Game Design Music and Art

model dump – questleader

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Hey people. I thought it would be cool to make a thread where people can showcase their 3D modeling skills! You can put other things on here too, like textures and such. Here are some of my models:




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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005


So, Well there are mine, I look forward to seeing what all you guys can do!

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
oh, i smoothed the ship out: Just wanted to show you guys ^^

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Haha, very nice! I love the pilsbury doughboy, LOL!

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Wow, lava you have practiced or what?

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There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you

Actually these models I made when I first started using Wings, but I couldn't import them into Blitz 3d because they had too many polygons.

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
YOU GUYS ARE HECKA FREAKING GOOD! my models all suck like heck! Man! why do i suck so???

I cant make music, i can't make art, I can't make models, i can't even program!! (as well as you guys)

... ...

=p...

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(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
lol realm. you'll get better if you practice. btw, thx for the compliment ^^. I have been using blender a grand total of three days now.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
good job, both of you. I'm impressed.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
lava, you kick my butt at modeling.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
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Posts: 1905
From:
Registered: 01-26-2005
lol, thanks, it's practice, practice, and more practice. Blender is a hard program to use, you are better than me, considering from what you have made from a program that is hard for me to use.

Realm, it just takes time, the reason why I program and model at the same time is because God for one thing and I modelled for a long time before getting into programming, at least a year, same with my art, I drew for about 14 (give or a take a couple) years of my life before I started modelling. You need to focus on one thing at a time, instead of trying to do everything all at once.

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[This message has been edited by lava (edited January 11, 2006).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by questleader:
lol realm. you'll get better if you practice. btw, thx for the compliment ^^. I have been using blender a grand total of three days now.


**jaw falls of.**

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(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
hahaha!

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
ok, here are four of my models:


^^a speeder design i came up with

^^a staff

^^a low poly mount i created for a game that i am designing.

^^my cute lil' cartoon puppy

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Nice stuff kiwi

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
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Posts: 1905
From:
Registered: 01-26-2005
I like the dog the best.

I think the bird staue is cool and I could really see the staff in a game as well. If you get the chance show us what the game looks like, I will look forward to it

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i can't model worth squat because i never tried. i don't even know where to begin, if i was allowed to download a modeling program. i did do some cool 3-D looking stuff (mostly letters) in GIMP, but nothing like what you guys have done. GIMP is good, but not really good for major modeling projects, or really modeling at all. it has some cool effects tho... i don't have ANY of my gimp pictures or i would show off some of my chrome letters and transparent objects... i think i put one or two of them online... lemme look for it... YES YES YES!! i have one! my favorite too! it's my name in chrome... here it is!!


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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 13, 2006).]

[This message has been edited by buddboy (edited January 13, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
DARN DARN DARN!! where is my picture??????????? but look at it here: http://www.freeimagehosting.net/4d8f3f4666.jpg still don't get why it didn't work...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 13, 2006).]

[This message has been edited by buddboy (edited January 13, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Photobucket is a good hosting site for pictures.

Photobucket.com

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[This message has been edited by lava (edited January 14, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here is a model I have been working on. It's supposed dwarf, and it's somewhat a process. I can't think of any projects I will use it for, probably my adventure game later on. By the way, it's open to any constructive critisisim.

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[This message has been edited by lava (edited January 14, 2006).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
@questleader: Thanks
@buddboy: don't worry, I right clicked and copyed the url into the browser bar thing and it worked for me, i like it.
@lava: Thanks, The staff was also a staff design for a game, perhaps. I like your human model, to be honest, i haven't tried to do a human for ages...my first attempt sucked really baddly, but that was when i had only just started Wings, i might try it again.
/edit: lava, it looks abit like something off runescape

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[This message has been edited by kiwee (edited January 14, 2006).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
lava, you should consider two things-
1)Make him a little fatter through the gut area, 2)Give him a longer beard. But that could just be that when i think "dwarf" i think "Gimli".

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
k lava... i signed up will post it here so people won't have to do what kiwee did... here it is!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I took your advice Crazyishone about the beard, plus it was seconded on Codersworkshop. I changed the nose, made it bigger and more distinguished (as suggested on CW). And I added a ponytail.

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[This message has been edited by lava (edited January 14, 2006).]

QuestLeader

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Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Looks pretty good. The only thing I see is that from the front the nose looks strange. Mabee just the lighting? but other than that, its very very good.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
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Posts: 1905
From:
Registered: 01-26-2005
Yeah I noticed that as well, I think it is lighting.

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crazyishone

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From:
Registered: 08-25-2004
he will be textured anyway (right?), you can make him look grubby and whatnot.

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Lava
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Posts: 1905
From:
Registered: 01-26-2005
Yes, I will texture him

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what does anybody think of my picture (though it's not 3-D)? hope you guys like it!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
k lava... i signed up will post it here so people won't have to do what kiwee did... here it is!


It looks cool, is that your name?

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
thats cool buddyboy. lol, my puppies name is buddy

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
does anyone know if any of the programs are usable for pre-existing games? let me try to give a little more detail. i would like to play around with dungeon siege, and maybe try to make some more characters, weapons, etc. for it. i'm not sure how the graphics are done really, since i have absolutely no clue about 3-d modeling, or any graphics for that matter. i do know the textures are done in .raw format, if that helps at all...? any help on what kind of files to look for so i could give y'all experts more info would also be helpful.

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah that is my name... and the reason this is my screenname is because buddy used to be my nickname a long time ago... and i signed up with an email that buddy was already taken... so i tried buddboy... it stuck! thnx for the comments about those letters...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Benny, Milkshape has exports for games like The Sims amd Half-Life. Quark has alot of exports too, but not as many as Milkshape.

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[This message has been edited by lava (edited January 16, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here he is, textured and all.

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Wow Lava, thats a LOOOOOT better! So cool! What are you using to make it?

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
wings3D, it says at the top

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004

model made in windgs 3d, everything else in blender.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Wow Crazyishone you seem to be doing well for someone who just started using Wings 3d

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Oh yeah, duh lol. Thats good crazy, very nice.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i like the textures on the dwarf lava... i guess i'm not enthusiastic like the others because like crazy when i think dwarf i think gimli... but it is good! i like yours crazy!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
an update:: (dont criticize too harshly, as this is my first venture into 3d modeling.)

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globalrant http://globalrant.wastextgames.com
globalrant forums
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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Wow! Thats great crazy!

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Great pic Crazyishone

UPDATE:

For the most noticeable chnages, I changed the sleeves to chainmail. I also made the pants and torso shirt not stand out as much.

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[This message has been edited by lava (edited January 16, 2006).]

crazyishone

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Posts: 1685
From:
Registered: 08-25-2004
very, very nice.

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globalrant forums
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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
wow, thats awesome!

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
hey, that guys is looking pretty good now... he's coming along nicely

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

Gamer4Christ

Member

Posts: 551
From: Kokomo, Indiana, USA
Registered: 07-19-2005
Is there anyway, Lava, to make the axe a little thinner. From the side I mean. It is a bit square right now.

