Game Design Music and Art

Myst – chickadoo

Chickadoo

Member

Posts: 75
From: marzukba, europa, milky way
Registered: 10-13-2004
Does anyone know any thing about Myst (TM) and could a christian "clone" be made of it?

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I'm Reformed, but I just don't know it yet.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
heard of it. never got into it.

here are some christian games with similar formats:
all by virtuegames.
NACAH:
http://www.virtuegames.com/nacah/
NACAH's sequel, DEREK:
http://www.virtuegames.com/derek/
work in progress, MAYABIN:
http://www.virtuegames.com/forums/viewtopic.php?t=11

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Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Supposedly there's a Christian theme behind the story already, but I never got that from the game or from the book (though I only read one of the books, and I never finished the game).

A friend of mine and I thought that perhaps modeling a Myst-type adventure in the "Out of the Silent Planet" setting that C.S. Lewis created could be a really intruiging adventure/puzzle game like Myst.

However, as far as a medium to conveying plot and story, I think it has amazing potential for being a positive-impact game.

In Christ,
clint

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http://www.includingjudas.com/christiangame.html

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
I don't know if it has anything to do with Christianity, but I happen to own the game, along with Riven, Exile, and URU .

I wouldn't mind A Christian type game made that way.

The Myst game type is actually very easy to program, you could even make it with GameMaker. The most difficult part would be making the world in a 3D program. Once you have it, though, you just set up the camera and start rendering away. It may take a while to finish rendering everything, since there's a lot of frames to render.

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"The very idea of freedom presupposes some objective moral law which overarches rulers and ruled alike." -- C. S. Lewis (1898 - 1963), "The Poison of Subjectivism" (from Christian Reflections; p. 108)

Switch Mayhem now available! Get it here
Codename: Roler - hoping to get more done over the holidays . . .

Chickadoo

Member

Posts: 75
From: marzukba, europa, milky way
Registered: 10-13-2004
sorry, I guess my question wasn't clear. What I meant was what exactly is Myst.?
I can't make it into a game if I don't know how to play!

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I'm Reformed, but I just don't know it yet.

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
OH, well in that case:

Myst is a large virtual world filled with puzzles, and the player has to explore this virtual world and solve the puzzles, which are all connected and eventually lead the player to eventually win the game.

The puzzles are not arbitrary: Every puzzle has an effect on the world, which helps the player solve the game.

Myst is an unusual game compared almost everything else.

-It's not just one world: There are several worlds to explore, and they are linked by special books which magically transport the player between the worlds. Exploring each world helps the player solve the game.

-The graphics of Myst are all pre-rendered using a raytracer, which gives it a realistic look that few graphics cards can replicate. Riven and Exile, which were made later and with much larger render farms, have graphics which no 3D card today can match. (URU is 3D)

-The point of view in Myst is first-person, with the pre-rendered graphics put together in a point-and-click slideshow-like fashion.

-Myst is huge. The original Myst used 640x480 @ 256 colors (with a hand-optimized pallete to ensure almost mo color loss) and took the entire CD. Riven is even larger, taking 5 CDs or 1 DVD (Riven was full-color, though, and had more video). Half the fun is looking around, exploring and enjoying the world .

-The Mayabin demo in ArchAngel's post is a good example of a Myst-like game, except that Myst didn't have an inventory system. Myst is more a puzzle game than an adventure game.

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"The very idea of freedom presupposes some objective moral law which overarches rulers and ruled alike." -- C. S. Lewis (1898 - 1963), "The Poison of Subjectivism" (from Christian Reflections; p. 108)

Switch Mayhem now available! Get it here
Codename: Roler - hoping to get more done over the holidays . . .

[This message has been edited by CobraA1 (edited November 28, 2004).]

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
FYI -
http://www.christiancoders.com/ubb/Forum2/HTML/000417.html

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Cool, didn't know that about those games. Makes me like them even more .

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"The very idea of freedom presupposes some objective moral law which overarches rulers and ruled alike." -- C. S. Lewis (1898 - 1963), "The Poison of Subjectivism" (from Christian Reflections; p. 108)

Switch Mayhem now available! Get it here
Codename: Roler - hoping to get more done over the holidays . . .

Chickadoo

Member

Posts: 75
From: marzukba, europa, milky way
Registered: 10-13-2004
thanks for you're help, guys. keep posting!!

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I'm Reformed, but I just don't know it yet.

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
You're welcome, and keep us up to date on your progress .

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"The very idea of freedom presupposes some objective moral law which overarches rulers and ruled alike." -- C. S. Lewis (1898 - 1963), "The Poison of Subjectivism" (from Christian Reflections; p. 108)

Switch Mayhem now available! Get it here
Codename: Roler - hoping to get more done over the holidays . . .

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I love the Myst games. Most people that don't like the games feel that the puzzles are too complicated. You have to search around for clues on how to solve the puzzles. The newest Myst, Myst IV Revelation, is one of the most stunning games I have seen. They use vertex and pixel shaders to add to the overall stunning graphics.

The story revolves around a family. The father can write linking books to different worlds. Those worlds have a purpose of some kind (in Exile the worlds were places to learn for his sons). The conflict of the characters creates a great game. Really the story is what drives Myst.

The task of recreating these games successfully would be a challenge. The game revolves around the story that is seen as well as read in the books that you find. The way you move around in the game feels like you are flipping a page. I don't know if that was their original intent but they created a world that seemed like something right out of a book (which it is).

If you are going to make a Myst style game put your own creative ideas into it. Create something that is similar but yet different. Most of the Myst clones have been flops. I hope you can take your ideas and make a game that is truly original. Good luck to you!

