QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Hey people. I thought it would be cool to make a thread where people can showcase their 3D modeling skills! You can put other things on here too, like textures and such. Here are some of my models: ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
So, Well there are mine, I look forward to seeing what all you guys can do! ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
oh, i smoothed the ship out: Just wanted to show you guys ^^ ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
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QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Haha, very nice! I love the pilsbury doughboy, LOL! ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Wow, lava you have practiced or what? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Thank you Actually these models I made when I first started using Wings, but I couldn't import them into Blitz 3d because they had too many polygons. ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
YOU GUYS ARE HECKA FREAKING GOOD! my models all suck like heck! Man! why do i suck so??? I cant make music, i can't make art, I can't make models, i can't even program!! (as well as you guys) ... ... =p... ------------------ Blessed are those who suffer for doing what is right. PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE! |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
lol realm. you'll get better if you practice. btw, thx for the compliment ^^. I have been using blender a grand total of three days now. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
good job, both of you. I'm impressed. ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
lava, you kick my butt at modeling. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
lol, thanks, it's practice, practice, and more practice. Blender is a hard program to use, you are better than me, considering from what you have made from a program that is hard for me to use. Realm, it just takes time, the reason why I program and model at the same time is because God for one thing and I modelled for a long time before getting into programming, at least a year, same with my art, I drew for about 14 (give or a take a couple) years of my life before I started modelling. You need to focus on one thing at a time, instead of trying to do everything all at once. ------------------ [This message has been edited by lava (edited January 11, 2006).] |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
quote: **jaw falls of.** ------------------ Blessed are those who suffer for doing what is right. PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE! |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
hahaha! ------------------ |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
ok, here are four of my models: ^^a speeder design i came up with ^^a staff ^^a low poly mount i created for a game that i am designing. ^^my cute lil' cartoon puppy |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Nice stuff kiwi ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I like the dog the best. I think the bird staue is cool and I could really see the staff in a game as well. If you get the chance show us what the game looks like, I will look forward to it ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i can't model worth squat because i never tried. i don't even know where to begin, if i was allowed to download a modeling program. i did do some cool 3-D looking stuff (mostly letters) in GIMP, but nothing like what you guys have done. GIMP is good, but not really good for major modeling projects, or really modeling at all. it has some cool effects tho... i don't have ANY of my gimp pictures or i would show off some of my chrome letters and transparent objects... i think i put one or two of them online... lemme look for it... YES YES YES!! i have one! my favorite too! it's my name in chrome... here it is!! [This message has been edited by buddboy (edited January 13, 2006).] [This message has been edited by buddboy (edited January 13, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
DARN DARN DARN!! where is my picture??????????? but look at it here: http://www.freeimagehosting.net/4d8f3f4666.jpg still don't get why it didn't work... ------------------ [This message has been edited by buddboy (edited January 13, 2006).] [This message has been edited by buddboy (edited January 13, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Photobucket is a good hosting site for pictures. Photobucket.com ------------------ [This message has been edited by lava (edited January 14, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Here is a model I have been working on. It's supposed dwarf, and it's somewhat a process. I can't think of any projects I will use it for, probably my adventure game later on. By the way, it's open to any constructive critisisim.
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kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
@questleader: Thanks @buddboy: don't worry, I right clicked and copyed the url into the browser bar thing and it worked for me, i like it. @lava: Thanks, The staff was also a staff design for a game, perhaps. I like your human model, to be honest, i haven't tried to do a human for ages...my first attempt sucked really baddly, but that was when i had only just started Wings, i might try it again. /edit: lava, it looks abit like something off runescape [This message has been edited by kiwee (edited January 14, 2006).] |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
lava, you should consider two things- 1)Make him a little fatter through the gut area, 2)Give him a longer beard. But that could just be that when i think "dwarf" i think "Gimli". ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
k lava... i signed up will post it here so people won't have to do what kiwee did... here it is!
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I took your advice Crazyishone about the beard, plus it was seconded on Codersworkshop. I changed the nose, made it bigger and more distinguished (as suggested on CW). And I added a ponytail.
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QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Looks pretty good. The only thing I see is that from the front the nose looks strange. Mabee just the lighting? but other than that, its very very good. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Yeah I noticed that as well, I think it is lighting. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
he will be textured anyway (right?), you can make him look grubby and whatnot. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Yes, I will texture him ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
what does anybody think of my picture (though it's not 3-D)? hope you guys like it! ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: It looks cool, is that your name? ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
thats cool buddyboy. lol, my puppies name is buddy ------------------ |
bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
does anyone know if any of the programs are usable for pre-existing games? let me try to give a little more detail. i would like to play around with dungeon siege, and maybe try to make some more characters, weapons, etc. for it. i'm not sure how the graphics are done really, since i have absolutely no clue about 3-d modeling, or any graphics for that matter. i do know the textures are done in .raw format, if that helps at all...? any help on what kind of files to look for so i could give y'all experts more info would also be helpful. ------------------ proverbs 25:7 www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yah that is my name... and the reason this is my screenname is because buddy used to be my nickname a long time ago... and i signed up with an email that buddy was already taken... so i tried buddboy... it stuck! thnx for the comments about those letters... ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Benny, Milkshape has exports for games like The Sims amd Half-Life. Quark has alot of exports too, but not as many as Milkshape. ------------------ [This message has been edited by lava (edited January 16, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Here he is, textured and all.
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QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Wow Lava, thats a LOOOOOT better! So cool! What are you using to make it? ------------------ |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
wings3D, it says at the top |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
model made in windgs 3d, everything else in blender. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Wow Crazyishone you seem to be doing well for someone who just started using Wings 3d ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Oh yeah, duh lol. Thats good crazy, very nice. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i like the textures on the dwarf lava... i guess i'm not enthusiastic like the others because like crazy when i think dwarf i think gimli... but it is good! i like yours crazy! ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
an update:: (dont criticize too harshly, as this is my first venture into 3d modeling.)
