Game Design Music and Art

Christian Game Idea – Revelator

Revelator

Member

Posts: 226
From: Sydney, NSW, Australia
Registered: 03-22-2001
Hi All.

Grutch's storyline got my imagination going.

Here is a storyline which I think could really work. Anyone who wants to use it and develope it can go ahead. It might spark some ideas for other projects

Computer Game Title: Target Framed

Aim:
For a Non Christian to play an exciting action game in which they learn the postives of Christian living. (Not doctrinal)

Genre: First Person Perspective, Sneaking Around Game. Similar to Theif but Non Violent.

Setting:
You are a (Non Christian) Detective with many contacts
You have been hired by an unknown person to dig up dirt on a person.
You need to organize surveillance on a person, and learn as much as you can about him. You are told he is dangerous to government.
You are given a time limit of 14 days.

As you learn more about the target you discover:
1. The Target has many enemies.
2. He works in computer business.
3. He is a Christian.
4. He knows he is watched.
5. He makes contact with shady characters.

When the 14 days are up, you are called in to give dirt on the Target. But you have found really nothing.
You are fired.
That night the Target is found at a murder scene and accused of murder. It has happened under your cameras though and find out that he has been framed. You also find out he is really helping refugees etc. But when you gather the proof, you find out that someone has broken into your office and destroyed all the evidence. Now you are on the run with limited resources.
You see that he is being framed, so you now try to find out who is responsible.


You accomplish your missions by.
Going to his home, workplace and where he has been during the day and setting up cameras, microphones, phone taps, internet taps. etc
You have an offside constantly working under you who views everything you record. Then he plays back the interesting stuff to you which helps you understand you mission better and gives you clues about the Target.
The Target uses Bible verses as hidden codes to his underground organisation. Sometimes they are in different languages (Greek & Hebrew) that need to be uncoded. You have access to a Bible to help you discover the hidden codes in the Bible verses (Bit like Mission impossible with Job 3:16) to help you for the next level.

You can put on disguises so you can interact with other characters in the game as well.

The suspense is created by not being found out.
By always having more difficult tasks to do.
And to work out real life puzzles.

With surveillance, you have only a certain amount of money and must purchase the right types of equipment. Then you must learn where to position it the best. Your offsider will make suggestions to you.
Where you position the surveilance will determine how much information you get.

Since you only have limited equipment, you may have to sneak back into one place and take back some equipment and then set it up at a different place.

Possible Levels.

Purchasing equipment from shady characters.
Surveillance in house
Following The Target around.
Surveillance in Work Office
- Getting past security in Office Block
--Bribing security
--Making false ID
--Get Equipment to bypass computer security
--Deciding how to enter, tunnels, front door, roof.
Surveillance in Church Office.
Surveillance in Secret Meeting place.
Murder Occurs
Fleeing Murder Scene.
Setting up new office with defensive surveilance.
Purchasing new equipment
Need to find Suspect.
Surveilance on Suspects.
Interviewing Target in Prison
You learn about all the good things that Christian was into.
You have to go to a church service to meet an informant.
You get proof that Christian was framed.

Conclusion:
You are ready to uncover the murderer.
Someone puts gone to your head and tells you:
"You should not be defending that Christian. Destroy the evidence, or it shows that you are a Christian and I will have to kill you."


This story line has great potential for a game. I really think it can work.

Revelator!

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
quote:
Originally posted by Revelator:

Setting:
You are given a time limit of 14 days.

This 14 day part could be its own game by itself!

quote:

You can put on disguises so you can interact with other characters in the game as well.

This will be neat! Especially if done well. I had plans for some of this in my second game.

quote:

The suspense is created by not being found out.
By always having more difficult tasks to do.
And to work out real life puzzles.

Care will need to be taken to not go overboard with the puzzles. Also, I would suggest taking full advantage of the possibility of getting caught/found out to heighten the suspense & tension! Didn't the odds of getting caught in Thief put you on the edge of your seat?

quote:

Conclusion:
You are ready to uncover the murderer.
Someone puts gone to your head and tells you:
"You should not be defending that Christian. Destroy the evidence, or it shows that you are a Christian and I will have to kill you."

I think you mean "gun to your head"! Definitely a defiant ending! Cool. A nice wrap-up would be appropriate Scriptures presented in a neat way.

Another possible ending ... the people who hired you was the U.S. Government. The whole thing goes to trial! The Christian is on trial (and plenty of evidence is presented - Christian evidence) ... and you are on trial too. Defend yourself? Become a Christian? Maybe have your lawyer be a hidden Christian as well??

Other questions:
What time frame did you want this set in?
Is it illegal to be a Christian?
Game engine to be for shooters or for adventure type game (but FPS)?
Want a lot of cut scenes?

May God bless this endeavor.

-Tim

------------------
Called by God. The passioned plea of a father. The journey awaits at Jarod Journey's.

[This message has been edited by graceworks (edited August 04, 2001).]

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Hay guys if ya can please dont do the end of the world idea. You know apocoliptic end thing. It really is old. Ive talked to others about it and they say that they wouldnt play something like that. Even if the grafix are good or the story line is good. Most people are sick about hereing about the end of the world thing. Its a boring story. Now if you made it like the end of revilations with the cratures from the seals being borken that might be diffrent. But thing thing about everyone dissapearing and the guverment atacking Christians is just dull.

Thats my openion my wifes and some other people as well.

Tanks

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
...and since they're is already two games based off of the book of Revelation (Revelation and Final Hour), it would be un-logical to create another game based off of the end times. How about missionaries being hunted down and killed? (which does happen) or something similar?
Revelator

Member

Posts: 226
From: Sydney, NSW, Australia
Registered: 03-22-2001
I agree about not concentrating to much on the "End of the World".

