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CCN SPEEDGAME CONTEST 2007! – Mack

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
GET YOUR DEVELOPMENT HANDS DIRTY!

IT'S BACK!

After a successful contest in 2006 Christian Coders Network is happy to bring back the CCN SPEEDGAME CONTEST!

CHECK OUT THE NEW SITE DEDICATED TO THE CONTEST:

http://www.gameace.org/~ChristianCoders/

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Woah! Niiiicceeeeee! Great prizes!

But this reminds me I didn't quite learn all I had wanted to learn prior to this year's contest. :-(

Gotta get thinking now...

Thanks for doing this again!

Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
Awesome. I don't know that I'll have time, but I might just make time.
dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
sounds interesting... I might be able to give that a shot, if work doesn't get the best of me...

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jonwarner.net

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Not sure If I will enter yet, 5 of the days I am out of town on a conference, but a lot of prizes this year may warrant me trying to throw something together at least for fun. Maybe a game in .php

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Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I really wont do a game in .php, I see that the theme is posted, is that a joke or is that the theme.

So the theme is two male cows?

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Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
I am so entering this year.

Oh wait... so busy with work... /sigh

[This message has been edited by Lazarus (edited July 26, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
W00t! I'm gonna give this a run this year!

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Sam Washburn

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
If I at all can I will. I don't have many tools, and BM and C++ are the only languages I could do it in, and C++ is a bit out of my league. I also have the ability for GM, but am not using it, as I have little skill.

I'd be interested in helping with maybe some design on other's games. Not sure what to do about prizes.
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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited July 26, 2007).]

[This message has been edited by Mene-Mene (edited July 26, 2007).]

[This message has been edited by Mene-Mene (edited July 26, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
I just updated the site with Conitec GameStudios prize offerings; $200 worth of coupons for their webstore!

quote:
I see that the theme is posted, is that a joke or is that the theme. So the theme is two male cows?

The theme is the Parables of Jesus, either it be a game based on the Parables itself or a game based on the point Jesus was making with the Parable.

Here's a listing of some of them, 40 different concepts:

http://www.bcbsr.com/survey/jpbl.html

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
What form will the prizes be in? Because if I could get TGE or TGEA or whatever in Downloadable form instead of through the mail, then it would be a lot more convienient for me.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mene-Mene:
Because if I could get TGE or TGEA or whatever in Downloadable form instead of through the mail, then it would be a lot more convienient for me.


Yes, it is in downloadable form.

--clint

ccgr

Member

Posts: 19
From: Lake Villa IL US
Registered: 05-07-2003
posted this on CCGR industry news

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Custom Built Computers http://www.progresssystemsinc.com

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
What about platform? Does the game need to be cross-platform? Or can it just run on windows?

EDIT: nevermind.. i just read the fine print.

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Sam Washburn

[This message has been edited by samw3 (edited July 26, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
I'm all over this but now i'm conflicted.... as to which language i want to use d'oh...

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Mene-Mene:
If I at all can I will. I don't have many tools, and BM and C++ are the only languages I could do it in, and C++ is a bit out of my league. I also have the ability for GM, but am not using it, as I have little skill.

I'd be interested in helping with maybe some design on other's games. Not sure what to do about prizes.


If I join (more than likely), I am most definitely using Blitz.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Yeah! This was great fun the first time. If only I were better at graphics, then this would be a piece of cake!

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jestermax:
now i'm conflicted.... as to which language i want to use


Well Python has great 2D and 3D libraries for both Linux and Windows.
Ruby has great SDL libraries and a 3D one too I believe
Boo can be used to script a C# game and can access and call the C# libraries natively.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
i'm thinking either java or TGB

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Lazarus:
I am so entering this year.

Oh wait... so busy with work... /sigh



The competition lasts a full 3 weeks! Surely you can't find time for a quick 1-2 week game spread out over 21 days?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
The competition lasts a full 3 weeks! Surely you can't find time for a quick 1-2 week game spread out over 21 days?


It's actually 15 days -- from Friday night to Saturday night -- but yeah, I know what you mean.

I don't know how much time I'll have to enter, but I'm hoping to bang out a small casual game in a few days -- I love these kinds of coding exercises (despite the fact that I'll probably be exempt from competing for actual prizes).

--clint

[This message has been edited by HanClinto (edited July 26, 2007).]

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
Sweet. Great prizes too. Thanks to the organizers!

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Brian

"OOP programmers have a lot of class"

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
man, I'm stoked. Just gotta stay away from excessive animation, this time.

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks for CCGR on picking up the news!

After the contest is done I'm going to be posting this all over major gaming news websites. So everyone take your time to do your best and most importantly have fun!

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
1. is it possible for a team?
2. If so, then how would prizes work?

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by Mene-Mene:
1. is it possible for a team?
2. If so, then how would prizes work?

Right now we have around 15 different prizes and 5 categories. So we're looking at 3 prizes per category. Dividing them up will be up to the people that team together.

I submitted the contest news to GameDEV.net and Gamasutra as well. Hopefully well see some more Christian devs interested in doing something.

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I was kinda worried cause if a team would win in say original Idea and the prize was TGE, and there was only 1 prize, it'd be kinda difficult. I'd be interested in joining a Blitz Team.

I'm a moderate programmer who programs every so often, but with encouragement will pick up the pace, I can create simple models, and am looking a little bit into 3d Programming. I have an Idea or two for the contest as well.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
So, is there any bonus points(or something for people who go it alone?
A 2 person team can have twice the specialization along with twice the man hours than a single person.
Doesn't seem fair the games get rated on the same scale.
the team will be more likely to win.

anyhow, I think that no teams would be simpler, but I'm just a lowly contestant. what do you guys think?
oh, and what would the team limit be?
2 people?

don't mean to be whiny. just trying to clarify and stuff.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
it DOES seems a little unfair if theres say a pyweek team all working together on this...

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
better yet, we should just all team up and win.
then, we'll just split the prizes among us.
maybe a speedgame competition or something.


.. oh the endless cycle...

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by ArchAngel:
So, is there any bonus points(or something for people who go it alone?

The efforts of one developer vs. a team will not go unnoticed.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
...excellent.
now for scheming.

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ArchAngel:
So, is there any bonus points(or something for people who go it alone?
A 2 person team can have twice the specialization along with twice the man hours than a single person.


As we remember from the 5th Age of Middle Earth, managing a team (even a small one) comes with its own host of problems. A bit of this even happened in this past year's CCN Pyweek team.

So from a combination of difficulty in management, offset by the prizes needing to be split amongst team members, I generally am of the opinion that the whole "teams" thing can sortof balance itself out. I respect anyone who can organize, motivate, and be productive with a team of volunteers in a short-term.

Plus, it can help to foster relationships amongst team members (or hurt them, as the case may be) -- and fellowship is one of the big reasons why we do the contest here.

Still, I'll admit that it's not a closed-and-shut case, and I'm still up for modifying the rules to account for teams. Pyweek spreads the judging out in individual/team rankings for good reason -- though one of their big differences is that they don't have such super-cool prizes to divvy amongst team members.

--clint

Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
How is the judging going to be done this round?

I seem to recall that judging would have gone better with a deadline and allowing judges to confer with eachother so everyone is clear on the rules and we don't have teams sharing categories due to ties.

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
oh, open source... I'm definitely out of the comp...

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jonwarner.net

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by cohort X:
How is the judging going to be done this round?

The judges have one week to call votes on all the submissions. Votes can't be late; if not all the votes are in then the final judging will be based on all the votes submitted (either it be one judges votes or all of them). No ties. No categories with no winners.

[This message has been edited by Mack (edited July 26, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
When you say "open source" is it ok if the libraries we use are not open source? I don't mind sharing the code I write, but I'm looking at some libraries that are free, but closed source. Is that ok?

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Sam Washburn

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
That would be okay, sam.

Uh, as far as I know.

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
i don't see why you'd need to show the source for the engine. it's only the gameplay code (aka what you write) that is OS.

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Hey, I was wondering if it was ok to use books, and forums such as this while making our games... I mean it says we must say where we got already made code... but is that talking about everything, or large objects of code... for example, if I were to ask "How do I turn lighting on using Direct3D in Visual Basic?"... and someone responded... "Device.Renderstate.Lighting = True"... would I have to site that, because thats just the only way to do it... or can I leave it unmentioned... its really the only way to learn...

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~~ Peace, John 3.16 ~~

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
i can only imagine there is only so many ways to do things like turning on lighting...but i'm not a judge

and welcome to the party

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
Something such as Engine API calls/variables are trivial and so I wouldn't see any reason why you'd need to site that...

however, I would assume if it was things such as a .X animation system or a larger less trivial code block you'd most likely need to site where you got it from. More so for the game code (AI, gameplay, game systems, etc. code) I would assume.

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jonwarner.net

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Hey, I was wondering if it was ok to use books, and forums such as this while making our games

Yes, if you get a large amount of help however I'd recommend mentioning them. If it's something small then I wouldn't worry about it.


quote:
When you say "open source" is it ok if the libraries we use are not open source? I don't mind sharing the code I write, but I'm looking at some libraries that are free, but closed source. Is that ok?

You only have to share the code that you've written for this contest. If you want to use a closed source library then do so, just make sure to include it with the game and make mention of it.

[This message has been edited by Mack (edited July 26, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks to GameDev.net for putting our contest as a news item!

http://www.gamedev.net/community/forums/topic.asp?topic_id=457346

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ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Ya... I am a Christian and just get really worried when I think I might be cheating or plagerising... I use a lot of forums, and websites to figure stuff out, but I try to completly understand the code I find before I use it. If I dont, it get's me really annoyed... for example, I just spent like 2-3 weeks trying to make a First Person Camera in DirectX 9.0 ... but today I finally did it, and I wasnt using a web site, or any forums... yet over the past few weeks I looked at tons of stuff explaining how to do stuff... I had some depth buffer trouble, and other things as well, but know I feel very satisfied, because I can write it from scratch now(The websites hardly helped)... and I guess it all goes along with the open source theory... Thank you very much

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~~ Peace, John 3.16 ~~

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mack:
Thanks to GameDev.net for putting our contest as a news item!

http://www.gamedev.net/community/forums/topic.asp?topic_id=457346



Excellent announcement!

However, the link to the contest page from their announcement is malformed -- at least to my browser.

--clint

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
quote:
Originally posted by Mack:
The judges have one week to call votes on all the submissions. Votes can't be late; if not all the votes are in then the final judging will be based on all the votes submitted (either it be one judges votes or all of them). No ties. No categories with no winners.

[This message has been edited by Mack (edited July 26, 2007).]


That's good, I think my biggest frustration with the last comp was the length of time waiting. I think I am going to compete. I will be using visual basic .net 2005, and my assorted arsenal of ancialary programs to create sound and graphics.

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Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

TwoBrothersSoftware

Member

Posts: 141
From: Janesville, Wi USA`
Registered: 08-05-2006
What prevents someone from starting now and cheating for extra time.
Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
Right!

while I would hope that we could use the honor system, it would have been a good idea not to post the theme to help avoid temptation.

During the first contest steveth45 and I didn't even have our idea until 5 days in

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
What prevents someone from starting now and cheating for extra time.

Other than your conscious, absolutely nothing.


quote:
I think I am going to compete.

I'm happy to hear it!


quote:
During the first contest steveth45 and I didn't even have our idea until 5 days in

This is actually why I posted the theme. So people could get together, brain storm, come up with a concept and then do actual development work on it during the 2 week period.

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ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
So, can I start like drawing stuff on paper and whatnot... and just not code until the start... cuz I would really like to go through the Bible and find some nice ideas without my consious bugging me...I guess if thats ok then I'll just keep learning stuff, and working on other things until the start... o, and are we supposed to wait to start on our artwork, and music... or can we do that now? I also have art from old projects, and was wondering if that was ok to use as well...

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~~ Peace, John 3.16 ~~

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
So, can I start like drawing stuff on paper and whatnot... and just not code until the start...

Yep. Everyone can feel free to start on the design doc for the game they're making.


quote:
and are we supposed to wait to start on our artwork, and music... or can we do that now?

Have to wait for the contest to start for that, can't do it now.


quote:
I also have art from old projects, and was wondering if that was ok to use as well...

You can use art from previous projects, from GPL art sites or make it yourself. The more code, artwork, sound, etc. that's made during the contest the more points you'll be awarded however.

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ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
O ok, Thanks Mack... so I can use textures from the Gimp, and stuff like that... Blender, Deled3D? I think those are GPL...Ya... I don't like all the copyright stuff... What if we accidently use something thats not GPL?