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QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Wow! Thats great crazy! ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Great pic Crazyishone UPDATE: For the most noticeable chnages, I changed the sleeves to chainmail. I also made the pants and torso shirt not stand out as much.
------------------ [This message has been edited by lava (edited January 16, 2006).] |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
very, very nice. ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
wow, thats awesome! ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hey, that guys is looking pretty good now... he's coming along nicely ------------------ |
Gamer4Christ Member Posts: 551 From: Kokomo, Indiana, USA Registered: 07-19-2005 |
Is there anyway, Lava, to make the axe a little thinner. From the side I mean. It is a bit square right now. Other then that, you are doing GREAT! I am impressed with what you have done. GREAT JOB! ------------------ |
guategeek Member Posts: 107 From: Guatemala Registered: 11-08-2005 |
I'm still a noob at true 3D. Got into it thanx to Strata 3D so I'll show you some of my old strata work first: I'm curently in the process of learning Maya, and have done some game art in it. I also used Body Paint for creating the UV on these. And all textruing was done in PhotoShop, these are for a Real Time arcade game that will be realeased some time soon. Here is a curent in game screen shot. I did all the 3D graphics for the game.
Some vegitation tests in my real time game engine.
P.S. All original work is © to Jeff McArthur and BlueGill Flame ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
very nice man. Why would you say you are a noob? that is not a noob's work. ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Dude, you the best one here! and how is that one thing not really 3D? it looks 3D to me... ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
This is all really neat! I really like the Hummer, lol. ------------------ |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
wow, thats great, you are no noob |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
wow... there is no way you are a noob... wow!! ------------------ |
guategeek Member Posts: 107 From: Guatemala Registered: 11-08-2005 |
You guys are too nice, ha ha. I'm a noob in that my skills are very limited curently and I have only been modeling (in the making a mesh sense of the word) for about 6 months. The earlyer suff was more of a primative based modeling, I would draw stuff extrude it, draw stuff lathe it and use primative shapes (box, sphear, ect.) So I don't consider that modeling like what I'm doing now. When I get a bit better I'll post more of my stuff, feel free to critique it thats how I learn to improve it. Jeff ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Don't worry. I suck at it too. Get blender 2.40 from blender3d.org and read their tutorials on how to use it. ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Haha. The first time I saw his modeling my Jaw broke on the floor. If you consider yourself a noob in skill, guategeek, I sure can't tell.
``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 [This message has been edited by CPUFreak91 (edited January 20, 2006).] |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Allright, I am reviving this thread, lol. Here are a few more models I have done since I last posted in here... AND... so... wada ya think? I have fixed that black face on the gun since I took that screenie... so yeah, lol. ------------------ [This message has been edited by questleader (edited February 18, 2006).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Dang man. You're becoming a guategeek! ------------------ ``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2 |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
EDIT: Me being a retard... acces to post is denied ------------------ " I hat typos..." - gamer4christ "TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master [This message has been edited by questleader (edited February 19, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
no.... he meant crazy!! that's why he had a quote from crazy.. lol!! ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Oh... WHOOPS!!! I didn't see the wuote thing, XDDDDD! I am going to edit that out... to like... keep myself cool... HAHA ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
LOL!! ------------------ |
guategeek Member Posts: 107 From: Guatemala Registered: 11-08-2005 |
So I wanted to take a hack at high polygon modeling. Its coming along slowly but I'm having a great time. Its a space ship that I started back when I was learning simple box modeling. Currently I'm working on half of it. Then when I'm done I will mirror the other side, creating a symmetrical space ship . Jeff
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CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
Here's a model I just did, I call him smileysmile. He's also an example of why we really don't want to find life on other planets. Ahhh he's so cute! Just DONT TICKLE HIM!!!!!
Aug 19, 2062 Thank God for these helmets!..Jones got it from a high faller and we had [This message has been edited by coolj (edited February 20, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
awesome both of you!! i love that ship!! lol that creature is funny coolj... ------------------ |
CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
quote: thanks buddboy! I added a description to smileysmile |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Wow yo guys, those are amazing! Guata, I especially love that ship! ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... i liked the journal entry thingy!! ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i finally started modeling... here's my second model (my first wasn't anything, just to get me used to the modeler...) i've done... lol... here it is: ------------------ [This message has been edited by buddboy (edited August 12, 2006).] |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Looks like you are off to a good start =) ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol thnx!! i found a good tutorial and used it... there was some stuff that i couldn't do, so the hand isn't as good as it could have been... i wasn't sure if the tutorial was written for another version of Wings3D or something, but a lot of stuff i did got different results than the tutorial did, even with repitition and trying different ways of doing things... lol... ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
probably, they have updated Wings quite a bit since I first downloaded it ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol i did two more models... a gun: and a space station: lol hope you like them! P.S. i added the background and the stars for the space station... lol... i didn't make those in the 3D modeler!! ------------------ [This message has been edited by buddboy (edited August 12, 2006).] |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
If you ever need any help with Wings3D, feel free to ask me, I know everything you need to know about it |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... thnx.... i did a footsoldier/swordsman too... here's a screenie: ------------------ [This message has been edited by buddboy (edited August 12, 2006).] |
Ashton_JX Member Posts: 156 From: Springfield, Oregon, USA Registered: 02-21-2005 |
