Game Design Music and Art

Game idea, Please supply feedback – Matherhorn

Matherhorn
Junior Member

Posts: 8
From: Portland Maine USA
Registered: 10-20-2005
Hello all, Im working on a game design, more for fun than anything but who know's if it might get made some day. But im asking for feed back on what people think of the game design

This is one of those games that I beleave and Hopes hold's christian virtues, However is marketed for the unbeleaver and has evalngelistic abilities, such as using real scripture in the game that is known to have evangelism effects.. (Even everytime you leave the game, a random scripture will pop up like, for god so loved the world....)

But anyway

Defenders of the Faith. Or Heavens Fire

For all the fans of games that bring something a little new to the industry as well as something old. The Game design will feature both. A Game system much like the Warcraft Real Time Strategy Game how ever instead of Playing the commander(Amplified version. Player who controls all aspects of his realm) of the army, popping out troops, using peasants to mine for resources and controlling units to go to battle. You instead choose one character to use from a class list and play it as a action game much like a good hack n slash dungeon crawler such as champions of Norrath, So.. Let the computer Handle the economy and troops of your realm, Just like the AI of Warcraft handles there war(Like in warcraft how you can play Humans. while the game AI controls the orcs), you just hop right into the game with one character and play a fast action strategy hack and slash game. What else is up with this game.. Well this game is coded in heaven. A Christian theme to the game with spiritual power ups and lessons in Love, Honor, and Courage. If you like playing as a Wizard you would love Playing as a Prophet, Just as Elijah Rained fire down from Heaven, So shall you, getting all your power from god to defeat the enemy. As well as Playing Warriors, Knights, Rangers, Clerics and maybe even more.

Question. So. Again What exactly is this game and what will it offer?
Well. Just to really make sure you get the basics of the game let me go over it again and try and hard code it into your brain
First. Take the Warcraft 1 2 or 3 games. The real time strategy ones not the world of warcraft MMORPG. These 3 games (As well as other real time strategy games) Offer up a unique game system. A Game where you must build up a Army to defeat an Opponent who is also building up a Army. In Warcraft is orcs versus humans.. In the Game it will be similar. Human Folk (Gods Children) versus the Armyís of darkness (PS. Not a Bruce Campbell rip off here).

How do they build up a Army? You ask.
Thatís a big question but briefly ill try to answers. you start the game with a few buildings, a couple of peasants and couple unit of the Army. And you try to build up more of each. Buildings are needed to both house units, Build units, upgrade Arms and Armor, and also used for peasants when they are Gathering food, wood, stone or gold.

What of Peasants... They are crucial for the economy of the game for everything costs resources. Buildings need wood or stone, Units need food and gold. While upgrades can use any of the four resources.

And then thereís the Army.. Usually needed is barracks, Archery Range, Stable, Temple etc. these are all buildings and are used to pop out units of there kind. Barracks for Solders, Archery Range for Archers, Stable for Knights or mounted Soldiers. And Temple for Clerics and Prophets. The Army is built up slowly and requires resources which means a good balance of Peasants are needed to gain the resources to grow your army. When the army is build the units are used strategically to wipe out the apposing side. Always many strategies are available such as using Archers to take out peasants to slow there economy. Using a wave of grunt soldiers to wipe out the enemies army.. Using war machines to crush buildings. Until the other side is completely wipes out.

Thatís basically what a real time strategy game system looks like.

But this game isnít played as a Real Time Strategy game. Its played like a Fast Paces Hack And Slash Game, Just Using the RTS Game system to make things interesting. The Computer Controls all aspects of Army Growth and resources. The Players (Yes its Multi-player) Only focus on there own Personal Character.. They Play as sort of Heroís of the War. Classes Will be. As of right now however the list is growing.

A Warrior
Who is a Heavy Attacker and a Strong Melee class

A Knight
Who isnít as much of a damage dealer as a warrior, But can be mounted as well as heavily armored

A Ranger
A Lighter Class For melee. But has much needed Stealth Abilityís

A Cleric
Good Melee Class how ever there healing and Buffing Abilities are used for themselves and teammate

A Prophet
Much Like a Wizard. They Use Offensive gifts from god to conquer the enemy.

The Game will also be top down. To support a more brainless hack and slash battle system.

Well.. Thatís a good dose of the game system.. But you may ask.. What of Christianity.
Well for one you play as Solders of the Light. The Armies of god. But there will also be Spiritual Power ups.. Scripture Power Ups and etc.


But wait. One more question, well a series of questions. How many levels will there be, How will the game get harder and whatís the replay value.
Well.. Im hoping for 16 Levels to play, each getting harder simply by giving the enemy more starting resources and units for each progressive level, As well as starting them out higher on the tech tree. Up to 4 tech levels making for harder units of war.. And there will be several replay valueís. The main one is that there will be 5 different classes to use. Each class will bring its own unique feel to the game.. The second is that just like a RTS uses many Strategies to defeat the enemy.. There will be equally as many strategies, a few would be. Protecting the home base, Making attacks on the peasants. Using Transport Boats to sneak behind enemy lines and make your attacks.. Etc..

Well.. thats the game in a nut shell, for the most part this should give you a good idea of what the game is all about, if youve never played a Real time strategy game things might be foggy but thats okay.

So Please give me and ups and downs about the game design you might have


HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Matherhorn! Welcome to the boards!

Interesting idea! I like the idea of playing a RTS from the perspective of the grunt.