Other then that, you are doing GREAT! I am impressed with what you have done. GREAT JOB!

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~Current Project~
Kings Of Ethristah-
~.5% - 1% Complete

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
I'm still a noob at true 3D. Got into it thanx to Strata 3D so I'll show you some of my old strata work first:



I'm curently in the process of learning Maya, and have done some game art in it. I also used Body Paint for creating the UV on these. And all textruing was done in PhotoShop, these are for a Real Time arcade game that will be realeased some time soon.


Here is a curent in game screen shot. I did all the 3D graphics for the game.

Some vegitation tests in my real time game engine.

P.S. All original work is © to Jeff McArthur and BlueGill Flame

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
very nice man. Why would you say you are a noob? that is not a noob's work.

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globalrant forums
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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Dude, you the best one here! and how is that one thing not really 3D? it looks 3D to me...

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
This is all really neat!

I really like the Hummer, lol.

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
wow, thats great, you are no noob

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
wow... there is no way you are a noob... wow!!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
You guys are too nice, ha ha. I'm a noob in that my skills are very limited curently and I have only been modeling (in the making a mesh sense of the word) for about 6 months. The earlyer suff was more of a primative based modeling, I would draw stuff extrude it, draw stuff lathe it and use primative shapes (box, sphear, ect.) So I don't consider that modeling like what I'm doing now. When I get a bit better I'll post more of my stuff, feel free to critique it thats how I learn to improve it. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
YOU GUYS ARE HECKA FREAKING GOOD! my models all suck like heck! Man! why do i suck so???

I cant make music, i can't make art, I can't make models, i can't even program!! (as well as you guys)

... ...

=p...


Don't worry. I suck at it too. Get blender 2.40 from blender3d.org and read their tutorials on how to use it.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
wow... there is no way you are a noob... wow!!


Haha. The first time I saw his modeling my Jaw broke on the floor. If you consider yourself a noob in skill, guategeek, I sure can't tell.


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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 20, 2006).]

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Allright, I am reviving this thread, lol. Here are a few more models I have done since I last posted in here...


AND...



so... wada ya think? I have fixed that black face on the gun since I took that screenie... so yeah, lol.

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

[This message has been edited by questleader (edited February 18, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
an update:: (dont criticize too harshly, as this is my first venture into 3d modeling.)


Dang man. You're becoming a guategeek!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
EDIT: Me being a retard... acces to post is denied
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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

[This message has been edited by questleader (edited February 19, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
no.... he meant crazy!! that's why he had a quote from crazy.. lol!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Oh... WHOOPS!!! I didn't see the wuote thing, XDDDDD! I am going to edit that out... to like... keep myself cool... HAHA

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
LOL!!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
So I wanted to take a hack at high polygon modeling. Its coming along slowly but I'm having a great time. Its a space ship that I started back when I was learning simple box modeling. Currently I'm working on half of it. Then when I'm done I will mirror the other side, creating a symmetrical space ship . Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
Here's a model I just did, I call him smileysmile. He's also an example of
why we really don't want to find life on other planets. Ahhh he's so
cute! Just DONT TICKLE HIM!!!!!

Aug 19, 2062
we discovered a most interesting critter today near the west shore...
no more than a foot long...high up in the alien canopy they hang and
wait..sometimes more that 200 meters up..with their keen vision and
deadly accurate timing they drop at just the right moment. a soft hum is
all the warning any prey gets before this little beastie slams head-first
into it..driving its organimetallic head spike deep into its prey's
skull..rendering it immobile or usually dead.

Thank God for these helmets!..Jones got it from a high faller and we had
to carry him back to the ship..his helmet was pretty much toast..but he
came out of his unconsciousness after about an hour. Smileysmile..so we
call them because of their disturbing facial expressions)...skampered
back up before we could catch him. But we'll try to get a specimen before
we return.

[This message has been edited by coolj (edited February 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
awesome both of you!! i love that ship!! lol that creature is funny coolj...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
quote:
Originally posted by buddboy:
awesome both of you!! i love that ship!! lol that creature is funny coolj...


thanks buddboy! I added a description to smileysmile

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Wow yo guys, those are amazing! Guata, I especially love that ship!

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... i liked the journal entry thingy!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i finally started modeling... here's my second model (my first wasn't anything, just to get me used to the modeler...) i've done... lol... here it is:

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited August 12, 2006).]

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Looks like you are off to a good start =)

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol thnx!! i found a good tutorial and used it... there was some stuff that i couldn't do, so the hand isn't as good as it could have been... i wasn't sure if the tutorial was written for another version of Wings3D or something, but a lot of stuff i did got different results than the tutorial did, even with repitition and trying different ways of doing things... lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
probably, they have updated Wings quite a bit since I first downloaded it

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol i did two more models... a gun:

and a space station:

lol hope you like them!

P.S. i added the background and the stars for the space station... lol... i didn't make those in the 3D modeler!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited August 12, 2006).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
If you ever need any help with Wings3D, feel free to ask me, I know everything you need to know about it

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... thnx....
i did a footsoldier/swordsman too... here's a screenie:

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited August 12, 2006).]

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
There should be a warning on this thread: "DANGER! 56k SUICIDE! Visiting this tread will make dial-up explode." I'll have to check back here when I go online at the library :P.

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1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lordís work, for you know that nothing you do for the Lord is ever useless.

New Living Translation

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
lol Ashton

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol!! yah... i did a car:

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited August 12, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i'm working on a motorcycle.. my sister is on the pc i use to model tho, so it may be a while.. lol... it seems i'm the only one who's posting models... lol.. oh well!

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i finished the motorcycle!! yay... here it is!

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Katana:

And I went back and made an update to my dwarf model:

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[This message has been edited by lava (edited August 12, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow, that looks really good, Lava.

Is that dwarf rigged for animation?

BTW, I've recently started messing with Blender. Here are a couple of models that I've done.

This first one is the first real model I've done, our flight down to Ghana got delayed, and so I decided to read the Blender tutorial I had downloaded, and this is what I made whilst bored in the airport:

And here is a head that I started trying to model:

Cheers!

--clint

[This message has been edited by HanClinto (edited August 13, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa that katana is awesome!! like the dwarf, that axe is SWEET! lol..

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WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Looks great as always nick. That all looks pretty low polly, usualy the main character is prety high poly 5k or so and other characters are 3k or so. Would love to see how you could invest another few k polys into that character for better detail. Also your texture map is realy coming along I love seeing all you guy's work keep it up people. Jeff

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
pretty good models Clint!! the img tags aren't working for some reason.

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WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Loving that charcter clint keep it up!

If you all want to see my latest W.I.P. you can check out the model in real time. You will need the Unity3D plug in for your browsers. Then just head over to Xela Lander Test and moving the mouse will spin the model.