There should be a warning on this thread: "DANGER! 56k SUICIDE! Visiting this tread will make dial-up explode." I'll have to check back here when I go online at the library :P. ------------------ New Living Translation |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
lol Ashton |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol!! yah... i did a car: ------------------ [This message has been edited by buddboy (edited August 12, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i'm working on a motorcycle.. my sister is on the pc i use to model tho, so it may be a while.. lol... it seems i'm the only one who's posting models... lol.. oh well! ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
well, i finished the motorcycle!! yay... here it is! ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Katana:
And I went back and made an update to my dwarf model:
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow, that looks really good, Lava. Is that dwarf rigged for animation? BTW, I've recently started messing with Blender. Here are a couple of models that I've done. This first one is the first real model I've done, our flight down to Ghana got delayed, and so I decided to read the Blender tutorial I had downloaded, and this is what I made whilst bored in the airport: And here is a head that I started trying to model: Cheers! --clint [This message has been edited by HanClinto (edited August 13, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa that katana is awesome!! like the dwarf, that axe is SWEET! lol.. ------------------
RADIOACTIVE IE AHEAD! int name() |
guategeek Member Posts: 107 From: Guatemala Registered: 11-08-2005 |
Looks great as always nick. That all looks pretty low polly, usualy the main character is prety high poly 5k or so and other characters are 3k or so. Would love to see how you could invest another few k polys into that character for better detail. Also your texture map is realy coming along I love seeing all you guy's work keep it up people. Jeff |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
pretty good models Clint!! the img tags aren't working for some reason. ------------------
RADIOACTIVE IE AHEAD! int name() |
guategeek Member Posts: 107 From: Guatemala Registered: 11-08-2005 |
Loving that charcter clint keep it up! If you all want to see my latest W.I.P. you can check out the model in real time. You will need the Unity3D plug in for your browsers. Then just head over to Xela Lander Test and moving the mouse will spin the model. For those of you who don't have a video card powerful enough to run it in real time. Here is a pic of what it looks like: Its a ship for an arcade game I'm working on. The model was made in Maya and runs in at 4848 polys. I then created a high detail model of the ship wich runs in at 165,896 polys. A 4096x4096 normal map was then baked from the high detail model and was applyed to the low poly model to give it the apearence of having much more detail. I'm now in the process of creating a 2048x2048 texture map in photoshop. It is using a paralax/self-ilum/specular shader with an ilumination map and it will have a specular map also. All in all these are all new tecniques and tecnologies to me. I learn best when I'm working on a project, so I just chose to take the graphics for this game a step higher than my last. The programer will lower the texture resolution to what he sees fit, always better to work with higher sizes so you can scale them down to any size you want. Coments and criteqs are welcome, keep up the great work on your own projects and artwork and have a great week. Jeff |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Thank you Buddboy Thank you Han The head is looking good Han, I like the hat especially. Some head tutorials and study of the human head will make that model look awesome The Dwarf model is not fully rigged, I did a simple skeleton on it but the 3ds file format doesn't read animation details good so I am looking to get a B3d exporter. Wow that's looks awesome GuateGeek! Is that the final texture? Your art is an inspiration I have taken your advice and I am working on a higher poly model of the dwarf and another version of the current dwarf model. I will show both soon. The original dwarf model polys is around 1200 and right now the higher poly model is at 2300 polys. This is the most polys I have modeled on a character model without using the smooth function or needless polys.
[This message has been edited by lava (edited August 20, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah, one thing his eyes look a little weird... THAT IS AWESOME GUATEGEEK!! the link for the unity thing tho, you can't see it real well cuz of the background color. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Ok I went back and made some adjustments, fixed the nose like Nike_G pointed out, straighted the legs and added some more polys. Well because I made these changes I had to redo some of the textures, so I thought I could go back and add alot more detail. There is also a higher poly model in the works. Tell me what you guys think of this:
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buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa sweet!! great textures, he looks awesome. looking forward to the higher poly version. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Some models I did a while back (not too long after I did the last dwarf update) Mircophone:
Hawk:
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MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Hey Lava, you should do a tutorial on making textures and applying them in Wings3D. What does your dwarf look like rendered? ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah you should. i can never figure out how to do textures.... ------------------ | |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
here's a torch i made, but i don't know how to do the fire, much less texture it with animation.
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Ok, I guess I could do that. It looks basically the same in the shaded mode. ------------------ |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Nice models guys! Hey LAVA, you went blue since I last saw you... and Guatageek, AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111 I have sadly not been modeling at all for a while. Hopefully, though, I can get back into it. LAVA, I lov ethe dwarf! All of you guys are doing so well. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey niceta see ya quest. i havent done much lately either. hey Lava when you get that tutorial done (if you do it) post it here, will ya? ------------------ | |
QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Nice to see you, too, Buddy. Sorry I'm never on AIM or whatever. And LAVA, that tutorial sounds cool, can't wait to see it done. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Yeah in fact I just started it a couple of days ago.
quote: Certainly, I'm not sure when I will do it. But I will definately post it here ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
thats ok quest i havent been on lately either. im only on during weekends. and right now msn isnt working... ------------------ | |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
One of the first characters I tried doing with Blender. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hey, that's pretty sweet brandon.