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~~ Peace, John 3.16 ~~

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Hey Mack BTW, I'm lovin the theme, I think it's going to reap alot of interesting games from alot of different people.
Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by Thirddaysaved:
O ok, Thanks Mack... so I can use textures from the Gimp, and stuff like that... Blender, Deled3D? I think those are GPL...Ya... I don't like all the copyright stuff... What if we accidently use something thats not GPL?


You can use stuff that ain't GPLed.

(Man, all this stuff is making me despise "the viral license" even more...)

I should take off a couple weeks from work for this, but I'd probably get fired instead.

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
What if we accidently use something thats not GPL?

Try and check all your sources before using a resource. You can use a non-GPL resource but you need the written permission of the author first and mention it in your games readme. The best way to avoid complications is to make everything yourself.


quote:
Hey Mack BTW, I'm lovin the theme, I think it's going to reap alot of interesting games from alot of different people.

Thanks, we were hoping the theme would do just that.

[This message has been edited by Mack (edited July 27, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
I never saw the games from last year and how they were rated. Is there any sort of 'bias' over fully handmade games and generated/assisted games such as game maker or torque? for example, if two games were completely even and one was coded entirely in C++ and the other was a Torque product then is there a tie breaker? or would it be just based on how much custom work the programmers did?

Also, i request permission from Kenman to include his theme of 2 male cows in my game

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Is there a way to log in without downloading that FTP CLIENT thing?

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-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
FTP Clients are really easy to use. Take a look at FileZilla; it's free and its a pretty easy one to use.

EDIT: didn't want to stick in a new post and end up spamming further.
Sorry for assuming you didn't know about FTP clients.


EDIT Again: You have to have an FTP server running/have an open port on your machine for someone to connect to you with an FTP client. If you're behind a firewall that should block casual attacks like that anyway.

[This message has been edited by jestermax (edited July 27, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I'm not scared of using it, its just that I don't want to put stuff on my parents computer.

EDIT: didn't want to stick in a new post and end up spamming further.

quote:
Sorry for assuming you didn't know about FTP clients
I didn't

EDIT: could some one with an FTP client enter me?

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-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited July 27, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by evdude:
I'm not scared of using it, its just that I don't want to put stuff on my parents computer.


Do you have a USB drive?

If so, you could use Portable FileZilla. "Portable Apps" are just normal applications that are packaged so that you don't need to install them -- you just put them onto a USB thumb drive, and you can run them from any computer you take the USB key to.

quote:
Originally posted by Thirddaysaved:
O ok, Thanks Mack... so I can use textures from the Gimp, and stuff like that... Blender, Deled3D? I think those are GPL...Ya... I don't like all the copyright stuff... What if we accidently use something thats not GPL?


Blender and Gimp are GPL tools. The tools that you use don't necessarily need to be GPL. For instance, if I make a game, there's a good chance it will be in Torque Game Builder. Even though it's not a free or open-source tool, that's fine -- I don't have to open-source the tools that I use (such as Photoshop or 3DS Max), just the things that I write for it -- I.E. my game scripts or art that I create.

Pretty much, you're allowed to use any freely available resources, just give appropriate amounts of credit where credit is due. You don't have to document and cite every little forum post that you learn from -- it's just that if you got a photograph to use as a texture from some free stock photo site, then you should say at the bottom of your ReadMe.txt "Some textures acquired from www. SuperHandyCopyrightFreeStockPhotos.com" or whatever. But for little things (like small code snippets from tutorials), then I wouldn't worry about it. If you're taking large subroutines, then I'd be inclined to credit the authors -- it's all fuzzy gray areas, just try to be reasonable.

I hope that was more helpful than confusing.

Cheers!

In Christ,
clint

[This message has been edited by HanClinto (edited July 27, 2007).]

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Mack, you should probably update the contest site to specifically say that people can start on the pre-dev stage now.
ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Yes, Thanks a lot... I just wish I understand copyright laws and stuff... I just want to program, and never worry about them... but recently I read Mack's article about it(Piracy), and it seems to be an important matter. I was wondering if I could use songs like say Casting Crowns and RelientK, if I cant then I will write my own probobly... O, and I'm not trying to be a bother about all this stuff... I just want to make sure I do it right.

------------------
~~ Peace, John 3.16 ~~

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Hey Evdude, if you don't want to get an FTP client... On Windows XP you can go to My Network Places, and then click "Add a network place" at the top of the box to the left. Use that to create a new FTP location... FTP://66.118.156.30/ now you can use the FTP site as a regular Windows folder(almost). O, and make sure you actually use capital letters in the username -- FTP is case sensative. This is essentialy the exact same thing as a client... and no, when you have a client no one will usually enter through it... unless it is prorammed specifically for that... like a virus, or some kind of thing like LimeWire. I don't think an FTP client would do anything like that, and with a client your only connected for a little while, and then leave... unlike the server which is constently letting people in... You never let people connect to you with a client, only connect to other people.

------------------
~~ Peace, John 3.16 ~~

[This message has been edited by Thirddaysaved (edited July 27, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
thanks!! I'm entered!!

EDIT: wait, do the finished games have to come in a ZIP file, or folder with the TXT in it?
------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited July 27, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by evdude:
do the finished games have to come in a ZIP file, or folder with the TXT in it?


The rules say "All entries must come in a zip or RAR file" -- this zip file will be placed in your folder, along with your entry.txt.

--clint

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Ah....

------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Hey, once the competition starts will we be aloud to look in other peoples folders to see what there doing, or is it all closed until the end? Prolly a silly question... but ya never know...

------------------
~~ Peace, John 3.16 ~~

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ThirddaySaved:
Hey, once the competition starts will we be aloud to look in other peoples folders to see what there doing, or is it all closed until the end?


Sure -- you can look in there. Last year, several contestants used that folder space as a way to share screenshots and things with people to build hype or get feedback. Towards the end of the last competition, people were generally decently open about what kinds of games they were working on, and it was a really fun community effort.

--clint

Edit: P.S. In case anyone wants to get a flavor for how the competition ran last year, here's a link to the old thread.

[This message has been edited by HanClinto (edited July 27, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
[QUOTE]Originally posted by CPUFreak91:
[b]It's actually 15


Dur... my math in everything was off that day.

quote:
Originally posted by dartsman:
oh, open source... I'm definitely out of the comp...


Interesting additude. No offense.. but why would you even worry about selling the game to enough people that it would matter significantly that they give copies away to their friends?

quote:
Originally posted by Lazarus:
You can use stuff that ain't GPLed.

(Man, all this stuff is making me despise "[b]the viral license" even more...)
[/B]



I myself have read all but 1 of the legal code of each license on opensource.com. I know what I'm talking about (at least from a layman's lawyer's point of view ).

quote:
Originally posted by evdude:
could some one with an FTP client enter me?


You could also google for an online FTP client... assuming one exists.

Links that people can use:
Music and Sound Effects (Released under a creative commons license): The Freesound Project (http://freesound.iua.upf.edu/)

Fonts: Urban Free Fonts (http://www.urbanfonts.com) [Not sure what license]

Anybody got some known FOSS font links or should someone scan their /usr/X11R6/lib/X11/fonts/ folders for some good lookin' stuff?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
I never saw the games from last year and how they were rated. Is there any sort of 'bias' over fully handmade games and generated/assisted games such as game maker or torque? for example, if two games were completely even and one was coded entirely in C++ and the other was a Torque product then is there a tie breaker? or would it be just based on how much custom work the programmers did?

I will be more favorable to games that are created entirely by hand during the contest period.


quote:
Mack, you should probably update the contest site to specifically say that people can start on the pre-dev stage now.

Good idea, it's updated now.

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samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Hey! The Lord gave me a parable, genre and even a story today! I've set up a blog to chronicle my progress

God bless each of the contestants! May this be for His glory!

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Sam Washburn

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Well I decided I will enter and have set up my folder. I have to chuckle at the remarks about last years pyweek competition. I looked at the ratings, I don't remember seeing them before. A lot of comments about the music. I actually put that song on my CD.

Too bad that there is not a place that has 'best music'

How bout next year?

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
quote:
Originally posted by Mack:
The judges have one week to call votes on all the submissions. Votes can't be late; if not all the votes are in then the final judging will be based on all the votes submitted (either it be one judges votes or all of them). No ties. No categories with no winners.

[This message has been edited by Mack (edited July 26, 2007).]



So how are you avoiding the categories with no winners?
Last time every judge voted for a different winner for best visuals resulting in a 4 way tie which translated into no winner.

Maybe instead of just picking a winner for each category they could pick the top three in each category and give them 1,2,or 3 points? The odds of every judge perfectly inverting all of there selections relative to each other should be fairly small.

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
For those still thinking, here's a good page with Christ's parables sorted into general categories to get your brains in gear...

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Brian

"OOP programmers have a lot of class"

Check out this webhost! Fantastic prices, features and support!

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Maybe instead of just picking a winner for each category they could pick the top three in each category and give them 1,2,or 3 points? The odds of every judge perfectly inverting all of there selections relative to each other should be fairly small.

That's a good idea.

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MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
THE RED GEESE FLY AT DAWN


i'm in

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I wrote a header a while ago with a few functions(blit, load image and some others). If I used it would it take away from my points or would it be considered a 'library'?

------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
It's a library.

In other news...

CPU, 15 days is plenty of time, but I'm working 40 hours a week, my parents breathe fire at the mere mention of "computer games", and thanks to Dad's little "talk" today my Cortisone level is probably through the roof.

No, I won't give in... I'm going to enter something in this comp if it kills me.

/dramatic

[This message has been edited by Lazarus (edited July 28, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Lazarus:
It's a library.

In other news...

CPU, 15 days is plenty of time, but I'm working 40 hours a week.



Shiny. You getting paid?

quote:

No, I won't give in... I'm going to enter something in this comp if it kills me.


That's the spirit!

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Yeah, I get seven an hour(little more for overtime).

Oh yeah, I had a question - if somebody wanted to create and enter two games in the competition, would that be allowed?

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Will .NET 2.0 be a problematic requirement for the judges? I will probably continue to use SDL.NET (used it last year), but as I discovered this June, the latest version requires .NET 2.0. I felt like my requirements for last year's game were quite high (XNA, .NET 2.0, Studio Express) and I want this to be as easy as possible. I can add a link to downloading .NET 2.0 but I do not plan on adding the installer to my project.

If it becomes a problem I can try and use an older version of SDL.NET which uses .NET 1.1. But I'd prefer to know this now, rather than after the contest is over. Thanks.

Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
You know in Oregon the minimum wage is $7.80

Maybe if they have so much extra time, they should spend it adding features/levels and debugging the game instead of making two short simple buggy games?

[This message has been edited by cohort X (edited July 28, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
if somebody wanted to create and enter two games in the competition, would that be allowed?

Yes


quote:
Maybe if they have so much extra time, they should spend it adding features/levels and debugging the game instead of making two short simple buggy games?

It's up to them, I don't care


quote:
Will .NET 2.0 be a problematic requirement for the judges?

Shouldn't be, the current version is 3.0 right now. Just insure that everything is nicely included in your game. I don't want to be hunting around Microsofts website for 20 mins downloading stuff.

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kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
quote:

8. The game must be able to run on one of the following environments.
i) Windows 98/2000/XP
ii) Linux
iii) DOS


Do I have to plan on any of the judges using 98/2000, or do they have XP? .

Also, is there any size limitation to final installation?

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Also, is there any size limitation to final installation?

Not really, but don't go nuts.

And we'll primarily testing it on XP.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
alright, so I think I got my little bro in on the project.
He's young (10) and so Mene, you will no longer hold the youngest title.

His game won't be good, but I've been encouraging to do development.
Introduced him to GameMaker which he took too pretty well.

I've already explained to him that he's probably gonna lose, in the loving way only a brother could. so no need to go easy on him.
(Me: "Jon, I'm gonna destroy you. you're terrible"
jon: *cries*)

jk. but he has a good understanding of the competition.
But just so you don't take it easy on him, I'm gonna name his folder HanClinto.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
The parables are a great topic for a CCN contest!

In this early phase of design, my ideas are not very
clear yet, but probably the game will be based upon
the "Parable of the sower" (e.g. Mark 4,3-9.13-20)

It's going to be a game of the RTS genre. I'm only a
programmer so I hope to find some good free resources
(graphics, sounds etc.) on the subject.

I'm going to use the Lua language. I'm not sure to
use my 3D engine (http://apocalyx.sourceforge.net)
because it requires an accelerated 3D graphic card
and the PC specifications are quite vague about
this topic, so I'll probably revert to pure SDL.

