Posts: From: Registered: |
How about making an actual Christian game? A game like Grand Theft Auto 3 in how you go around interacting with thing by picking up people giving things to people, but instead of doing bad thing to progress in the game you have to do proper and Christian virtuous things. The game can be like an adventure game like GTA3 or like ZELDA and do things like those graphic adventure games. For instance you can not progress thou the game if you do not do a certain amount of good deeds like no lie, not steal, give money to charity, do not get drunk, to not lust, do not get vengeance, etc. You have the ability to do bad things, but you will not progress and the game will have something like you go to jail or even end and show what happens in the future and how you bad actions made a negative chain reaction to society and the people around you. Example---- Another example is--- Virtue and environment--- Who you are--- Well what do some think and what would you add on to make it better? Also if some like the idea and it is developed more than it can be ready to ask if any programmer would like to make this. I think it has potential and some can come up with mini plots to test the player that would be interesting to see. Maybe put in the game some examples of those moral tests online as a challenge. I wonder if anyone would get a perfect score. Thanks |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: We're doing that/done that, but it takes time, money, patience and hard work. ------------------ |
Posts: From: Registered: |
You are kidding me. Is it actually the same? And do you have a link that that talks about your game more since you are (or did?) doing it? What more work does your need done with it? Like putting more virtuous things in it? Also why don't some people reply to this and give comments? Can they make it better or do they think that it’s not good? Should your character have some action like to use pepper spray to attack enemy. Just wondering. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
well on my part, I had was wondering what you were talking about. it's been done plenty of times before. I thought you were critizing the christian gaming industry. for the game mack (and zookey and gump and others) made is here: www.twoguyssoftware.ca they made Eternal War: Shadows of Light and are making Nightmares. another good company is N'Lighnting plenty of other great games. if you read some topics around, you might have stumbled across a game called Last Disciple. headed up by D-sipl, Brandon and I are also working on it. http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum3&topic=000158
quote: please. no. if you fight... go all the way. if not, don't. pepper spray is a girly weapon used for self-defense only and for spicing up a sandwich. well, my opinion.
quote: um. no offense intended, but that's not a game I'd really spend my money on. however, this is just me and I am not a representation of the market. I'm sure there are plenty of people who would buy a game like that. ------------------ |
Posts: From: Registered: |
I guess I don't get those games since I don't see a lot of Christian activity in it but pacifistic activities. Or maybe those are not my types of games but if many like then ok but I don't see people getting informed from them much. Just my opinion. Those games do not teach virtues of Christianity or have much of a meaning close to it. For instance the game Catechumen even though that is rated well by CBN it should be considered more neutral since it does not encourage violence and does not preach any values. They seem close to a game where you fight than get informed. Puzzle games have more Christian values or are just as positive, since at least they have more purpose which you have to use your mind to think than use aggression and attack. ************* AS for this or another type of game how about this??? Or how about having it that you do bad and you are a killing assassin and have it that you notice that others that do good is beneficial. Kind of like letting the person do bad and must do bad until they get sick of it and are able to choose the other choice in the game to help out and do well and become a bounty hunter (like the Dog) that uses pepper spray. So that people won’t seem that it is cheesy to use pepper spray make the character look kind of like the real life bounty hunter Dog and arrest all the people that sent you on those killing mission. So basically it’s a split game where you can play bad and we try to make player sick of doing immoral thing to be even worse than Rock Star games of GTA3 or the hunted but have the option to that the person will switch to have morals and do good. Maybe that’s what people need to give them what they want in violent immoral games to the extreme so they understand better since people should know the consequences of there actions when you show the worse case scenario. Kind of like saying that the devil that favors tattoos (which many Christians think it ok but it’s not) is also in favor killing and put them together as a package which the devil supports and Christ does not. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
ahh... I see what you want. imo, games that teach are dead boring. a waste of time. if you want me to learn, give me a classroom, give me a book, but leave my games for entertainment. I play a game(manytimes) to submerge myself in another universe, to experience a different life, such as a warrior, or a commander of a legion. showing consequences for actions is fine, but teaching can and usually will turn people off. I'm not saying not to do it, but just giving you my opinion. the Dog can go ahead and use his pepperspray. I'll keep the gun. ------------------ |
CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
quote: I like this part of your game. Kind of reminds me of Paycheck. Can't remember anything, but you discover who your were by how people react and what they expect from you. but they don't know that you don't know. A mafia kingpin or an assassin or something, with a really nasty rep. it could be cool game is done right.
quote: yea, but the Dog's weapon is not just an ordinary can of pepperspay. it's like a highly pressurize coffee can, with a nozzle and a trigger, a range of maybe 20ft..the blast only would probably knock you back |
Posts: From: Registered: |
The game will not teach directly to say this is the lesson to be learned. When you play chess or Tetris it uses your mind and so you learn but they are not considered learning. Games take up time and why not put something beneficial in it as well you know? Games were originally to learn which this site explains http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter2.html Even games you have to learn about where to go who the people are, how to do moves, so why not replace them with actual places and events. Companies work for a quick buck and Christians should not value money more to put out a game that encourages immoral activities and try to make something of substance. Well that’s my opinion. The games does not have to stick out it’s a learning game but a game that just so happens to give truthful consequences to negative actions, unlike many games that reward bad actions. Did GTA3 do well because the goal was to do bad thing? I don't think so, and they could have had it that if you kill a cop in the game you would be constantly chased, and if you do more negative actions more negative things will happen to you. Is that bad and is that considered forced learning? Must games be violent to be fun, not have a meaning to it, and not learn anything on the “side”? I understand what you are saying but I am trying to clarify better. Well I think we should try to come up with something that is new that does teach in a way without showing that you are, so probably to show you values “in action” and the person think it out for themselves if what they did is right or wrong without us telling them that it is which they would be experiencing to make them think and then they learn if they are willing to. |