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QuestLeader Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
Nice model Brandon. It looks like it could be Goku, Robot Chicken style. ------------------ |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
yeah one thing that I am not too good at is texturing, I tend to stick with vertex shading. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I'm glad to see more people needing the tutorial. I will make it soon. Here are some screenshots for my latest model:
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: someobody knows robot chicken! yes! ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Tutorial posted http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000213 ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa that car is awesome! hey the tutorial!! yaaaayyy!! ------------------ | |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey check out these swords i did then i textured them using Lava's great tutorial...
tell me what you think!! ------------------ | |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
The blades are good, but the hilt needs a little more detail. Proportionally and overall however they're decently passable, though, visually speaking, the grip part of the hilt looks a little short to me. ------------------ Portia The Merchant of Venice |
luke Member Posts: 311 From: I use your computer as my second Linux box Registered: 10-30-2005 |
Nice work all I've recently gotten interested in 3d modeling and all that; but I don't have the slightest clue of where to start modeling (I've got a nice basic understanding of 3ds MAX) ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Lookin good! Detailed textures would make those look fantastic! P.S. It's good to see my tutorial was of use to everyone ------------------ [This message has been edited by LAVA (edited October 19, 2006).] |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Hmmm… here is one I’m working on, it’s for a software box graphic. The scene is cut down from the original and posted as a dirty jpg but still looks ok Not sure what I’ll do with it beyond the target project, I’m thinking of making a fly-by video if I ever want to dedicate the rendering time for it, just for one still it takes about 45 minutes at 1024x768 resolution. Oh, and no it’s not the planet Earth, of course
[This message has been edited by Faith_Warrior (edited October 19, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa pretty awesome... hey thanks for the comments guys! yeah, it does need more detailed textures... but i only had half an hour on the pc and i had other stuff i wanted to do.. plus i didnt get to work on them until my last 10 mins on the pc. grip part? what ya mean? | [This message has been edited by buddboy (edited October 19, 2006).] [This message has been edited by buddboy (edited October 19, 2006).] |
CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
quote: You didn't use protomatter to build that there planet did u? lol |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol, what's protomatter? hey lava, i was wondering something.. could you pm me the dwarf's axe? i just wanna see if i can figure out how you did it... ------------------ | |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey guys check out this scene i did with wings3D... im going to add stuff, its just that i hafta go now... i used some of the textures from ereon's pack, thot they would look cool... wanted to show off your great textures ereon!! tell me what you think... im going to add like a table and some chair s and maybe a bed soon...
------------------ | [This message has been edited by buddboy (edited October 20, 2006).] |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:heh protomattert? neh never heard of it. Does it import/export .3ds models? I pretty much only work with .b3d .3ds .x .obj mesh formats and .png or .bmp for texturing. [This message has been edited by Faith_Warrior (edited October 19, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: How I did it? Texture it or make the model? BTW, your picture of the scene won't show up. ------------------ [This message has been edited by LAVA (edited October 19, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah i know im about to fix it. the model. i can figure the texture out lol.
i can't figure out how to do lights in wings so the floor texture is a little hard to see. ------------------ | [This message has been edited by buddboy (edited October 20, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey, this is a skillet i did:
and i am reposting the scene screenshot since its not working in the other post... here it is:
------------------ | |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: I tell you what, I'll post a pic here of the axe untextured. The biggest part you wil want to know is the blade, the hilt is just a series of cylnders, cubes and cones all connected together. And then the blade is a cylinder, and I just moved the faces around and then I collapsed the ring around it to make it sharp on the horizontal edges. Lights, ok I figured it out. You can create a new light in the body selection mode ( click on the farthest right red triangle at the top of the view), then right click and click on light, so then a box will come up of different types of lights (point works the best for me). So you just move it around and then click on view at the top of the menu and click on scene lights.
quote: I like the skillet! The room looks cool, I cant wait to see it with the props ------------------ [This message has been edited by LAVA (edited October 20, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
thanks. yeah i can't wait to finish. im thinking about making the room a kitchen and adding the skillet (hanging over a sink) and a table and chairs. ------------------ | |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey, check out this old rusty shotgun i did!! i did the texture too, in case you're wondering.
i think this is one of my best models. tell me what you think. ------------------ | |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: I think it looks good, more detail then the skillet. But as for critique, the slanted part on the end is a little too big in my opinion, take a look at this pic. It's a gun from WWI but the design hasn't changed much and it shows a good side view. http://en.wikipedia.org/wiki/Image:M1897shotgun.jpg ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Hey LAVA, that was an awesome tutorial! Can you do another on actually modeling a body? /me is greedy Also, here's a body I made: ------------------ [This message has been edited by mastallama (edited October 21, 2006).] [This message has been edited by mastallama (edited October 21, 2006).] [This message has been edited by mastallama (edited October 21, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
what slanted part? the stock? you mean the part that on the back end right. that goes against your arm or your shoulder or wherever you choose to put it, right? no its not too big. it depends on what model of shotgun you're doing it after. i did it after a certain picture and it looks fine next to the pic. maybe for the pic you posted it's too big. but i didn't use that pic as a reference. ------------------ | |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey mastallama that's a pretty good body. like the texture. check out my first attempt at a pistol:
i think its so-so. the texture could be a lot better lol. i only have this one screenshot because the render froze up wings3d so i lost the .wings file (i forgot to save *sigh*). tell me what you think. ------------------ | |
CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
quote: quote:
Its just whenever I hear of terraformed planets it makes me think of Star trek - remember the Genesis project? The planet was so unstable because of they took a 'short cut' and used protomatter to make it work.
quote: ...well maybe a 3ds model of spock, at least it worked on in the movie. [This message has been edited by coolj (edited October 21, 2006).] |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Ah yeah I know of the movie reference, I though you were referring to some new program that makes space scenes. I know of one but it's like $500 and really doesn't do much beyond making pretty pictures. I suppose it is unstable like protomatter too heh |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
that's a nice gun, when you model, do you have a image or something in real life you use as a reference? it'll help keep your edges and polys looking realistic...it's one of my biggest helps! ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Ah yes, using a reference image is a good idea. You simply take your image and map it on an object like a cube or plane (flat object). For like characters, it’s best to have more than one image so you would have a front image and a profile image. Then just drop them in the work area and line them up to sculpt your mesh right in view. If you want a good video tutorial for this, look at 3dbuzz.com and look into the video tutorial for gameSpace. It’s not the same program you are using but the video will show you generally how to model some good stuff regardless of what application you are using. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: First of all, I gotta say, I like your avatar! I love those commercials, they crack me up. Yes, in fact you can import images right into Wings and match your model vertex for vertex. Go to Body selction mode (farthest right triangle) and then right click and click on image plane and import your image, it's that easy! ------------------ [This message has been edited by LAVA (edited October 22, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah. i thot about that. but i like to just model it sometimes. yeah i look at reference images whenever im doing anything with art, not just modeling. helps me a lot! thanks for the comment mastallama. hey lava you said you'd post that pic. can you instead just pm me the model? i won't like steal it or anything. i can't get a very good idea of what you did to a model without actually looking at the model, not a pic. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Sorry, I can't, it's not public domain. I know you wouldn't steal it, but what if someone else wanted to see how I made it too? Why would I send it to you but not them? I might as well put it in my model pack, which I am not going to do. Here is the picture of it. It shows all sides of it, you can even load it in Wings and copy it vertex for vertex, it would be just like I sent it to you.
