Game Design Music and Art

What makes a great RPG? – Angel

Angel

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Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Key things in a great RPG

!: Great Story Line
@: Costomizing
#: Things to do
$: Massive Verity

FinalFantisy 8
!: probably had the greatist story line ever put into a RPG.
@: there was little cusomizing at all so that was a draw back.
#: There wasnt that much to do... not like FF7 wich had alot to do.
$: Monsters were fine in FF8 for verity but wepons totaly bit!

Diablo II
!: Story line sucked
@: Lots of little costom things to do
#: The only thing to do really is to look for stuff "BORING!"
$: There was no verity really at all and that really stank.

Crono Cross
!: Story line was good
@: Oh so much fun messing around with combinational attacks
#: Nothing to do but fight bad guys
$: Great verity.

Where am I going with this? All RPGs that are out there are missing the target. None have it all the points. Story line is a tuff thing to please everyone but a short little nothing is no good at all. I dont want to play a "bla" RPG! I want a great story that gets me captivated! Not like dumb old Diablo.

I get really board with thing repeating all the time. Verity would be very nice you know. Like diffrent jobs I could do or games I could play. Ya know it bites always having the same looking weapon. Not to mention the commenly called "Spells" are always shoty! I mean come on not much thought goes into games anymore.

Playbility is a big thing too. I mean I want a game I can play for 500+ hours and still have plunty to do in. Mini-quest would be great! Even better let the quest effect what people think of me in the game.

Now im posting this to ask what yall think is great in a game and what bites about games. I personly think they are all atleast 75% cheeply made and could have been well improved.

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Azariah "Angel"

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From: halletsville
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there should be more things to do.they should go as far as geting to tirde from all the stuf you drag around with you.
Angel

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From: The Blissful State Of Me?
Registered: 05-21-2001
Death wouldnt it be better if you could trade the stuff for something better? I think so. Or maybe have a waight limmit to make them chose what they want. The limmit could be based on stringth maybe?

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Azariah "Angel"

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From: halletsville
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i want a form of magic in the game but it wont becalled magic
Angel

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From: The Blissful State Of Me?
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Why call it magic at all? Why go near magic? You could come up with something diffrent. Like super man has lazer eyes. Its just a tallent he has. No incantations or anything needed to do it. He just does. So you could just make it a natural power that some people have and call it Bliming for all anyone cares

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Azariah "Angel"

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From: halletsville
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THATS WHJAT IO MEEEEEEEEAN
that is all
sgstair

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From: Emporia, Kansas, USA
Registered: 07-12-2001
hehe I gotta post on this one

oops I hit the wrong button :|

well anyhow .. one thing I like in any RPG is puzzles ...

I also like a lot of interaction.. and the do one thing here that causes that thing there is my style.

must be plenty of story but in too big chunks story gets very boring!

intro always is needed to explain the game

and must have good programmers
hehe

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Stephen / GODCENTRIC Christian Demoscene

[This message has been edited by sgstair (edited February 10, 2002).]

Angel

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From: The Blissful State Of Me?
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Art is another big thing to dont you think?

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Azariah "Angel"

sgstair

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Posts: 25
From: Emporia, Kansas, USA
Registered: 07-12-2001
yes! art too

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Stephen / GODCENTRIC Christian Demoscene

DeaTH
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Posts: 28
From: halletsville
Registered: 01-24-2002
YES you never see any one do real deatail.NOONE ever dose the bottum of the shoes AHHHHHHHHHHHHHHHHHHH
Angel

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From: The Blissful State Of Me?
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Death does have a point there ya know? Movies are a neat thing too for games. Great music is always good. Only catch is every time in every game its just the same boring song over and over. You would think they could put in more music that could be randomly played during thows times that still have the same theam.

Example FF: All you get is one song for battles. You spend 90 hours on the game and about 60 of them are spent listioning to one song. Does anyone else find that boring?