The idea for this story line is that it is current (2001), with maybe some interesting surveilance equipment added that hasn't been invented yet.

I was thinking that having the Target as a Christian will appear as a side issue to the game as far as the player is concerned. In reality, the player will learn a lot about the Christian lifestyle and its strong impact on the life of the Target.

Anyway, this is a game I will never have the expertise to develope. If anyone wants to develope it - go for it!

I could write a more detailed storyline if anyone is seriously interested.

Revelator!

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
I think it's a good storyline, sounds like it could be developed a little more. If you need help with the project maybe you should post on a few forums and you might be surprised at the skills people have, and they will defenitely be interested if you have a detailed design doc.

just my two cents!!

--D-SIPL

Revelator

Member

Posts: 226
From: Sydney, NSW, Australia
Registered: 03-22-2001
Good Point D SIPL

I think it might make a good book, so I might start writing it in half book form/half storyline format.

I'll see what I come up with.

Revelator!

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Let us know what happens, it sounds like a to good a storyline to be forgotten.

--D-SIPL

Discretion
Junior Member

Posts: 2
From: Gresham, OR, USA
Registered: 02-14-2002
For years I've enjoyed John Bunyan's The Pilgrim's Progress. The most famous elders of our faith recommend this book without hesitation. If you've never read this book, it's an allegory of the Christian walk. The hero Graceless becomes a Christian and must flee the City of Destruction in an exciting and perilous quest to reach the Celestial City. It is free online at http://promo.net/pg/ and at your local library. However, I find that people don't read as much anymore and the language of the original story can be hard to understand. For a long time I've imagined myself facing off against Giant Despair, the Gatekeepers of the House of the Interpreter, or the mobs of Vanity Fair. With the Sword of the Spirit and the Shield of Faith holding them back long enough to bust through their ranks, sometimes tripping over my own pride but recovering with a "Rejoice not against me, my enemy, when I fall I shall arise" and-- well, you get the idea.

I've found this allegory is so strong that the more dedicated a Christian is, the more deeply they will connect with you in discussing it because they've lived it-- in real life they deal with Flatterers, Thieves and Despair just like me. I want to take this allegorical idea and translate it into something that Christians can communicate with each other more readily than a story to be read and discussed. I'm not sure this concept fits the model of any computer game, or even a game at all. I've made several attempts to translate this into solo adventures, MUDS, and so on but there was always something that detracted from the sharing of this idea so I abandoned each attempt.

Maybe you've seen friends talking about a game together and discussing how they tried to beat it-- there is a common ground there. Though we may be separated by space and time zone, I'd like nothing better than to share a similar common ground with each of you, if only we could discover how. Is a game the best way to share this common allegory so that it saturates our consciousness? How? What happens when we don't see things the same as Bunyan did, or as each other do, with regard to some part of the story? Can we take this story to the world?

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
There are so many possibilities for christian games. from First-person shooters to RPG(very big area, ya know, growing in your walk, etc.) to strategy. I,personally, a m partial to a Real-time strategy, like commanding squads of ArchAngels(eh?) agains Demons. too cool.
"This Present Darkness" by Frank E. Peretti is cool too. In FPS, or RPG, or RTS, it probably will rock. A movie will be cool too.
I love coming up with Ideas for Games. I think I spend to much time on them too.
MeanManInOz
Member

Posts: 388
From: Hobart, Tasmania, Australia
Registered: 06-26-2001
quote:

There are so many possibilities for christian games. from First-person shooters to RPG(very big area, ya know, growing in your walk, etc.) to strategy. I,personally, a m partial to a Real-time strategy, like commanding squads of ArchAngels(eh?) agains Demons. too cool.
"This Present Darkness" by Frank E. Peretti is cool too. In FPS, or RPG, or RTS, it probably will rock. A movie will be cool too.
I love coming up with Ideas for Games. I think I spend to much time on them too.

Why do we need Christian games ? Archangels against demons ? Sheesh.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Aww, Come on! It's hecka cool. Okay, Okay, maybe I am over doing it.
But it's better than Sorceror's agains demons, now that's messed.

To me, Christian Games is not really a "growth" thing, but to keep the world from dominating the market and to get cool games that run with the Truth.

T'sall Gud
(Translated: It's all Good)

MeanManInOz
Member

Posts: 388
From: Hobart, Tasmania, Australia
Registered: 06-26-2001
quote:

To me, Christian Games is not really a "growth" thing, but to keep the world from dominating the market and to get cool games that run with the Truth.

Christian games, like Christian music exist largely for the same reason secular stuff does - there's money in it, and for the Christian market, you don't even need to do it well to sell.

Klumsy

Administrator

Posts: 1061
From: Port Angeles, WA, USA
Registered: 10-25-2001
meanman,

do not underestimate the power of Christ, and God to use these things..
i know people who were saved after doing dope with christian music in the background, and once the high was over, the words of the music convicted them to repentance because of the Holy Spirits moving..
if ONE person gets saved because of the christian game industry then
that is reason enough..

God is bigger than our box of understanding..
if God has placed vision in peoples hearts (and i don't know if mr X has vision from God, or personal ambitions but wants it to be 'christian').. but if any mr X or mr Y has such vision from God and direction for their life, it would be tragic for such comments to disuade them, just like the tradjedy of the seeds of God's word being plucked up by the birds..

Karl

------------------
Karl Prosser
Karl / GODCENTRIC
Klumsy / Surprise ! Productions.
ME / Redeemed by the Living God :)
Husband of my amazing wife Aleshia
Klumsy@xtra.co.nz
May God Bless you, he sure does me.

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
...

[This message has been edited by Nfektious (edited November 26, 2002).]