Game Design Music and Art

Game Idea: Brethren – lava

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I have a game idea called Brethren, but before I go into detail let me illustrate. Ok you have an Age of Empire type of RTS, where you choose your race, start out with small group of people and advance through the ages. Now instead, with Brethren you do not command people, you are one of the people. You start in humble beginnings, time period post-tower of babel, and you can have a profession, such as a farmer or the leader, and you put your effort into advancing the tribe.

Now this may sound like communisim, but it's not, you will be able to choose your type government to certain degree.

Now I will post alot more on this idea, but I want to know what you guys think. And if there is any game like this please tell me, thank you.

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[This message has been edited by lava (edited September 01, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
and i suppose YOUR idea isn't already taken.


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(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

[This message has been edited by Realm Master (edited September 01, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005

sorry, im prone to a sulk whenever my ideas are stolen before i even have them.

good ieads though

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(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

[This message has been edited by Realm Master (edited September 01, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
LOL, I understand. Trust me I have had my ideas taken 10 years before I even made them.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Also one note I want to make clear is that I probably won't start on this for a long time. But this the first time I have wrote it anywhere (bad practice, write your ideas before you post them, lol).

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CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
quote:
Originally posted by lava:
You start in humble beginnings, time period post-tower of babel, and you can have a profession, such as a farmer or the leader, and you put your effort into advancing the tribe.

I like your game idea, what would be example actions you would do to advance the tribe?

Also, just an idea- and you might have already been thinking this -but since people eventually die and you are controlling only one person at a time..

What if the control of the game passed on from father to son(or daughter) just like in the bible where it is always saying 'soinso begat soinso..'.

That would be cool! then you can choose the name for the child, and make so decisions about him while he is young (ex. teach him to farm, or find him a blacksmith to appentice to..) then at a certain age, your control switches to him and the game continues to with the next generation. A good name for the game could be Progeny.

[This message has been edited by coolj (edited September 02, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by coolj:
What if the control of the game passed on from father to son(or daughter) just like in the bible where it is always saying 'soinso begat soinso..'.

That would be cool! then you can choose the name for the child, and make so decisions about him while he is young (ex. teach him to farm, or find him a blacksmith to appentice to..) then at a certain age, your control switches to him and the game continues to with the next generation. A good name for the game could be Progeny.


I like that expansion on the idea, CoolJ.

It might also help people to be able to see the importance of passing things down to your kids, but also how that's not always enough -- the individual must cash in on that and redeem the opportunities that his parents have given him.

--clint

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http://www.includingjudas.com/christiangame.html

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
hmm, interesting idea CoolJ, yes I was already thinking of having an apprentence part of the game where if you want to switch jobs someone has to take over and you are to teach them. And I was acutally undecided how to expand the population, how to make kids etc. Does anyone have any ideas of how to expand the population without getting too mature? I also want something unique rather than the buy villager feature in Age of Empires.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok here are some of the features in detail:

Ages:
Your tribe can advance to the next age, the next age would be Roman period and so on till the 21st century, and as you advance more technoligies and more professions would become available.

Resources:
Of course there would be resources, which I will decide later, except there wouldn't be food as a resource, instead food would be a vital resource for suvival, (if you run out of food, you have to look for it, if you can't find it, your tribe dies) rather than just a resource you use to buy with.

Professions:
Now with the professions you have an equal amount of responsibility, maybe more for leadership, like you have to keep the people happy, and of course you can research different leadership types as you advance (First age you can only have Monarchy, second age you can have Monarchy and Democracy). Or like with the farmers you will have a responsibility to keep the crops from dying, and to harvest them. I also might have different sections of each profession, like not only do you need someone to plant the crops, but to harvest them as well. Also there will be a separate person who will research the technoligies, but it will require the leadership to ok it, and if you are under monarchy the leader will be able to do whatever he wants, under monarchy you will be able to vote if you are anyone outside of leadership. So if you're a farmer, you don't lead the people, the computer AI will.

Now you will also have the ability to switch jobs, and if you do, the person that you will take their place will have to take up the job you left, but first you have to instrect them on your job and you have to learn from them on the job you're taking.

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[This message has been edited by lava (edited September 02, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by coolj:
I like your game idea, what would be example actions you would do to advance the tribe?

If you are a scientist you research new technoligies. If you are a farmer you provide food for all of the people, to survive. If you are in leadership you have to manage the people and ok new technoligies, accept trade deals ect. There are also resources, like say you are a gold miner, the gold will help as resources to help the scientist research new technoligies.

quote:
Originally posted by coolj:
Also, just an idea- and you might have already been thinking this -but since people eventually die and you are controlling only one person at a time..


Yes you only play one person, and you have responsibilities according to your profession. And I don't think they will have a lifespan. Though loss of food will eventually kill them. And it will also be you own personal responibility to feed yourself, even if you are not the farmer.

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[This message has been edited by lava (edited September 02, 2005).]