I can't wait August 3rd... but I have to!

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Well, all I can say now is...

poor Jon.

Leo, that parable is probably one of the easiest ones to create a game about. There's alot of different ways you could take it.

One more week...

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
quote:
Originally posted by Lazarus:
Leo, that parable is probably one of the easiest ones to create a game about. There's alot of different ways you could take it.


I hope so, because "the sower" theme is going to generate a lot of clones
Moreover, looking for free resources (I couldn't wait), I've found some graphics that would be nice to use... but since I've found only a quite obvious source, I suspect that other the-sower-game developers are going to use it: I can easily foresee a lot of independent perfect clones

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Hello Leo!

Welcome to CCN! I have seen your 3D engine in the past was was quite impressed! I hope you do well at the contest.

God Bless!

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Sam Washburn

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I am probably going to use that topic, but I am going to create everything from scratch, so EVERYONE won't be using the same resources!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
BLAST! I won't be able to enter this year. I was a victim of the afforementioned tie in visuals and really had my heart set on taking it this year. Unfortunately I'm working at a lumber yard for the rest of the summer, usually I don't get home till 7:00 at night and I have to get in bed by 9:00 to be able to crawl out of bed in the morning. Bah, this is annoying. Oh well, good luck guys

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Wow! Leo I looked at the 3D engine, and it is fantastic! I'm a bit confused though... Did you create the engine yourself with C or something? Or there a teem for it...? Anyways... hope you do well Leo, and welcome to CCN!

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~~ Peace, John 3.16 ~~

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by leo:

I hope so, because "the sower" theme is going to generate a lot of clones

Darn darn darn! I was going to do that theme. I thought "No one else will think of it!". Haha.
Oh well, I've found two themes that I will combine to make a cool game. I'm 90% sure that no one else will use 1 of the themes in the same way that I will use the two.

See? Competition is good. I now have a way better theme to use. I should be thanking you guys.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah, I'm using that theme, too.

and now I have to compete with a 3D RTS.
I fear.

who are the judges so I can kiss up to?

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by leo:

I'm going to use the Lua language. I'm not sure to
use my 3D engine (http://apocalyx.sourceforge.net)
because it requires an accelerated 3D graphic card
and the PC specifications are quite vague about
this topic, so I'll probably revert to pure SDL.

Welcome to CCN, Leo.

I'd use Lua or Ruby for game programming too once in a while if I weren't so familiar with Pygame.

At least I'm learning 3D coding in Boo and C#.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Is any one using the parable of the lost sheep? If you are I'll think of something else.

------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited July 29, 2007).]

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Yes, I was planning on using it... but I'm also planning on combining it with one more or something... Maybee I won't though... I'm gunna wait and see what happens... You can still use it too though, it don't matter

------------------
~~ Peace, John 3.16 ~~

[This message has been edited by ThirddaySaved (edited July 29, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Thanks!

------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
quote:
Originally posted by Mack:
I just updated the site with Conitec GameStudios prize offerings; $200 worth of coupons for their webstore!

The theme is the Parables of Jesus, either it be a game based on the Parables itself or a game based on the point Jesus was making with the Parable.

Here's a listing of some of them, 40 different concepts:

http://www.bcbsr.com/survey/jpbl.html


I was just goofing off checking this thread (don't have available resources for a speed contest at the moment)---and saw your link to the parables--I love that! I read the issue on the new/old garments and was fascinated hehe! It gave me new insight into Jesus' attitude and bolstered my personal belief that salvation is a sealed-and-done thing once you accept Jesus--you can't undo it. Kind of sad, some christians have popularized the whole 'faith is nothing without works' thing (I remember a song from middle school comparing it to a submarine with a screen door) but Jesus shows a totally different example there---I bookmarked it hehe---sorry for going off track but it is rare that I get such a useful link and I felt I had to give props!!

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I don't think I'll disclose much, but my current Idea is a RPG I'll be working on with Lava. Probably add more later on. BTW, the worklogs would be great for this, it would be nice to not be the only one using them.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Just a quick word about people using the same parables (such as the "Lost Sheep" parable) -- I for one am looking forward to people making similar games and seeing how they play out. Even if they're the same topic and the same genre, they can still have unique takes.

So while it can be cool to try to cover a wide array of parables, if you feel like you want to use a topic that you know someone else is covering, don't feel too bad about using the same topic. I'd encourage each of you to make your games good enough to stand on their own, irregardless of what other people are doing.

Just some thoughts.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
My game falls in the simulation genre. Argh... 5 days till the competition starts. I wanna CODE!

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

lefticus
Junior Member

Posts: 4
From:
Registered: 02-07-2006
Great idea. I'm probably going to enter the contest, but just wanted to mention that I have a website dedicated to Christian opensource hosting (with subversion access) at http://source.emptycrate.com if anyone is looking for a spot to host his or her game. Sorry for the shameless plug...

-Jason

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http://emptycrate.com
Software, Travel and Stuff

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Hey Guys, I just joined yesterday, but I have a quikie about the ftp thing.
I have windows xp, and when I type the ftp address into my web browser, it comes right up and I can see all the folders and everything, but I never downloaded everything. I created my folder called renegader_bj, can someone please confirm that its in there? thanks.
samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Yeah, i see it. A game dir, a source dir, and an entry.txt file.. 33bytes.

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Sam Washburn

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
It's there, Brandon. Just checked.
ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Hey, I was just wondering... How does the winner get the prizes? Is it online, or by check or something...?

------------------
~~ Peace, John 3.16 ~~

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Mack will hand-deliver it.
or so I dream.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ThirddaySaved:
Hey, I was just wondering... How does the winner get the prizes? Is it online, or by check or something...?


As far as I know at this point, all of the prizes will be awarded online via some form of digital delivery.

This is subject to change, but that's how I understand it at this point.

--clint

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I was hoping that I could get Mack to hand deliver my prize too. Oh yeah, we have to win the silly thing first.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Why does everyone want him to hand deliver it?

------------------
~~ Peace, John 3.16 ~~

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Mack is awesome. Somewhere on CCN is a picture of Mack sitting in an empty bathtub... also theres one of Mack with horns (sitting in front of a poster)...

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
What qualifies as a game library? Would killing animals qualify as extreme violence? What about the wounding of humans? (Not gameplay involving the wounding, but humans being wounded)

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited July 30, 2007).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by jestermax:
Mack is awesome. Somewhere on CCN is a picture of Mack sitting in an empty bathtub... also theres one of Mack with horns (sitting in front of a poster)...


You forgot the picture of Mack wearing a pink shirt.

Hmm... ideas, ideas...
(lol. I just had to edit my post because I was saying something else and came up with an idea for the competition within what I was saying.)

Is anyone going for 3D this time?

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
I have a pink dress shirt and tie i wear sometimes. It rocks.

Also i am making a 2d game cause it'll take less time to generate the game art and i can have more of it. Also, it'll give me some more time to compose the music for the game.

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
quote:
Originally posted by samw3:
I have seen your 3D engine in the past was was quite impressed! I hope you do well at the contest.

Originally posted by ThirddaySaved:
Wow! Leo I looked at the 3D engine, and it is fantastic! I'm a bit confused though... Did you create the engine yourself with C or something? Or there a teem for it...? Anyways... hope you do well Leo


Thanks! I developed the 3D engine myself starting from a demo developed for the 2001 "NeHe Apocalypse Contest" (NeHe is a famous site about OpenGL programming http://nehe.gamedev.net ). Then I have added a lot of open source libraries to make my (poor) 3D engine become a Game engine.

quote:
Originally posted by ArchAngel:
and now I have to compete with a 3D RTS.

Unluckily, I can't use my engine for the contest. I'm only a programmer and I usually use free resources for my demos. It's very difficult to find 3D resources in theme with the contest in a short time.
I think to use LuaSDL instead (a SDL binding to the Lua language) with some 2D resources that fit well with the parable of the sower.
Here you can find a link to a concept-screenshot that gives an idea of the look & feel
http://www.gameace.org/~CCNcontest07/leo/the_sower_concept.jpg
Of course, starting from scratch, like kenman wants to do, will be more appreciated by the judges.

quote:
Originally posted by CPUFreak91:
Oh well, I've found two themes that I will combine to make a cool game. I'm 90% sure that no one else will use 1 of the themes in the same way that I will use the two.

If I had more time, my ideal design for "The Sower" game would be made of the following parables: Mattew 13,3-9.18-30.36-43 + Mattew 20,1-16 + Mattew 25,31-46 + Luke 12,16-21.35-40

quote:
Originally posted by HanClinto:
Just a quick word about people using the same parables (such as the "Lost Sheep" parable) -- I for one am looking forward to people making similar games and seeing how they play out. Even if they're the same topic and the same genre, they can still have unique takes.

I think that the results will be very different even if using the same resources. So if anyone is unable, like I am, to create acceptable graphics and wants to program a game about "The Sower" or "The Lost Sheep", at the famous site http://reinerstileset.4players.de there are good free sprites.

Here you can find a concept-screenshot made with those sprites http://www.gameace.org/~CCNcontest07/leo/the_sower_concept.jpg . Of course, it is only a composite image, I haven't started yet the programming phase.
My ideal result is very near to that image, but is too complex for only two weeks of programming, so I'll try to realize at least the basic idea.

In the "screenshot" there are also two dead crows: If it is considered too violent, I can remove that option from my design


------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

[This message has been edited by leo (edited July 30, 2007).]

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I am hoping to make a game in 1-D.

That's one done. (hopefully one well done)

If my coding is as bad as my jokes I'm sunk.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Lazarus:
Is anyone going for 3D this time?


I would be doing 3D if I were more familiar with Unity.

I think because not one of of us are really good a coding and 3D graphics most people will be doing it in 2D. You kinda need a Pyweek team to do a good looking 3D game.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah, well, my game will be a good deal simpler and while I'm making everything from scratch, I'd like a couple days to just fine tune the gameplay elements.

and oh, EVDude, my brother will be doing the Lost Sheep, but don't worry. The games end up radically different so overlapping parallels is not a problem.

last competition we had 3, maybe 4, games doing the 7 churches in Revelations. Each turned out entirely different.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I'm going 2D. I just don't have the 3D tools.. I'm hoping to win some

I really want to focus on good, fluid game play.

------------------
Sam Washburn

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
I really want to focus on good, fluid game play.


Me too. Gameplay is on the top of my list. I plan to win one of these categories:
Best Fun Game (Gameplay) 
Best Original Concept (Design)
Best Build (Stability)

The idea in my head will probably win me a prize in Best Fun Game or Best Original Concept. I'm leaning towards gameplay but my gut says I'll probably win in original concept.

5 more days....

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Yeah, I'm looking at a different category, so may we all win, at least something, if not more than a cure for carpal tunnel.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
CPU: You've got my goals! Arg, pick some other catagory. jk. Those really are my goals though.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Mene-Mene:
CPU: You've got my goals! Arg, pick some other catagory. jk.


You've got Lava on your team though. You have a good chance in winning a Best Art prize, he's quite good.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Hey, I'm not going to use it, but I was wondering if DarkBasic is restricted or something... I don't know exactly what open source is, and what it means (seems like someone would have mentioned it)... so if someone could explain...?

------------------
~~ Peace, John 3.16 ~~

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I've been trying to figure this out myself...

I think what they mean by open source is that anything you write in the way of source files (code) or media (sounds, sprites, models, etc.) is to be released with the game as open source.

But any libraries/game engines you use are fair game, even if they are closed source.

Is this right Mac?

------------------
Sam Washburn

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by samw3:
I think what they mean by open source is that anything you write in the way of source files (code) or media (sounds, sprites, models, etc.) is to be released with the game as open source.

But any libraries/game engines you use are fair game, even if they are closed source.

Is this right Mac?



Yes, this is correct. Source code for the version that you submit to the contest will be made open source. This does not mean that everything you use in the game needs to be open-source (such as Reiner's sprites -- they are free to use, not open source, but they're still fine to use) -- it's just anything original that you create will be made open source. Using "closed" assets or engines or libraries is fine, so long as you are permitted to use them by their authors.

--clint

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
what qualifies as a library?

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by leo:
Here you can find a concept-screenshot made with those sprites http://www.gameace.org/~CCNcontest07/leo/the_sower_concept.jpg

*snip*

In the "screenshot" there are also two dead crows: If it is considered too violent, I can remove that option from my design



Nice screenshot!

And I'll say that dead crows are fine, so long as it's an element (and not the overarching focus) of your game.

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Mene-Mene:
what qualifies as a library?

