Game Design Music and Art

Game Idea – HeardTheWord

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I love the old school RPG's. My favorite being Chrono Trigger. I love the 2d sprites and the awesome storyline, but unfortunately that day has come and gone. Or has it? This is an idea I have for an online RPG.

I have an idea that would change the way online RPG's are played. The base is formed around teamwork. You start out by yourself but can form a team by asking a person to join you. That person then becomes a member of your team and you become the leader. The parties can only hold up to 4 or 5 people. The leader makes the final decisions of the group so the members make requests on what they wish to do. If you wanted to go into a store then it would have to be oked by the leader. If you die you would be saved by God's Grace and be separated from the team. If you are the leader and die then the team is disbanded.

The questing system would be different as well. There would be universal quests instead of having a specific ending the game is left open ended. Unfortunately this does require a lot of random quests ranging from mundane tasks to bosses and overlords. Since the party members are separate they have their own pile of gold, experience, etc... If you are part of a team the results of quests and battles are split among the members. Also this could make for plot twists and new areas. I think to start with it would consist of one area and then build from there.

The battle system would resemble that of an old style rpg. Much like a Final Fantasy game there would be a menu that the player would select their action from. It will be more of a mix between real-time and turn-based. I think the players should enter a battle as they would in Final Fantasy where you can't see the monster but you are pulled into battle. I think having the battles non-realtime would free up the server to do other thing and also allow the players to do better actions without worrying about moving around. Of course this would mean a bunch of items and abilities so no one gets bored.

The game would be made in C++. I think the graphics should be 2D since it will take a lot of processing power to handle the quests and such. I am looking at creating a new engine using OpenGL(Video) and OpenAL(Audio). Please give me comments on what you like or dislike. Also if you are interested in helping me, e-mail me at jfpeople@hotmail.com.

[This message has been edited by HeardTheWord (edited August 16, 2004).]

silicon_chippy

Member

Posts: 208
From: Scotland
Registered: 10-26-2002
welcome heardtheword, the game sounds good. Please keep us informed

------------------
If the dream is big enough the facts don't count.-Dexter Yager

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Cool. Good idea. I like the teamwork idea .

------------------
Reasoning with non-believers without encouraging them to read the Bible, I have found, is quite useless. God's word convinces - not our own reason.
--CobraA1

Switch Mayhem now available! Get it here
Codename: Roler - Writing object code and GUI.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I have been think about how you would enter a battle since I would like to see this over the internet. I think there could be another realm or a coexisting world where the creatures on the other side are trying to pull you over to their dark world. Kinda like demons and how they try to pull you away from God. When you are "pulled" into battle you would make a motion like there is something going on in your head and then fade as if going into the other world.

My other thoughts were about the other realm and how if it was just a snapshot of the current world you're in. If that was so then there could be people in the normal world that seem to be nice and loving but in the second world they are cruel. This could show how people live two lives and they need healing from Jesus in order to be saved. Then in the original world you could talk to them again, knowing what was bothering them, and witness to them about christ. Pulling them out of the darkened world. You might be able to gain npc team members that way.

I am still working on formulating ideas if anyone has any they would like to share or any questions for me please post. I am also working on the engine so I will have a base by the time I get my ideas straight.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
quote:
Originally posted by HeardTheWord:
I have been think about how you would enter a battle since I would like to see this over the internet. I think there could be another realm or a coexisting world where the creatures on the other side are trying to pull you over to their dark world. Kinda like demons and how they try to pull you away from God. When you are "pulled" into battle you would make a motion like there is something going on in your head and then fade as if going into the other world.

My other thoughts were about the other realm and how if it was just a snapshot of the current world you're in. If that was so then there could be people in the normal world that seem to be nice and loving but in the second world they are cruel. This could show how people live two lives and they need healing from Jesus in order to be saved. Then in the original world you could talk to them again, knowing what was bothering them, and witness to them about christ. Pulling them out of the darkened world. You might be able to gain npc team members that way.

I am still working on formulating ideas if anyone has any they would like to share or any questions for me please post. I am also working on the engine so I will have a base by the time I get my ideas straight.