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Azariah "Angel"

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OH.OH.ME.ME i HATE that its allways the same thing over and over makesme wounder about who makes these games i want to leave foot prents in the sand and snow tooooo
Angel

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From: The Blissful State Of Me?
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Stephen do you like hand drawn art in games? For portrits and whatnot. While talking about art wouldnt it be great if the characters could do faicial exspresions during game play?

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Azariah "Angel"

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and why cant you lose a arm or leg"but they will have away to get it back it would suck to only have one are forever in a game"
Angel

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From: The Blissful State Of Me?
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Well some people are good with no arms. Still if you were to do that I think we would need a regenetive skill. Then you could just grow things back. Might be easyer just to do cuts and bruses. Maybe scraches on the armor or show there sward braking?

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Azariah "Angel"

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yah and i want a game that has over 1000 ways to go of the story line "optional"
Angel

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From: The Blissful State Of Me?
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A 1000 ways!!!!! Dang that would be wack for story line. Couldnt you settle for more like 10-20 diffrent endings to the game that could happen? Maybe im taking your post wrong.

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Azariah "Angel"

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From: halletsville
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no no no you took it right but i do agree wit you im just wishing
Angel

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From: The Blissful State Of Me?
Registered: 05-21-2001
Stephen your right about the puzzels. A must have ^_^ I love them too. Your also right about programers. If the game runs crudy then I dont want to play it- piriod! A great running game is very nice. That is one thing I will give D2 there is practicly no time in the loading screens at all. I love that I can just go from level to level in no time.

Hay what do yall think is good in a story line? Commidy, drama, what?

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Azariah "Angel"

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From: halletsville
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well i feel you must eat to its a roleplaying gamefor crying out load
Angel

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From: The Blissful State Of Me?
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Hehheh I know what we'll do...
We'll kill the chicken..
ha-ha-ha
Thats right we need to eat..
Food "Yes Angel Real FOOD"

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Azariah "Angel"

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From: halletsville
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chicken good but to small pulls out a spear AND JUMPS on a WHALE and and starts stabing at it ohhh no i forgot its a fakespear ohwell hehe

shakespear

[This message has been edited by Death (edited February 10, 2002).]

Angel

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Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
I know how about a pig!
*holds up pig with @_@ squiguly eyes*
This one might do nice?
Quck give me the spear...
Ha-Ha-Ha

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Azariah "Angel"

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From: halletsville
Registered: 01-24-2002
i think the maps on most rpgs are to small

[This message has been edited by Death (edited February 10, 2002).]

Angel

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Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Im asuming you ment maps and I would have to agree. Its an adventure not a guided tuer! Grrrr no one has a clue...
*Hits the edit botton on someone elses name, goes to edit room, comes back out*
Eruika!
*Jumps to the top of a mountain with his pig in hand*
I CAN EDIT PEOPLES POST!
*Drops the pig and it roles down the hill with a confused look ?_?*
Why would I need this option? Oh ya thats right if someone says a bad word I can "BLEEEEEEEEEEP" it...
Heh-Heh-Heh
Better yet
*Evil Kackel*
HA-HA-HA

oooo never mind...

Yes back to maps. They need to be big big big and detailed. I want trees that I can cut down. I want to be a lumber jack. Then I can bild me a log out house that says, "Please help the door is locked" and no one can get into it. Oy im getting tired I think?

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Azariah "Angel"

DeaTH
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From: halletsville
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i want a pet pig in the game to i can use it to decoy the monsters ha-ha-ha-ha-

that is all....

[This message has been edited by Death (edited February 11, 2002).]

Angel

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From: The Blissful State Of Me?
Registered: 05-21-2001
I supose that is an idea... some people might not like that idea. Still I know alot of people that would like it. Thinking about this makes me think about blood. How much is ok? Maybe dramatic deaths are better?

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Azariah "Angel"

DeaTH
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From: halletsville
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i want to dig a hole and hide my treshers:P
Angel

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Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
I better write that idea down. Might be usefull for some stuff!

Oy i am getting tired.

Thanks for the chat Death.

Im hitting the hay.

