu.py on line 21. This makes a huge difference in the way the video memory is written!

Here is my explanation:
Most people think that by limiting the number of bits they send to their video card will provide faster speeds. However most video cards now address memory in 32 bits instead of 16 bits. This means that in order to display 16 bits the video card must convert the bits received in order to display them correctly. This is a very slow process especially when drawing directly to the video buffer as pygame does. There is more to it but that is a real general overview.

A few other things I found.
- The background layer is creating a duplicate TileVid class and should be integrated directly into PGU
- We aren't utilizing the update function for the TileVid class. This updates a small section of the screen instead of the whole window unless a total refresh is needed.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
- We aren't utilizing the update function for the TileVid class. This updates a small section of the screen instead of the whole window unless a total refresh is needed.

Woa! I thought we were using that! Ouch, no wonder BD is slow....
HTW, you have been added to the project.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
HTW: when the screen bit setting is set to 32, everything in BD is super fast. (ie: fast forwarded). This may need some configuration of lots of motion aspects of the game.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
HTW: when the screen bit setting is set to 32, everything in BD is super fast. (ie: fast forwarded). This may need some configuration of lots of motion aspects of the game.

Interesting. I wonder what our framerate was, and what it is now. All of the physics and motion and whatnot should be based off of a constant framerate, perhaps we just weren't ever hitting that before.

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Good idea changing the color depth HTW!
But I doubt we can optimize the sprite drawing code much because the actual bottle neck is typically in the hardware. But I don't know, it's worth to take a look in the pgu.

I'll add some new feature requests in SF regarding all of this.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
About the frame rate:

Use:

Clock.get_fps

compute the clock framerate
Clock.get_fps(): return float

Compute your game's framerate (in frames per second). It is computed by averaging the last few calls to Clock.tick - update the clock.

Unfortunately. I can't get this to work.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
So, your wondering how to do FPS in python? And they have a built-in function for that? If you can't get that working(that's what I think your post is about ), try to edit this code to fit python:
; Main loop start

Start = MilliSecs() ;milliseconds since computer was turned on...

; Your main loop code goes here
Print "Current FPS: " + CurFPS#
; Your main loop code goes here

CurFPS# = 1000.0 / (MilliSecs() - Start) ;last command before the 'wend' or 'while' or 'until' or whatever pythin uses to singal the end of the loop

; Main loop end

Eh?

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... a lot has happened since i was gone... looks like you guys made a few mistakes lol... but you're getting them worked out... it's so fun watching people develop games... lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
Originally posted by CPUFreak91:
Woah! I thought we were using that! Ouch, no wonder BD is slow....
HTW, you have been added to the project.

At the moment you can't use the update function because the background will overlay everything (try it). That is why I said we should improve the way the background is generated. Another thing that came to mind is that we aren't using the bottom fourth of the screen but PGU is still drawing there every frame. By setting a rect to draw in we might be able to squeeze just that much more out of the game. You could, in theory, add several more layers with that boost in speed.

Clint, we should be syncing animation to time instead of frames. That way the game plays at approximately the same speed on every computer. I'm not sure how much work it would take to change the code so it is entirely up to you guys how you want this done.

Hopefully I am not stepping on anyone's toes by making these suggestions. I tend to get excited and overstep my bounds.

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol sometimes me too... but i think you're making reasonable suggestions... that's just me tho!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by CPUFreak91:

Clock.get_fps()

Unfortunately. I can't get this to work.


OK the above code doesn't work, its not like that. It's

print pygame.time.Clock()

quote:
Originally posted by firemaker103:
So, your wondering how to do FPS in python? And they have a built-in function for that? If you can't get that working(that's what I think your post is about ), try to edit this code to fit python


Yes, they have a built in function for that. My post had outdated info. Pygame 1.7 doesn't use a lot of those commands anymore.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by HeardTheWord:
Clint, we should be syncing animation to time instead of frames. That way the game plays at approximately the same speed on every computer. I'm not sure how much work it would take to change the code so it is entirely up to you guys how you want this done.

Hopefully I am not stepping on anyone's toes by making these suggestions. I tend to get excited and overstep my bounds.


No, you're definitely not stepping on toes -- this is good.

Supposedly, the new PGU has improved means for loading animations, I wonder how that works, and if we could take advantage of that.

It shouldn't be hard to get the animation code to work off of time instead of frames if we want to go that route.

--clint

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
how do I join a SF project?