My answer:
Correct me if what I say violates any of this competition's rules, Mack, but according to Pyweek rules, you can use any body of code that won't run by itself when you execute the file (whether it be compiled or interpreted). According to Pyweek rules, if you wrote your own library a month before the competition it's legal to use if you made it distributable several weeks before the competition. I don't know how this compares to the CSGC (CCN Speed Game Competition) rules so you may want to ask Mack about your own libraries.

Wikipedia's answer:
In computer science, a library is a collection of subprograms used to develop software. Libraries are distinguished from executables in that they are not independent programs; rather, they are "helper" code that provides services to some other independent program. Today the vast majority of the code that executes in a typical application is located in the libraries it uses.

Actually, I'll ask Mack himself since I'm curious :P
Mack, can you use your own libraries?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

[This message has been edited by CPUFreak91 (edited July 30, 2007).]

[This message has been edited by CPUFreak91 (edited July 30, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
How does the winner get the prizes?

Digitally you'll recieve it

quote:
Would killing animals qualify as extreme violence?

No, just keep it within taste

quote:
What about the wounding of humans? (Not gameplay involving the wounding, but humans being wounded)

No, just keep it within taste

quote:
I think what they mean by open source is that anything you write in the way of source files (code) or media (sounds, sprites, models, etc.) is to be released with the game as open source.

But any libraries/game engines you use are fair game, even if they are closed source.

Is this right Mac?



That's correct

quote:
what qualifies as a library?

http://en.wikipedia.org/wiki/Library_(computing)

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
4 more days! Eat as much as you can now before you go into coding hibernation for the next 2 weeks

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Yeah,m unless you are planning on working full time during the competition!

I hear that CPU just downloaded some great music to listen to during the competition, or to use in the game!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by kenman:
Yeah,m unless you are planning on working full time during the competition!


I don't think any of us will be able to do that

quote:

I hear that CPU just downloaded some great music to listen to during the competition, or to use in the game!


Oh, I have permission to use it in a game?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Work full time?

I am planning on working full time next two weeks. Actually I might take a vacation day or two. My goal is to complete a game.

As far as open source music, you really could not use music from that CD as most of the songs are copyrighted (except bell storm and judgement mountain by the way), but if you want open source, you can go to

last.fm and do a search for ken wagman, click on albums and the songs that are downloadable are free to use.

They are also fun to listen to!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I worked full-time during the last competition, and I intend to do so again for this competition. Man, it'd be great to have enough time to blast 2 solid weeks of coding on a game -- wow.

But yeah -- I'll be snatching some weekends and the occasional free evening for any game that I make for this comp.

--clint

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
Something I've learned from previous competitions is the proper understanding of scope. If you select a small enough scope, you increase the likelihood of completing the game, with time to spare for polish. Hanclinto entered a single day project for Pyweek, that was scoped such that he could finish what he set out to do. On the other hand, I tried to do too much and ended up with a working, though extremely buggy project that I lost sleep trying to complete.

Most of the games in the last CCN competition were too ambitious.

I'm working 50+ hours a week at my day job, but I'll try to do something if I can come up with a simple enough design.

------------------
+---------+
|steveth45|
+---------+

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
I finally decided on my project... I'm writing it in c++/directx 9.0c just in case anybody wondered. How bout the rest of you? what are you all going to do your game in? This is my first contest, and I can honestly say I'm amped... this is my first time to this website also, and all I can say is.... WHERE HAVE YOU GUYS BEEN ALL MY LIFE????? I THOUGHT I WAS THE ONLY CHRISTIAN GAME PROGRAMMER ON THE PLANET!!!
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
renegader_bj: haha -- really glad to hear that you're so excited about the contest, and I'm really happy that you're so glad to be with us here on CCN. If you like this forum, I highly recommend checking out the CGDC next summer -- this past time was the 3rd time in a row that I've been, and it's always one of the biggest hilights of my year.

As for my game, I'm pretty short on time this competition, so I'll probably enter a game done either in Python with Pygame, or I'll use Torque Game Builder.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I'm going for C#. I've enjoyed it thus far, via .NET. mmmmm... .NET.... *drools*

Torque Game Builder pretty good, Han?
Note to self, win Torque Game Builder...

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ArchAngel:
I'm going for C#. I've enjoyed it thus far, via .NET. mmmmm... .NET.... *drools*


Ah, C#. That's a pretty good choice too -- I almost forgot about that one.

quote:
Originally posted by ArchAngel:
Torque Game Builder pretty good, Han?


It's what I used to make my hopping-lamp game last year -- I like it quite a bit.

--clint

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yup, I remember. quite the winner, too.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by renegader_bj:
How bout the rest of you? what are you all going to do your game in?


I'm doing mine in Python and Pygame. I'll be using all oggs for sound and pngs for graphics. I plan to not use very many fonts in-game. Instead I plan to save the text as an image with a transparent background. That way I won't be spending so much time debugging font "things".

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I was originally going to pick Python/PyGame, but after looking at the API reference I felt like I would be doing a lot of work coding support routines before I actually got to the game. That might be fun to work on fleshing out PyGame routines for PyWeek. Hmm.

So, I'm going C# route as well. I've found a pretty well rounded library named SpriteCraft that I'm happy with.

I'll be working my fulltime job as well while doing this as well. So, I agree with steveth45 regarding having an attainable scope.

And, this is my first time in a LONG time writing a game. So we'll see how it goes.

But, I'm really excited about contributing to the christian gaming community and promoting CCN! I really pray that we all will finish well, and God will get the glory for it all.

God Bless!

------------------
Sam Washburn

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I will probably be the only one who writes a game in VB .NEt. Probably end up with 10,000 + Lines of code when I am done.

Which is better than writing your game on papyrus

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by kenman:

Which is better than writing your game on papyrus

But not by much...

Umm... I'll probably use either my GLBasic demo or my TGB demo. If worst comes to worst I'll just use GameMaker, though.

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
quote:
Originally posted by renegader_bj:
what are you all going to do your game in?


Finally, I decided to use LuaSDL. It's the first time that I use it, but the contest is worth to learn something new

The sprites that I've found (you can find above a link) are quite large, because they waste a lot of space in the borders. The amusing fact is that I'm using my engine to compact the sprite animations is a single image. Thus LuaSDL is the engine of the game, while the "Apocalyx 3D engine" is the tool to pack graphics together

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:
Originally posted by renegader_bj:
How bout the rest of you? what are you all going to do your game in?

I'm doing mine with C++\SDL.

------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 01, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Man, it'd be great to have enough time to blast 2 solid weeks of coding on a game -- wow.


That's probably what the coders at EA Games and Ubisoft, etc, experience. I kinda envy those guys.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Sparkling

Member

Posts: 36
From: Oregon
Registered: 11-06-2006
Good luck guys!

The timing of this contest didn't work well for my team. But the discussion of it did spur some new objectives and new motivations for us, so we still win! Hope you all have fun playing!

Blessings to you,
-Sparkling

------------------
Visions is a 3D graphics MMORPG set in the 2nd century holy land being developed with a volunteer team. We're seeking programmers, artists, musicians, researchers, and writers. Apply online at http://www.visionsgame.com

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Wow! Lots of posts since I was last here. I've been out sick. Glad it happened now and not during the contest.

Just to sum up some of the questions floating around.

I'll be working at my full time job just like many others mentioned. Plus normal wife/kids/family things...even a short family vacation in there. Steveth45 is correct. I learned from last year's competition to not be overambitious. I hope my plan for this year's entry will be easier to attain.

Last year, though, I had zero plans to enter. It wasn't until after several days into the competition, Steveth finally convinced me to do something. So I started late, using the brand new XNA beta so I had to learn it, having never written a game, learning 2D tile programming....IT WAS A BLAST!!!!!!!!

I plan to use C#/SDL.NET and 2D tiles.

I am using what appears to be one of the more popular choices of parables.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I, and most of us, are working full time. so essentially, we'll have to say good bye to our weekends.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
I, and most of us, are working full time.


For the first time in my life, I won't be able to work full time. It'll make this competition different, mainly 'cause I'll be doing some social stuff with relatives for about a week (Good thing I bought a easy-to-haul-around laptop when I did).

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Count me in. I missed the competition last year but am pretty excited about this one. Like everyone else, I'll be working full time and spend most nights working on the game.

I'm probably going to use TGB to save some time on the more tedious tasks (like image blitting, collision, etc...) and so I can focus more on the gameplay. It will be fun to see the outcome of everyone's game.

By the way, when does the competition officially start? Friday or Saturday morning? Midnight is a little ambiguous being the beginning and end of the day.

Good luck everyone!

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
quote:
I, and most of us, are working full time. so essentially, we'll have to say good bye to our weekends.

I don't think I'll enter, I don't even get weekends off from work (crunch mode to the max)... pretty much waking up at 5am and getting home at 11pm (stupid traveling to/from work doesn't help either)...

Ya never know though, I might whip up something during my 2nd job (free time to code really :P), as long as no students ask me any questions :P hehe...

------------------
jonwarner.net

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
I have one more question before the contest starts: If I can't find the royalty free sprites I need, is it acceptable to trace a picture of something, like off a site or out of a magazine, just trace it, and then fill in your own details? Thanks.
samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I think that would be copyright infringement.

Anyways!

Competition Starts Tonight!.. er, well technically its the first minute of tomorrow. but still.. W00t!!!11

I've got this thing designed about as far as it can go, and now I'm really itching to get started!

I noticed that we have 14 entries on the ftp. I feel it will be some stiff competition. God bless each one of us!

------------------
Sam Washburn

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by samw3:
Competition Starts Tonight!.. er, well technically its the first minute of tomorrow. but still.. W00t!!!11


I'm not sure if it starts Thursday night or Friday night. Mack, care to rule on this one? It doesn't matter to me which we do, though it'd be nice to have the final word. We should also establish which time zone we're going off of -- I think PST would be fine.

--clint

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by HanClinto:
I'm not sure if it starts Thursday night or Friday night. Mack, care to rule on this one? It doesn't matter to me which we do, though it'd be nice to have the final word. We should also establish which time zone we're going off of -- I think PST would be fine.

--clint


Hmm... I just assumed since CCN is Eastern. I had always considered midnight as occuring at the beginning of the next day, but I guess officially it's ambiguous.

Arrg! Its like Christmas morning 12:01am and my parents are telling me to go back to bed.

------------------
Sam Washburn

[This message has been edited by samw3 (edited August 02, 2007).]

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Starts tomorrow, great on to coding tens of thousands of meaningless stuff in visual basic!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by kenman:
great on to coding tens of thousands of meaningless stuff in visual basic!

I can't wait either, Ken.

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
5....and...a...half...hours...to...go!!!
kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Is there a prize for the most lines of code written during the competition?

Yes, a visit to the closest carpal tunnel clinic with 0.25% off, or a free trip to do my laundry!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
ROTFLOL!

I dub thee.. Sir Monolith!

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Sam Washburn

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I am working feverishly on my plan for the next 14 days. I did a 48 hour dare and worked 24 hours and completed a game my plan looks like

1. Get gui up and working
3. Take Break
4. Get sprites created
5. Take Break
6. Get music created
7. Take Break
8. Put sprites on GUI
9. Take Break
10. Get game functioning
11. Take Break


Once I get the game functioning better, I will work on game play, a working game has to be something?

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
wait a minute.... when is midnight? i'm EST.... does that mean it starts in 15 minutes? or an hour in 15? or 24 hours and 15?

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
I'm not sure if it starts Thursday night or Friday night. Mack, care to rule on this one?

I'll make the post on here and the site when it's start time. I'll probably make the annoucement in 3 hours.

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
For the past day I've been hearing a bunch of V8 engines revving whenever I come to this thread...

The TODO list for my game looks like this:
1. Work on menus and possibly animated menu backgrounds
2. Find sound effects for menus
2.4. Create the sprites needed to play a basic level
2.5. Take break/sleep whatever time this may be.
3. Get basic level functioning
4. Look for in-game music on the web
4.5. Take break/sleep whatever time this may be.
5. Finish level(s)
5.5. Create the remainder of the sprites needed to play
6. Debug
6.5. Take break/sleep whatever time this may be.
7. Debug
8. Upload to ftp site and wait for judging results

I like simplicity... can't you tell? My game will be simple to.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
You only plan on sleeping three times in the next two weeks?

Hardcore!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by cohort X:
You only plan on sleeping three times in the next two weeks?
Hardcore!


Well, I suppose I simplified that too much. I will be sleeping... every night, and there will be many days spent on TODO #3 as well as several on TODOs #6 & 7. I just put the sleep/take break for when I finish that TODO on a certain day (ie, finish a bunch of debugging and go do something else for a while or wait till the next morning before debugging again).