I think this is a good idea. There should still be something like fighting. Considering we are Christians and dont nowmally consider fighting with others a good thing, it would be defense based. If the player is attacked by guards, per se, they would need to defend themselves. Moves such as "block", or "roll" could be selected from the menu. Another suggestion i have for you would be to add a prayer funtion and "faith meter". The player could restore health, or be given visual clues of escape when a full faith meter is reaches. This is done by praying, or other such tasks, and sped up by the use of a Bible.
HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I think the players faith could be their life bar. The attacks made by the demons try to sway you to evil and if you lose faith then you can only be brought back by the grace of God. If you were to compare it to Final Fantasy then it would be like losing all hp and having to use a phoenix down to revive a player. The grace of God would revive a fallen player.

I agree there should still be fighting, like if someone has been taken by the demons then you should fight to free them of the demon that has taken over their body or something to that extent. I think there also could be an ability that is something like "detect evil" in D&D where you can sense sin or a demon that has taken hold of something.

[This message has been edited by HeardTheWord (edited August 26, 2004).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
I think that ur ideas are good. I have questions though. What exactly is the Player? an angel, an human? It seems as thyough the player is a human, but then how could a human physicaly battle a demon?
Stuff like this is easily worked out though. Perhaps because he is the only existing Christian(or one of them) in the beginning of the game, God is going to use him to an extrordinarily greater extent than normal. Like a super christian, a last hope for the fight for good in this town.
ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
we battle them spiritually all the time.

Eph 6:12 "For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high [places]. "

------------------
Soterion Studios

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
i hear you archangel. unfortunately, it would probably be unsuccesful if someone tried to integrate "getting sick and praying it off" into a game that needs to stay relatively fast paced to keep attention. What kind of spiritual warfare are we talking about?
(im not trying to sound rude. Im really wondering. If either you or Heardtheword himself could fill me in that would be nice.)

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

[This message has been edited by crazyishone (edited August 27, 2004).]

[This message has been edited by crazyishone (edited August 27, 2004).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
The "Player" is the person who sits at there computer and is playing the game. Probably a human and I agree it would be hard to represent a human battling an evil force.

I am still in the planning stages so I need to work out how the battles are going to work. If you have suggestions I am open to listen to them. I know many of you may not agree with me but I would like the game to be more metaphorical. My idea of a base story goes something like this:

The world has been taken over by an evil force(Satan) and everyone is lost to sin. But then a man(Jesus) comes to earth and releases a few(disciples) from the evil one's grasp. They are then known as the released(christians) and will then be open to the evil one's attacks(battles). When you start the game you will be one of the lost(lost from christ). You will have to search for release. Once you find release you will be given gifts of the spirit(abilities or classes?). You will also be given a faith meter. This is your health meter and it will start out at a low level because your faith is not as strong. As you battle your faith will increase and which is really like getting more life.
You then are free to roam the world as a released(christian). Your goal is to group with others to free the world from the evil one. The evil one only attacks from the other realm so you are pulled into that realm when attacked and must defend yourself against the demons. So technically your spirit or whatever you want to call it is battling the demons.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
That sounds good to me. I meant "Character". Not "player". Sorry. Would the people you convert follow you arround and help you fight the demons?. If so there should be a command where you can send them off to do tasks or convert a specific person or fight a certain target.

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
Originally posted by crazyishone:
Would the people you convert follow you around and help you fight the demons?. If so there should be a command where you can send them off to do tasks or convert a specific person or fight a certain target.

I think it would be possible to recruit them as members of your party. I would also like to be able to have real people be part of the party as well. I am still debating whether to make this an online rpg or a single player game. I think possibly once you convert someone they may give you a quest or an item or some token of appreciation. They also may be able to help you in a time of need. I think you should be able to recruit some npc's but first you have to free them from the bonds of the evil one.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
when I think of spiritual warfare, I think of combat. actual warfare. think swords flying, sulfur spewing, etc.

------------------
Soterion Studios

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
so realistic warfare would be in it...

now the whole thing about single player VS. mmorpg is a difficult question.
MMORPG: If both sides (good,evil) arent equally appealing and fun to play, the game will be unbalanced. You'll end up with most people on one team. MMORPG's are alot of fun, but all choosable sides have to be appealing. That means the team will have to spend as much time making it fun to be a hideous soul stealing beast as they would making it fun to be a righteous instrument of God. Will the player be told that they need to go save unbelievers(ai controlled), or will they choose to sway good or evil?

Single Player: still alot of fun but no interaction with intelligent people, which means alot of time must be spent on ai developement.

pros/cons
pros/cons
pros/cons....