------------------

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
What's your SF username?

I think I can add you to the project.

[This message has been edited by HanClinto (edited February 25, 2006).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
kiwee

------------------

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... that makes sense...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Excellent -- you're now added as a designer. I gave you permissions to edit many things, like screenshots, cvs, etc. You should have access to the developer forums now, as well as to the bug tracker so that you can create feature requests and manage ones that are already there.

Thanks!

--clint

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
thankyou

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hi guys, I'm in no internet land still but hoping to get our new sattelite dish this sunday. Then I will have internet in both our houses.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
If you're interested in keeping up with Bible Dave you can get some RSS feeds off of source forge.net: http://sourceforge.net/export/rss2_project.php?group_id=158058

Or you can get an RSS feed from my blog which mentions bible dave too: http://www.cpufreak91.jqsoftware.com/blog

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
We are making some progress with the Bible Dave, step by step as people find time and I would like to ask you Brothers and Sisters to pray for this project that every one is given the wisdom to make it like God wants.
In my Lord Jesus name amen.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Just a side note, I was able to demo Bible Dave some at the CGDC -- it was really neat to see people playing it. If I had been more prepared, I could have made flyers for Bible Dave, but as-such, I just told a lot of people about it. I'm glad that I was able to demo the game some there.

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Just a side note, I was able to demo Bible Dave some at the CGDC -- it was really neat to see people playing it. If I had been more prepared, I could have made flyers for Bible Dave, but as-such, I just told a lot of people about it. I'm glad that I was able to demo the game some there.

--clint


That's great Han! Glad to hear about this stuff.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
Hi guys, just posting some of my photos from the cgdc06. These two are of the Bible Dave setup

http://i25.photobucket.com/albums/c100/Ashton_JX/cgdc2006/playin_bible_dave.jpg

http://i25.photobucket.com/albums/c100/Ashton_JX/cgdc2006/IMG_2680.jpg

By the way, I've started up work again on the tileset I mentioned at the conference, Clint. I could let you use some tiles if Bible Dave can use 32x32 8 bit tiles. Is BD still under development?
------------------
1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

[This message has been edited by Ashton_JX (edited June 20, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Ashton_JX:

By the way, I've started up work again on the tileset I mentioned at the conference, Clint. I could let you use some tiles if Bible Dave can use 32x32 8 bit tiles. Is BD still under development?

Hey great! Yes BD sure is under development even we as developers seem all to be busy we do make progress. And thank Jesus for all the progress.
The tile file should be a ?x320 png with transparent color, notice how width of the bitmap can be anything but height must be 320.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Shawn!

Yeah, we would definitely be interested in the tileset! I remember you telling me about it at the conference. Yes, BD uses tiles that are 32x32, and as Jari already said, we combine them 10 wide by however-many high. I look forward to seeing more of your work, Shawn!

In Christ,
clint

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
Wow, thats a cool coincidence. The game I made the tileset for already uses the 10 wide by (whatever high) format, so I really don't have to change anything that I can think of .

This is what I've got so far. The link has some pictures of what the set looks like in Jazz Jackrabbit 2. That zip file on the page contains the tileset .

http://purrhead.tripod.com/third_haven/the_set.html

[This message has been edited by Ashton_JX (edited June 21, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Thanks for the tileset Ashton! I tried adding it to the game but couple of problems occured. First the editor can only display 10x8 tiles, so the rightmost tile row is not shown in the editor and all the tiles below eight column are also clipped out.
See this screen shot: http://www.upimages.net/upload/d3df8b7d.jpg
So I'm afraid it just has to be smaller.
It should also be a png, but that's alright, I can change the format.

In Christ,
Jari.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Jari,

We likely don't need that whole tileset -- there is plenty in there that we won't need. I'm sure we can just take the things that we do want and leave the rest out.

It would be nice to put a scroll bar on our map editor, but it's probably not necessary.

Cheers!

--clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Shawn,

I forgot to give you feedback on the tileset -- I *really* like it! The rocks and the grass are fantastic -- they're very well done. I also really like the Toca statues with the ivy on them -- those are so cool. I really like your characters.

Great work! Is the JJ2 mod team happy with them?

Cheers!

--clint

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
Thanks very much, Clint . I really wouldn't consider this much of a mod though, just a custom tileset for level building (which is just about the only modifications JJ2 supports unfortunately). I know it fits the definition of a mod, but I feel to really have a mod, you need to be able to alter/create some scripts. The community seems prety pleased with how the tileset is looking.