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
ok I changed my mind

GO! GO! GO! THE CONTEST STARTS NOW!

http://www.gameace.org/~ChristianCoders/

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
THE CONTEST IS ON! START DEVELOPING YOUR GAMES! GOOD LUCK!

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Sweeeeet!!!!! I don't have to be up to midnight for this to start!!!!! Wooooot!!!!!
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
I shall,

quote:
Originally posted by Mack:
GO! GO! GO!


...To bed, and nail this sucker tomorrow. :P

Good luck all, btw, contestants, I made a suggestion in the What type of coder are you? thread.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by Mack:
[b]GOOD LUCK!
[/B]


Some of us are going to need it...

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
WOOHOO! Here I go!

Check my blog for this at http://sam-n-rachel.com/FindingAdina/

------------------
Sam Washburn

[This message has been edited by samw3 (edited August 03, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
its a race!

i hope i win

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Great that means I only have to do one full 10 hour day at work before starting my coding frenzy!

Best wishes to everyone, let's go make some games that GLOIFY THE NAME OF THE LORD!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
God bless you guys and girls (if any) !

I am quite happy to say that I can enter too , after all, just have to put main projects on pause and thank God for this refreshing break on new project! Last night while reading some Bible the idea for a game started to form (PTL).

@Jestermax your attidute in entering this competition is out of ordinary! But seriously I try not to think about winnning... it distracts

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Psa 32:5 I acknowledged my sin unto thee, and mine iniquity have I not hid. I said, I will confess my transgressions unto the LORD; and thou forgavest the iniquity of my sin. Selah.

[VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3)

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
quote:
Originally posted by jari:

@Jestermax your attidute in entering this competition is out of ordinary! But seriously I try not to think about winnning... it distracts

Haha, i was just messing around. In the movie Rat Race, Rowin Atkinson (mr. bean) gets all excited when he hears he's in a race and keeps saying "it's a race! i hope i win". Also, Smash Mouth was in that movie, which made that movie awesome

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Glad I saw that start from Mack. I was able to get done last night, what I planned to do today.

I'm still deciding what tileset to use. I started using Hillman's tileset that I used last year (http://www.molotov.nu/Graphics/Hillmann/RPG_Tiles_05.png), but it doesn't quite have what I need. Still looking around, or, I may end up having my kid's draw them to give it a different look. I'm kind of going for a kid's game anyway, and children's drawings may actually end up working.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Can you win multiple catagories? What if you made code before that would fit perfectly for your situation, but you didn't know you would use it until now, could you use it? or would you have to rewrite it.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited August 03, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mene-Mene:
Can you win multiple catagories?


As I understand it, yes. There is likely to be a fair bit of competition, so I'm going to doubt that would happen very much.

quote:
Originally posted by Mene-Mene:
What if you made code before that would fit perfectly for your situation, but you didn't know you would use it until now, could you use it? or would you have to rewrite it.


It depends. Basically, the goal is to keep everyone on a fairly level playing field, so that they don't come to the comp with an unfair head-start. If you wrote a game, and you realized that it is perfectly adaptable to this situation, then yes -- you must rewrite it. If it's a small, general purpose library routine, then I think most programmers have a collection of snippets like that which they use in a variety of circumstances, and copy/pasting those routines between projects is just part of what programming is about.

Basically, if it's a small utility function, you can use it. If it's game-specific code, then you'll need to rewrite it.

--clint

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I wanted to do a little today, so I have my poser images done (only needed 3) and my background and splash screen

Opened visual studio and created a project!

I have my mind working, now to start coding!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Whoa, looks like you're off to a great start, Kenman!

I have yet to start any actual coding or drawing -- we're still hashing out gameplay and throwing around more concept sketches and theoretical program structures.

--clint

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Yep getting started on some game play and finishing up the GUI. That's a bonus of VB quick starts

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I'm going for an 8-bit style. Keeps the graphics simple and the play nostalgic.

Today I wrote four chiptune songs using FamiTracker. Here is one for the first level of the game.

I also have been working on some sprites.

Here is my main character Ronan the shepherd, walking.

EDIT: Oh! btw, I'm using the free version of GraphicsGale for my sprite editor.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 03, 2007).]

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Here's my first screen shot. Probably going to call it a night, my reds are eyes

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Here's a screen shot of the unfinished menu. I'm doing all my own artwork, except for a few odds and ends (like the H.U.D, which is part of a modified gkrellm GUI theme)


Luke's Garden Menu (UNFINISHED)

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

[This message has been edited by CPUFreak91 (edited August 03, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
End of Day 1: Game Update

The game has a pixel perfect GUI which is essential to be able to use several in-game features. Aside from laying out the basic frame upon which the game is built, the H.U.D slides in to the window when you first start the game, and slides out when you exit to the main menu.

After finding out that my original coding structure plans weren't going to work I spent some time experimenting with different methods of calculating game variables and blitting them to the screen using Phil's Pygame Utilities's kind of restrictive functions. In P.G.U, there are two important functions inside a class: loop() and paint(). loop() is used for the code that needs to be re-calculated every frame. paint() blits those items to the screen. Anything that will be blitted needs to be in a function called init(). It differs from my way of thinking, but I've grown used to and, and I think I like it (somewhat).

Game Completion Estimation: 20%

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Well, it's 2:00 AM -- I'm guessing I'm not the only night-owl working on a project for this?

I'm thankful to have gotten so far on the first day -- my teammate and I are both married and working full time, so we chose a (relatively) small scope tile puzzle game. Today saw the completion of the first design doc draft, as well as the first prototype that shows off some of the game mechanic and eye-candy framework. No screenshots yet as it's all still very much programmer art, but still happy progress so far. We're very thankful to have had an evening of blessed work.

Thanks everyone for the updates! Screenshots look great -- Ken, that looks like some nice Poser usage. On your proto screen, I'm impressed at how quickly you've laid out so many of the GUI elements, in addition to doing so much art.
Joe, I like the tree, and especially the font you chose.
Sam, I'm particularly impressed w/ the walking shepherd sprite -- I love the character depth you've put in so far, and I really look forward to seeing more!

Blessings to you all, and thanks for what you bring to this community event!

In Christ,
clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Early in-game screenshot of Luke's Garden

I'm really enjoying this style of art I'm making/using.
(BTW, Clint, the font I'm using is called "Ani Not-Rotated"). I found it in my open source fonts directory in Kubuntu.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
ARGHH!!! I got a late start! GOGOGOGOGO!!!!
kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Ugh, already at 2600 lines of code. VB easy to code, lots of code to go through if you make a mistake

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
wooo! have an idea and some concept art drawn and some gameplay elements thought through. I'm hoping to start coding soon!
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Quick art preview...
kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Hey, I did a drawing like that a few weeks ago

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by kenman:
Hey, I did a drawing like that a few weeks ago


They must only play in E...hee hee, that's awesome!

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
quote:
Originally posted by mastallama:
They must only play in E...hee hee, that's awesome!

No they play in the key of Sea, See!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

TwoBrothersSoftware

Member

Posts: 141
From: Janesville, Wi USA`
Registered: 08-05-2006
quote:
Originally posted by kenman:
No they play in the key of Sea, See!


Or wouldn't be High Seas (I know what is Mike doing making a music based joke)

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Great to see other's well on their way!

I've been away on vacation with a few hours of coding time each night. So, unfortunately, I can't be putting much time in these days. Even so, I am quite happy with what I have been able to accomplish.

I ended up using the Hillman's tileset I used in last year's game, overlayed with some of Reiner's Tilesets. I had some funky coding to do since the tilesets are in completely different sizes 51x51 vs. 64x46. But I now have it worked out where I programatically redraw part of the Reiner tileset to make it completely draw to fill the height. I also used The Gimp to convert Reiner's tiles to PNG format and I made the weird pink color he had into transparency.

I'm already learning quite a bit. I did a 2D tile game last year using SDL.NET (same thing I'm doing this year) and I am finding better ways of doing some stuff this time around. :-) I'm also thinking differently about my classes.

> If it's a small, general purpose library routine, then I think most
> programmers have a collection of snippets like that which they use in a
> variety of circumstances, and copy/pasting those routines between
> projects is just part of what programming is about.

Good to hear. I was worried about this. Since I did a 2D tile game last year, I was wondering if my one-line calculation of figuring out where to pluck out the necessary tile from the PNG image was going to be a problem. I figured it wouldn't since it's just the nature of reading tiles from an image file.

I think I have my game figured out, but I'm not sure it really has that right hook. I'm trying to finalize what the catch is. What draws you to play it? So I'm still working out details and stuff, while programming the interface and walking around. I'm trying to keep the scope down to something I can manage for the contest.

I'm also wondering if I should do my entire interface as GUI images (options, messages, etc.) or if I should throw up some regular ol' Windows dialogs for setting options and displaying messages. One certainly has the cool looking factor to it, but I can program the other rather quickly. So I'm weighing the 'nice look' vs. 'speed, ease'. Unfortunately, I was unable to find GUI controls for SDL.NET, or I would go that route. Anyone know of anything?

Oh well. Just taking a short break for the day. We've been out all day. Had a nice time out in a canoe earlier this morning. As soon as I finish this off, I'll head out on my bike and meet my wife/kids over at one of the pools.

[This message has been edited by ssquared (edited August 04, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Here's an un-animated screenshot of my animated menu.

The bird flies around the upper part of the screen and behind the nice title I made.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Here is the final screen shot for the night.

Notice I have 7972 lines of code so far

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ssquared:
Unfortunately, I was unable to find GUI controls for SDL.NET, or I would go that route. Anyone know of anything?


I'm not sure if it's still working, but there used to be some CEGui examples w/ SDL.Net.
MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Update for the night: Things are going as planned. Gameplay is worked out (on paper) as well as characters. I've got the base interface done and made my own custom cusor from wings3d:

to photoshop:

Anyway, I'm still not tellin' what my game is about

[This message has been edited by mastallama (edited August 05, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Boy! Too many people know graphics. I'm using freeware map tiles but I'll be attempting to do everything else myself and using The Gimp for special looking text. Heh, I even thought of programatically generating path tiles, but I have more important things to implement first. Graphics is by far my weakest area of knowledge or know-how.

I hardly got any sleep last night. Not because I was working on the game, but I couldn't stop thinking about it. I went to bed at 1:20 AM, but was up past 2:00 AM thinking and planning the design. I woke up around 5:00 AM and lay there thinking and planning the design until my kids came in around 8:15 AM. But I think I have everything figured out!!! I am so excited and running on complete adrenalin right now.

I got my main point of the game working last night. So it's now playable, but...not fun. Now I need to add all the elements to create the gameplay.

> I'm not sure if it's still working, but there used to be some CEGui
> examples w/ SDL.Net.

I found that awhile back, CEGui for C#: http://ceguisharp.sourceforge.net/index.php/Main_Page but there wasn't really anything there so I did not pursue it further. Thanks for the input. After rethinking things (through my sleepless night), I don't really think I need special GUI anyway. Using Windows.Forms will probably be just fine.

> Anyway, I'm still not tellin' what my game is about.

Same here. I don't really want to know what other's are, either. It can lead me to wonder if I am doing something similar, or may make me concerned about adding something later that may appear similar to something someone mentioned.

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
infinite loops in a function in an include file are hard to find...
kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I am way ahead of where I thought I would be at this time. I have the basic infrastructure of everything I wanted complete, including game play. Right now I have a functional game that does what I want it to. I am off for seminars 150 miles away for the next 3 days. Have to port all my direct x stuff to my laptop and make sure that Visual studio is working right. Another problem, is I have not used my laptop in 3 weeks and I am going to be stuck downloading updates for the next 30 minutes.


Part of my game is a quiz, and I had a tough time figuring a routine to shuffle the questions and answers. I switched a couple of variables in the shuffle routine and I was getting it right for some and not right for others.

I also added an easter egg to help you get ahead in the game!

Ready for a break. I am done with my music too. I might add one more tune, but mostly I am done

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Whew. I'm making good progress on my sprites. I've just finished the face tiles(18 total) for the dialog scenes. Here are a couple

Also, I've finished the game intro. Here is a screen shot.

Keep up the good work everyone! May God be praised!

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
Whew. I'm making good progress on my sprites. I've just finished the face tiles(18 total) for the dialog scenes. Here are a couple


Nice face tiles. What program did you make them with? Are you using a Wacom & stylus or something like that?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I use macromedia(adobe?) fireworks. Its kind of an old copy. I just use a mouse, but honestly, I can't draw a straight line with pen an paper. I use the vector tools and tweak and tweak until it looks ok. I drew these double size (80x80) and shrunk them down to what I needed for the dialog window (40x40). This is my first try in a long time at anime (like 20yrs). I just googled "anime expressions" and such and found a lot of reference images that helped *a lot*.