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Well I think everyone should start from a lost perspective but in order to continue the game they must be saved. So all of the human players will be on the good side where as the npc's will be swayed to the evil side. So in either a single player game or an MMORPG the human player will be on the good side.
crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
this is good. we dont need a christian game making people enjoy pretending they are a demon

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
that would be great for single player. with mmorpg, u'll get a few who'll want to play the evil side, but if a game is good enough, it wont matter what side they're on. You will find that many people who always play the "Dark Side" in Star Wars rpg's would still play the game and enjoy it if they could only play it as the light side...

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Yeah I was starting to think a single player game would be good just because I didn't want to have to set up all the networking code. Although I think if the game did work out then I might make another game based on the same engine but add multiplayer functionality. I still think you should be able to pick your own team members. So basically you could talk to anyone and ask them to join your team.

Crazyishone, I read that you were interested in doing sprites. Once I get the base code done I may ask you for some help. Thanks for your input so far.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
no prob. yah, id do sprites. glad to help. As far as having a multi-player feat. in a later versdion, thats a good idea. A single player game first will test public reactions to such a new branch in the rpg genre. Runescape is a widely known mmorpg available at no cost, but its not inovative. Its the same as any other fantasy role-playing. This game is different, and you're right to want to see how people respond to it before u put in the work of coding it for net play.

About just walking up to people and teaming up with them, that is a good idea. It is succesful in many mmorpgs(eg runescape). It would be a nice feature to be able to enter into a private conversation with a specific person. This all will come later though...

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

[This message has been edited by crazyishone (edited August 28, 2004).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I was thinking on using the arrow keys to move up and down. This would save having to write AI for movement. Otherwise I would have to do some pathfinding to be able to get the player to their destination. I could possibly add the mouse movement as a later implementation.

One problem with using the keys is they have to be held down constantly and that can get annoying. I am just trying to decide if this is a corner I can cut.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
i think im beginning to udersatand what u mean by "up and down" is this game going to have an above and away view like the old zeldas and C&C.

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Yes I think it will be more of a top down game. So directions would be like an 8 point compass. North, South, East, West and diagonals.

[This message has been edited by HeardTheWord (edited September 03, 2004).]

CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
Cool game. If you havent come up with a name, I think a cool name would be The Lost Ones. I like the concept of the players being lost at first.

I cant help but think of the game ICO when those shadow creatures keep trying to pull the girl into the dark holes of the other realm. Except your game is cooler, because you get to find out what is on the other side of those holes.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Wow, I really like the sound of "The Lost Ones" or something like that for a name. I haven't played ICO, at least not enough to know anything about it. Thanks to everyone who has contributed ideas. My idea alone would not have created a very good game, but with peoples input it can become better. By October I hope to have a complete(or close) design worked out so I could start getting a team together.

I am glad I stumbled upon this site because I can see all the work that is being done for God's Glory. It really is a cool thing to be able to talk to other Christians that have similar interests.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
this site is nice huh? hehe. I 2 am glad i found it.

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

en972

Member

Posts: 562
From: NOT TELLING!
Registered: 08-27-2004
Great Idea! What are you ganna make it with?

------------------
Hard work often pays off in time, but lazieness always pays off now.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
The game would be made in C++. I think the graphics should be 2D since it will take a lot of processing power to handle the quests and such. I am looking at creating a new engine using OpenGL(Video) and OpenAL(Audio). Please give me comments on what you like or dislike. Also if you are interested in helping me, e-mail me at jfpeople@hotmail.com.

I am working on the design document as we speak. I hope to start working on the base code for the engine in October or possibly sooner. It all depends on when I get the design document done. I am trying to get the old style feeling without copying anyone's ideas too much.

It will very likely be done in C++ because I have the most experience in that language and I know it will run faster than VB or some of the other high level languages. This will allow me to add a lot more things in it than I could with say VB. I also thought about using a game engine to create the base code off of but most are 3d Game Engines and I would have to strip a lot of code out which would take just as long.

Conan

Member

Posts: 69
From: the world
Registered: 06-27-2004
Wotcher!
hey, I'm a writer (not program writer, just writer) and I'm real good at making up quests and stories, so if you ever have a problem cause you can't think of another quest or the like, just PM me, but I might take some time to answer, cause I'm making my own game (The Paladins), which is like a christian game, but it's more like that in the sense that you're trying to do good and free people from the oppressors. I also got myself a nice setting on the ancient world (more like fake-ancient world) back to when Atlantis supposedly existed. Problem is, everybody knows Atlantis sinks in the end, so I'm changing the Island's name.
Interesting, isn't it, how I can make up a whole game and fail to come up with an Island name...
HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Well I have been thinking on creating a fantasy type world. No elves or dwarves or anything of that type. I don't want to use anything from the Greek religion either.