------------------
1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe.

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
About the tileset, I can make a custom verion using only the tiles you need. I think that would be the best way to go. I can put my focus on the most important tiles first .

------------------
1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe.

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Ashton_JX:
About the tileset, I can make a custom verion using only the tiles you need. I think that would be the best way to go. I can put my focus on the most important tiles first .


Thank you Ashton, I think that would great! But I don't know what tiles we need so I'll let some one else to say a word about that.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ashton_JX: You mean custom as in "Creating a tileset from scratch" right?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
Not really what I meant, but I'm up for it if that would work better .

------------------
1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I think Shawn originally just meant to create a custom arrangement of tiles from that tileset that we would find useful. While the statues of Toca are fabulously drawn, they don't exactly have much place in a South American tribal village. She's just too cute (and I'm talking *squeeeee* cute) to be an Aztec/Inca-ish statue. (Statues like that would be really cool though. )

I'm not sure what tiles we would want drawn, though I think a mountain-themed set would be very appropriate for our next set of levels (Jari has primarily been working on this). Jari/CPU -- we don't have an artist currently working on mountain tiles do we?

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Clint, no we don't have any one working at the mountain tileset at the moment. The background image also needs some work and that reminded me that the temple levels don't really have background yet.

Jari.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
I just downloaded the Bible Dave game and source yesterday, not bad at all. I have been playing around with it a bit, i've nearly implemented a new HUD design, i generally like the look and feel... very retro

Good job people!

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by D-SIPL:
I just downloaded the Bible Dave game and source yesterday, not bad at all. I have been playing around with it a bit, i've nearly implemented a new HUD design, i generally like the look and feel... very retro

A new HUD design? Ok, do you mean that you implemented it in the code or did you make a design? (please excuse my lack of understanding )

Thanks for cheers, all glory to God!

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
quote:
Originally posted by jari:
A new HUD design? Ok, do you mean that you implemented it in the code or did you make a design? (please excuse my lack of understanding )

Thanks for cheers, all glory to God!



Both.

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by D-SIPL:
[QUOTE]Originally posted by jari:
[b] A new HUD design? Ok, do you mean that you implemented it in the code or did you make a design? (please excuse my lack of understanding )

Thanks for cheers, all glory to God!



Both.


[/B][/QUOTE]

Oh sounds great but I hope you have discussed with HanClinto about this because the HUD has been updated since version 0.6.4.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Cool, Richard!

I look forward to seeing what you've done -- I don't think any of the changes I've made to the HUD were that drastic, and shouldn't be too hard to merge with whatever you've done. Did you download the source from CVS or from the last release?

Regardless, I'm very interested in seeing code and screenshots of your changes at some point.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Jari/CPU -- we don't have an artist currently working on mountain tiles do we?

--clint


No we do not have anyone working on a mountain tileset.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
id be glad to work on the mountain tileset, landscapes are my speciality =D lol.

[edit] here it is: Mountain Tileset

*edit2*
i made another one with some more stuff: Addons

what do you guys think?

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited June 29, 2006).]

[This message has been edited by buddboy (edited June 29, 2006).]

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
quote:
Originally posted by HanClinto:
Cool, Richard!

I look forward to seeing what you've done -- I don't think any of the changes I've made to the HUD were that drastic, and shouldn't be too hard to merge with whatever you've done. Did you download the source from CVS or from the last release?

Regardless, I'm very interested in seeing code and screenshots of your changes at some point.

Cheers!

--clint



Sorry i didn't realise it had been changed already. I'll download the latest from the cvs.

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by D-SIPL:
Sorry i didn't realise it had been changed already. I'll download the latest from the cvs.

It's really a pretty simple code base (you seem to have picked it up quickly enough!) -- I think only once or twice have I had to do a difficult merge of changes between people on the project, and that was pretty much before we were using Sourceforge's CVS. You can merge your changes or send them to me and I can merge -- it really doesn't matter to me.

Thanks for playing around with this!

--clint

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what do you guys think of my mountain tileset?

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
what do you guys think of my mountain tileset?



Looks like a good start! But if you want to make tileset for Bible Dave that's going to need lot of work... I hope I'm not discouraging you.
Have you take a look in the existing BD tileset's buddboy?