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 05, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
interestingly enough, my pastor is doing a series of sermons on parables now.
and he did one on the Sower (which I'm using) this week.

ominously creepy, but in a good way.


SamW, that's some great screens. I officially just gave up hope for the graphics category.

On the brightside, I just bought Civ IV: Beyond the Sword for 15 bucks. booyakasha.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
quote:
Originally posted by mastallama:
infinite loops in a function in an include file are hard to find...

Well at least you know where to start looking.

I have to stop for the night, got the laptop picked up. I found a few bugs playing. I'm doing a teaching game. Hopefully some one will learn something.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
> I officially just gave up hope for the graphics category.

Ummmm, yeah. Me too. I never really did HAVE plans for it, though. If I have time, I'll try and do some music. Sounds like others will be doing music, too. But it is really on the bottom of my to-do list.

Kenman, good to hear you are ahead. I have found myself ahead as well. I have a COMPLETELY different outlook this year than last year. My hope last year was to just have my game do something with a beginning, middle, and win state. In three days, I already, technically, have a working game.

We're back from our trip. I am completely wiped out. Part of me has some development goals for the night, and part of me is ready to slump into bed.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Bad news for me. I was working on a partner, and apparently he was thinking a different game then I was initially, so most of our time so far has been on game ideas, also, now my partner withdrawed, so now I"m stuck with a little graphics, all alone. The only good side I see is I won't have a problem with communication.

If anyone wants to join a BlitzTeam, or want to help with graphics, I'm very open, I've little hope now. Well, maybe i'll get extra points for my hardship. I've got some game ideas, but most of them beyond me.


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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited August 06, 2007).]

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Back to real work.

I will have some time in the next few days to work my next goals.

1. User manual
2. Debugging
3. Game play

I am anxious to see if anyone else will post a screen shot. I am sure that I am not the only one who would like this. Seeing others work motivates me to push to be better.

The first weekend of coding is over. Last year I entered with my brother and he had a personal issue develop during the competition. It was amazing that we did as good as we did. If we had the ability to spend more time I think we had the basis for a killer game. This year I decided to go alone and developed a framework of ideas over the two days before the competition. I tweak my poser and photoshop skills. I also had pyweek behind me from last year. I learned how to create several hundred little 32x32 sprites used that skill to whip the art out quickly this year. I might add a journal of writing the game to the help file that will be included in the .zip, just for fun!

God Bless, Ken

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ssquared:
In three days, I already, technically, have a working game.


Me too. I'm just adding bling and more gameplay features.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by ssquared:
In three days, I already, technically, have a working game.

You guys are amazing. Three days to crank out a game? (Reminds me of another three day miracle)

I definitely do not have anything near a working game yet. I've built out a basic framework and got the menus and input system working.

As for the "meat" of the game, I've got designs, but no code yet.

BTW, I've about finalized my game's story. I've posted it on my blog if anyone is interested, however its kind of a spoiler.

Keep up the good work!

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 06, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
your telling me. I've gotten my temporary GUI up and a basic framework. I haven't even started me real art

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
quote:
Originally posted by kenman:
Hey, I did a drawing like that a few weeks ago


Gibson in red (guitar)

Spector in natural wood (bass) ... maybe....

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"I find myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world!"
-C. S. Lewis

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
quote:
Originally posted by samw3:
You guys are amazing. Three days to crank out a game?

Like I mentioned earlier, you can accomplish a game level's goal, but there is really no fun aspect yet or real meat to it yet. Think of Tic-Tac-Toe with only X's. Sure, you can get three X's in a row rather easily, but it's when you add the O's where the game becomes fun.

But last year, I would have been THRILLED if I got to this point by the END of the competition. This year, I decided not to have computer AI in my game as that really took up most of my time and I did not fully finish the implementation. This year, my goal was to have something more than simply, "Yeah! My game actually does something."

> I've built out a basic framework and got the menus and input system working.

I worked on one of my menu screens last night. I'm concerned it may end up being wasted effort as there is a potential for it not to get used.

I've been thinking of doing a Developer Diary too for my README file. I started jotting down notes last night, but am already forgetting exactly what I worked on the previous nights.

How many people are actually involved this year? Maybe people are too focused on their game to write a little something.

[This message has been edited by ssquared (edited August 06, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by ssquared:
I've been thinking of doing a Developer Diary too for my README file. I started jotting down notes last night, but am already forgetting exactly what I worked on the previous nights.

I'm just posting the milestones. I don't plan on posting every bug I find. (Lots of bugs = lots of time ... and I always have lots of bugs )

quote:
Originally posted by ssquared:
How many people are actually involved this year? Maybe people are too focused on their game to write a little something.

I'm counting 16 in on the FTP server. Some people like mastallama like it to be a surprise

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 06, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
when the time is right, I shall release the glory of the game, which is Halo 4. I mean... you'll find out soon enough.

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by kenman:
I am anxious to see if anyone else will post a screen shot. I am sure that I am not the only one who would like this. Seeing others work motivates me to push to be better.

well, since you asked...(i'll put up a screen shot when I get home)

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Well I had a little refocusing, out of the competition but back in it with Crazyishone, and we seem to be going pretty strong too.

[This message has been edited by Lava (edited August 06, 2007).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Our Game: The 1337 Crazy Camel Chase 3D

[This message has been edited by Lava (edited August 07, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
oooohh.. bloom.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
I'd also like to point out the hard work Lava and I put into incorporating shader support.

On newer machines, the player can experience dynamic ray-tracing and the latest advances in parallax mapping.

From the player's view, you can actually look down at a bald spot on the camel's head and see red enemies approaching from the rear. We're really excited about this.

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
well, looks like I got my game back together with some help again. I've got some more done. i'm going back to my original Idea. Its where it should have been the 2nd day. Oh well. I'll just have to program overtime. lol.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
that is one fine dinosaur..err camel

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Is that camel smoking or am I hallucinating?

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
I think we wanted to push the envelope on the issue of "morality" and how it plays into our overall plot.


In all seriousness, we're making good progress and that fake picture is all you're getting for now. :P

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jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
fake?!?!?! that's actually pretty disappointing that would have been an awesome game

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Lava:
Our Game: The 1337 Crazy Camel Chase 3D

[This message has been edited by Lava (edited August 06, 2007).]



Man... that is horrible looking. It would make such a cool game! Perhaps you'll finish it when the competition is over? Or hand the rights over to someone else so that they can make it? (I'm semi-serious)

Hmm. I call that game, "Bob, Camel".

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I've finished about 35.0025% of my game's art and am about finished with its story.

quote:
Originally posted by kenman:
I am anxious to see if anyone else will post a screen shot. I am sure that I am not the only one who would like this. Seeing others work motivates me to push to be better.

here you are:

Here is a short(520KB) movie clip of what my shepherd can do so far(from all angles).
EDIT: btw, he's supposed to be hitting with his staff.

------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 06, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
nice! That's a good looking map.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Wow it's like HE Man Master of the Sherpardverse!

Cool. I am just working on docs and bugfixes on the laptop.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:

nice! That's a good looking map.


quote:

Wow it's like HE Man Master of the Sherpardverse!

Thanks! the map was made with Mappy, and the shepherd was made with the free version of GraphicsGale(thanks for the link, samw3).


------------------
-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 06, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
ok, here's my screenshot for the night...just the menu!

ha ha, super teaser!

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I'm not gonna give a screenshot (I want it to be somewhat of a surprise), but here is an item I'm using.

now, I'm not using that one specifically. it's temp art until I finish the game and put in more refined art. but yes. I will have a flying saucer.

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Who here is not developing their game on Winders? (It can run on Windows, it just doesn't have to be developed on Windows)
*Raises hand*

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Well, hey guys... Your screenshots look awsome! I was wondering if anyone is doing this in 3D? O, and I think I'm gunna hold my plans for a while longer... maybe the end...I dk...

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~~ Peace, John 3.16 ~~

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Well CPU I've been doing the GUI/Menu art for our game.. Running Slackware, employing the GIMP.

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HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Here's a screenshot of my game. I decided to go with the ten virgins parable.

I used tile studio for the tiles and Pixen for the main character.

samw3, I am impressed with your artwork. It looks extremely professional.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Whoa, all of the games look really good so far! It's really encouraging to see so much good progress -- I anticipate a wide array of fun games to play through at the end of the competition.

HeardTheWord, I didn't know you used a Mac as well? (you said you did the art in Pixen -- that's Mac only, right?)

quote:
Originally posted by CPUFreak91:
Who here is not developing their game on Winders?


*raises one hand, whilst the other cuddles his Mac*

--clint

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Hrm, is it too late to enter? I lost my job at the lumber yard so I might be able to churn out a game.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Ereon:
Hrm, is it too late to enter? I lost my job at the lumber yard so I might be able to churn out a game.


Sorry to hear you lost your job!

I definitely don't think it's too late to enter. At the last PyWeek (a week long Python game programming contest), I didn't enter until the very last day. You've missed less than half of the competition time -- I'd say that if you've got the time and interest, go for it!

--clint

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by CPUFreak91:
Who here is not developing their game on Winders?

quote:
Originally posted by HanClinto:
*raises one hand, whilst the other cuddles his Mac*

What are you using to make the game? I have a Mac mini but I only use it for recording...

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by heardtheword:
Here's a screenshot of my game. I decided to go with the ten virgins parable.


Wow IMO that parable would be a tough nut to crack in 2 weeks. I look forward to playing your game.

I'm 60% done with my game now. I added the second most important gameplay last night.

Let me regale you with an interesting tale:
I was testing my game in the wee hours of the morning and suddenly I started dropping frames. Then my mouse did not move smoothly. Then it took 10 seconds for the computer to register a keypress in my window manager. I'm using a Macboook Pro with 2GB of RAM and a 2.16Ghz Dual Core processor. My first thoughts were "Where the heck did I got wrong? This game must have some kind of infinite bloated loop that I didn't know about."

So I killed my game. But my situation did not improve. Then I saw that I had left Firefox running for over 16 hours. Checking my free memory, I noticed I only had 3MB free (I don't have swap space/virtual memory 'cause I don't need it yet).

By killing Firefox, I freed up 912MB of RAM. But that wasn't enough. Due to FF2's nasty memory leak "feature" under Linux I had to reboot to reclaim the rest of the memory FireFox ate and wouldn't free up.

The moral of my story? Don't write bloated code, the judges won't favor slow games as much as ones that run better. (Oh, and don't run Firefox under Linux with the Gnash and AdBlock plugin either).

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
That's not just a linux bug. My ff on windows frequently pegs my memory meter. As we speak its at 104MB and I just started a fresh process this morning.

Currently, I'm working on my dialog system while discussing art with jestermax et al in another thread.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by mastallama:
What are you using to make the game? I have a Mac mini but I only use it for recording...


We're using Torque Game Builder for the game engine, and Gimp for graphics. I'm on Mac, but my artist/designer friend is on Windows -- horray for cross-platform development!
leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
Just the first screenshot of the game
http://www.gameace.org/~CCNcontest07/leo/title_screen.jpg

This time it's not a fake screenshot made with a paint program like
http://www.gameace.org/~CCNcontest07/leo/the_sower_concept.jpg
but is an actual screenshot created programmatically using LuaSDL, thus I've learnt to use SDL Surfaces and TT Fonts. There is still a long way to go, so I'd better to start the 2D level editor ASAP

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
That's not just a linux bug. My ff on windows frequently pegs my memory meter. As we speak its at 104MB and I just started a fresh process this morning.


Ah. Well it's nice to know I'm not the only one

Boy am I having bad luck. I just killed two other programs that are also eating up abnormally large amounts of memory. I'm going to look into this.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by leo:
Just the first screenshot of the game
http://www.gameace.org/~CCNcontest07/leo/title_screen.jpg


Whoa, looks most excellent!

I'm quite excited to try all of these games.

arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
quote:
Originally posted by samw3:
Whew. I'm making good progress on my sprites. I've just finished the face tiles(18 total) for the dialog scenes. Here are a couple

Also, I've finished the game intro. Here is a screen shot.

Keep up the good work everyone! May God be praised!

God Bless!


What program are you using to do this in?! It looks awesome! I love old school 2d games This reminds me of the RPG Maker engine.

btw, what sort of engine would you use the sprites from this site for?
http://reinerstileset.4players.de/englisch.htm

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by arissa_nightblade:
What program are you using to do this in?! It looks awesome! I love old school 2d games This reminds me of the RPG Maker engine.