------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah, alright... i can't figure out how you did it but i'll try. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: All I did was make a cylinder, cut it in 3 pieces, move the middle part around and cut it and then I made a line around it and englarged that. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ok, i don't quite get it, but never mind. lol. check out this trampoline i did.
tell me what you think. (i didn't texture this one) ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: That looks sweet! Your best so far ------------------ [This message has been edited by LAVA (edited October 22, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
really? i would have thought my shotgun or something would be my best. hmm... dunno. hey i added stuff to my room. i did two versions, one a little more normal than the other. the second is wrecked up. tell me what you think: normal:
wrecked up:
------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey i hate to double post but check out this picture frame i did. and when i textured it i even put some art that i did in the frame... check it out tell me what you think!:
im thinking about adding this to my room/scene thing. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: It’s hard to say… you are missing your lighting. I’d suggest placing a point light above the table but below the ceiling or/and placing one in the far wall next to an oil lamp model or something --dump the existing light source. Since it’s a dark brown wood texture for the table, maybe using a very light yellow hue in your point light/s (just a soft white light with a touch of yellow -basic-). What this should do is light up the table and chairs and also smooth out those ugly shadows on the corners of the walls that look very unrealistic with how they are matching up currently. You’ll need to play with the lighting intensity to find a good balance. Oh, are you rendering this in Wings? Wings is great for making prefabs, but you will definitely need to find something else to assemble and render scenes. Your table top is very thick, maybe making that a bit thinner will look more like a standard table. Maybe scale the whole table down, lengthen the legs and scale the table out (z & x axis). Here is a good example of a very basic low-poly table that is pre-triangulated to better handle lighting. Also the backing of your chairs are thick and could use a little touchup as well. They would be too back heavy to stand, and flip over easily. Over all, it’s a good start. You are new at this and I’ve seen some really bad scenes from others and elsewhere, but this isn’t bad, just needs work. |
dXter Member Posts: 59 From: Texas, the US of A Registered: 09-26-2006 |
I looked at this thread and I have one thing to say....WHOA ALL THESE MODELS ROCK!!!!!!! I don't know anything about modeling AT ALL, so I don't have anything to post really. All you guys are awesome at this stuff!!! Keep at it ------------------ "Time is an excellent teacher, but eventually it kills all of its students." |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Looks good. One thing you may want to do and keep in mind for all your wooden models is to give attention to how your grains run. In this case you have some cross grains going here (much like the table legs as well). So on the vertical parts of the wood where the grain is running horizontally, I'd rotate the texture to run vertically. When I was a young teen and into my early 20's I did a lot of wood working and then construction so I tend to pick up on those things (used to be a Carpenter). If you are serious about making really good models like this, I'd highly suggest visiting the library and do some study on construction and architecture. My city library has a lot of excellent architecture books, I have spent a lot of time going over them for modelling ideas From man-of-war ships, adobe houses, castles and so much more, they have a wealth of information that will help greatly |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah Faith_Warrior, but i can't figure out how to do lighting in wings. it seems like no matter how many lights i add i can't get it to light up any. that dark look was sort of also what i was going for. the table is that think on purpose. there's tables like that, you know. its like you guys all think there's only one way to do every model. lava was telling me my shotgun should be like this other one, not like the reference image *I* picked. and my table should be more like your table. a table is a table is a table. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: We only tell you the way a *real* object would look. And I didn't know the reference image you used had a stock that was huge, I had never seen shotgun like that, I just picked a picture that conveyed what 99% of shotguns look like, stock wise. When I looked for shotgun images I didn't see any that looked like yours, sorry ------------------ [This message has been edited by LAVA (edited October 22, 2006).] |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Hmmm… yeah you asked for crits, Lava and I are not new to this but it’s up to you if you really want to hear/accept constructive criticism which in this case is very sound imo. To be blatantly honest (as always lol) I have seen no tables built like that nor any shotguns of that make/model. Creativity is great, not something to be shunned, but let’s be honest about it on both sides of the table, we are not slamming your work but providing crits to help you develop your skill(since you asked)… yes modelling is definitely a skill and takes a lot of time and study to master. As for rendering, as I said Wings won’t do if you are being serious about rendering the scene. For free you could use like Bryce5 if you picked up on their free offer last month. Also they have that character studio which I think is free all the time. Beyond that there is a free version of DeleD that will do rendering fairly well though limited to point lighting and baked-on shadows. Caligari gameSpace Light does ok rendering for free. POV is very good but there is a steep learning curve, but it is very high quality and free. Microsoft offers the DirectX SDK developer's kit that I think does rendering (haven’t tried it but heard good things). Bunch of other choices as well, Wings is really only good for building prefabs but it does that very well. I only mentioned rendering really because I just cant pick up on any scene detail because it’s so dark and flat. Well, good luck then. [This message has been edited by Faith_Warrior (edited October 22, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah, sorry i kind of flipped out. i was upset already about something else. well, i *have* seen tables and shotguns like that lol. yeah it is a definite skill. of course. it's art. lol. you guys are a lot better than me and i appreciate the comments/criticism. it just didn't seem fair when the ref image i used looked like that (for the shotgun) and the tutorial i used (for the table) made the table look like that. plus i've seen tables like that. they're very expensive, lol, but there are tables like that. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Alright, if you don't like criticisim, you don't have to take it, all I said was the stock was too big. If you're going to make art and post for everyone to see, people are going to post their criticisims, it happens to me all of the time, I have even seen people post stuff better than mine (plenty of artists better than me ) on sites like GameDev, like this sci-fi gun I saw, beautiful piece of artwork, high quality model and textures, then someone comes along and says "oh that shape is off" or something to that line. I make models, and reference it to another picture and people will make criicisim, now do they know I referenced it? No. Was it unfair? No. And even if they did know, it's just their opinion anyway, if I like their criticisim I will take it and make changes. If *I* feel that the model did the picture justice or that I am happy with it, I will say thank you for the criticisim and leave the model the way it is But you're even asking for people's opinion, I didnt mean to belittle your model, all I thought was that the stock was too big and I showed you an image as an example, I didn't know you even referenced it Trust me, you would rather have people give their criticisim (no matter how "unfair" it is) and appreciate the criticisim but not take it, then to make people think you don't take criticisim well and so they just tell you how wonderful your model is
[This message has been edited by LAVA (edited October 22, 2006).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
here's an update on my man with a textured head. I was talkin' to LAVA and decided I need low poly stuff with high quality textures...here's my first attempt, the UV mapping is harder than it looks!!!!