For those of you who don't have a video card powerful enough to run it in real time. Here is a pic of what it looks like:

Its a ship for an arcade game I'm working on. The model was made in Maya and runs in at 4848 polys. I then created a high detail model of the ship wich runs in at 165,896 polys. A 4096x4096 normal map was then baked from the high detail model and was applyed to the low poly model to give it the apearence of having much more detail. I'm now in the process of creating a 2048x2048 texture map in photoshop. It is using a paralax/self-ilum/specular shader with an ilumination map and it will have a specular map also.

All in all these are all new tecniques and tecnologies to me. I learn best when I'm working on a project, so I just chose to take the graphics for this game a step higher than my last. The programer will lower the texture resolution to what he sees fit, always better to work with higher sizes so you can scale them down to any size you want. Coments and criteqs are welcome, keep up the great work on your own projects and artwork and have a great week. Jeff

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you Buddboy

Thank you Han

The head is looking good Han, I like the hat especially. Some head tutorials and study of the human head will make that model look awesome

The Dwarf model is not fully rigged, I did a simple skeleton on it but the 3ds file format doesn't read animation details good so I am looking to get a B3d exporter.

Wow that's looks awesome GuateGeek! Is that the final texture? Your art is an inspiration

I have taken your advice and I am working on a higher poly model of the dwarf and another version of the current dwarf model. I will show both soon. The original dwarf model polys is around 1200 and right now the higher poly model is at 2300 polys. This is the most polys I have modeled on a character model without using the smooth function or needless polys.


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[This message has been edited by lava (edited August 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah, one thing his eyes look a little weird... THAT IS AWESOME GUATEGEEK!! the link for the unity thing tho, you can't see it real well cuz of the background color.

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#include <spazz.h>
int name()
{
char name['B','u','d','d','B','o''y']
}
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MMMM... I love pi!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok I went back and made some adjustments, fixed the nose like Nike_G pointed out, straighted the legs and added some more polys. Well because I made these changes I had to redo some of the textures, so I thought I could go back and add alot more detail. There is also a higher poly model in the works. Tell me what you guys think of this:

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa sweet!! great textures, he looks awesome. looking forward to the higher poly version.

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#include <spazz.h>
int name()
{
char name['B','u','d','d','B','o''y']
}
-----------------------
MMMM... I love pi!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Some models I did a while back (not too long after I did the last dwarf update)

Mircophone:

Hawk:


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MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Hey Lava, you should do a tutorial on making textures and applying them in Wings3D. What does your dwarf look like rendered?

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http://www.jeremysouthard.org

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah you should. i can never figure out how to do textures....

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that post was really cool ^

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[|=D) <---|| me

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
here's a torch i made, but i don't know how to do the fire, much less texture it with animation.

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http://www.jeremysouthard.org

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by mastallama:
Hey Lava, you should do a tutorial on making textures and applying them in Wings3D. What does your dwarf look like rendered?


Ok, I guess I could do that.

It looks basically the same in the shaded mode.

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Nice models guys! Hey LAVA, you went blue since I last saw you... and Guatageek, AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111 I have sadly not been modeling at all for a while. Hopefully, though, I can get back into it. LAVA, I lov ethe dwarf! All of you guys are doing so well.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey niceta see ya quest. i havent done much lately either.

hey Lava when you get that tutorial done (if you do it) post it here, will ya?

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that post was really cool ^

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[|=D) <---|| me

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Nice to see you, too, Buddy. Sorry I'm never on AIM or whatever. And LAVA, that tutorial sounds cool, can't wait to see it done.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by questleader:
Nice models guys! Hey LAVA, you went blue since I last saw you...

Yeah in fact I just started it a couple of days ago.

quote:
Originally posted by buddboy:
hey Lava when you get that tutorial done (if you do it) post it here, will ya?


Certainly, I'm not sure when I will do it. But I will definately post it here

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
thats ok quest i havent been on lately either. im only on during weekends. and right now msn isnt working...

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that post was really cool ^

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Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004

One of the first characters I tried doing with Blender.

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Your love, O Lord, reaches to the heavens, your faithfulness to the skies.
Your righteousness is like the mighty mountains, your justice like the great deep.
O Lord , you preserve both man and beast.
How priceless is your unfailing love!

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
hey, that's pretty sweet brandon.


and yeah, Lava, I'd like to see a tutorial on texturing. I guess I could search for one... but I'd rather have you write me one instead.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Nice model Brandon. It looks like it could be Goku, Robot Chicken style.

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
yeah one thing that I am not too good at is texturing, I tend to stick with vertex shading.

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Kiwee Stuff Website:
http://kiwee.gibbering.net

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I'm glad to see more people needing the tutorial. I will make it soon.

Here are some screenshots for my latest model:

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by questleader:
Nice model Brandon. It looks like it could be Goku, Robot Chicken style.


someobody knows robot chicken! yes!

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Tutorial posted

http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000213

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa that car is awesome!

hey the tutorial!! yaaaayyy!!

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that post was really cool ^

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[|=D) <---|| me

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey check out these swords i did then i textured them using Lava's great tutorial...

tell me what you think!!

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that post was really cool ^

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[|=D) <---|| me

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
The blades are good, but the hilt needs a little more detail. Proportionally and overall however they're decently passable, though, visually speaking, the grip part of the hilt looks a little short to me.

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How far that little candle throws its beams; So shines a good deed in a naughty world.

Portia The Merchant of Venice

luke

Member

Posts: 311
From: I use your computer as my second Linux box
Registered: 10-30-2005
Nice work all

I've recently gotten interested in 3d modeling and all that; but I don't have the slightest clue of where to start modeling (I've got a nice basic understanding of 3ds MAX)

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If you can see Chuck Norris, He can see You.
If you Can't see Chuck Norris, you may be seconds away from death.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
hey check out these swords i did then i textured them using Lava's great tutorial...

tell me what you think!!



Lookin good!

Detailed textures would make those look fantastic!

P.S. It's good to see my tutorial was of use to everyone

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[This message has been edited by LAVA (edited October 19, 2006).]

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
HmmmÖ here is one Iím working on, itís for a software box graphic. The scene is cut down from the original and posted as a dirty jpg but still looks ok
Not sure what Iíll do with it beyond the target project, Iím thinking of making a fly-by video if I ever want to dedicate the rendering time for it, just for one still it takes about 45 minutes at 1024x768 resolution.

Oh, and no itís not the planet Earth, of course
Suppose to be a terraformed planetÖ


[This message has been edited by Faith_Warrior (edited October 19, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa pretty awesome...

hey thanks for the comments guys!

yeah, it does need more detailed textures...

but i only had half an hour on the pc and i had other stuff i wanted to do.. plus i didnt get to work on them until my last 10 mins on the pc.

grip part? what ya mean?
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that post was really cool ^

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[|=D) <---|| me

[This message has been edited by buddboy (edited October 19, 2006).]

[This message has been edited by buddboy (edited October 19, 2006).]

CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
quote:
Originally posted by Faith_Warrior:
HmmmÖ here is one Iím working on, itís for a software box graphic. The scene is cut down from the original and posted as a dirty jpg but still looks ok
Oh, and no itís not the planet Earth, of course
Suppose to be a terraformed planetÖ

You didn't use protomatter to build that there planet did u? lol

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol, what's protomatter?

hey lava, i was wondering something.. could you pm me the dwarf's axe? i just wanna see if i can figure out how you did it...

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that post was really cool ^

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[|=D) <---|| me

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey guys check out this scene i did with wings3D... im going to add stuff, its just that i hafta go now... i used some of the textures from ereon's pack, thot they would look cool... wanted to show off your great textures ereon!! tell me what you think... im going to add like a table and some chair s and maybe a bed soon...

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that post was really cool ^

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[|=D) <---|| me

[This message has been edited by buddboy (edited October 20, 2006).]

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by coolj:
You didn't use protomatter to build that there planet did u? lol


heh protomattert? neh never heard of it. Does it import/export .3ds models? I pretty much only work with .b3d .3ds .x .obj mesh formats and .png or .bmp for texturing.

[This message has been edited by Faith_Warrior (edited October 19, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
lol, what's protomatter?

hey lava, i was wondering something.. could you pm me the dwarf's axe? i just wanna see if i can figure out how you did it...


How I did it? Texture it or make the model?

BTW, your picture of the scene won't show up.

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[This message has been edited by LAVA (edited October 19, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah i know im about to fix it.

the model. i can figure the texture out lol.


hmm... i uploaded the pic and it's still not working. can you guys see it?

i can't figure out how to do lights in wings so the floor texture is a little hard to see.

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that post was really cool ^

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[|=D) <---|| me

[This message has been edited by buddboy (edited October 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey, this is a skillet i did:

and i am reposting the scene screenshot since its not working in the other post...

here it is:


tell me what you think!!

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that post was really cool ^

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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
yeah i know im about to fix it.

the model. i can figure the texture out lol.

hmm... i uploaded the pic and it's still not working. can you guys see it?

i can't figure out how to do lights in wings so the floor texture is a little hard to see.


I tell you what, I'll post a pic here of the axe untextured. The biggest part you wil want to know is the blade, the hilt is just a series of cylnders, cubes and cones all connected together. And then the blade is a cylinder, and I just moved the faces around and then I collapsed the ring around it to make it sharp on the horizontal edges.

Lights, ok I figured it out. You can create a new light in the body selection mode ( click on the farthest right red triangle at the top of the view), then right click and click on light, so then a box will come up of different types of lights (point works the best for me). So you just move it around and then click on view at the top of the menu and click on scene lights.

quote:
Originally posted by buddboy:
hey, this is a skillet i did:

and i am reposting the scene screenshot since its not working in the other post...

here it is:

tell me what you think!!


I like the skillet!

The room looks cool, I cant wait to see it with the props

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[This message has been edited by LAVA (edited October 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
thanks. yeah i can't wait to finish. im thinking about making the room a kitchen and adding the skillet (hanging over a sink) and a table and chairs.

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that post was really cool ^

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[|=D) <---|| me

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey, check out this old rusty shotgun i did!!

i did the texture too, in case you're wondering.

i think this is one of my best models.

tell me what you think.

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that post was really cool ^

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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
hey, check out this old rusty shotgun i did!!

i did the texture too, in case you're wondering.

i think this is one of my best models.

tell me what you think.


I think it looks good, more detail then the skillet.

But as for critique, the slanted part on the end is a little too big in my opinion, take a look at this pic. It's a gun from WWI but the design hasn't changed much and it shows a good side view.

http://en.wikipedia.org/wiki/Image:M1897shotgun.jpg

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MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Hey LAVA, that was an awesome tutorial! Can you do another on actually modeling a body?

/me is greedy

Also, here's a body I made:
(sorry for the size and quality)
(edit: updated UVMap)

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http://www.jeremysouthard.org

[This message has been edited by mastallama (edited October 21, 2006).]

[This message has been edited by mastallama (edited October 21, 2006).]

[This message has been edited by mastallama (edited October 21, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what slanted part? the stock? you mean the part that on the back end right. that goes against your arm or your shoulder or wherever you choose to put it, right?

no its not too big. it depends on what model of shotgun you're doing it after. i did it after a certain picture and it looks fine next to the pic.

maybe for the pic you posted it's too big.

but i didn't use that pic as a reference.

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that post was really cool ^

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey mastallama that's a pretty good body. like the texture.

check out my first attempt at a pistol:

i think its so-so. the texture could be a lot better lol.

i only have this one screenshot because the render froze up wings3d so i lost the .wings file (i forgot to save *sigh*).

tell me what you think.

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that post was really cool ^

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CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
quote:
Originally posted by Faith_Warrior:
[QUOTE]Originally posted by coolj:
[b] You didn't use protomatter to build that there planet did u? lol



quote:
heh protomattert? neh never heard of it. Does it import/export .3ds models? I pretty much only work with .b3d .3ds .x .obj mesh formats and .png or .bmp for texturing.

[This message has been edited by Faith_Warrior (edited October 19, 2006).][/B]



LOL sorry...it was a just a dumb nerdy joke, not very funny...

Its just whenever I hear of terraformed planets it makes me think of Star trek - remember the Genesis project? The planet was so unstable because of they took a 'short cut' and used protomatter to make it work.

quote:
Does it import/export .3ds models?

...well maybe a 3ds model of spock, at least it worked on in the movie.

[This message has been edited by coolj (edited October 21, 2006).]

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by coolj:
LOL sorry...it was a just a dumb nerdy joke, not very funny...

Its just whenever I hear of terraformed planets it makes me think of Star trek - remember the Genesis project? The planet was so unstable because of they took a 'short cut' and used protomatter to make it work.


Ah yeah I know of the movie reference, I though you were referring to some new program that makes space scenes. I know of one but it's like $500 and really doesn't do much beyond making pretty pictures. I suppose it is unstable like protomatter too heh

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
that's a nice gun, when you model, do you have a image or something in real life you use as a reference? it'll help keep your edges and polys looking realistic...it's one of my biggest helps!

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http://www.jeremysouthard.org

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
Ah yes, using a reference image is a good idea. You simply take your image and map it on an object like a cube or plane (flat object). For like characters, itís best to have more than one image so you would have a front image and a profile image. Then just drop them in the work area and line them up to sculpt your mesh right in view. If you want a good video tutorial for this, look at 3dbuzz.com and look into the video tutorial for gameSpace. Itís not the same program you are using but the video will show you generally how to model some good stuff regardless of what application you are using.
Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Faith_Warrior:
Ah yes, using a reference image is a good idea. You simply take your image and map it on an object like a cube or plane (flat object). For like characters, itís best to have more than one image so you would have a front image and a profile image. Then just drop them in the work area and line them up to sculpt your mesh right in view. If you want a good video tutorial for this, look at 3dbuzz.com and look into the video tutorial for gameSpace. Itís not the same program you are using but the video will show you generally how to model some good stuff regardless of what application you are using.

First of all, I gotta say, I like your avatar! I love those commercials, they crack me up.

