Game Design Music and Art

Working with Unity is a lot of fun – guategeek

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Hey guys

I used to come here, long time ago, I was known as Outcast. Well I cant track down my password so now I'm back under my other screen name. I'm looking forward to hanging out here a lot, and I see Joe has settled in pretty well here .

So I'm more of an artist than a coder (well more is putting it kind of mildly) and I use a Mac. So I'm already a minority but hey, nothing wrong with that. I'm currently developing two game projects, the first, Nak'Urij is a Myst style game and I have been working on it for almost 3 years now. The second code named T2S (well release the name at a latter date) is a 3D real time RPG that we started this year. Both are in very early stages of development, and both my team mate and I are in a learning process. For T2S we will be using the Unity game engine "http://www.otee.dk" which I must say is a really nice package. Just today I was able to put together a simple scene and get it looking pretty nice in Unity check it out at "http://www.bluegillweb.com/files/unity/unitreetestgarden.gif" Well its good to be back, take care. Jeff

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Jeff McArthur / Outcast /
Guategeek

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
joe is cpufreak right? i was wondering if you two knew each other. the screen shot looks great btw.

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guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Yah Joe is CPUFreak, and we do know each-other. I actually was the one that pointed this place out to him. He lives near me and we get together to play Call of Duty fairly often. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
welcome back.
the engine looks nice, and if your whole game looks as good as that screenie, u r on a good track!
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"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

[This message has been edited by crazyishone (edited November 09, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by guategeek:
Hey guys

I used to come here, long time ago, I was known as Outcast. Well I cant track down my password so now I'm back under my other screen name. I'm looking forward to hanging out here a lot, and I see Joe has settled in pretty well here .

So I'm more of an artist than a coder (well more is putting it kind of mildly) and I use a Mac. So I'm already a minority but hey, nothing wrong with that. I'm currently developing two game projects, the first, Nak'Urij is a Myst style game and I have been working on it for almost 3 years now. The second code named T2S (well release the name at a latter date) is a 3D real time RPG that we started this year. Both are in very early stages of development, and both my team mate and I are in a learning process. For T2S we will be using the Unity game engine "http://www.otee.dk" which I must say is a really nice package. Just today I was able to put together a simple scene and get it looking pretty nice in Unity check it out at "http://www.bluegillweb.com/files/unity/unitreetestgarden.gif" Well its good to be back, take care. Jeff


I remember you, you replied to my post that was about a myst style game I was making.

http://www.christiancoders.com/ubb/Forum5/HTML/000079.html

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guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Yup I'm still working on that Game of mine, and will be for many more years. I noticed you said "was" making, douse that mean you quit? Or did you get it finished? Let me know how it went, and what you learned. Also my Site went live yesterday!!! http://www.bluegillflame.com Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Jeff! Good to see you on here!

Nice screenshot btw -- I look forward to seeing what you produce with Unity!

--clint

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Hey Han!

Thanx, I also look forward to seeing your torque work. Talk to you latter. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by guategeek:
Yup I'm still working on that Game of mine, and will be for many more years. I noticed you said "was" making, douse that mean you quit? Or did you get it finished? Let me know how it went, and what you learned. Also my Site went live yesterday!!! http://www.bluegillflame.com Jeff


It's on hold right now, I was going to make it more like the first myst, where there are pictures that you are simply clicking on, but now I want it to be fully rendered in 3d like realMyst. I made a demo of it before I went full 3d, which I have meaning to post here on CCN. I also have an action adventure game on hold and a couple other games as well. But right now I am just concentrating on getting my platformer Joe finished, I just have to make some more levels to it. I am also halping Jari with his game and balancing school.

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[This message has been edited by lava (edited November 09, 2005).]

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Well good luck on your platformer, and let me know how they myst style game development proceds when you get back to it. I debated doing Nak'Urij in real time. But I'm an artist and I love the artistic cinematic qualtiy of the myst games. So no question, I'm going with the prerendered graphics system. Take care. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by bennythebear:
joe is cpufreak right? i was wondering if you two knew each other. the screen shot looks great btw.


Yes. I'm Joe. Just incase you don't believe guategeek

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nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
What are your system specs for your projects? I've been considering a Mac system (I have my ideal Mac machine in mind and then what I'd be happy with on the low end), but haven't committed to the purchase just yet. Your input would be helpful since you are a developer on the Mac. How long have you been a Mac user?
Also, how do you like the Unity engine? The specs and features sound great, especially if it can do Windows executables. Is everything handled in Unity, or are there other tools needed?

Thanks for your feedback.

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
quote:
How long have you been a Mac user?

I have only ever owned a Mac, and a Mac will always be my primary work and personal use computer.

quote:
What are your system specs / target specs

I'm an artist and do a little bit of everything ranging from Video editing and post production. Web Site design, construction and maintenance. To 3D modeling, animation and realtime game development. I run pro applications like Final Cut Pro, Maya, PhotoShop, Cinema 4D, After Effects and many others. Due to this, power and speed are very important to me, so I have a

PowerMac G5 Dual 2.5 Ghz.
1.5 GB of RAM
Radeon 9800 Pro XT 256 MB V-Ram
I run triple 17 inch CTR's
and have 660 GB of HD space

Our target hardware is different for each project. For instance our RPG project will have a very large development time so we are going to build it to run only on top hardware today so that when we release it it will still have modern graphics and such. Now for smaller more casual games we usually try to make sure it will run on all Mac hardware currently for sale. The whole deal here is what your target audience has and uses. For development I would suggest getting the best machine you can afford so that you won't have to upgrade as soon, or you can run on a time frame where you sell your computer every 3 years say and upgrade it. If you have questions just PM me and I'll be happy to help you.

quote:
how do you like the Unity engine?