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Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: Yeah, that’s one way to do it. Personally though, I prefer to add some extra polygons if it means that I can use smaller texture maps. Use a texture map of 1024x1024 and you are easily burning 4MB of VRAM w/o compression. Using large textures can easily nullify any savings in using less polygons. Two rules of thumb I go by is 1. Use the smallest texture you can and in proper size format, and 2. never use those evil JPG’s. http://www.sjbaker.org/steve/omniv/jpegs_are_evil_too.html |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
what did I just post in the line right before it? i said i appreciate the commments/criticism... lol. way to take it out of context. i said it *seemed* unfair, meaning at the time i read the comments. i said that okay, i got a little upset. i had no real reason to, thot this was over. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Little better on this? I detailed the atmosphere a bit more and changed the deep space debris color to more of a midnight blue from the orange. I put the moon at the equator which is at a ~25 degree angle. I also did some post production work softening the planet edge that is lit up by the sun and added a slight blue glow atmospheric edge haze on the sun side as well. A little sponge, smear, blur and burn here and there |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Yikes guys, you missed Luke's post! Oh, well. Luke, I've only been modeling for a few weeks now, but I can give give you some stuff on where to start. Check out www.wings3d.com It has Wings, and the tutorial. I downloaded both, they both were helpful! Be adventurous! ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Hmm? Which post/thread was that? |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: Ahhh i c. maybe I passed it over because I don't always reply to off topic posts... just start them lol [/B][/QUOTE] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I passed over it because I don't use 3DS MAX. And I didn't know if he wanted to switch over to Wings where I could help him ------------------ [This message has been edited by LAVA (edited October 28, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
This is a sword model I recently did for one of Ereon's projects. This is the first, complete, high poly model I have done, it's 2250 polys.
------------------ [This message has been edited by LAVA (edited October 28, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hey, sweet word, LAVA. I approve. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa that rocks Lava!!! that sword is cool. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Here's some model text I've made. (Not sure if it will turn out.) Edit: Arg! No! I just don't have a proper provider! Edit: It worked! I'm such a genius (not really) who said blogs aren't worth anything? ------------------ MM out- Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice. "Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto [This message has been edited by Mene-Mene (edited November 22, 2006).] [This message has been edited by Mene-Mene (edited November 22, 2006).] [This message has been edited by Mene-Mene (edited November 22, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey MM I'd like to see your model but it's not showing up. try reposting it. if you need hosting, try tinypic.com or photobucket.com . Tinypic is great if you want a real short url and just want to upload one image real quick. photobucket is great if you want one place to host all your images where you can access them anytime. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
It was just a test model to see if I could post images through blogger. Hehe, I have an account and a blog there, so I just upload them there! Now I'm stuck on how to get snapshots in Wings. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Here's my first 3d work.
------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol it's not showing up. you can get snapshots in wings one of two ways. 1) render, then hit Print Screen on your keyboard (near the top right). then go into paint and hit paste. then just get rid of the menu bar and stuff and you have your snapshot. 2) render, but when you go to render, see the little square next to the word OpenGL in the render menu? click that instead of OpenGL. then it should pop up with a little menu with options. down at the bottom of that menu it should say Render Output. it'll have Image Window selected. well, just click File and hit browse and find the location you want to put it, then type in the file name. like model.png. this will render your model and save the output to an image. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
It turns up for me, it doesn't load on the site, but if you right click on the photo and get it's url and paste it in your address bar it will show you the image, Blogger must have something to prevent hotlinking to photos. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: I'm glad you do, because otherwise I couldn't say I liked it and contradict. Nice model, Lava! |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
is that with wings3D? ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Thank you!
quote: Yes, I made it with Wings3D ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
That is a very good model Lava! What program did you use to make the UV? Very detailed and high poly as you say. Do you have a purpose for it? |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Thank you David I used Wings3d (wings3d.com) to make model and UV map it, I then used Photoshop to make the texture. It was originally for one of Ereon's previous projects To see what the project was, go on the Talk is Cheap thread and find the pic Ereon posted with the skeleton, it was made for that project. ------------------ [This message has been edited by LAVA (edited December 20, 2006).] |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
I thought this was pretty cool!
|
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Looking awesome David!!! That's for Axys 2 right? What did program did you use? ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
That's cool with the wireframe, to see the handywork. I like how the hair is a transparent texture like that. Good use of polygons and textures. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow! David, that artwork is fantastic! That really reminds me of Riku from Kingdom Hearts (probably my favorite PS2 game). Excellent stuff! Is that for one of your projects? |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: It's Axys I used this great program called Microsoft Outlook :P it can work wonders with getting some great models Qareeb Alhaqq made the model, he used Max and spent a long time modelling it. |
AmazingJas Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Some nice work there guys/gals (?). Here are a couple of my experiments from over the years.