[This message has been edited by HeardTheWord (edited December 01, 2004).]

Chickadoo

Member

Posts: 75
From: marzukba, europa, milky way
Registered: 10-13-2004
I'm kinda new to game creation. I was wondering, how would one go about creating such a game?

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I'm Reformed, but I just don't know it yet.

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Nacah and Derek use the Adventure Maker engine. Maybe you should do some research on that and start there.

--D-SIPL

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If at first you don't succeed, destroy all evidence that suggests you tried

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
quote:
I'm kinda new to game creation. I was wondering, how would one go about creating such a game?

GameMaker is a good place to start, as well as a raytracer. Don't expect to create games as good as Cyan does, though - creating something of the realism they have requires a lot of work by many talented artists.

quote:
The newest Myst, Myst IV Revelation, is one of the most stunning games I have seen. They use vertex and pixel shaders to add to the overall stunning graphics.

You should enjoy Riven and Exile also, then - they're got graphics rendered with render farms, so they look incredible also.

quote:
The way you move around in the game feels like you are flipping a page.

That's partially due to the pre-rendered graphics in the games created before URU. You're literally flipping through a large collection of pre-rended graphics. They're also very good storytellers. Games like this are about telling a story.

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"The very idea of freedom presupposes some objective moral law which overarches rulers and ruled alike." -- C. S. Lewis (1898 - 1963), "The Poison of Subjectivism" (from Christian Reflections; p. 108)

Switch Mayhem now available! Get it here
Codename: Roler - hoping to get more done over the holidays . . .

outcast

Member

Posts: 40
From: Guatemala City, Guatemala
Registered: 12-08-2004
Hi I'm new here. My name is Jeff McArthur. I love the Myst games and the books. I have beaten Myst, Real Myst, Riven, and Exile and I'm getting the last one Myst IV Revelation this week.

The Myst games were started back when the first Myst game was created by two brothers and a small team. They used mac classics, IIci's and other old technology. They used the Strata 3D software www.strata.com and created history with the game.

Rand and Robin Miller are christians. The games and especially the books show christian morals, though they are rather hidden. Which brings me to the point. I have been working on a Myst style game for the past year. Its called "Nak'Urij reflections of my minds Eye"

The game will be like myst in style, with the slideshow like game play, puzzles, and a pre-rendered graphics engine. We are working on having a 360 panorama option like in Exile and Revelation. The game will not be a "Christian" game because I want nonchristians to play the game. But the idea of the game is to show christian morals and tell about christ.

Due to the fact that this game style is incredibly story oriented it will not be to hard to build this into the game. We have a small team. You don't need a big team (take the game Alida for example made by 1 guy over the corse of 6 years www.alidagame.com). I am the story developer, graphic artist, and its my game idea. We have a couple of musicians. One is also my programer, who is creating a game engine for this project. The other will be working on story and design with me.

We use Macs mostly, my programer uses mac and linux. The game engine is being written in python and will run on Mac, PC, and Linux. If you are interested in this game check out our web site at http://games.bluegillweb.com be sure to check the forum. Also I'm inviting any and all of you to join missionster http://www.missionster.net and join the "Gaming for Christ" group.

Well good luck in all your projects. Jeff McArthur

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Jeff McArthur. Creating Nak'Urij
http://games.bluegillweb.com

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Jeff!

I looked over your site -- the game looks fantastic! I do hope you keep us all posted here on CCN with your progress -- it looks amazing. Keep up the good work!

--clint

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http://www.includingjudas.com/christiangame.html

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Hello

I have played the first two Myst games, and I created a demo in Myst form with adventure game studio, (Adventure Game Studio is not the same as Adventure game maker, Adventure game studio is more used to make the classic Sierra and LucasArts games, Adventure Game Maker is used to make Myst like games), I was going to start on full version, but I needed more horsepower, because then I wanted to have a mouse controlled camera, but I needed a 3d engine for that. So I downloaded Blitz 3d demo, and I have been using that ever since, I will post pictures of my Myst-like game, it was rendered using Strata 3D, and I will send it to anyone, because the demo is done. My main purpose also was to raise the bar, as far games made in AGS, since I haven't seen anyone use it to make a Myst like game before with it, rather than use Adventure Game maker.

[This message has been edited by lava (edited January 26, 2005).]

outcast

Member

Posts: 40
From: Guatemala City, Guatemala
Registered: 12-08-2004
Interesting project. I started Nak'Urij with Strata 3.8. I'm a Mac user but if your demo works on a Mac I would love to see what it is like. Also the Aspire game engine being produced by my programer might be something to look into for Myst style games once we release it. Jeff

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Jeff McArthur. Creating Nak'Urij
BlueGill Studios Games

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
WOW! Alida is on my wishlist now . But I just bought Myst IV, I think that'll keep me busy for a while .

About the BlueGills website - "You must have the window over 960 pixels wide!" - very bad web design. My default res is 800x600, because 1024x768 is too flickery.

Game looks good so far - I'd say release it on PC, I don't own a Mac . Also, both DVD and CD formats would be good.

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"The very idea of freedom presupposes some objective moral law which overarches rulers and ruled alike." -- C. S. Lewis (1898 - 1963), "The Poison of Subjectivism" (from Christian Reflections; p. 108)

Switch Mayhem now available! Get it here
Codename: Roler - hoping to get more done over the holidays . . .

[This message has been edited by CobraA1 (edited January 26, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I looked on the Adventure Game Studio site, the only thing I see on compatibility is for Linux and Windows, it doesn't say if it's for the Mac or not. But demo itself that I made is an excutable (.EXE). Do you think it would still work on Mac?