One last note: Doesnt it make you mad that million dollor corperations cant make qolity? insted they give us a quicky thing they threw together with about 50 people

NIGHT!
-end of line-

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Azariah "Angel"

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YES........................
Klumsy

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From: Port Angeles, WA, USA
Registered: 10-25-2001
angel,
you come down on these game companies too much..
making and completing games is very big...
there are technical limits too, and time..
these people aren't dumb many of them invented the ideas that you wish in your game.. every game can't have everything..

i.e to make a game that would keep your attention for 500 hours would probably take millions of man hours... and without some limits would probably run really really slow..

as for design.. yes its true that many progreammers can't do this.. and if everything is left to the programmer you'll get a rather boring game..

however most successful games are lead by a programming genius who understands how to manage a team and is a great designer also..

storylines are very great.. however making games isn't writing a book..
with any application you got to make a certian amount of features then implement.. many projects die because features just keep on getting added and combinations explode and it would never get finished..

to produce a game that has taken 2 years to write a story line for would probably take 100 years to program..

ideas in our head are the easy part (and definately good, God created us with creativity and that is amazing) but i heard a proverb that says "discipline turns talent into ability"... it takes discipline to draw up a technical design and implement it for all parties involved...

i would suggest for anybody who is creating games tot start with a small game and bring it to completion.. that way you understand the details of making a whole game, the hurdles, and the processes..

angel, from what i've seen from your ideas on your game.. its a huge scope and its exciting.. i'm not trying to dis you or your idea.. If it is of God (and if you have this desire from God, then follow it) it will come about.. though a house that is not build by God will fail...
a game of you scope would require a good couple of years with many many people with experience and a fair bit of money..

also its good you are playing with truespace.. because if you are going to be managing the team, and mightn't be the one doing all these details, it really helps to understand the different processes so you can interact well with your team and be qualified to make technical decisions..
also i would suggest you learn how to program a little
www.conitec.net/a4info.html (or something) , downlaod there game kit, for 30 days learn how to use it, including their lkittle script engine.. this is basically "game programming for dummies", its a very powerful yet simple system... and very good for a first project...
qand its cheap, for about $199 you can get an engine that to create yourself would probably take a few thousand hours (and its tested and runs on many cards).. but you can test it for free..

get an engine like that.. spend those 30 days learning how to run it..
then at the end.. ask yourself.. "with all my ideas" what sort of game could i develop in this (understanding its limitations = (it probably has less limitations that an amatuer team anyhow)..
say what could i make in this in so much amount of time.. how could i tie an elaborate story line into a game with some puzzles and good gameplay without it taking forever..

then do it...
even if you never publish the game and its not nicely finnished off (it has rough edges).. the experience will help you on the path to finishing and completing the game you dream of..

Karl

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Karl Prosser
Karl / GODCENTRIC
Klumsy / Surprise ! Productions.
ME / Redeemed by the Living God :)
Klumsy@xtra.co.nz
May God Bless you, he sure does me.

Angel

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Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Well the people on my team and myself think this will take about 4 years to do. I think all that was mentioned above could be put into a 3D game easly. The way of cutting down on lag seems to be simple enough. Dont throw tuns and tuns of things out in the game at one time. Thats a long thing to get into and I have company right now I need to pay attention to. I just wanted to say what I and my team mates have in mind should be feasubul. Granted we are going to have to bring in some more programers and eather I will have to luarn a 3D prog and teach it to some people I know or I will have to find some Christians out there that are willing to work for free. (well to start off with anyways) What ive posted here is just a small idea compared to what I really want. So I am cutting down a massive anount of ideas.

