Game Design Music and Art

Ideas: Worlds / Skills / Storyline – Veritech

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
This thread is reserved for ideas/comments for my RPG. This a continuation of the Previous magic thread. Here give any ideas that you can think for a World, it's history, or any skills a character could use in various worlds. Well, thats about all for that ^_^

Prosperity from God be yours,
-Veritech

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Does Anyone have any ideas for a device to take people betwee the worlds? Or what it looks like while ur going from world to world? Should there be a place where all world's meet? any ideas in this regard will be helpful.
-Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

joeG

Member

Posts: 90
From: OK, US
Registered: 01-20-2001
What about a divide (Maybe two 'sides' of a black hole) between fallen worlds and perfect worlds? This would illustrate the awesome task it would be to bridge the gap between the two 'sides' of the universe.

joeG

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
I was kinda thinking on the line of the "World" idea already discussed in the "magic thread" i was trying to decide if i should use science, or magic, as the component the makes world sliping possile... Heh, nice idea tho. it could be done in another game.

-Veritech
PS Keep the ideas coming, an active mind is a great gift.

Imsold4christ

Member

Posts: 305
From: Gresham, OR, US
Registered: 01-20-2001
Use science. Even better, use science technology that God gave you the idea for.

†Caleb†

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Alright, thats a good start. Now, what could the device be? should it be a vehicle, or a hend held device, or a computer program... And should the be a place where all the worlds meet, or should you have to know the exact coordinates of other worlds to get there? Bonus on the idea Caleb.

-Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
How about a watch? Looks like a regular old timepiece, but if you press on the back of it (with the proper finger-print/DNA scan)...well, kawammo!

I'm using that in a kid's SciFi series that I've been working on for a long time. Seems to be a neat little idea (especially with kids). And since our "worlds" don't collide, feel free to use it if you like it. If not, that's cool too

-Krylar

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Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
i like the idea of a small device... maybe not a watch, because it would start people thinking time travel instead of world sliping... But maybe another small device. one you could enter in a set of numbers and symbols... Maybe even a plam like computer. Well, thats good, a smal device. i'll develop that, THX. Now, i think there should be a place where all worlds meet. Should this place be like a white place, or should it be a forest, or a field, or should it be stone halls? or metal, or something else entirely?
joeG

Member

Posts: 90
From: OK, US
Registered: 01-20-2001
How 'bout a slide rule.

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<h3><font color="blue"> joeG
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Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Not familiar with that turn, please explain further ^_^
joeG

Member

Posts: 90
From: OK, US
Registered: 01-20-2001
A slide rule was used before handheld calculators became practical. It looks like a ruler with a few inner rulers each set on a sliding track embedded in the next outer ruler. Nothing impressive, technology-wise, so it might be a good candidate because it could easily straddle the line between technology and a magical item.

joeG

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Ah yes, i think i have heard of those. Yes that would do nicely... Thx.

Now that i have a device, what should the place the device takes me to look like? The place would be a place in between all worlds, and it would have alot of portal/doors/whatever: Entrances to worlds. Should this place be like a white place, or should it be a forest, or a field, or should it be stone halls? or metal, or something else entirely?

-Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

joeG

Member

Posts: 90
From: OK, US
Registered: 01-20-2001
How about something that totally defies logic, like totally underwater! And you wouldn't have to worry about breathing either. That'd be cool.

joeG

Imsold4christ

Member

Posts: 305
From: Gresham, OR, US
Registered: 01-20-2001
The forest idea is cool, but sorry, C.S. Lewis already used that one. Remember "The Magician's Nephew" in the Chronicals of Narnia? They had the rings that transported them to this forest where there was a bunch of pools that lead to other worlds. Anyway...

Hey, it just occured to me, why do we need a device at all anyway? Why don't you just pray or something, and boom, you're there.

†Caleb†

joeG

Member

Posts: 90
From: OK, US
Registered: 01-20-2001
Or you could have your game start off in the 19th century and the main device is a dingy outhouse, that, if you have the correct prerequisites, you activate it and it transports you to a different world.

Or you could do a Cave of Wonders.

Or how 'bout a story of a civilization-in-a-city that used to be here on Earth, but then mysteriously vanished. Legend has it that the civilization's gods became so angry with it that they banished it to another world, leaving only the temples behind. Native legends say that in one of these temples there is a door through which one may enter but never return. Of course all these temples are filled with deadly traps (as if going through a door and not being able to return was bad enough ). But our hero suspects that the door is a portal to somewhere and he hopes to document the world beyond the portal and return to tell our world about it. Only later in the story, urm, game does our hero discover the true reason why this ancient city was wiped off the map. As he struggles to survive the temple traps and the mysterious people he runs into in the other world, he finds that in order to survive one must belong to one "side" or the other. And I think you can finish it from there...