I would be interested in talking with you, conan. Is there a way I could talk to you like msn? Same with crazyish-one and anyone else that is interested in working to make this a reality. You have been an answer to prayers!

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
i hope this game does come to pass, i'd offer help but my talents aren't really there, and i have other things i have to (try) keep focused on. but anyway, good luck and GOD bless.

------------------
proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I have been working on the base structure of the game and really hit a snag on the battle engine. I am trying to decide whether to keep it traditional or if there is a better way to battle. I want to steer clear from magic and occult although it may be in the game, it will be represented as evil and will not be used by the player or the party members. I feel I need a purpose for attacking. Obviously I don't want blood shed or pointless killing.

I want to stay with a pseudo-realtime battle engine. This will allow for the possibility of adding in networked multiplayer down the road. Players select the action they wish to use and it is put in a list. The game then goes down the list and performs the actions in the order they were selected. The actions can be anything from attacking to using an item .

I want to stay away from Greek Mythology or traditional mythical creatures. I think it is possible to create a world with new "species". Like in Zelda there were the Dekus, Zoras, etc... Also the "species" would relate back to this world where they reflect something in our culture. This would help the player relate everything back to their life.

I like the idea of player abilities. The abilities will be similar to the Gifts of the Spirit. I would like to see them integrated into battles or outside of battles. For example, if you have the gift of Faith then you could raise your party's spirit (or something along that line). The gifts are randomly given to you because we don't pick them as christians(1 Cor. 12:11).

I would like to keep the learning curve to a minumum. I dislike the D&D games because you have to know how all the dice rolling works and stats(low armor class just doesn't make sense to me). I would also like to stay away from the buy/sell concept. I feel like a business man because I have to know the properties and prices of all the weapons and where I can find the best price. There has to be a better way of keeping an inventory(like in diablo, once you ran out of inventory you just started throwing stuff out). I am not saying I want to get rid of advanced options though. The keyword is options. I want to make it friendly for novice gamers or those that just want to have fun.

Conan

Member

Posts: 69
From: the world
Registered: 06-27-2004
Ahoy!
First of all, I reccomend a Reeal Time Battle System if you're going to do it single player (as in Kingdom Hearts), but if you prefer to do it Multiplayer, you'll have to use your idea (but take a look at the Final Fantasy X system.
Also, every character should have a random Calling, which determines in which characteristics the character will advance faster. I suggest the "attributes" be: Faith (life), Spirit (strength), Righteousness (Defense), Truth (accuracy) and Gospel (agility). You could also use those gifts of the spirit to raise this attributes or affect enemies and such...
Also, I think the baddies should either be demons or people from the Empire or whoever the human bad guys are. You should also make it quite challenging to battle, and make the enemies change depending on your Spirit (or strength) not the place. I also reccomend to have prayer results in battle be random, depending on your needs it should be anything from having your faih renewed to Micheal and his angels driving the bad guys off. AND also keep a few prayers that are unanswered, because it otherwise gives the impresion that the act of your praying forces god to help, and that's not quite it.
By the way, I've got quite a few ideas for quests, but I don't have time to put them now, so I'll post it next time.
HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Do you think it would be ok to have an attack option in battle? And what would be used for a weapon. I don't want it to be corny so not like a bible. The people in the old testament fought wars with their swords and spears.

I like the final fantasy battle system and want it to be based off of that. Although I want it to be unique and not completely emulating something else. A player should be able to play the game and not think of any other games that they have played in the past.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
here's wat i think. make the fighting system run in a psuedo turnbased format. While player is defending, he is selecting best defense moves or skills. While he is attacking, he is selecting attack manuevers etc. So there is no off time for the player. he is eithere concentrating on defending or attacking.

------------------
It is better to be silent and be thought a fool than to open your mouth and remove all doubt. - Abe Lincoln

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
That is a cool idea. I think that might add a bit more strategy to the way you would play the game.
bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
you could also put in a feature where the player get's personally attacked, and that attack would be at his weakest point. it would add a realistic touch to it, because the devil won't hit you where you're strong. y'all might've already thought of that, but i figured i'd just throw it in.