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
quote:
Originally posted by HanClinto:
It's really a pretty simple code base (you seem to have picked it up quickly enough!) -- I think only once or twice have I had to do a difficult merge of changes between people on the project, and that was pretty much before we were using Sourceforge's CVS. You can merge your changes or send them to me and I can merge -- it really doesn't matter to me.

Thanks for playing around with this!

--clint


The code was pretty self explanotary (a little slim on comments ). I've done loads of work with Pygame at Uni so thought it would be fun to play around with the code, seeing as I haven't touched it for a long time.

Right well i'll finish it up and send it over to you

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
How can I run the game??? Consider me the noob of python noobs the only thing I know about it is that it is a programming language...I downloaded bible dave and can't find an exe or anything, I tried running the .bat files and nothing really happens. Can anyone help me? Thanks.
Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
David, do you have python installed? You can get it from http://www.python.org/ if not and you will also need http://www.pygame.org .
After you have those you can just run the "main.py" by double clicking it on windows.
I hope that helps!

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Hey that game was heaps fun!!! You guys are doing an amazing job! Congrats! I'm not sure how far the game goes but I got into the aztec temple thingo wiht rolling stones and everything I went to a certain point I'd die all the time, couldn't get any further...Is that normal?
Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by David Lancaster:
Hey that game was heaps fun!!! You guys are doing an amazing job! Congrats! I'm not sure how far the game goes but I got into the aztec temple thingo wiht rolling stones and everything I went to a certain point I'd die all the time, couldn't get any further...Is that normal?

You mean there was no change? Sometimes you need to backup a little bit before you can go forward again...

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

prodigal
Junior Member

Posts: 3
From:
Registered: 07-04-2006
I'd really like to see this game when it's completed. Seems very promising. It's too bad it isn't in a "cell phone friendly" format such as a java applet. You might have been able to turn a profit
David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
quote:
Originally posted by jari:
You mean there was no change? Sometimes you need to backup a little bit before you can go forward again...



I'm not sure, I was in the first section of the temple, there was a bible up top and an exit to the right, as I passed through the exit it would return to the main menu, I'd click continue and I'd be at the beginning of the first area again. What do you mean I need to back up a little bit?
Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by David Lancaster:

I'm not sure, I was in the first section of the temple, there was a bible up top and an exit to the right, as I passed through the exit it would return to the main menu, I'd click continue and I'd be at the beginning of the first area again. What do you mean I need to back up a little bit?

Ah I see now, that's a bug actually, the game ended when it was not supposed to do that just yet. I first thought that you couldn't get pass the last boulder trap.

If you want to keep playing after that level you need to modify the level script. Open gamelevel5_2.py which is in levels folder and change the code from A to B (look in the bottom of the file):


Change:
def OnExit(self):
self.nextState = base.GAMEOVER
#self.gotoNextLevel()

To:
def OnExit(self):
self.gotoNextLevel()

Now the game continues when you exit the level. It also looks like levels level5_3 and level5_4 need this same fix if you want to continue after them. This bug is because we (I) changed the level orders - but now it's fixed in the CVS, thanks to you David!

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited July 05, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by prodigal:
I'd really like to see this game when it's completed. Seems very promising. It's too bad it isn't in a "cell phone friendly" format such as a java applet. You might have been able to turn a profit

Hi, Prodigal! Welcome to CCN!

Thanks for the kind words regarding Bible Dave -- that's very encouraging.

Very glad to see you here. We hope you can feel at home here and enjoy the forums -- it centers largely around Christian video game development but, as I'm sure you see, conversation doesn't have to be limited to that.

Cheers!

--clint

prodigal
Junior Member

Posts: 3
From:
Registered: 07-04-2006
Yeah, this place seems pretty cool.
It seems like you have a few people working on Bible Dave, but the going is still a bit slow? Is there anybody working solely on Bible Dave?
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I don't think anyone is working solely on Bible Dave -- it was intended to be more of a community project rather than one that any particular person did all the work on. CPUFreak might have Bible Dave as his only project, but I know that Jari and I have other projects that we work on, as well as the other contributors to Bible Dave.

The going is a little slow, but that's the way any project is -- it ebbs and flows. Some weeks we see a lot of progress, some weeks it's a little dry, but thankfully it's been pretty consistent over the past year and we've made quite a bit of progress on the project. The major hurdles are out of the way -- the whole engine is built, several whole level sets have been created, we have a decent assortment of enemies that provide challenge in the game, music, sound, art, etc. We have all the resources now -- pretty much all that's left is to make more levels so that there is enough content to keep people interested for a while, and we'll have a 1.0 release. Jari has even started work on translating the game into Finnish and getting the tools together so that other people can translate the game as well.