Yes, in fact you can import images right into Wings and match your model vertex for vertex. Go to Body selction mode (farthest right triangle) and then right click and click on image plane and import your image, it's that easy!

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[This message has been edited by LAVA (edited October 22, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah. i thot about that. but i like to just model it sometimes.

yeah i look at reference images whenever im doing anything with art, not just modeling. helps me a lot!

thanks for the comment mastallama.

hey lava you said you'd post that pic. can you instead just pm me the model? i won't like steal it or anything. i can't get a very good idea of what you did to a model without actually looking at the model, not a pic.

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:

hey lava you said you'd post that pic. can you instead just pm me the model? i won't like steal it or anything. i can't get a very good idea of what you did to a model without actually looking at the model, not a pic.


Sorry, I can't, it's not public domain.

I know you wouldn't steal it, but what if someone else wanted to see how I made it too? Why would I send it to you but not them? I might as well put it in my model pack, which I am not going to do.

Here is the picture of it. It shows all sides of it, you can even load it in Wings and copy it vertex for vertex, it would be just like I sent it to you.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah, alright...

i can't figure out how you did it but i'll try.

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
yeah, alright...

i can't figure out how you did it but i'll try.


All I did was make a cylinder, cut it in 3 pieces, move the middle part around and cut it and then I made a line around it and englarged that.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ok, i don't quite get it, but never mind. lol.

check out this trampoline i did.

tell me what you think.

(i didn't texture this one)

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:
ok, i don't quite get it, but never mind. lol.

check out this trampoline i did.

*image*

tell me what you think.

(i didn't texture this one)


That looks sweet! Your best so far

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[This message has been edited by LAVA (edited October 22, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
really? i would have thought my shotgun or something would be my best. hmm... dunno.

hey i added stuff to my room. i did two versions, one a little more normal than the other. the second is wrecked up. tell me what you think:

normal:

wrecked up:

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[|=D) <---|| me

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey i hate to double post but check out this picture frame i did. and when i textured it i even put some art that i did in the frame... check it out tell me what you think!:

im thinking about adding this to my room/scene thing.

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that post was really cool ^
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[|=D) <---|| me

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by buddboy:
really? i would have thought my shotgun or something would be my best. hmm... dunno.

hey i added stuff to my room. i did two versions, one a little more normal than the other. the second is wrecked up. tell me what you think:


Itís hard to sayÖ you are missing your lighting. Iíd suggest placing a point light above the table but below the ceiling or/and placing one in the far wall next to an oil lamp model or something --dump the existing light source. Since itís a dark brown wood texture for the table, maybe using a very light yellow hue in your point light/s (just a soft white light with a touch of yellow -basic-). What this should do is light up the table and chairs and also smooth out those ugly shadows on the corners of the walls that look very unrealistic with how they are matching up currently. Youíll need to play with the lighting intensity to find a good balance. Oh, are you rendering this in Wings? Wings is great for making prefabs, but you will definitely need to find something else to assemble and render scenes.

Your table top is very thick, maybe making that a bit thinner will look more like a standard table. Maybe scale the whole table down, lengthen the legs and scale the table out (z & x axis). Here is a good example of a very basic low-poly table that is pre-triangulated to better handle lighting.

Also the backing of your chairs are thick and could use a little touchup as well. They would be too back heavy to stand, and flip over easily.

Over all, itís a good start. You are new at this and Iíve seen some really bad scenes from others and elsewhere, but this isnít bad, just needs work.

dXter

Member

Posts: 59
From: Texas, the US of A
Registered: 09-26-2006
I looked at this thread and I have one thing to say....WHOA ALL THESE MODELS ROCK!!!!!!! I don't know anything about modeling AT ALL, so I don't have anything to post really. All you guys are awesome at this stuff!!! Keep at it

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Jesus looked at them and said, "With man this is impossible, but with God all things are possible."
--Matt. 19:26

"Time is an excellent teacher, but eventually it kills all of its students."

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by buddboy:
hey i hate to double post but check out this picture frame i did. and when i textured it i even put some art that i did in the frame... check it out tell me what you think!

Looks good. One thing you may want to do and keep in mind for all your wooden models is to give attention to how your grains run. In this case you have some cross grains going here (much like the table legs as well). So on the vertical parts of the wood where the grain is running horizontally, I'd rotate the texture to run vertically. When I was a young teen and into my early 20's I did a lot of wood working and then construction so I tend to pick up on those things (used to be a Carpenter).

If you are serious about making really good models like this, I'd highly suggest visiting the library and do some study on construction and architecture. My city library has a lot of excellent architecture books, I have spent a lot of time going over them for modelling ideas From man-of-war ships, adobe houses, castles and so much more, they have a wealth of information that will help greatly

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah Faith_Warrior, but i can't figure out how to do lighting in wings. it seems like no matter how many lights i add i can't get it to light up any. that dark look was sort of also what i was going for.

the table is that think on purpose. there's tables like that, you know.

its like you guys all think there's only one way to do every model. lava was telling me my shotgun should be like this other one, not like the reference image *I* picked. and my table should be more like your table. a table is a table is a table.

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:

lava was telling me my shotgun should be like this other one, not like the reference image *I* picked. and my table should be more like your table. a table is a table is a table.


We only tell you the way a *real* object would look. And I didn't know the reference image you used had a stock that was huge, I had never seen shotgun like that, I just picked a picture that conveyed what 99% of shotguns look like, stock wise. When I looked for shotgun images I didn't see any that looked like yours, sorry

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[This message has been edited by LAVA (edited October 22, 2006).]

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by buddboy:
yeah Faith_Warrior, but i can't figure out how to do lighting in wings. it seems like no matter how many lights i add i can't get it to light up any. that dark look was sort of also what i was going for.

the table is that think on purpose. there's tables like that, you know.

its like you guys all think there's only one way to do every model. lava was telling me my shotgun should be like this other one, not like the reference image *I* picked. and my table should be more like your table. a table is a table is a table.


HmmmÖ yeah you asked for crits, Lava and I are not new to this but itís up to you if you really want to hear/accept constructive criticism which in this case is very sound imo.

To be blatantly honest (as always lol) I have seen no tables built like that nor any shotguns of that make/model. Creativity is great, not something to be shunned, but letís be honest about it on both sides of the table, we are not slamming your work but providing crits to help you develop your skill(since you asked)Ö yes modelling is definitely a skill and takes a lot of time and study to master.

As for rendering, as I said Wings wonít do if you are being serious about rendering the scene. For free you could use like Bryce5 if you picked up on their free offer last month. Also they have that character studio which I think is free all the time. Beyond that there is a free version of DeleD that will do rendering fairly well though limited to point lighting and baked-on shadows. Caligari gameSpace Light does ok rendering for free. POV is very good but there is a steep learning curve, but it is very high quality and free. Microsoft offers the DirectX SDK developer's kit that I think does rendering (havenít tried it but heard good things). Bunch of other choices as well, Wings is really only good for building prefabs but it does that very well. I only mentioned rendering really because I just cant pick up on any scene detail because itís so dark and flat.