I'm loving Unity. Its an incredibly engine and has amazing potential. The whole game design system is very visual. You write scripts and attach them to objects (using C#, Javascript or Boo [python like]). You can immediately see your effects in the in game view (no need to compile! just test the game right in the engine). If you change to another application (say Photoshop to edit a texture) when you switch back to Unity it automatically updates. Another really great seller for this product is the community, you can get tones of help in the forums or on the IRC channel. (I'm Outcast in the forums if you do go visit them http://forum.otee.dk . Also a lot of the users have used torque also and they all like Unity better.

quote:
especially if it can do Windows executables.

This is only available in the Pro version. Indy costs $250 (right now) and Pro costs $1000 (right now). I only have Indy but I plan to upgrade to pro once I have made some money with it.

quote:
Is everything handled in Unity, or are there other tools needed?

You will need a 3D software package and a 2D image editing package to create assets. And you will probably want a better code editing program than text edit. But there are open source options for all of these (Gimp, blender, SubEthaEdit) if you don't want to shell our more cash for more expensive options. But chances are if your a programer you can get an artist to make the assets for you.

Well take care, hope I have been helpful. If you have any questions feel free to ask. It would be great to have you as part of the Mac community! And the Unity community!

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

[This message has been edited by guategeek (edited November 11, 2005).]

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
Very nice system you have there! What all do you use for the video stuff? I'm an old video junkie myself, and always interested in indie studio development.
Also, just opened up my own business at the beginning of the month (yay! a dream come true)...check the link at the bottom of this post.
Anyhoo...yes, I am very interested in getting a Mac system for design and development - always liked the quality that comes from doing stuff on a Mac, not that stuff on a Windows box is junk...but you know what I mean. The biggest question I have for you is about the Motorola/Intel issue...what is your take on that switch? Is it worth getting a PowerPC system now, or best to wait? What would you recommend for someone making the switch from Windows to Mac, who wants to be able to run 3D and art packages similar to you?
Thanks again

[This message has been edited by nfektious (edited May 20, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
guategeek, where could I get Unity?

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guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Hey nfektious

quote:
What all do you use for the video stuff?

I'm a Final Cut Junky, I love it. I have used both Pro and Express (and never really found anything that I use that Express doesn't have). I like Final Cut far better than Adobe's Premiere, it just seems cleaner, easier on the eyes. For compositing I have been using Adobe After effects. I'm no pro at it, but it is sufficient for adding muzzle blasts and other fun things to my movies. And then of corse I use PhotoShop (but then I use PhotoShop on every project I do). I would love to see some of your Video stuff.

quote:
Also, just opened up my own business at the beginning of the month (yay! a dream come true)

Thats awesome! Quite an accomplishment, I hope everything works out for you. I'm trying to run a web site design business half time. Its going to take me a while to get a hang of it and to get organized. And then the other half I'm working on game design and learning. I look forward to the day when BlueGill Flame is a full fledged game studio! But I got a lot of learning, organizing, and such to do .

quote:
Anyhoo...yes, I am very interested in getting a Mac system for design and development - always liked the quality that comes from doing stuff on a Mac, not that stuff on a Windows box is junk...but you know what I mean.

Yup I know what you mean, it just doesn't have the same feel

quote:
The biggest question I have for you is about the Motorola/Intel issue...what is your take on that switch? Is it worth getting a PowerPC system now, or best to wait? What would you recommend for someone making the switch from Windows to Mac, who wants to be able to run 3D and art packages similar to you?

Personally I'm looking forward to seeing what is coming next. I think this was a good move on Apples behalf. Apple makes great products, and the chip thats in the computer is never going to change that. With Intel Apple has a better range of chips and technologies to build with and off of. I can't wait to see how Apple revolutionizes the X86 world.

As for your question about weather you should wait for X86 or go with the PPC. That is a good question and I will give you my take and what I would do. Personally I'm assuming that the first Macs to run on X86 chips will be the Mac Mini, and the ibook line. Maybe even the Powerbooks. This is because Apple laptops are hurting real bad right now (G5 is to hot to put in one). And the mini is apple switch to Mac computer. So to me that makes sense, also they have done a lot more upgrades and improvements to the iMac and PowerMac lines lately, so its the others turn.

So it will be a longer wait for the more "Pro" line of computers. Second we have the Altavec issue. Altavec is what apple calls Velocity Engine. Its a high performance system (not sure the name of the PC thing like it). A lot of the Pro applications have been optimized for Altavec giving them speed enhancements on the PPC. And roseta emulation is going to be slow. Especially since all applications that have been optimized for G4, G5, and altavec will not get any speed at all. So I would stick with the G5 for now and in 3 years or so when your ready to upgrade, the X86 Macs should have a great Pro line. And companies like Adobe/Macromedia and Alias/Auto Desk will have finished their mergers and FINALY gotten the next versions of their Pro apps out, including universal binaries. Plus how cool is a Quad core 64 bit PPC system :P

I would suggest you get one of the G5 iMac's (Unless you are willing to get a PowerMac). They are nice and fast, can hold a good bit of RAM (I would suggest 1 GB). Have a decent video card, and a nice display. Then grab an external LaCie FireWire hard drive for backup's and large video editing projects and you will have a sweet system. Well take care and as always I'm happy to answer any questions you may have. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com