Cheers!

--clint

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
thnx jari... yah i figured i would need to add more to it.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
FINLAND!! That's awesome, the guy who made the music for Axys is from Finland

Bible Dave rocks! Although, why isn't it called Bible Clint?

Are there any more levels after 4? The version of the game I have atm only has 4. Also what is the purpose in collecting bibles?

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by David Lancaster:

Are there any more levels after 4? The version of the game I have atm only has 4. Also what is the purpose in collecting bibles?

Yes there are, did you see my post above?

Dave cant just leave the Bible's lying out in the jungle.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by prodigal:
Yeah, this place seems pretty cool.
It seems like you have a few people working on Bible Dave, but the going is still a bit slow?

The going is going a little slow... but fairly steady.

quote:
Originally posted by David Lancaster:
Bible Dave rocks! Although, why isn't it called Bible Clint?

RealMaster named him, ask him

quote:
Are there any more levels after 4? The version of the game I have atm only has 4. Also what is the purpose in collecting bibles?

The game is supposed to have 6 levels. Levels 5 and 6 do not have complete tilesets yet.

I'm hoping we can include a background of how Dave got in the Jungle and why he has to pick up bibles. *adds this idea to the TODO list, Han and Jari*

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

[This message has been edited by CPUFreak91 (edited July 07, 2006).]

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
quote:
Originally posted by jari:
Yes there are, did you see my post above?


Yeah I had to go into the level 4 files to make those edits, I don't have any level 5 files :P Can't wait to play the new levels
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Well it's taken about 6 hours of non-stop hacking but Bible Dave v0.6.6 now has a working (at least on my computer) windows binary.

Please test it on your computer and post feedback here. You can download it from http://jqsoftware.com/bibledave_v0.6.6.zip

Note: You must delete C:\Documents and Settings\<user>\.bibledave or else the game will crash.

Note2: There is no installer yet. Just unzip anywhere and run

Note3: You don't need Python or Pygame to run this binary it is 100% standalone

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
It worked! Was pretty sweet I played on normal and got stuck :P It was sooo hard in some places, I hated that giant water fall area.

I got stuck here, any ideas what I need to do? Those bees really freaked me out.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey guys if you'd like to keep up with the BD file releases you can use this RSS feed:
http://sourceforge.net/export/rss2_projfiles.php?group_id=158058

quote:
Originally posted by David Lancaster:
It worked! Was pretty sweet I played on normal and got stuck :P It was sooo hard in some places, I hated that giant water fall area.

I got stuck here, any ideas what I need to do? Those bees really freaked me out.


Hmm. It seems like there's a bug. I'll see what I can do to fix it.


------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

[This message has been edited by CPUFreak91 (edited July 09, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
I fixed the bug in both the source and the binaries. You can get the fixed version from: http://sourceforge.net/project/showfiles.php?group_id=158058&package_id=176890&release_id=430692

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i'll have to download and try 0.6.6 today after lunch. looks pretty cool...

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

briandra3

Junior Member

Posts: 4
From: WI, USA
Registered: 01-09-2006
Hey,

This is a really addicting game... good work! I tried out version 0.6.4 a while ago and like the progress you guys made.

That waterfall stage is reaaaaaaally tough

Great Work!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by briandra3:
This is a really addicting game... good work!

quote:
That waterfall stage is reaaaaaaally tough

Great Work!


What level is that? The first temple one? What makes it tough? I'm interested in seeing what made it hard for you.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

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[This message has been edited by CPUFreak91 (edited July 11, 2006).]

briandra3

Junior Member

Posts: 4
From: WI, USA
Registered: 01-09-2006
The level I'm referring to is the one that starts out with Dave saying "It looks like I'll have to start climbing from here"

I'm playing on Normal, and two things make the level tough for me:
1) I end up losing all my health because I get hit by the birds. (The collision detection is a bit sticky with the birds... When Dave is on the left and the bird is coming on the right, a collision is registered even when the bird and Dave aren't touching)

2) I either end up falling off a ledge, or on the right side of the level fall too far and end up dying.

EDIT: Although I just got through it. Yay!!