Well, good luck then.

[This message has been edited by Faith_Warrior (edited October 22, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yeah, sorry i kind of flipped out. i was upset already about something else.

well, i *have* seen tables and shotguns like that lol.

yeah it is a definite skill. of course. it's art. lol.

you guys are a lot better than me and i appreciate the comments/criticism. it just didn't seem fair when the ref image i used looked like that (for the shotgun) and the tutorial i used (for the table) made the table look like that. plus i've seen tables like that. they're very expensive, lol, but there are tables like that.

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by buddboy:

you guys are a lot better than me and i appreciate the comments/criticism. it just didn't seem fair when the ref image i used looked like that (for the shotgun)


Alright, if you don't like criticisim, you don't have to take it, all I said was the stock was too big.

If you're going to make art and post for everyone to see, people are going to post their criticisims, it happens to me all of the time, I have even seen people post stuff better than mine (plenty of artists better than me ) on sites like GameDev, like this sci-fi gun I saw, beautiful piece of artwork, high quality model and textures, then someone comes along and says "oh that shape is off" or something to that line.

I make models, and reference it to another picture and people will make criicisim, now do they know I referenced it? No. Was it unfair? No. And even if they did know, it's just their opinion anyway, if I like their criticisim I will take it and make changes. If *I* feel that the model did the picture justice or that I am happy with it, I will say thank you for the criticisim and leave the model the way it is

But you're even asking for people's opinion, I didnt mean to belittle your model, all I thought was that the stock was too big and I showed you an image as an example, I didn't know you even referenced it

Trust me, you would rather have people give their criticisim (no matter how "unfair" it is) and appreciate the criticisim but not take it, then to make people think you don't take criticisim well and so they just tell you how wonderful your model is


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[This message has been edited by LAVA (edited October 22, 2006).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
here's an update on my man with a textured head. I was talkin' to LAVA and decided I need low poly stuff with high quality textures...here's my first attempt, the UV mapping is harder than it looks!!!!

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http://www.jeremysouthard.org

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by mastallama:
here's an update on my man with a textured head. I was talkin' to LAVA and decided I need low poly stuff with high quality textures...here's my first attempt, the UV mapping is harder than it looks!!!!



Yeah, thatís one way to do it. Personally though, I prefer to add some extra polygons if it means that I can use smaller texture maps. Use a texture map of 1024x1024 and you are easily burning 4MB of VRAM w/o compression. Using large textures can easily nullify any savings in using less polygons. Two rules of thumb I go by is 1. Use the smallest texture you can and in proper size format, and 2. never use those evil JPGís.
http://www.sjbaker.org/steve/omniv/jpegs_are_evil_too.html

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what did I just post in the line right before it? i said i appreciate the commments/criticism... lol. way to take it out of context. i said it *seemed* unfair, meaning at the time i read the comments. i said that okay, i got a little upset. i had no real reason to, thot this was over.

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[|=D) <---|| me

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006

Little better on this? I detailed the atmosphere a bit more and changed the deep space debris color to more of a midnight blue from the orange. I put the moon at the equator which is at a ~25 degree angle. I also did some post production work softening the planet edge that is lit up by the sun and added a slight blue glow atmospheric edge haze on the sun side as well. A little sponge, smear, blur and burn here and there
It's going to be part of the banner/header for my mmog site

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Yikes guys, you missed Luke's post! Oh, well. Luke, I've only been modeling for a few weeks now, but I can give give you some stuff on where to start. Check out www.wings3d.com It has Wings, and the tutorial. I downloaded both, they both were helpful! Be adventurous!

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MM out-

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by Mene-Mene:
Yikes guys, you missed Luke's post!

Hmm? Which post/thread was that?

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by luke:
Nice work all

I've recently gotten interested in 3d modeling and all that; but I don't have the slightest clue of where to start modeling (I've got a nice basic understanding of 3ds MAX)



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Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by LAVA:
[QUOTE]Originally posted by luke:
[b]Nice work all

I've recently gotten interested in 3d modeling and all that; but I don't have the slightest clue of where to start modeling (I've got a nice basic understanding of 3ds MAX)



Ahhh i c. maybe I passed it over because I don't always reply to off topic posts... just start them lol

[/B][/QUOTE]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I passed over it because I don't use 3DS MAX. And I didn't know if he wanted to switch over to Wings where I could help him

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[This message has been edited by LAVA (edited October 28, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
This is a sword model I recently did for one of Ereon's projects. This is the first, complete, high poly model I have done, it's 2250 polys.

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[This message has been edited by LAVA (edited October 28, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
hey, sweet word, LAVA.
I approve.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
whoa that rocks Lava!!!

that sword is cool.

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that post was really cool ^
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[|=D) <---|| me

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Here's some model text I've made. (Not sure if it will turn out.)
Edit: Arg! No! I just don't have a proper provider!
Edit: It worked! I'm such a genius (not really) who said blogs aren't worth anything?
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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited November 22, 2006).]

[This message has been edited by Mene-Mene (edited November 22, 2006).]

[This message has been edited by Mene-Mene (edited November 22, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey MM I'd like to see your model but it's not showing up. try reposting it. if you need hosting, try tinypic.com or photobucket.com . Tinypic is great if you want a real short url and just want to upload one image real quick. photobucket is great if you want one place to host all your images where you can access them anytime.

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that post was really cool ^
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[|=D) <---|| me

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
It was just a test model to see if I could post images through blogger. Hehe, I have an account and a blog there, so I just upload them there! Now I'm stuck on how to get snapshots in Wings.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Here's my first 3d work.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol it's not showing up.

you can get snapshots in wings one of two ways.

1) render, then hit Print Screen on your keyboard (near the top right). then go into paint and hit paste. then just get rid of the menu bar and stuff and you have your snapshot.

2) render, but when you go to render, see the little square next to the word OpenGL in the render menu? click that instead of OpenGL. then it should pop up with a little menu with options. down at the bottom of that menu it should say Render Output. it'll have Image Window selected. well, just click File and hit browse and find the location you want to put it, then type in the file name. like model.png. this will render your model and save the output to an image.

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that post was really cool ^
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[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
It turns up for me, it doesn't load on the site, but if you right click on the photo and get it's url and paste it in your address bar it will show you the image, Blogger must have something to prevent hotlinking to photos.

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Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by ArchAngel:
hey, sweet work, LAVA.
I approve.


I'm glad you do, because otherwise I couldn't say I liked it and contradict.

Nice model, Lava!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
is that with wings3D?

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that post was really cool ^
|
[|=D) <---|| me

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Lazarus:
I'm glad you do, because otherwise I couldn't say I liked it and contradict.

Nice model, Lava!


Thank you!

quote:
Originally posted by buddboy:
is that with wings3D?


Yes, I made it with Wings3D

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David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
That is a very good model Lava!

What program did you use to make the UV? Very detailed and high poly as you say. Do you have a purpose for it?