Anyways im off
God Bless

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Azariah "Angel"

Angel

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Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
200 compleatly diffrent modoled villians
100 diffrent wepons that can be modifided... but 100 base modoles atleast
50 diffrent modoles of npcs and main character totaled
Masive world map that would take 8-10 hours to get across fighting
AI that makes one villian formitbul
over 1000 (superman) tipe abilitys
combat skills
40 diffrent wapons that can be modifided
story line that will probably take 2 years to finnsih with 5 diffrent languages such as Dragon, Orc, and others
5-10 diffrent mini-games
Jobs
Traid and values
mineing
pets with costum AI commands (forgot to mention same with NPC helpers)
10-20 diffrent posibul endings I hope I know I will have 5 atleast

This is a short over view of what im working towords. Im steping out in faith that it can be done. I am also putting actions into my faith. I am working on the 5 diffrent languages and the story line. I am also activly looking for people to help with this project. Currently trying to contact 3D artist. Also looking at the posibility of training people myself to do the 3D work. My wife and some others wouldnt mind doing it. Im sure with combined efferts that can be done. The programing should have a team of 5 on it I should think but I will have to see what God gives me to work with. I know I have one for sure ^_^ Programing cant really be started for a year or so, so I am happy that I have one around to answer all my complaints. Then need people to set up how the world will work and pre get the ideas into text so the programers know what we are working to.

Anyways bla bla bla, thats what im up too. The point of this post was to see what others would like in a game. What I posted befor this post are other things im looking at getting done. Music is going to be no prob so I know that post is coverd =) Voice acting as well is no prob. In the end I still have to say im in God's hands on this.

Oy im going on and on and I need to go work and scavige some.

Happy Trails Peeps
Azariah "Angel"

Rat?
Junior Member

Posts: 8
From: Hull, Yorkshire, United Kingdom.
Registered: 07-24-2001
I think you should have to go to the tolet. No games have that feature .. heh heh.. nighty night its 3:30am.. Maybe i'll stay up for just another hour.

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Klumsy

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Registered: 10-25-2001
angel,
for example of one technical detail..

before you do LOTS of 3d modelling
you need have probably worked out the capibilities of your 3d engine, (using somebody elses or making your own)
that based on how complex thescenes are/. how many people possible at one time in a scene etc..
as to how many polygons you can afford in a 3d model so that it would work fast enough on your platform..
ie lets say you make a nice model of a gun, but its like 10,000 polygons and really you should get it smaller than 100...
you have to do alot of work all over again

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Karl Prosser
Karl / GODCENTRIC
Klumsy / Surprise ! Productions.
ME / Redeemed by the Living God :)
Klumsy@xtra.co.nz
May God Bless you, he sure does me.

InsanePoet

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Posts: 638
From: Vermont, USA
Registered: 03-12-2003
What makes a great RPG

Nag, nag, nag
bla, bla, bla
chatter, chatter, chatter

My two cents:

The best RPG is Baldur's Gate II. End of story. Don't even try to argue, I'm right! Diablo 2 wasn't even a RPG. No story, no "role playing" It was just mindless hack and slashing through illogical, random dungeons. I got board by Act 2.

An RPG need replayibilty.
In BG2, i like that I got some different quests depending on the character class. Also, lots of secrets.

A good story.
BG2 storyline (which spanned through two games, wasn't the best, but still quite good.

Ambience
A good RPG need to get you into the environment. You don't need a 3d engine to do this. (it doesn't hurt though)

Detail
A good RPG should have a detailed environment. Every fork and spoon in its place.

Music
An RPG without music is dead

Riddles.
What's an RPG without a few mind racking riddles.

Brenton's endless list of details.
bla bla bla
nag nag nag

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Victory Infinitum

Veritech

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Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Well, read all that, heres my two cents (i'm one of the "team" Angel spoke of)

I disagree. BG2 was not very customizable, classes were rigid, and locations were very confining. You could not, for instance, take the role of a non-combatant. You couldn't be a grocer, or a sheephearder, or an archatect. Yu had to be a palidin, or a monk, or a ranger. Now i agree it has a very well constructed story-line, and nice side quests, but it is indeed limiting in jobs you can do, and where you can go. If i was able to, i would be a miner, mine stone, and the be an archetect, and build a castle, not in one of the few pre-rendered areas, but off in the woods.

