Game Design Music and Art

Orion - Interview with Peter Churness! – brandon

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
Check it out here:
http://www.coniroot.de/~pirvu/aum/aum48/english/aum48/index.html

Also be sure to take a look at the new screenshots there

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If I were a drummer I would use a cymbal.
If I were a writer I would use a pencil.
I would use my voice if I were a singer.
No matter who or what we are we must praise.

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Missed this thread.

It's been very interesting to see what they've managed to do with 3D Game Studio. I also think most people who don't have a background in software engineering underestimate how long it can take for such large projects. This can lead to despair and then giving up.

Sounds like development is going well, but I'm more curious about the business side. Is TRP going to be self-published like TGS did with EW:SOL? It would be nice to see their game get on store shelves through a mainstream publisher.

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
Yeah this project has been under development for a while. And it's looking really awesome now!

I'm not too sure about how the publishing will work out. I'm sure Peter knows... Right now I'm actually working on some levels, and I'm really excited about them!

For those who haven't, make sure you visit the homepage, here:
http://www.therebelplanet.com

There are even a couple of movie trailers to watch... a new one was released a couple months ago as well


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If I were a drummer I would use a cymbal.
If I were a writer I would use a pencil.
I would use my voice if I were a singer.
No matter who or what we are we must praise.

[This message has been edited by brandon (edited June 09, 2005).]

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
I didn't realize you were working with them. I've been curious about one thing. On the website it says "Dynamic day/night cycles". Is this done like Morrowwind where a loading screen switches between day/night or are various lightmaps interpolated dynamically? Or are you guys doing completely dynamic per-pixel lighting?

[This message has been edited by Gump (edited June 11, 2005).]

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
I'm not to sure how that actually works internally. But if I was, I'm not in the position to say exactly how.

It does look cool though.


------------------
If I were a drummer I would use a cymbal.
If I were a writer I would use a pencil.
I would use my voice if I were a singer.
No matter who or what we are we must praise.

[This message has been edited by brandon (edited June 13, 2005).]

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
yeah, very nice!

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"Mothers are the necessity of invention"
-Calvin