[This message has been edited by AmazingJas (edited January 07, 2007).] [This message has been edited by AmazingJas (edited January 07, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
As I mentioned to you on MSN the new Axys model looks fantastic. I really like it. While I didn't model it, here's some WORK IN PROGRESS for a character for Nightmares: Demon (light weight) normal map WIP General head shaping needs some work along with the ears, hair and missing the bow amongst other things. However it doesn't look too bad in it's current state. [This message has been edited by Mack (edited January 09, 2007).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Wow Jas, I see alot of talent there! Your project is looking good Mack Here's what I have been working on over the past weeks:
And last but not least....the return of the axe!!! (Many thanks to Crazyishone for telling me what I needed to improve on the axe And many thanks to God letting me get this far )
------------------ [This message has been edited by LAVA (edited January 08, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Lava: Nice work, the axe I think needs more "edge" More thin part which makes it sharp. Mack: Thats scary... Jas: Nice, especially a few of the ships, and the talking tree. (Not to be mistaken for a dryad) I really do model, just no provider. I don't do a ton of modelling anyway. How do you do more intricate stuff? Like staircases. ------------------ [This message has been edited by Mene-Mene (edited January 08, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Calling it complete: |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Man, I would kill (probably...) for moddeling skills like those. dang...
wow. If I EVER do anything like that I'll be so schocked I would proably be In a coma for a month or two.
THATS what I'm most impressed with here.
[This message has been edited by Realm Master (edited January 09, 2007).] |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Thanks Clint you rock! @ Lava, did you create those textures yourself? How did you create the lightmapping in the second shot? You're doing really well that's a very well made house! Is it bsp or mesh? |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Yes. The 2nd shot was from Wings and it used vertex (I think), and I just added some editor lights, because I didn't think the default lights showed the model off well. Thank you! It's a mesh. ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Fudge you genius! Great work making those textures! Very nice quality |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I've decided to fudge the stairs, and instead chose a ramp. its slanted to the side, and then slants down until the bottom is reached, but its for storage, not living. I've also made the floor thinner. How do you create small details on a huge model? Like a balcony. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Mene-Mene, stairs should be fairly simple. Whether you're using NURBS or subdivision modeling, the technique is the same. In a side view, draw the outline of your stairs. Whether this is picking points or drawing polylines, it's not that hard. Once it looks like a staircase, extrude it along the X-axis in your top view. Its easier to help somebody when you know what kind of modeling they're doing, so ... supply us with that information and perhaps somebody can tell you how to make your balcony. ------------------ [This message has been edited by crazyishone (edited January 16, 2007).] [This message has been edited by crazyishone (edited January 16, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
maybe my problem is the cam work. I'm using Wings BTW. I can make a separate stairs mesh, but not one on my platform. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Well these are fairly simple problems. Perhaps you should read through some modeling tutorials, even if they aren't for Wings3D specifically. I'm sure lava can recommend some good ones. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
They are? I've read the only tutorial I found, but I only looked on the main site. Maybe Kiwee could also help. 16 Titles Yeah! ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Yep. I wish I could directly help you more, but I've done very little subdivision modeling. The program I currently work with (Rhinoceros) is NURBS modeling. Lets just say poly-count isn't an issue. Sadly, its not made for game art-asset creation. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
:Stares blankly: Okay. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: I don't know any, but I could always write one What kind of stairs are you trying to make, spiral or just straight? ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
straight, if I need spiral I can just rotate. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Ok, so what is the problem you are having specifcially? ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I'm having trouble creating it, I can send you the model if you want, but I'm having trouble just making it, maybe its because of the size I'm having trouble with the camera. I can do it in a seprate place. ------------------ [This message has been edited by Mene-Mene (edited January 16, 2007).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Ok, you don't need to send me it. I'll make a quickie tut right now. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Yay! ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Ok, here it goes. Step 1: I created a cube and make it kinda long and shortened it on the top. Then I rotated it on it's X Axis.
Step 2: I selected all of the vertical lines and pressed 0, subdividing it into 10 pieces. Then I selected all of the new vertices and connected them.
Step 3: I pressed space and it unselected everything, then I selected every other line and moved forward through the Z axis.
Step 4: I pressed X to give me a side view of the model and pressed o to give me a flat view of it.
Step 5: I selected the moved-out lines and I moved them up through the Y axis till the lines looked flat (and you can always flatten them aftewards in the face select menu). Then I took the lines underneath moved-out ones and moved them forward to the Z axis till they looked flat.
Step 6: I pressed r to reset my view and pressed o and I was done!
------------------ [This message has been edited by LAVA (edited January 16, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Cool, will work on it later. ------------------ |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
wow! you guys are geniuses at this stuff! once i get a hang of c++ i'm gonna have to master modeling as well. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
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Xian_Lee Member Posts: 345 From: Registered: 03-15-2006 |
There's a lot of really cool art/renders in here. One semi-frequent problem I noticed was image hosting. Google Pages (http://pages.google.com/ is excellent, free, and hasn't given me any trouble in hosting my images there. I had a very simple sword model made in Blender, but I think that it got deleted at some point. No, wait, here it is!