[This message has been edited by briandra3 (edited July 12, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by briandra3:
The level I'm referring to is the one that starts out with Dave saying "It looks like I'll have to start climbing from here"

I'm playing on Normal, and two things make the level tough for me:
1) I end up losing all my health because I get hit by the birds. (The collision detection is a bit sticky with the birds... When Dave is on the left and the bird is coming on the right, a collision is registered even when the bird and Dave aren't touching)

2) I either end up falling off a ledge, or on the right side of the level fall too far and end up dying.

EDIT: Although I just got through it. Yay!!

[This message has been edited by briandra3 (edited July 12, 2006).]


Ah ok. Those levels and enemies are very, very.... "raw" (if you know what I mean). I'll clean them up a bit. Thanks for the feedback!


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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

[This message has been edited by CPUFreak91 (edited July 13, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well... i am dling BD 0.6.6 right now, didn't get to when i said... and i haven't gotten to until now. what exactly has been added? just more levels, or what?

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WARNING:

RADIOACTIVE IE AHEAD!
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#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Please see the changelog.txt file for the changes, I don't remember them all..

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2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

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penny

Member

Posts: 101
From:
Registered: 08-15-2006
Hey all! I have been trying to work through some of the story for Bible Dave. I have some questions!

Note: All these questions are essentially just asking for my boundaries for helping create the story. I don't want to write something so complex that nobody wants to code it.

Questions:
Is Bible Dave pimarily a dodging/escape game? Can Dave ever "fight back" or is he pretty much non-violent? (There have been times when I wanted to slug a monkey while playing this )

Are the coders willing to add more dynamic components to the game environment like pushing rocks around to trap animals, or timed fall-through bricks?

Is there a system in place or in design for animated tiles?

If I can work a story that fits, are the coders willing to make "bosses" at the end of the stage? This would give more of a definiton to the end of the level/chapter. btw, the fight against the boss does not necessarily need to be a violent one. It could be puzzle based.

Will Dave eventually be able to go back to previous levels (maybe only in the same chapter), or is it more like Mario 1.. forever going forward?

I know that Dave has a motivation for collecting the Bibles, but it seems like the player does not (i.e. the player can just say "forget the bibles" and go right to the end of the game.) Are we interested in having story elements that drives the player into wanting to collect bibles?

I think the overall story of Bible Dave is a great idea. You all are pretty creative for coming up with it! Not to mention all the programming.

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penny --Is. 64

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by penny:
Note: All these questions are essentially just asking for my boundaries for helping create the story. I don't want to write something so complex that nobody wants to code it.


*Gives a sigh of releif.*

quote:
Questions:
Is Bible Dave pimarily a dodging/escape game? Can Dave ever "fight back" or is he pretty much non-violent? (There have been times when I wanted to slug a monkey while playing this )


Hahaha. No, sorry no slugging of any kind. You can distract ground monkeys with bananas though.

quote:
Are the coders willing to add more dynamic components to the game environment like pushing rocks around to trap animals, or timed fall-through bricks?


I think I'm up to it, but I'd like to talk to the devs about it after the CCN game making competition.

quote:
Is there a system in place or in design for animated tiles?


I'm not sure... ask HanClinto or Jari. Or I can find out myself in a day or two.

quote:
If I can work a story that fits, are the coders willing to make "bosses" at the end of the stage? This would give more of a definiton to the end of the level/chapter. btw, the fight against the boss does not necessarily need to be a violent one. It could be puzzle based.


We have a jaguar boss. Any other bosses would require a graphics artist.. which we are lacking at the moment.

quote:
Will Dave eventually be able to go back to previous levels (maybe only in the same chapter), or is it more like Mario 1.. forever going forward?


I believe we can let the player go back if he fails to collect all the Bibles at before the end of the game.

quote:
I know that Dave has a motivation for collecting the Bibles, but it seems like the player does not (i.e. the player can just say "forget the bibles" and go right to the end of the game.) Are we interested in having story elements that drives the player into wanting to collect bibles?


No not really. The game will just force the player to collect Bibles by not loading the last level. We could however display warnings suggesting that the player picks up more Bibles.

quote:
I think the overall story of Bible Dave is a great idea. You all are pretty creative for coming up with it! Not to mention all the programming.


Thanks. I hope some more of the devs who have been too busy to work on BD for the past few months get to see your praise.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

penny

Member

Posts: 101
From:
Registered: 08-15-2006
Yeah, i noticed the forum has slowed to a crawl whilst the coders code. I guess I should wait on this until this contest is over.

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penny --Is. 64