------------------
proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

www.gfa.org - Gospel for Asia

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
Regarding an engine, I have had a lot of people suggest Allegro, and I've seen a few games made with it and it seems to be pretty impressive.
Conan

Member

Posts: 69
From: the world
Registered: 06-27-2004
You could also add Fraternity Tactics, in which two or more characters help each other to make a stronger defense or attack. Like, Romeo does Fraternity Attack with Juliet and they both smash the bad guy.
HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
Originally posted by AmazingJas:
Regarding an engine, I have had a lot of people suggest Allegro, and I've seen a few games made with it and it seems to be pretty impressive.

I think I am going to use OGRE as a Graphics Engine and OpenAL as a Audio Engine. They are free and can create professional quality games. They are used for the C Language which I am using. I am impressed with Ogres FPS and features. It has the ability of using Quake 3's BSP format and can import from Milkshape or Blender (cheaper modeling software). OpenAL has 3D postitioned audio for a surround sound effect.

I need an artist to help concept some ideas and someone to help me with the story line. If you want to talk to me use MSN Messenger. My e-mail is JFPeople@hotmail.com (It stands for Jesus Freak People) or m0rra7h@yahoo.com (no meaning whatsoever ).

OGRE - www.Ogre3d.org
OpenAL - www.OpenAL.org

[This message has been edited by HeardTheWord (edited September 16, 2004).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
It has been a while since I have updated this. Conan and I have been developing a battle engine. It should provide a fast paced realtime feel. We have the basics down and are tweaking them. I am also going to put together a prototype to test. The battle engine should provide some fresh ideas to the RPG genre.

This game will probably be in the design stage for a while. If anyone else would like to contribute to this project then just email me or contact me through MSN Messenger. I am writing down the peoples names who help so I can mention them in the credits.

[This message has been edited by HeardTheWord (edited September 22, 2004).]

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Thats great guys. Remember to stick with the project through thick and thin.

--D-SIPL

------------------
If at first you don't succeed, destroy all evidence that suggests you tried

Conan

Member

Posts: 69
From: the world
Registered: 06-27-2004
That's exactly what I told Heardtheword yesterday, D-SIPL.
We're curently working on the battle system and, though I haven't consulted this with HTW yet, I think we need a bit more, um, people. ESPECIALLY art guys for the levels, characters and stuff. It would be great if someone helped us with the characters and enemies, which is something we definetely can't do on our own (correction, we can, just the graphics wouldn't be too good) and a level designer wouldn't be amiss you can contact us at either jfpeople@hotmail.com (HTW) or at rohanmaster@hotmail.com (me).
It would also be great if we could have our own private place in the forum, like discipleX Studios, but that wouold be later on.

--Conan--

"We're almost there... How boring!" Paladins: Lands of Darkness

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Thanks for the plug Conan. I agree it wouldn't hurt to get some concept art done. I am not too worried about level design at the moment although it wouldn't hurt once we start getting the locations figured out. The game has changed quite a bit from the first draft but I believe the changes have been good.
Conan

Member

Posts: 69
From: the world
Registered: 06-27-2004
I've seen people don't put anything in this post anymore.
I can think of two reasons: 1) It's gotten boring or 2) You guys think we don't need anything else.
If it's the first reason, I can do nothing , but if it's the second one, I gotta say we still need people.
So PLEASE if you're interested in anything having to do with this game, post or send an email.

------------------
"We're almost there... How boring!" Paladins: Lands of Darkness

CoolJ

Member

Posts: 354
From: ny
Registered: 07-11-2004
I don't know if I can help, but I am following your game since I think it will be a cool game, but you have sparked my interest to check out ogre3d, are you still planning to use this? I've downloaded and compiled the library along with the demos, it looks good, as far as I can tell, and free is always good.

Now, about your game, will it be 2d overhead, 2d iso, 3d characters on painted 2d backgrounds with wired boundries, or completely 3d? Or is this still undecided.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
The game is quite a bit different from the first concept. The original concept just sparked what it has now become. Currently we am not looking for help until we get the kinks worked out.

Conan has used his ideas for a new game (which I think has great potential) and is in need of someone to help lead. Check out his post for more information.

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
The author of this thread (HeardTheWord) has requested that it be closed.