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you David

I used Wings3d (wings3d.com) to make model and UV map it, I then used Photoshop to make the texture. It was originally for one of Ereon's previous projects To see what the project was, go on the Talk is Cheap thread and find the pic Ereon posted with the skeleton, it was made for that project.

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[This message has been edited by LAVA (edited December 20, 2006).]

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
I thought this was pretty cool!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Looking awesome David!!! That's for Axys 2 right?

What did program did you use?

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samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
That's cool with the wireframe, to see the handywork. I like how the hair is a transparent texture like that. Good use of polygons and textures.

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Sam Washburn

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow! David, that artwork is fantastic! That really reminds me of Riku from Kingdom Hearts (probably my favorite PS2 game). Excellent stuff!

Is that for one of your projects?

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
quote:
Originally posted by LAVA:
Looking awesome David!!! That's for Axys 2 right?
What did program did you use?

It's Axys I used this great program called Microsoft Outlook :P it can work wonders with getting some great models

Qareeb Alhaqq made the model, he used Max and spent a long time modelling it.

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
Some nice work there guys/gals (?). Here are a couple of my experiments from over the years.


[This message has been edited by AmazingJas (edited January 07, 2007).]

[This message has been edited by AmazingJas (edited January 07, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
As I mentioned to you on MSN the new Axys model looks fantastic. I really like it.

While I didn't model it, here's some WORK IN PROGRESS for a character for Nightmares:

Demon (light weight) normal map WIP

General head shaping needs some work along with the ears, hair and missing the bow amongst other things. However it doesn't look too bad in it's current state.

[This message has been edited by Mack (edited January 09, 2007).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Wow Jas, I see alot of talent there!

Your project is looking good Mack

Here's what I have been working on over the past weeks:

And last but not least....the return of the axe!!! (Many thanks to Crazyishone for telling me what I needed to improve on the axe And many thanks to God letting me get this far )

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[This message has been edited by LAVA (edited January 08, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Lava: Nice work, the axe I think needs more "edge" More thin part which makes it sharp.

Mack: Thats scary...

Jas: Nice, especially a few of the ships, and the talking tree. (Not to be mistaken for a dryad)

I really do model, just no provider. I don't do a ton of modelling anyway.

How do you do more intricate stuff? Like staircases.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited January 08, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Calling it complete:

Demon (light weight) normal map done

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Man, I would kill (probably...) for moddeling skills like those.

dang...


Just...

wow.

If I EVER do anything like that I'll be so schocked I would proably be In a coma for a month or two.


EDIT:
Acually, I'm not SUPER bad.. but I can't texture worth a dang crap. (Sorry for language)

THATS what I'm most impressed with here.


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yeah, im a little crazy
Check out my crazy sig that I made:

[This message has been edited by Realm Master (edited January 09, 2007).]

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Thanks Clint you rock!

@ Lava, did you create those textures yourself? How did you create the lightmapping in the second shot? You're doing really well that's a very well made house! Is it bsp or mesh?

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by David Lancaster:
Thanks Clint you rock!

@ Lava, did you create those textures yourself? How did you create the lightmapping in the second shot? You're doing really well that's a very well made house! Is it bsp or mesh?


Yes.

The 2nd shot was from Wings and it used vertex (I think), and I just added some editor lights, because I didn't think the default lights showed the model off well.

Thank you!

It's a mesh.

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David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Fudge you genius! Great work making those textures! Very nice quality
Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I've decided to fudge the stairs, and instead chose a ramp. its slanted to the side, and then slants down until the bottom is reached, but its for storage, not living. I've also made the floor thinner. How do you create small details on a huge model? Like a balcony.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Mene-Mene, stairs should be fairly simple. Whether you're using NURBS or subdivision modeling, the technique is the same. In a side view, draw the outline of your stairs. Whether this is picking points or drawing polylines, it's not that hard. Once it looks like a staircase, extrude it along the X-axis in your top view.

Its easier to help somebody when you know what kind of modeling they're doing, so ... supply us with that information and perhaps somebody can tell you how to make your balcony.

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[This message has been edited by crazyishone (edited January 16, 2007).]

[This message has been edited by crazyishone (edited January 16, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
maybe my problem is the cam work. I'm using Wings BTW. I can make a separate stairs mesh, but not one on my platform.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Well these are fairly simple problems. Perhaps you should read through some modeling tutorials, even if they aren't for Wings3D specifically. I'm sure lava can recommend some good ones.

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
They are? I've read the only tutorial I found, but I only looked on the main site. Maybe Kiwee could also help.

16 Titles Yeah!

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Yep. I wish I could directly help you more, but I've done very little subdivision modeling. The program I currently work with (Rhinoceros) is NURBS modeling. Lets just say poly-count isn't an issue. Sadly, its not made for game art-asset creation.

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
:Stares blankly:

Okay.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by crazyishone:
Well these are fairly simple problems. Perhaps you should read through some modeling tutorials, even if they aren't for Wings3D specifically. I'm sure lava can recommend some good ones.


I don't know any, but I could always write one

What kind of stairs are you trying to make, spiral or just straight?

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
straight, if I need spiral I can just rotate.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok, so what is the problem you are having specifcially?

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm having trouble creating it, I can send you the model if you want, but I'm having trouble just making it, maybe its because of the size I'm having trouble with the camera. I can do it in a seprate place.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited January 16, 2007).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok, you don't need to send me it. I'll make a quickie tut right now.

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Yay!

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok, here it goes.

Step 1: I created a cube and make it kinda long and shortened it on the top. Then I rotated it on it's X Axis.

Step 2: I selected all of the vertical lines and pressed 0, subdividing it into 10 pieces. Then I selected all of the new vertices and connected them.

Step 3: I pressed space and it unselected everything, then I selected every other line and moved forward through the Z axis.

Step 4: I pressed X to give me a side view of the model and pressed o to give me a flat view of it.

Step 5: I selected the moved-out lines and I moved them up through the Y axis till the lines looked flat (and you can always flatten them aftewards in the face select menu). Then I took the lines underneath moved-out ones and moved them forward to the Z axis till they looked flat.

Step 6: I pressed r to reset my view and pressed o and I was done!

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[This message has been edited by LAVA (edited January 16, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Cool, will work on it later.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
wow! you guys are geniuses at this stuff! once i get a hang of c++ i'm gonna have to master modeling as well.

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~~~boogie woogie woogie~~~

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006


Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
There's a lot of really cool art/renders in here.

One semi-frequent problem I noticed was image hosting. Google Pages (http://pages.google.com/ is excellent, free, and hasn't given me any trouble in hosting my images there.

I had a very simple sword model made in Blender, but I think that it got deleted at some point. No, wait, here it is!

As you can tell, I'm lacking in terms of texture. I don't consider this anything to write home about, but it was one of the first (if not the first) model I made in Blender. Of course, it was practically the last as well! Oh well. My strength is in programming, and I'm more than ok with focusing on it as such.

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Information on my projects
My game industry/theology blog
My Original Music

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey pretty good sword Xian_Lee. I'd love to see it when/if you texture it.

