CCN Suggestions Comments and Ideas

ideas for competitions – crazyishone

crazyishone

Member

Posts: 1685
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Registered: 08-25-2004
we have done alot of art-based competitions..
I have some suggestions for other kinds of competitions that would be pretty fun as well.

...-
1)Web design competition- Who can make the best website within a given time period. I suppose content would not be all that important, more the look and usability. It would need to be hand-written. (maybe done with WYSIWYG editors, but in my mind, that would take the sport out of it)

2)Application creation- a competition to see who could create the best application. Three categories for this one- a)Functionality b)Ingenuity c)GUI (if one at all) appearence.

3)"Cracking" competition- two teams. "crackers" vs. "security". you probably dont need me to explain this one. :P

4)Online Game- periodic (perhaps weekly?) game tournaments or single matches. We would vote on the game, such as Battlefiled, UT, CounterStrike or something like that.

whaddya guys think?

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super_rad

Member

Posts: 32
From: Federal way,WA, USA
Registered: 08-17-2005
yay, competition, you are a genious, awwww, you should definately move back to the f-dub.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by crazyishone:

4)Online Game- periodic (perhaps weekly?) game tournaments or single matches. We would vote on the game, such as Battlefiled, UT, CounterStrike or something like that.


Dude that would be awesome! my vote goes to Game compeitions, and I vote either Battlefield 1942 or Age of Empires II: CE.

Also there could be a fifth idea, which I mentioned once before, game creation competition

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[This message has been edited by lava (edited October 18, 2005).]

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Game creation competition would be great. Especially if we split into 4 teams or something.

As for a gaming competition, i'm spending far too much time on Battlefield, due to the fact that we are modding it at uni right now. In class yesterday we set 40 computer bots with 100% AI, against 10 of us. It was carnage... superb!!!

--D-SIPL

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Game creation competition would indeed be great but keep in mind that we need to have at least one artist and programmer per team.
And the games should be very simple in my opinion so that every one can finish their game.

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

[This message has been edited by jari (edited October 19, 2005).]

[This message has been edited by jari (edited October 19, 2005).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
I would do UT2003....

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
haha, you guys dont think ANY of the other ideas are worth considering?
o well. battlefiled is awesome. you wanna know the sad part? i wnet out and bought Battlefield 2, almost sure my computer could handle it, even if on low settings...
turns out im 2 generations of an ATI Radeon behind. bleach. o well, come march of next year, i hope to have completely built a computer. (and a good one...with plenty of money wasted on the case and light displays on the parts and cold-cathode/neon lighting and UV reflective cables..)
yessssss....
anyway, some good games for tourneys are:
Battlefield series
STARCRAFT
UT series
CounterStrike
HALO 2 (for comp or we could use XBOX Live.)

im sure theres more, but those are the most common, and for a reason.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by crazyishone:
haha, you guys dont think ANY of the other ideas are worth considering?
o well. battlefiled is awesome. you wanna know the sad part? i wnet out and bought Battlefield 2, almost sure my computer could handle it, even if on low settings...
turns out im 2 generations of an ATI Radeon behind. bleach. o well, come march of next year, i hope to have completely built a computer. (and a good one...with plenty of money wasted on the case and light displays on the parts and cold-cathode/neon lighting and UV reflective cables..)
yessssss....
anyway, some good games for tourneys are:
Battlefield series
STARCRAFT
UT series
CounterStrike
HALO 2 (for comp or we could use XBOX Live.)

im sure theres more, but those are the most common, and for a reason.


I only have Age of Empires II and Battlefield 1942.

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
battlefiled 1942 is fun. It would be so cool to play with all of us fromm CCN.
"lava sniped by: crazyishone"
lol..

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fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
I just want to point out there is no Halo 2 for PC...
*snif* *snif*

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by crazyishone:
battlefiled 1942 is fun. It would be so cool to play with all of us fromm CCN.
"lava sniped by: crazyishone"
lol..


HA HA!

that's what you think

more like:

"lava [sniper] crazyishone"

"lava [MP18] crazyishone"

"lava [Colt] crazyishone"

"lava [Sherman] crazyishone"

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fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
I don't have internet on my rig [P4, 1 gig DDR3200, 160gig HD, ATI Radeon 9600XT AIW, 8-)] .... otherwise I would play....
and I'm not gonna pay for XBL, so unless you guys have mod chips and are gonna use X-link, or another service, or a PS2... I can't play...
0 0
*
\_/

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"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
battlefiled 1942 is fun. It would be so cool to play with all of us fromm CCN.
"lava sniped by: crazyishone"
lol..



No that would be CPUFreak91 snipped by crazyishone
It sucks that I can't get to any internet good enough for playing games as I have BF1942 + Secret Weapons of WW2

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fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
okay after we finish the two moth game challange, (which has NOT started yet, but once it does, we can set the date for the start of this) we should start the best game competition.
How many People Per Team (PPT)?
4 teams 3PPT, 3 teams 4PPT, 2 teams 5PPT, 3 teams 3PPT, 4 teams 2PPT, 3 teams 2PPT, or 3 teams 2PPT?
Should there be a set engine to use (gamemaker? probably not...)
There needs to be a non-biases judge (or pannel, I like the idea of polling another site [*Cough* Christ Centered Game Reviews *cough*])
There should be 5 areas to be judged upon:
-Graphics/art
-Sound
-Gameplay
-Story
-Controlls/Stability
what do you think?
I like the idea alot, and I'll head up a team working on a 2-d fighter in gamemaker...