As you can tell, I'm lacking in terms of texture. I don't consider this anything to write home about, but it was one of the first (if not the first) model I made in Blender. Of course, it was practically the last as well! Oh well. My strength is in programming, and I'm more than ok with focusing on it as such. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey pretty good sword Xian_Lee. I'd love to see it when/if you texture it. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
It's more of a WIP, just seven sections of a futuristic cityscape which will be part of a giant cityscape at some point.
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Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Same models, different angle, night time.
I just LOVE making buildings, can't ya tell? [This message has been edited by Faith_Warrior (edited April 07, 2007).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
That certainly looks cool. |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: Are you making a SimCity MMO by any chance? Jokes aside, the buildings textures stick well with night time, they don't look to good in day light though since one would expect the lights to be off during the day, or at least overshadowed by the day light ( well I had to scramble my mind for some sort of constructive criticism since you posted ) ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Hah nah this is for something else, not really for a game. Oh yeah, I played around with the lighting on the first one, I made a daytime rendering w/o the city lights but it looked too flat, so I used environment lighting that was far more dim so I could use the city lights. It’s more of a sunset look so building lights should be ok, maybe a little bright though, but the nighttime scene is the target anyway, it’s what I’m working on from the concept work. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Some stuff Simon_Templar made http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000281 |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Hey, thread go a bump Ok then well time for a few recent ones. This is inspired from the game BF1942 but I made it a bit futuristic with the dish and shield generator. It’s a communications outpost. Just some spacey stuff Game model, was just testing a render. Not really in the right place, [This message has been edited by Faith_Warrior (edited May 26, 2007).] |
Simon_Templar Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
quote: hehe thanks Lava.. after I posted that I was thinking I probably should have put it in here instead. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Random model I made for fun:
[This message has been edited by LAVA (edited May 28, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Nice LAVA, looks like a HalfLife model. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Thanks Llama! I thought I might post this Wings3D unwrapping tutorial made by Faith_Warrior, it was back in April but I think I should still bring it to light, since there are a number of graphics threads that go unnoticed. [This message has been edited by LAVA (edited June 01, 2007).] |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Hey good to see that is still available on that download server, thanks LAVA for posting a link. Someone mirrored it for me on their server err but I don’t remember the url off hand, but good to see it‘s still available where it was originally posted. Feel free to mirror it, anyone that wants to, I’ll probably add it to a blog site at some point down the road along with a few other short video tutorials. |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Nothing like Dog's playing guitar!
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Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Hmmm… hey, not bad, is that a model? It looks a little more like a photoshop creation. You might like this one, this isn’t my wolf model, mine is a little to low on the poly (game model) to make look good for something like this, but this one I had seemed to work well enough(cruddy UV mapping). hhhooowwwlll!!! [This message has been edited by Faith_Warrior (edited June 02, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
that's a nice Geddy Lee Faith_Warrior |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: Sort of looks like one, eh? Certainly has the fender design, but the knobs are set wrong. I only know one fender bass with generally that pattern setup but I don’t know bass guitars very well, but I’ve had 1000’s of hours (and class lessons) on six strings, electric and acoustic, and 12 strings. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Some stuff I've done lately. For Ereon (SpeedGame Competition 07) : Unreleased Camel game by me and Crazy (SpeedGame Competition 07) : Just finished today: [This message has been edited by Lava (edited August 30, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Cool Lava! Especially like the Nutrition facts... lol. What did you get those from? ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Love the camel Lava! I see you've got him to quit smoking. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Mene: Thanks Mene! I just googled nutrition facts. Samw3: Thank you Samw3, hahaha yeah [This message has been edited by Lava (edited August 31, 2007).] |
leet hacker Member Posts: 118 From: Hobbiton, Shire, Middle-Earth Registered: 07-30-2007 |
so here is my first model that i have done, without any help from tutorials or anything:
i hope it's not too big of a file to load in a reasonable amount of time. ------------------ |
Manged Member Posts: 12 From: Charlotte, North Carolina, US Registered: 08-03-2007 |
I made this a while back (about a year or so). I haven't had the time to go back and texture it yet. |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: That is freakin' crazy man--I like it hehe! ------------------ |
Manged Member Posts: 12 From: Charlotte, North Carolina, US Registered: 08-03-2007 |
Thanks! I was planning on texturing it some time but I dont think I'll ever get to. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Wow! That's a sweet tank, Managed! ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Open source, open mind. |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: I think you should dude it could turn out wicked--you might even be able to use it in that game you were talking about earlier in that other thread!! ------------------ |
Manged Member Posts: 12 From: Charlotte, North Carolina, US Registered: 08-03-2007 |
Because of the way I made it it would be fairly hard to texture, but I was thinking of making another tank (textured) with a slightly different design. [This message has been edited by Manged (edited October 03, 2007).] |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: that might work as long as it is similarly cool hehe! ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Manged, in agreement with Zookey, that looks totally sweet! What did you use to model \ render it? |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Here's my latest work. It didn't take long. I placed the text there all by my self I didn't actually model the monkey I just typed in the text and moved it around till I liked the lighting. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Open source, open mind. |
Manged Member Posts: 12 From: Charlotte, North Carolina, US Registered: 08-03-2007 |
I used Shade to model it and Vue to render it. [This message has been edited by Manged (edited October 03, 2007).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Wow Manged, you seem to have a talent for art! I know its not textured but I love the off-white feel. It just creates an amazing contrast in environment. If you do texture it, please keep the off white. If you do make a different one to texture, it'd be cool to have that as like an enemy in your game. Fighting such a cool looking tank would be nice, but the off white seems a bit unappropriate for the bad guys. (As in too good-guy) ------------------ |
supercoder Member Posts: 37 From: Registered: 08-20-2007 |
tank set for artic war hard to see half bury in snow ------------------ |