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that post was really cool ^
|
[|=D) <---|| me

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
It's more of a WIP, just seven sections of a futuristic cityscape which will be part of a giant cityscape at some point.

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
Same models, different angle, night time.

I just LOVE making buildings, can't ya tell?
layover from my old construction days I guess lol
Öer no I donít have interiors for all of theseÖ haha

[This message has been edited by Faith_Warrior (edited April 07, 2007).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
That certainly looks cool.
Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
quote:
Originally posted by Faith_Warrior:
It's more of a WIP, just seven sections of a futuristic cityscape which will be part of a giant cityscape at some point.


Are you making a SimCity MMO by any chance?

Jokes aside, the buildings textures stick well with night time, they don't look to good in day light though since one would expect the lights to be off during the day, or at least overshadowed by the day light ( well I had to scramble my mind for some sort of constructive criticism since you posted )

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a good gameplay is a right combination between performance and features.

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by Calin:
Are you making a SimCity MMO by any chance?

Jokes aside, the buildings textures stick well with night time, they don't look to good in day light though since one would expect the lights to be off during the day, or at least overshadowed by the day light ( well I had to scramble my mind for some sort of constructive criticism since you posted )


Hah nah this is for something else, not really for a game.
Oh yeah, I played around with the lighting on the first one, I made a daytime rendering w/o the city lights but it looked too flat, so I used environment lighting that was far more dim so I could use the city lights. Itís more of a sunset look so building lights should be ok, maybe a little bright though, but the nighttime scene is the target anyway, itís what Iím working on from the concept work.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Some stuff Simon_Templar made

http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000281

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
Hey, thread go a bump

Ok then well time for a few recent ones.

This is inspired from the game BF1942 but I made it a bit futuristic with the dish and shield generator. Itís a communications outpost.

Just some spacey stuff

Game model, was just testing a render. Not really in the right place,
these are table mushrooms since they have bottom polygons,
those are removed for terrains.

[This message has been edited by Faith_Warrior (edited May 26, 2007).]

Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
quote:
Originally posted by LAVA:
Some stuff Simon_Templar made

http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=0002 81


hehe thanks Lava.. after I posted that I was thinking I probably should have put it in here instead.

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-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Random model I made for fun:

[This message has been edited by LAVA (edited May 28, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Nice LAVA, looks like a HalfLife model.
Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thanks Llama!

I thought I might post this Wings3D unwrapping tutorial made by Faith_Warrior, it was back in April but I think I should still bring it to light, since there are a number of graphics threads that go unnoticed.
http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=0002 72

[This message has been edited by LAVA (edited June 01, 2007).]

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
Hey good to see that is still available on that download server, thanks LAVA for posting a link. Someone mirrored it for me on their server err but I donít remember the url off hand, but good to see itĎs still available where it was originally posted. Feel free to mirror it, anyone that wants to, Iíll probably add it to a blog site at some point down the road along with a few other short video tutorials.
kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Nothing like Dog's playing guitar!

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
HmmmÖ hey, not bad, is that a model? It looks a little more like a photoshop creation. You might like this one, this isnít my wolf model, mine is a little to low on the poly (game model) to make look good for something like this, but this one I had seemed to work well enough(cruddy UV mapping).
hhhooowwwlll!!!


[This message has been edited by Faith_Warrior (edited June 02, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
that's a nice Geddy Lee Faith_Warrior
Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by mastallama:
that's a nice Geddy Lee Faith_Warrior


Sort of looks like one, eh? Certainly has the fender design, but the knobs are set wrong. I only know one fender bass with generally that pattern setup but I donít know bass guitars very well, but Iíve had 1000ís of hours (and class lessons) on six strings, electric and acoustic, and 12 strings.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Some stuff I've done lately.

For Ereon (SpeedGame Competition 07) :

Unreleased Camel game by me and Crazy (SpeedGame Competition 07) :

Just finished today:

[This message has been edited by Lava (edited August 30, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Cool Lava! Especially like the Nutrition facts... lol. What did you get those from?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Love the camel Lava! I see you've got him to quit smoking.

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Sam Washburn

Check out my CCN SpeedGame 2 Blog

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Mene:

Thanks Mene! I just googled nutrition facts.

Samw3:

Thank you Samw3, hahaha yeah

[This message has been edited by Lava (edited August 31, 2007).]

leet hacker

Member

Posts: 118
From: Hobbiton, Shire, Middle-Earth
Registered: 07-30-2007
so here is my first model that i have done, without any help from tutorials or anything:

i hope it's not too big of a file to load in a reasonable amount of time.
i can post other angles if anyone wants. the watermark in it is there because i am using maya personal learning edition, which doesn't allow commercial use of the models you make.

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Manged

Member

Posts: 12
From: Charlotte, North Carolina, US
Registered: 08-03-2007
I made this a while back (about a year or so). I haven't had the time to go back and texture it yet.
zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
quote:
Originally posted by Manged:
I made this a while back (about a year or so). I haven't had the time to go back and texture it yet.

That is freakin' crazy man--I like it hehe!

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Manged

Member

Posts: 12
From: Charlotte, North Carolina, US
Registered: 08-03-2007
Thanks!
I was planning on texturing it some time but I dont think I'll ever get to.
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Wow! That's a sweet tank, Managed!

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
quote:
Originally posted by Manged:
Thanks!
I was planning on texturing it some time but I dont think I'll ever get to.

I think you should dude it could turn out wicked--you might even be able to use it in that game you were talking about earlier in that other thread!!

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Manged

Member

Posts: 12
From: Charlotte, North Carolina, US
Registered: 08-03-2007
Because of the way I made it it would be fairly hard to texture, but I was thinking of making another tank (textured) with a slightly different design.

[This message has been edited by Manged (edited October 03, 2007).]

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
quote:
Originally posted by Manged:
Because of the way I made it it would be fairly hard to texture, but I was thinking of making another tank (textured) with a slightly different design.

[This message has been edited by Manged (edited October 03, 2007).]


that might work as long as it is similarly cool hehe!

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Manged, in agreement with Zookey, that looks totally sweet!

What did you use to model \ render it?

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Here's my latest work. It didn't take long. I placed the text there all by my self

I didn't actually model the monkey I just typed in the text and moved it around till I liked the lighting.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

Manged

Member

Posts: 12
From: Charlotte, North Carolina, US
Registered: 08-03-2007
I used Shade to model it and Vue to render it.

[This message has been edited by Manged (edited October 03, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Wow Manged, you seem to have a talent for art! I know its not textured but I love the off-white feel. It just creates an amazing contrast in environment. If you do texture it, please keep the off white. If you do make a different one to texture, it'd be cool to have that as like an enemy in your game. Fighting such a cool looking tank would be nice, but the off white seems a bit unappropriate for the bad guys. (As in too good-guy)

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

supercoder

Member

Posts: 37
From:
Registered: 08-20-2007
tank set for artic war hard to see half bury in snow

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>>>--supercoder--<<<