That's hand coded c# Just wait until you see it parallax. Thanks for the complement! I am using the SpriteCraft library to simplify the graphic/sound/input systems. I'm really excited about the project!

I've developed most of the graphics with Macromedia Fireworks and GraphicsGale.

I build them as 80x80 pixel and scale them down. Here is an example of one of the originals


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

Sparkling

Member

Posts: 36
From: Oregon
Registered: 11-06-2006
Looks like all of you are having a lot of fun with this contest. Some interesting ideas. Keep up the good work!

We had to withdraw from the contest before it started because my lead (and only active currently) programmer has to be gone for half the timeperiod. But the contest did inspire me with a new development cycle that we're going to begin implementing next week. We're going to be extractiong portions of the Visions design and creating mini-games out of it, releasing these as little glimpses into the world of Visions, and then putting the work back into Visions to advance progress on the main project as well. We're hoping this will help to raise morale (by seeing something FINISHED at semi-regular intervals), as well as to get Visions done faster, and perhaps generate a little income to make the company viable and self-reliant. So if any of you are interested in playing with some torque scripting after this contest is over, come talk to me! We're looking for more programmers.

Meanwhile, GAME ON! I want to see what you all come up with!

Blessings to you,
-Sparkling

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Visions is a 3D graphics MMORPG set in the 2nd century holy land being developed with a volunteer team. We're seeking programmers, artists, musicians, researchers, and writers. Apply online at http://www.visionsgame.com

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by arissa_nightblade:
btw, what sort of engine would you use the sprites from this site for?
http://reinerstileset.4players.de/englisch.htm


Any 2d engine should be able to handle them just fine -- they would work well in anything from Allegro/SDL (for C/C++), PyGame (for Python), to any of the more specialized game engines (Torque Game Builder, GameMaker), even to Javascript. They're really quite flexible -- I think that Leo is using those same sprites with LuaSDL, which is a binding to SDL from the Lua scripting language.

Basically, I think they are flexible enough that they can work well in whatever language you want to use -- you really have the freedom to use whatever you're most comfortable coding in.

--clint

[This message has been edited by HanClinto (edited August 07, 2007).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
HeardTheWord, I didn't know you used a Mac as well? (you said you did the art in Pixen -- that's Mac only, right?)

Yeah, I recently converted to the Mac and I just can't go back to a PC. The software that comes with it is great and I've had nothing but good things to say about it. Something that really sold me was the ability to plug in my printer and have it available to print within the next 5 seconds (Windows took several minutes to find the driver and then failed).

Thankfully, there is BootCamp for some of the programs I need Windows for. Visual Studio, FLStudio, and Tile Studio. And I've found I get better performance on my Mac than my custom built PC, which hasn't been used for about 2 months.

quote:
Wow IMO that parable would be a tough nut to crack in 2 weeks. I look forward to playing your game.

Thanks for the encouraging words! I'm using TGB which greatly reduces the amount of code that needs to be written so I hope to finish all the features I had planned. If not, there is always a possibility I will add them after the competition.


I think the most promising project so far is the camel game with shader technology. In a way it looks better than Unreal 3, and will most likely be more fun.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Wow! Just a few days and things are already cookin'. It didn't get this way until sometime in the second week last year. Pretty impressive (and a little intimidating) to see everyone's graphics and layouts.

I'm at least trying to make an effort this year with my sprites. Since I have no skill in creating images, I just did super quick things last year. Here are some game pieces from last year's game (Archer and Scout):


This year I'm trying to make things look better and will actually try and spend at least some effort on making things look decent. Here is an image from this year's game.

I started out with this bag of seeds:

and eventually updated to this:


Ereon, that is a total bummer about your job. Sorry to hear that. I recently worked as a software developer for a sawmill optimization company. Never made it out to Ohio, though. It's definitely not too late to enter the contest. Last year I didn't start until either Tuesday or maybe Wednesday.

arissa_nightblade, I am using the Pathways set from Reiner's Tilesets, and Leo is also using Reiner's tilesets. Any engine should be able to take advantage of them. I am using SDL.NET and C#. I did need to do some editing to get the transparency I wanted and converted the files to PNG using The Gimp.

[This message has been edited by ssquared (edited August 07, 2007).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Alrighty gents, I'm in. I've got a decent idea, and some new tech to tinker with, the only thing I'm worried about is time and an annoying virus problem I've been having. I'll keep you posted as progress is made. Hopefully I'll have a shot at the graphics with some new tricks I've got up my sleeve.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
Well, at Arch's recommendation, I entered the contest a couple of hours ago. I just had a funny idea that I might pursue, but I'm not sure. I'm aiming small this time around after setting sights high during the last PyWeek.

Anyway, we'll see how this turns out for me. As for everyone else, my best wishes!

Oh. Does this have to be Windows compliant? I saw it come up earlier, but I wanted to know if C++/SDL developed for the OS X platform would be alright (should easily port to Linux, and even Windows, but my Windows facilities are a bit limited). Would it be alright if I focus on an OS X build?

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Portal with information on my programming projects and links to my other work

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Well, I'm taking a break from working my game for a day or two to catch up on some things in normal life that I'm getting behind on.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
quote:
Originally posted by CPUFreak91:
Well, I'm taking a break from working my game for a day or two to catch up on some things in normal life that I'm getting behind on.

Yep. I hear ya. I've thought about taking a day off just to recuperate from the late nights.

I should really take a step back from the coding and work on creating the maps. I'm planning a total of ten maps (game levels), so I need to really get cracking on them. I have all of the tile engine and level transitioning working, so it's just a matter of creating the maps. I also still have some more gameplay elements to add. Sadly, one gameplay element is getting axed.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ssquared:
Yep. I hear ya. I've thought about taking a day off just to recuperate from the late nights.


Not a bad idea.

Well as I pause development for 36-48 hours I'd like to announce that my game is playable and fun. The gameplay is a bit slow, but it will pick up and move faster once I add a couple more features.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Woohoo! I've got the dialog system done! It was a bit of a pain. I ended up restructuring it twice, but I ended up with a design now that is more easily integrated into my story sequence engine.

Here's a screenshot!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
That looks AWESOME!!

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-Evdude

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 07, 2007).]

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I just spent some time debugging some issues with next levels and end of games. The only thing that annoyed me is I had to play the whole game to get to the next level.

Oh well.

Will do more tommorow

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Yes, but by the time your done you will be the absolute best at it .

------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Alright gentlemen. I got quite a bit of the design work done today, the foundation is mostly laid, not for the art. I did get my tech working though, and got one piece of artwork down. It's a cloud, one of several that I'm going to have in the game. Here's a screen.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

LegaianLight

Member

Posts: 71
From: Colorado, United States
Registered: 04-04-2006
*Whistles* wow, Samw3 im really impressed with what you have so far. Then again, im impressed by what everyones doing, seeing as i havent ever cranked out a game in the 2 or 3 years since ive tried to learn, whats more in one and a half weeks! I guess im just partial to that whole pixel/sprite look Go people go!

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O Praise Christ, O Praise Christ, He Is Holy, He Is Holy - O Praise Him

We're standing on the shores of forever - where stars are shining brighter than before. And peace is the Prince of the moment. Our hearts are so weary from the war.

Who is on first. ~ Well what are you asking me for?
I'm not asking you, I'm telling you - Who is on first. ~ I'm asking you who's on first!
That's the mans name. ~ Thats who's name?
Yes. ~ Well go ahead and tell me.
Who. ~ The guy on first.
Who! ~ The first baseman!!
Who is on first!!

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
No update for today. I've been busy working on work stuff (integrating our CRM and Exchange 2003's appointments...tough stuff, but I think I'm done!)

Everyone's art is looking great! I can't wait to play all your games (which will be 100 times better than mine )

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
quote:

leo wrote:
Just the first screenshot of the game
http://www.gameace.org/~CCNcontest07/leo/title_screen.jpg


Finally, a screenshot of the terrain editor...
http://www.gameace.org/~CCNcontest07/leo/terrain_editor.jpg

... and another title screen, just in case of a last minute change
http://www.gameace.org/~CCNcontest07/leo/title_screen2.jpg

quote:

HanClinto wrote:
http://reinerstileset.4players.de/englisch.htm
I think that Leo is using those same sprites with LuaSDL, which is a binding to SDL from the Lua scripting language.


I'm working on the animations of those sprites right now: it seems quite simple because those tilesets are very well thought.
Also this LuaSDL stuff is very simple but effective.

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

[This message has been edited by leo (edited August 08, 2007).]

arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
quote:
Originally posted by samw3:
Woohoo! I've got the dialog system done! It was a bit of a pain. I ended up restructuring it twice, but I ended up with a design now that is more easily integrated into my story sequence engine.

Here's a screenshot!


Totally love it!

quote:
Originally posted by leo:
Finally, a screenshot of the terrain editor...
http://www.gameace.org/~CCNcontest07/leo/terrain_editor.jpg

... and another title screen, just in case of a last minute change
http://www.gameace.org/~CCNcontest07/leo/title_screen2.jpg

[QUOTE]
HanClinto wrote:
[b]http://reinerstileset.4players.de/englisch.htm
I think that Leo is using those same sprites with LuaSDL, which is a binding to SDL from the Lua scripting language.



I'm working on the animations of those sprites right now: it seems quite simple because those tilesets are very well thought.
Also this LuaSDL stuff is very simple but effective.

[/B][/QUOTE]

Is this going to be a point and click game? It's looking great so far!

[This message has been edited by arissa_nightblade (edited August 08, 2007).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Cool to see the lost sheep parable made into a game. And the progress, wow.
May God bless these projects! And all of us, to do His will.
I started today a new simple game about parable of the loayl servant. Hopefully it will become good because I just have good feeling about it and inspiration.

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Psa 32:5 I acknowledged my sin unto thee, and mine iniquity have I not hid. I said, I will confess my transgressions unto the LORD; and thou forgavest the iniquity of my sin. Selah.

[VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3)

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Everyone is doing a great job, keep it up!
Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Wheh, rough day today. The virus almost ate my computer but I managed to evacuate all my files and get it reformatted. It took me 6.5 hours to get back to working status though. I'm rolling now, and my new special effects are working great. I'm working on the level parts right now, still got the worst part ahead of me (character modelling and animating). So far things are shaping up, but feel like their going depressingly slow. Hopefully tommorrow will be better. I should have new screens soon.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Just got back a few minutes ago from my conference for work. I just ported the code over to my home computer and found I have a few bugs to work out, screens aren't closing right, and other game play issues. Later tonight I will post a sound snippet or two.

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Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Ereon, now you know my power.
My battle station is quite operational.

now, join the Arch Side, and we can win this competition, as some dude and some other dude.

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I've been getting a little worried about the time needed to design my levels. I had an idea last night and wrote a little php script that should help me out.

It takes this (test tiles)

and this (a bitmap of the map)

and produces this (a map)

pardon the magenta.. it's my "transparent" color.

Next I'm on to my world engine i.e. game play

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Sam Washburn

Check out my CCN SpeedGame 2 Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I promised I would put some of my music up, and here it is

http://www.art.twobrotherssoftware.com/music/burnweed.mp3

in music game play sample

and the end theme

http://www.art.twobrotherssoftware.com/music/endtheme.mp3

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Arch: Curse you foul fiend of evil madness, I shall overcome! Fear my awesome cel-shaded cartoon shaders of power! Behold the might of goodness and tremble! Oh wow! Is that a mini-fridge beside the console of your battlestation? I am SO switching sides.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
schweet tune for coding kenman. I love it!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Alright gents, new screenshot time. Here's the culmination of the days work, a finished land tile. I still need to tweak the shading on the grass a bit so it's smoother, but it's essentially done. Tommorrow I'll start working on the actual gameplay and integrating everything into an engine framework.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Kenman! Wow! Nice and funky.

Looks like some good stuff out there. You all seem to really know how to use your graphic tools. I'll have to become more familiar with sprite creation next time around.

I now have two maps. I'm going to try for making one map a day. I figure that will take me until next Wednesday to get all ten. In addition, I'll mix in gameplay additions and other tidbits each day.

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
quote:
Originally posted by arissa_nightblade:
http://www.gameace.org/~CCNcontest07/leo/terrain_editor.jpg
http://www.gameace.org/~CCNcontest07/leo/title_screen2.jpg
Is this going to be a point and click game? It's looking great so far!