In respect to your overview of game features, i got a few to add from my department.
20-30 seperate fighting dojos (weapon specific schools for teching techniqes)
250-500 various schools for training in other jobs
50-100 Guilds, which can be joined to raise the sell price of your goods, as well as advanced training in a field
5000+ items that can be made buy the player
Thousands of "luxuray" itemms, that serve no purpose but to be nice looking, or are used for fun
several thousand books to collect and read
an experiance cap for several billion
and many other things, but i've gave enough stats. point being, we want the world to be VERY cutomizable. Since our story is so massive, people will want alot of skills and wepons to experiment with while they progress through it. Of course the drawback is you cant take tons of things with you, or it would cause massive lag, but you could have places to store things, limiting the items you need with you.

Im my opinion, the best RPGS out currently are MMORPG. true, the storylines are little to none, but they give the user much more choise in the playing of a role, or more then one role.

nuff said,
Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

Rat?
Junior Member

Posts: 8
From: Hull, Yorkshire, United Kingdom.
Registered: 07-24-2001
Runescape is a greatt rpg with non combat roles! I was a miner in it. I made my self quite a lot of money too. And its FREE! You don't even have to downlaod anything (http://www.runescape.com)

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CEMRATH
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Posts: 2
From: kansas city kansas USA
Registered: 03-06-2002
[QUOTE]Where am I going with this? All RPGs that are out there are missing the target. None have it all the points.
---------------------------------------------
Check out http://www.shadowbane.com
Best game play yet... this game will change the way all MMORPGs are created.

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Still not quite what I want. It close to one idea but not all. Also they are still stuck on the old magic idea "Bla boaring". Im looking for something more creative. Still looks nice. Pitty its going to be full of some of that bull crud. Also there seemed to be no real story behind any of it. I enjoy an epec story line. So do many others so thats when thows games die off. Also it will probably end up like so many others were all you have is alot of dumb people hanging around the spawning aria so they can kill new players. What a joy. Just like Faldon and Ultima Online. Ops im being hard on game creaters again.

Well enough complaints from me I need to get back to working on some stuff. (My mental health? Hint hint) J/K

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2Samuel C6 V14, Psalm C149-150, Ecclesiastes C9 V5, Ezekiel C2-3&C39, Matthew C6 V25, Luke C19 V11, 1Corinthians C13, Galatians C5 V22, Ephesians C3 V9, Colossians C1 V16, 1Peter C3 V3, Revelations C10

baltasar

Junior Member

Posts: 9
From: Torshavn, Faroe Islands
Registered: 03-02-2002
When talking about RPG's then especially one RPG came to my mind, that is Might and Magic VI.

The Might and Magic series have a long history and MM8 has come out, but no game in the MM series has been more successfull then MM6. What it was that made especially MM6 so successful? I think a combination of a very good story, suprises (like using laser guns at the ends. I personally liked that feauture very much ), good graphics (remember, it came out in 1997) and also the combination and middleaged enviroment and a futuristic enviroment (the oracle and the "space station" - or what it was). Even you could only choose 4 classes and not even choose a race, it still was funny. The combat was in real time, but it had a feature so you could - by pressing 'enter' - battle in Turn-Based, good for newcomers.

I think M&M had something to it, that made it a great game. What am I trying to say with this? The thing I try to say is, that alot of features such as hundreds of weapons, hundreds of classes etc. don't have to make the game more fun, it can even make the game more boring, becuase there is so much to get into that you either get confused or frusterated. I think a key must be to find the balance between, a good story (non linear, perhaps?), a good selective of weapons (don't have to be hundreds), mabey some suprises (such as laser weapons), and make the player active all the time with interesting things. Then I believe the outcome will be a great RPG. But this is just thougts from one who is new in the world of games.

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"Wisdom is supreme; therefore get wisdom. Though it cost all you have, get understanding."
(Prov. 4:7)

[This message has been edited by baltasar (edited March 07, 2002).]

InsanePoet

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Posts: 638
From: Vermont, USA
Registered: 03-12-2003
I particualy enjoyed MM6 Mandate of Heaven

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Victory Infinitum

Veritech

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Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Well, talking about RPGs, i think of the ones i like. Also, MM6 was succesful, but it was nothing compaired to baldur's gate, or Final fantasy 7, 8, 9... not to mention the diablo games (they were very successful, tho i didn't like alot of the stuff in them.). The point there is BG and diablo both have massive number of weapons and items, which is why people play them. FF have massive worls, and good story and systems. I thiink most gamers are either going for the MMORG feel, or they want the single player, linear fell of the FF games.