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"Mothers are the necessity of invention"
-Calvin

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
ah well, seeing as I'm back for the 'old farts' convention, I might as well post a bit.

I'm a huge fan of BF1942, so if you have a tournament of some sort, count me in. Might be a bit laggy here in Oz, but I'll do my best

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by fingolfin:

How many People Per Team (PPT)?
4 teams 3PPT, 3 teams 4PPT, 2 teams 5PPT, 3 teams 3PPT, 4 teams 2PPT, 3 teams 2PPT, or 3 teams 2PPT?

In my opinion teams could consist from 2-3 people. Two if they can do music, programming and art, or three if the first two can't make music, as example.
And we should have at least three teams.

I also suggest that we have a rule that the games must have some sort of Biblical message in them. So that they are different from secular games.

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

[This message has been edited by jari (edited October 21, 2005).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
jari, i disagree a little bit.
I dont think they should HAVE to be anything. i think that it should completely be up to the team.
i have a few things to say tho (that do agree with jari's posts)
--we should have a few team leaders be nominated.
--everybody else should post their skills or whatnot. (like a resume)
--team leaders then pick teams. we will make sure it is fair, in the interest of good competition. (not so everybody "feels good")

now, here comes something far fetched...
i was thinking we could take this a step further. not only make the game, but market it as well. in this way, we can include the artists more, as well as drag in some guys who want to web-develop. we will see who gets best reviews on sites, who gets the most downloads, who gets best user ratings, and who gets most web site hits. obviously, each team will need to go to figure o0ut how to get publicity. dont think it would be too hard. I have ideas for getting word out already....

opinions??

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I think the marketing part should be more optional, that way the team concentrates more on making the game and winning the contest, not how they are going to distribute it.

I also think we should bring more ideas to the table and not do the competition for a while, at least until we have fully expressed our ideas and not just decide on something right off the bat.

I definately do not want to do it for a while after the 2 month game and the game maker version.

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[This message has been edited by lava (edited October 21, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
That would be a pretty good excercise. All of the teams could start out with a fairly loose design document ( that has a number of specifics, such as it must be "blatantly Christian" and the player must interactively encounter at least one Bible verse for every 5 minutes of gameplay (whether it's the same verse or multiple is up to the designing team) -- etc etc. We could lay out requirements like that, and see who can get better reviews/downloads/etc from various sites -- we could pick a few big ones, with bonus points for positive mention in various Christian magazines -- I dunno' -- I kindof like that idea.

--clint

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
cool...again, i stress the fact that the marketing aspect would be really cool. that way, the teams can go through almost ALL of the game creation process. in my mind, the marketing would be alot of fun, and promotion/advertising would include the guys who can make web pages and interactive web stuff, but cant really contribute to the game design process.

again, why does it HAVE to be christian? that should be up to the design teams. mario...one of the best games of all time....classic moral storyline....great game.

we should make some guidlines, but lets not kill the fun!

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I don't know about counting points based on rebutation, it seems quite complicated. And I don't care about the competition and winning, it's just interesting and cheerful to see Christian games being made.

So I suggest that we make a voting system where people need to comment their decision a little bit, just so that we know that no one randomly votes. And by doing so we will also see what specific part did the person like in the game. That would give all Christian developers valuable information about what people think about Christian games.

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by crazyishone:
cool...again, i stress the fact that the marketing aspect would be really cool. that way, the teams can go through almost ALL of the game creation process. in my mind, the marketing would be alot of fun, and promotion/advertising would include the guys who can make web pages and interactive web stuff, but cant really contribute to the game design process.

I'm afraid that there wont be enough people capable of doing all that?

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
allright, if you guys feel that the bright minds at this site arent capable of going an extra mile....

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by crazyishone:

again, why does it HAVE to be christian? that should be up to the design teams. mario...one of the best games of all time....classic moral storyline....great game.

Well I think it's problem if some teams have Biblical message in their game while others dont and non-Christians vote. See what I mean?
And I would really like to make Christian game...

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
ok, so you want a level playing field. thats cool i guess.

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Right. It's not a challenge to make a secular game -- I think most of the people on this board could whip something up in an hour or less -- the challenge that the game developers on this board have taken upon themselves is creating a successful *Christian* game -- that's the challenge right there -- not the actual programming or artwork -- as the 2 month game project has shown, it's not that hard to whip something playable up in a week.

--clint

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
you guys make a good point, and have convinced me. i was asking for extra challenge all along, so i guess your way is good. about that marketing thing, i have revised my idea...
we will have a competition in game creation (because competition breeds quality), and then we can collaborate and try to get the word out about the game. webpage, contacting webmasters, etc...
a similar "marketing" can be done with Bible Dave.

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