Revelator Member Posts: 226 From: Sydney, NSW, Australia Registered: 03-22-2001 |
Hi All. Grutch's storyline got my imagination going. Here is a storyline which I think could really work. Anyone who wants to use it and develope it can go ahead. It might spark some ideas for other projects Computer Game Title: Target Framed Aim: Genre: First Person Perspective, Sneaking Around Game. Similar to Theif but Non Violent. Setting: As you learn more about the target you discover: When the 14 days are up, you are called in to give dirt on the Target. But you have found really nothing.
You can put on disguises so you can interact with other characters in the game as well. The suspense is created by not being found out. With surveillance, you have only a certain amount of money and must purchase the right types of equipment. Then you must learn where to position it the best. Your offsider will make suggestions to you. Since you only have limited equipment, you may have to sneak back into one place and take back some equipment and then set it up at a different place. Possible Levels. Purchasing equipment from shady characters. Conclusion:
Revelator! |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
quote: This 14 day part could be its own game by itself!
quote: This will be neat! Especially if done well. I had plans for some of this in my second game.
quote: Care will need to be taken to not go overboard with the puzzles. Also, I would suggest taking full advantage of the possibility of getting caught/found out to heighten the suspense & tension! Didn't the odds of getting caught in Thief put you on the edge of your seat?
quote: I think you mean "gun to your head"! Definitely a defiant ending! Cool. A nice wrap-up would be appropriate Scriptures presented in a neat way. Another possible ending ... the people who hired you was the U.S. Government. The whole thing goes to trial! The Christian is on trial (and plenty of evidence is presented - Christian evidence) ... and you are on trial too. Defend yourself? Become a Christian? Maybe have your lawyer be a hidden Christian as well?? Other questions: May God bless this endeavor. -Tim ------------------ [This message has been edited by graceworks (edited August 04, 2001).] |
Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
Hay guys if ya can please dont do the end of the world idea. You know apocoliptic end thing. It really is old. Ive talked to others about it and they say that they wouldnt play something like that. Even if the grafix are good or the story line is good. Most people are sick about hereing about the end of the world thing. Its a boring story. Now if you made it like the end of revilations with the cratures from the seals being borken that might be diffrent. But thing thing about everyone dissapearing and the guverment atacking Christians is just dull. Thats my openion my wifes and some other people as well. Tanks |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
...and since they're is already two games based off of the book of Revelation (Revelation and Final Hour), it would be un-logical to create another game based off of the end times. How about missionaries being hunted down and killed? (which does happen) or something similar? |
Revelator Member Posts: 226 From: Sydney, NSW, Australia Registered: 03-22-2001 |
I agree about not concentrating to much on the "End of the World". The idea for this story line is that it is current (2001), with maybe some interesting surveilance equipment added that hasn't been invented yet. I was thinking that having the Target as a Christian will appear as a side issue to the game as far as the player is concerned. In reality, the player will learn a lot about the Christian lifestyle and its strong impact on the life of the Target. Anyway, this is a game I will never have the expertise to develope. If anyone wants to develope it - go for it! I could write a more detailed storyline if anyone is seriously interested. Revelator! |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I think it's a good storyline, sounds like it could be developed a little more. If you need help with the project maybe you should post on a few forums and you might be surprised at the skills people have, and they will defenitely be interested if you have a detailed design doc. just my two cents!! --D-SIPL |
Revelator Member Posts: 226 From: Sydney, NSW, Australia Registered: 03-22-2001 |
Good Point D SIPL I think it might make a good book, so I might start writing it in half book form/half storyline format. I'll see what I come up with. Revelator! |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Let us know what happens, it sounds like a to good a storyline to be forgotten. --D-SIPL |
Discretion Junior Member Posts: 2 From: Gresham, OR, USA Registered: 02-14-2002 |
For years I've enjoyed John Bunyan's The Pilgrim's Progress. The most famous elders of our faith recommend this book without hesitation. If you've never read this book, it's an allegory of the Christian walk. The hero Graceless becomes a Christian and must flee the City of Destruction in an exciting and perilous quest to reach the Celestial City. It is free online at http://promo.net/pg/ and at your local library. However, I find that people don't read as much anymore and the language of the original story can be hard to understand. For a long time I've imagined myself facing off against Giant Despair, the Gatekeepers of the House of the Interpreter, or the mobs of Vanity Fair. With the Sword of the Spirit and the Shield of Faith holding them back long enough to bust through their ranks, sometimes tripping over my own pride but recovering with a "Rejoice not against me, my enemy, when I fall I shall arise" and-- well, you get the idea. I've found this allegory is so strong that the more dedicated a Christian is, the more deeply they will connect with you in discussing it because they've lived it-- in real life they deal with Flatterers, Thieves and Despair just like me. I want to take this allegorical idea and translate it into something that Christians can communicate with each other more readily than a story to be read and discussed. I'm not sure this concept fits the model of any computer game, or even a game at all. I've made several attempts to translate this into solo adventures, MUDS, and so on but there was always something that detracted from the sharing of this idea so I abandoned each attempt. Maybe you've seen friends talking about a game together and discussing how they tried to beat it-- there is a common ground there. Though we may be separated by space and time zone, I'd like nothing better than to share a similar common ground with each of you, if only we could discover how. Is a game the best way to share this common allegory so that it saturates our consciousness? How? What happens when we don't see things the same as Bunyan did, or as each other do, with regard to some part of the story? Can we take this story to the world? ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
There are so many possibilities for christian games. from First-person shooters to RPG(very big area, ya know, growing in your walk, etc.) to strategy. I,personally, a m partial to a Real-time strategy, like commanding squads of ArchAngels(eh?) agains Demons. too cool. "This Present Darkness" by Frank E. Peretti is cool too. In FPS, or RPG, or RTS, it probably will rock. A movie will be cool too. I love coming up with Ideas for Games. I think I spend to much time on them too. |
MeanManInOz Member Posts: 388 From: Hobart, Tasmania, Australia Registered: 06-26-2001 |
quote: Why do we need Christian games ? Archangels against demons ? Sheesh. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Aww, Come on! It's hecka cool. Okay, Okay, maybe I am over doing it. But it's better than Sorceror's agains demons, now that's messed. To me, Christian Games is not really a "growth" thing, but to keep the world from dominating the market and to get cool games that run with the Truth. T'sall Gud |
MeanManInOz Member Posts: 388 From: Hobart, Tasmania, Australia Registered: 06-26-2001 |
quote: Christian games, like Christian music exist largely for the same reason secular stuff does - there's money in it, and for the Christian market, you don't even need to do it well to sell. |
Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
meanman, do not underestimate the power of Christ, and God to use these things.. God is bigger than our box of understanding.. Karl ------------------ |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
... [This message has been edited by Nfektious (edited November 26, 2002).] |