Other elements in other games i liked are as followed, and reason are stated. only successful games are mentioned.
-UO (for the skill systems, and the online comunity idea)
-Dues Ex (another good skill system, not as good as ultima, but nice. Also anything you do in the game efects it, down to walking into the wrong bathroom)

I could llist many other stuff, but i got to go to church, but y point is the more the merrier, as long as EVERYTHING IS WELL EXPLAINED, AND DOCUMENTED in a clear way, in game, on the CD, and in a user manuel. theats right, i propose haveing 3 places people can look up information, and seek help. Also, they should be able to contact the company if the can't get help any other way (like send a support email). If everything is clearly explained, in detail, then i don't forsee any problem, except with users to young to understand, and in that case, they should not be playing the game.

Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Auto sistoms are also a grand thing. Final Fantisy had very desent sistoms and Crono Triger had an excelent magic/wapon/armor sistom. Options are always a plus. In short Auto sistoms are an excelent way to simplify things for the less avid players. For the more picky person who has an exact battle in mind and a perfect way to win, that person can easly turn off the auto feature and tweek what he/she needs from it. As in all RPG games its simply how long you exsplore and build your character level up. Any person can do that.

The only prob that could happen in a game, even Diablo which had a real sucky story line and was really lenier is that the player can forget what they were supost to do. Final Fantisy had a majer problem with that. You have people play that game and lose what they were supost to do and then they have to quit becase they can spend hours on it getting nowere. Diablo fixed this porb. They gave lists on were in the story you are and were you need to be to complete the given task. All that this is, is simple trigers put into a text list.

Well if you dont get what im saying yet its simple "Any problom can be fixed, its just simply putting in the effort". The game that we are working on can be done. I feel like my school teachers here "If you would put in a little effort you could do it". Dang I hated school but it is the truth. Besides thows who say it cant be done are normaly proven wrong by someone who says it can be done.

Well I need to pester my wife and have some fun. It is the weekend after all

You peeps be blessed
Azariah "Angel"

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2Samuel C6 V14, Psalm C149-150, Ecclesiastes C9 V5, Ezekiel C2-3&C39, Matthew C6 V25, Luke C19 V11, 1Corinthians C13, Galatians C5 V22, Ephesians C3 V9, Colossians C1 V16, 1Peter C3 V3, Revelations C10

c h i e f y

Member

Posts: 415
From: Surrey, United Kingdom
Registered: 03-07-2002
hey I liked the discussion between Klumsy and Angel re games companies "achieving more" v "enough time in the day," nice one......

my best rpg ever is DUNGEON MASTER from the ATARI ST
Key things in a great RPG
!: Great Story Line
@: Costomizing
#: Things to do
$: Massive Verity

! loved the story, you enter the dungeons and select 4 adventurers from the hall of champions, when you restart later, just choose a different 4 !
@ customizing is covered both from the above para and within each member of your crew, they can develop magic viz. fireballs, acid clouds or ranged weapons viz. bows or hand to hand fighting skills
# the levels were enormous and the creatures superb, puzzles started low key and went up in difficulty, perfect!
$: hey fireballs, acid clouds, walking skeletons hmmm but considering the game, verity was cool

that game was the first of the classic rpgs and has received no mention on this thread so far, I think it deserves No. 1 recognition! Top place!

Your party started running low on food after a while, so you had to start going BACK into the old dungeons you'd already explored, to find more tasty giant (pink) snakes (good grub!) or those slow moving trees, that was top tasty stuff too, anybody remember this?

Rat said, you should be able to go to the toilet in these games, well the one that came closest to that was XENOMORPH, again on the ATARI ST. There was stats to show how thirsty you were, how hungry you were, how radiation poisoned you were, how tired you were, anymore? yeah a couple.....