God be with you all,

joeG

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Very intreaging ideas. I think earth will not be in the game at all, or at least not till the end. If it is, it'll be a furture earth. the reason behind that is i was thinking that maybe this is the only world that developed electricity, and therefore all other following technology.

I do want it a mixture of magic and science. Yes, i did mention the forest because cs lewis started me thinking bout other worlds. I was thinking, maybe a summer field, full of door frames made of live trees... what ya think?

Also, i need help with figureing out my job system. in case i havn't explained it before, here it is now. This may take awhile.

First, a review of what job systems have been in other games in the past. In most RPG's you pick a class at the begining. The usual classes are warrior, wizzard, thief, ranger, paladin, and cleric. maybe a few others. The point is, depending on which class you pick, you have special abilitys related to there chosen profession. The next step up from this was the job system from Final Fantasy 5. What this system introduced was the ability to change classes whenever one wanted (other then in a battle). You gained ability points in battles, and these were awarded to learning skills in whatever class was selected. This was a big improvement, because it leant itself towards a more customizeable character. Other games have done similar systems since then, however this one started the trend.

Now we come to my job system. In my job system, I make it very easy to customise the characters. At the begining of the game, you choose a "Family Name". I'll have a family for each major brantch of the job system. By picking a family name, the character starts out with certain skills, and maybe special adavantages in his/her family's prophession. maybe double learning rate in that branch. The family you pick also alters the starting story line.

After this initial choise, at any time not during a diologe or battle the player can pick what skill they want the character to be learning. This skill will then be highlited by a different color, and a persentage complete will apear next to it. The way the skill is learned, is by doing it. For instance, if the skill is swordsmanship level 1:a then whenever they use a sword, in practice or battle, there skill is raised in completion level. Another example, fishing. whenever they fish, they get better at it. i think you get the idea about how the skill levels work. You can be learning up to 5 things at any given time, and you can stop learning something, and resume learing it without any penalty. your skills NEVER go down over time (seen that in other games, very iritating).

How do you hear about skills to begin with, so you can select and learn them? there are a couple of ways.
1.) Read it in a book.
2.) learn it at a school or colege (you leave your character there for a certain amount of time.)if you go this route, you also learn the skill.
3.) someone tells you about it. Almost anyone can teach you ABOUT a skill, but you have to hear about it at least twice to be able to learn it. The amount of times they have to hear about it depends on the complexity of the skill.

Some skills are special, and require another person to train the character about the skill. If the character who is teaching the skill is not a member of your party, then the character who is learning goes off with the teacher for awhile (they carry a comunication device in case you need to suspend the learning of the skill). If the teacher is in your party, then you select the skill to teach, and who is to learn it. This can be done with most skills, but with most skills it is just to teach them about the skill, and the teacher wont need to help them after the initial explanation.

Alright, that sums up my skill sytem, as in how characters learn skills. Now i'll briefly cover what skills im developing now.

So far these are the main branches:
1.) Healer: herb lore, medicines, healing magic
2.) Warrior: all weapon proficiancys, armour profisancy, bombs, ect. Ties in with blacksmith as in what weapons the smith can make are what he can use
3.)Craftsman: Smithing, carpentry, alchemy (chemistry), weavor, glass blowing, stone worker, ect.
4.)Wizzard: magic, can be attcak, defence and healing. may be tied in with other skills, like improved night vission, ect.
5.)Ranger: wood crafts, such as stealth, tree lore, axe and saw use, hunting, path finding, survival skills.
6.)Artesian: Music, art, playwrights, anything of that kind.
That's the classes I have right now.i'll make subsiquent post of what i have in them later.

Well Hope i explained that all clearly, If not ask me ANYTHING about it you want. fell free to propose new classes, or skills under these main branches. The reason i split them up like this, and not in other ways, is because thats how i think of things. But, unfortunatly, i know there are gaping holes in the system. where do computers go for instance? if i make a whole branch for them... i can't justify that compaired to the other classes. Anyway, just need some help developing this.

Note, i wish skills to be very specific, and to end up into a Tech tree (one thing opens the ability to learn the next thing in line.) this can be as specific as learning how to jump heges, ride animals, use a saw, plant crops, almost anything. Just in case you frogot, this is an RPG, and im going for a Revolutionary one.

Anyone wishing to help me in making this RPG, anywhere from storyline, to job system, to art, to engine development (Anything, i need all the help i can get) Emal me here:
johnstim@yahoo.com
and i'll get back to you within a day or so.

God bless you all,
-Veritech
"I wisdom dwell with prudence, and find out knowledge of witty inventions"-Provebs 8:12

joeG

Member

Posts: 90
From: OK, US
Registered: 01-20-2001
It doesn't have to be Earth necessarily.

I guess this is where I'll leave off as my experience with RPG's is next to nil.

joeG