I've played a fair bit of RTS games, but it's still a little fuzzy in my mind exactly what you're envisioning, but overall, it sounds pretty cool.

The main thing that stuck out at me was the whole issue of a prophet being able to use gifts from God offensively like that -- it sounds "cool", but I'm just not terribly comfortable writing the miracles of God into a script like that. It's not like a level 5 prophet can cast Holy Fire, and when you hit level 10 you can do the Water-Into-Blood miracle -- God works through various people at various times according to His will -- not according to our agenda or our purposes. Certainly, if you're not walking well with God, he tends not to use you as much. I dunno' -- you asked for comments and criticism, and those are my thoughts.

Regardless, I'm interested by the idea! Very glad to have you on the boards here -- I look forward to learning more about you and hearing what God has put on your heart!

Respectfully,
clint

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http://www.includingjudas.com/christiangame.html

Matherhorn
Junior Member

Posts: 8
From: Portland Maine USA
Registered: 10-20-2005
God works through various people at various times according to His will -- not according to our agenda or our purposes

Thats a very good point.. which would apply to both Cleric and Prophet..
Becous clerics would call forth healing when they felt the need. and Prophets call forth powers when they feel the need...

The only healthy alternative I can think of is. becous I like the idea of the deverstity of classes. Say one player used a Healer, one a warrior etc

Making the game not a midevil Fantasy Game.. but a quasa Sci-FI Fantasy Game.
Warrior, Can Be the Same.. Specialising still in hacking weapons. Knights the same, Rangers the same mayby with a Snipering Weapon (Lazer gun)
Will not clerics but Healers
Healers Use Advances Healing Technology, to heal

And Not prophets for offensive spell casting mockery character.. but Techno-Soldier or something..
They would use Different High Tech Weapons,

The Limite would be Power Cells.. say at level one.. you get 50 units of power cells.. and when you fire one of your non-melee weapons. it drains your power and you need to wait for it to recharge.. or buy power cell's and carry them around..

Its hard for me to describe the game.. lack of writing skills probebly but ill give it another try

Imagine playing a Real Time Strategy game.. with 2 sides.. One side being the Lord's Army.. One side being the Dark Ones Army..
But instead of controlling the whole army in the ways of building it up, creating buildings, managing peasants etc.. the AI of the game controlled all that for both sides.. you would just join the game and play as one character.. on the Lords Army side.

Matherhorn
Junior Member

Posts: 8
From: Portland Maine USA
Registered: 10-20-2005
Of course, my real main concern is that I want this to be a Evangalistic game.. however.. what would be the hidden message

Witnessing the Gospel through Animated Violence and Blood shed.???

Hmm.. Being a new christian my mind is still in that gear..

I mean there is spiritual warfair.. and my goal is to adapt this game to represent more spiritual warfair truths..
Plus theres also alot of war in the old testoment..


But. The ultimate goal is to create a game, that a non typical non christian would like and play. and apply spiritual and evangelistic truths to it. But the problem I have is how??????????????

Oh well..

My Idea of Evangelical Christian games that are violent. is the same as a Tough Christian Teen Ager who would beet up a school bully, and witnessing the gospel becous he protected the weeker one.. while in fact. a more non violent way would realy show the light of christ.

[This message has been edited by Matherhorn (edited October 22, 2005).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Matherhorn:

But. The ultimate goal is to create a game, that a non typical non christian would like and play. and apply spiritual and evangelistic truths to it. But the problem I have is how??????????????

I don't know. It's like trying to mix darkness and light, they don't mix because one rules out another.


quote:
Originally posted by Matherhorn:

My Idea of Evangelical Christian games that are violent. is the same as a Tough Christian Teen Ager who would beet up a school bully, and witnessing the gospel becous he protected the weeker one.. while in fact. a more non violent way would realy show the light of christ.

True, we should over come evil with good. So maybe the game's "battles" should be all spiritual fights in a way that the "enemy" attacks with negative words and actions while player must counter attack with positive things. I'm thinking abstractly.

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

Matherhorn
Junior Member

Posts: 8
From: Portland Maine USA
Registered: 10-20-2005
If I could make the final quest book into a video game I would.. the enemy uses arrows of bitterness and stuff like that.. the christians gain levels by climbing new levels of a mountain a they fight of there.. awsome book.. demons defacing christians.. all sorts of stuff..
Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
1 word:
WHOA!

1 MORE word: COOL!

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The kingdom of hevan bleongs to them.-Matthew 5:10

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Here's all the comments!

CheeseStorm
Member

Posts: 521
From:
Registered: 11-28-2004
Sounds awesome to me, even if you can't play as the bad guys.
I love RTS and RPG's, and mixing them up sounds great... You could get uber-powers bestowed on you when you finish a quest or something, and do mini-quests for simpler rewards.

I kind of like the "kick a crapload of *** " games but maybe if you don't want it to turn into a mindless bloodbath you could sort of give it a stealthy twist? Like sneaking around and using non-lethal takedowns to make it to an objective, or leading enemy forces away from your village... and then pwning the **** out of them! ... in a peaceful manner.

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I had an idea like that once, only I added some more stuff to it. Firstly, you start on the outside of a small door. You walk through that door, and int o a new level. So, in each of these progressive levels there is another door, staning on its own, in the middle of nowhere, and you have to complete certain tasks to get it to open up into a large, more difficult level (If you've ever read the Chronicles of Narnia you'll know what I mean) and the end of the game reveals that each level was just a ledge on this huge mountain that you were climbing the whole time.

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