That games was SHEER class, a SCI FI "Dungeon Master" if you will

VANDAL HEARTS on the PS1
Key things in a great RPG
!: Great Story Line
@: Costomizing
#: Things to do
$: Massive Verity

! Army vs corrupted army
@ update characters in DOJOS, class upgrades, buy weapons stuff in towns
# tons, scrap after scrap and I just loved the graphics, smooth as silk
$ yeah - about right

Difficulty was pitched about right and the game just seems to go on forever. SO many adventures and simple enough to get to grips with straight off, but enough stats and improvements to keep you happy. Love that game, you can REALLY get into it. Finished it in the end, but it took WEEKS! (Started it all over again too!)

ODT on playstation
Key things in a great RPG
!: Great Story Line
@: Costomizing
#: Things to do
$: Massive Verity

! huge, you and your crew are on your way through the upper stratosphere in a whacking great hot air ballooned craft (19th century) in possession of the magic magnetic green pearl - to end an evil epidemic
Superb opening FMV, gotta see it EACH time you play, massive!
you crashland in what SEEMS to be a quiet town and need repairs
@ there are 4 crew, you can be one of them yourself, the archbishop, the engineer, the cartographer or the corporal
you then develop along spirit, armour,light,fire,ionic or fusion lines
# tons to do, the tasks start as soon as you crash, but are quite often forgotten amongst the foes that you next encounter
it's hard enough just getting through the place, without remembering what you're supposed to be doing as well, that's just TOO much!
terrific graphics too, really slick
$ The nautiflyus is so cool and your abilities pretty close to reality too

BLAZE and BLADE playstation
Key things in a great RPG
!: Great Story Line
@: Costomizing
#: Things to do
$: Massive Verity

! wasn't that impressed, opening FMV isn't any copy
@ choose from over a dozen characters : hunter sorceress rogue priestess..... warrior and so it goes on, 8 skills to hone, personality to select too polite, childlike, arbitrary, quiet
# A WICKED 2 player game for our younger pals ! slick "chat" windows
$ average

Anybody "played" any of the above games? They're all worth a shot, a bit old in the tooth now - but hey - so am I!

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from your old mate :
c h i e f y
(global chiefy to yer old seadog seafarin' mateys)

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
I know some of them in genery and stile. Out of cureosity to see if anyone apreciats the value of a sad role player.

There was once a great dragon sleeping in the middle of a road with a pile of gold under it. One day a great warrier who had slane many foul things came opon the dragon. He took his sward out and hit the beast with it say, "Die monster!" The dragon yawned and roled over ontop of the warrier killing him. That concludes the story of the squshed player character who didnt think about the size of his oponent (Not to mention how tuff its hide was)

Maybe ive spent to much time around pen&paper RPG players.

Lucas

Member

Posts: 65
From: Utah, USA (non-Mormon)
Registered: 08-02-2001
Hey, angel as strange as it may sound I'm am making a game like the one you described earlier in the topic!!!! I know I know it sounds incredible, but it is very much true. As long as it takes i'm going to do it!!!!! Oh ya I use prayer in place of magic, where God interact more with prayers because the player needs help in times of trouble!

P.S. I think I accidentally blocked you on my MSN instant messenger, your name sorta seemed bad at the time, sorry I won't do it again!

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Well prayer didnt go over so well as an idea for my team. Main reason being is wether or not the person was rituse and then the fact that mostly in the bible God didnt answer with vilence (As in people takeing up the sward and doing something) most the time He did miriculs Himself. Then you get into the new testement and find that vilace is never an option and that God will show his wrath on the evils of this world in the end of days. Anyways as you can see it got pritty heated for a discution and we pritty much tore the Bible apart... then desided it was to much of a religuse prob.

Anyways plans are growing... people are comeing in from other place other then hear (Mainly cuz ive been all over the net for the past fue months sending out individual e-mails to peeps) anyways hard to find good people who have the time. Maybe soon I will be abile to pay people and then more will come in. Bla bla bla from me and I need to get back to work.

So I must shug off and good day to ye

Azariah "Angel"