"The Sower" was meant to be a real time strategy game, while "The Lost Sheep" is a puzzle game. In the latter, the sheperd must bring his flock from one place to another without losing any sheep.
What I've done until now could be used for both the games, but now I have to specialize the code.
Probably I'll choose the second because it's faster to implement, in fact the RTS is revealing too ambitious for a two-weeks development.

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
It looks like "The Sower" is a poplar game theme

I am using that, using a puzzle strategy game type twist with the ability to answer trivia questions getting more ability to defeat the enemies in the game.

I am very close to being done, now what I have to do is add routines to tweak game play.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
That's a cool tile Ereon

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Thanks Mack. I should have a new shot tonight. I've got the level system in so I can actually build the levels now, and the character movement is in, now it's mostly art and gameplay. I'm going to be seriously crunched for time though I'm afraid.

P.S. The Teamspeak server is still open if anyone wants to hop on. I'll probably be on till 10-11 tonight EST.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Alright guys, new screenshot.

So far I've gotten the movement mechanics integrated. The character (for now represented by the small white sphere) can move back and forth, jump, and double jump, which will be all the basic movement necessary for now. I got the cloud special effect working and I'm also working on a sun to put up in the right corner. Tommorrows goal is going to be adding additional layers to the level system so you can jump up on ledges and such, and after that creating and animating the main character. I'll also probably work on fine tuning the shading on the clouds a bit, it seems a little weak still.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

[This message has been edited by Ereon (edited August 09, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Update for the night:
I actual got several meshes done and a bunch of my texturing taken care of. Here's 2 to tease

ENEMY: KILLER BIRD (actually named after a pet parakeet I had once, Killer was a good bird...or...maybe not...)

my texture isn't 100% (as you can see by the grid lines on the body and the untextured beak)

FRIEND: MR BREAD

I'm about 95% done with Mr. Bread here. I just need to adjust a bit on his top corners.

I hope everyone has had as productive as a night as I.

[This message has been edited by mastallama (edited August 10, 2007).]

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
A few updated screens:
http://www.gameace.org/~CCNcontest07/leo/title_screen2.jpg
http://www.gameace.org/~CCNcontest07/leo/story_screen.jpg
http://www.gameace.org/~CCNcontest07/leo/options_screen.jpg

I hope to show actual in-game screenshots tomorrow.

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Wow! The competition is heating up! Everybody's projects look great! Keep up the good work! May God be glorified!

Here's a new screenshot. I'm currently working through game play with my test map.

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
All these progress screens are looking awesome I don't think I'd ever be able to compete with you guys. I'd spend about 2 weeks trying to figure out how to program a cube LOL
SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Graphics are looking terrific all! Wow!

BTW, word of recommendation. Don't forget to backup your code. I try backing it up at the end of each coding session. And more often if I code for an extended period.

> I hope everyone has had as productive as a night as I.

I was so wiped out last night. From work, to a dentist appointment, to worship practice. I went to bed at 11:15 PM. I worked maybe 2 hours on the game. I was about to do nothing on it, but I had an idea for a particular level and wanted to get the basic idea coded as a proof of concept. I'm glad I did because it laid the foundation and is allowing me to really think through how I plan to use it.

For what I'm doing, SDL.NET has been really easy and enjoyable to use. Not to mention I really enjoy using C#. I have run into one big issue, where a non-fullscreen game opens in a random location, so sometimes ends up partially off the screen. You end up having to move the screen by hand. I may end up just running the game in fullscreen mode. I think I may be able to use Tao and the native SDL calls to get this working, but this will probably be on the bottom of the list.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ssquared:
Graphics are looking terrific all! Wow!

BTW, word of recommendation. Don't forget to backup your code. I try backing it up at the end of each coding session. And more often if I code for an extended period.


Yeah that's always a good idea. I've got my code on a remote SVN server.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Well, I wanted to hold off on any gameplay screenshots until about halfway through the contest, so here we are.

We're using the parable of the dragnet to make a casual puzzle game.

Here's a screenshot of one of the first playable versions:

And here's a screenshot of one of the most recent versions:

The base framework is functional, but there aren't any levels, menus, win conditions, or sound. It looks pretty, but it doesn't do anywhere near everything it needs to yet.

As my teammate Charlie and I are pretty limited in time, we've focused on keeping everything small and achievable. Even so, we've got a full plate in front of us to finish this thing up by the end of the contest. I'm glad we didn't try to bite off any more.

Keep up the good work, everyone! The games are looking great! I'm really impressed with all of the stuff that people have whipped up in such a short time.

Cheers!

In Christ,
clint

[This message has been edited by HanClinto (edited August 10, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by HanClinto:
Well, I wanted to hold off on any gameplay screenshots until about halfway through the contest, so here we are.

We're using the parable of the dragnet to make a casual puzzle game.

Here's a screenshot of one of the first playable versions:

And here's a screenshot of one of the most recent versions:

The base framework is functional, but there aren't any levels, menus, win conditions, or sound. It looks pretty, but it doesn't do anywhere near everything it needs to yet.

As my teammate Charlie and I are pretty limited in time, we've focused on keeping everything small and achievable. Even so, we've got a full plate in front of us to finish this thing up by the end of the contest. I'm glad we didn't try to bite off any more.

Keep up the good work, everyone! The games are looking great! I'm really impressed with all of the stuff that people have whipped up in such a short time.

Cheers!

In Christ,
clint

[This message has been edited by HanClinto (edited August 10, 2007).]


Those are beautiful!!!!

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I'm starting to flag a little bit. I can feel a few tendrils of burnout start to creep in. Now I'm wishing I'd followed you Clint and not bitten off so much. Fortunately my goal for today is fairly reasonable, hopefully I'll be able to soldier through and survive.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Ok, here's my screen for today. I hit my mark, but I'm not going to push any further, I'm burnt out. I think I'm just going to go stick my head in a hole or something till tommorrow.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Quick, someone tell me how to post a screenshot plz


MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
you have to save the image somewhere like http://imageshack.us/ or http://pages.google.com/ and then you can take the URL of your uploaded image and put it inside of a [ img ] tag here in the forum. If that's all too much trouble, email it to me jeremy [at] jeremysouthard [dot] org and I'll host it for ya

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by renegader_bj:
Quick, someone tell me how to post a screenshot plz



You can do it with this code:
[img]www.myimagewebsite.com/image.png[/img]

Where myimagewebsite.com is the web site that the image is stored on and image.png is your image's filename. It's best to not put spaces in the image filename, btw .
arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
Those screens are looking sweet, Clint! ^_^
SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I think next year I'll need to team up with a graphics person. Anyone available this year?

Clint, glad to see you are making a casual game. I am really into casual games. I had thought of doing one, but my concept was something I had already thought out several months ago, so I couldn't use it for the contest.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by renegader_bj:
Quick, someone tell me how to post a screenshot plz


Instead of mucking with ImageShack or some other service, one nice way to do it is to upload it via FTP to a screenshots folder in your CCN Contest FTP directory. Then you can still use the same [img] tag things that others have told you how to use.

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Hey Ereon, is that the normal map with no diffuse applied or just a greyscale of the diffuse?

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Mack: It's actually just the bare geomtry for the tiles. I'm using a hybrid cartoon and texturing shader to get the effect you saw on the first two screens. That screen is just the bare skeleton I apply the shader and texture to. I'm really gunning for best graphics this year, but it looks like I might have a few problems. I got offered my job back for the rest of the Summer, but it's 10-12 hours a day and when I get home I have only about 3 hours of free time before I have to head to bed. I don't need the money horribly but it would help, but at the same time I've already poured alot into this game and I don't want to throw the comp away like that. I'll just have to wait and see.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Working on my quiz portion of the game, just added a timer so you don't have all day to finish the game


questss(29, 1) = "CCN stands for "
questss(29, 2) = "Christian Coders Network "
questss(29, 3) = "Cable Collaboration of News "
questss(29, 4) = "Constant Contests of Noteworthiness "
questss(29, 5) = "Chicken Copied News "

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006

questss(29, 6) = "Coders cowering nervously (at kenman's mad skillz)"

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Gameplay's going in Tommorrow. I've got all the mechanics in for the seeds you pick up, just have to come up with a way to load and add them.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
/me sad. I haven't had much time this week due to work and when I step back and look at my project as a whole, eventhough I've made progress it's not the kind of progress that finishes a game of this caliber by the 18th. We shall see what I can cram into a weekend and final moments!

With a fist to the sky, I bid thee...CODE ON!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
I'd like to announce:
I'm done with my game!
Everything I needed to put in has been coded, tested, and played.
If I get a chance, I'll fix a few sound bugs but I don't think I'll get to chance to do anything with this game next week.

(For those curious I've only spent four 4-6-hour days on this game. I took a break after 3 days and finished the 4th tonight). I estimate that I spent only 19 hours working on my project.

I reminded myself of two coding and design philosophies to maximize productivity:

quote:
KISS: Keep It Simple, Stupid

and
quote:
Get it right the first time.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
quote:

I'd like to announce:
I'm done with my game!


I would like to say that I am done too!
I am at 95% game play.

I want to try and add a couple mini games and some additional level difficulty. That will be my goal for tonight and tomorrow.

I have taken Thursday off work, so I will be looking at a coding cram session on Thursday too.

I am just slightly under 10,000 lines of code and I am still typing!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Kenman:10,000, holy carpal tunnel syndrom . Right now I'm only just over 250, and I probably won't break 500-550 unless you count in the tools I'm coding right now. I tip my hat to you, that's more complex than I'd personally want to go.

P.S. The Teamspeak server is still open to anyone who wants to come visit for a while. I should be on all day, and I've configured the channels to run smoothly even with dial-up (we tested it with Jestermax's dialup the other night and it ran smooth as silk). The server address is 76.181.150.209:8767 with the server password being Jrulz .

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by kenman:
[QUOTE]
I would like to say that I am done too!
I am at 95% game play.


Congrats.

quote:

I am just slightly under 10,000 lines of code and I am still typing!

I'm at 1573. I used 8 Python files and the PGU libraries. The size of source and media total at 6MB.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
you have to remember that vb gets really long quickly. one of my subroutines is well over 2000 lines. it just makes it harder to debug

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
2334 lines for me as of today.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
One question. Can we include the tools and source code for the tools we make during the competition for our game? I'm making a level editing tool that I'd like to include so people could make their own levels and patch them into the game.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by Ereon:
One question. Can we include the tools and source code for the tools we make during the competition for our game? I'm making a level editing tool that I'd like to include so people could make their own levels and patch them into the game.

Yep

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arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
I wanna beta-test! XD
Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Lol, well, I might need a few testers soon. There's really nothing to do just yet but it's coming along slowly but surely. I'll keep you all posted.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:
Originally posted by CPUFreak91:
I'd like to announce:
I'm done with my game!

jaw hits the floor.

quote:
Originally posted by CPUFreak91:

--------------------------------------------------------------------
KISS: Keep It Simple, Stupid
---------------------------------------------------------------------

Hmmmm, maybe I should try that.
Congrats CPU!!!!
------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 11, 2007).]

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
quote:
Originally posted by samw3:
2334 lines for me as of today.


White spaces included?

------------------
Nanostorm: Men against the Machine

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I'm up to about 250 lines now on my program, and it's pretty tightly packed. I've got 200 in my tools but they're pretty loose. DarkBASIC is just a really efficent language I suppose .

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by Calin:
White spaces included?


Yes that included white space.

Without white space (cat *.cs | grep -v "^\s*$" | wc -l)

I'm now up to: 2704 lines of code.

Currently building out scene transitions and the password manager.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by samw3:
cat *.cs | grep -v "^\s*$" | wc -l


Thanks for the command line.

That spits out 618 when run on my main set of hand-typed game scripts.

--clint

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Thought I would post a quick update. I haven't actually had to add that much code. Although I've spent enough time trying to get the collision to work properly...

Ereon, I really like the style of your game. I'll be interested to see how it plays.

[This message has been edited by heardtheword (edited August 11, 2007).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Well, I'm turning in for the evening gents. I got both my level editors functional today so those are set. The object placers has no delete feature, so that's going to be interesting to work with . Everything is in place now though except for enemies and the main character model (and the functionality is complete). I'll work on enemies tommorrow, if I can get them working then my task is essentially done except for the graphics and pizzaz stuff. I estimate that I'm about 50%-60% done, right on schedule as it were. I tried to capture a video of the game so far with commentary, but my laptop couldn't handle it, it slowed it down too much. Night everyone.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Phew. It's 2:00 AM here, but I'm all pumped because I just got the tutorial to run perfectly -- there were a number of hurdles, but thankfully I was able to work through them and get something that seems user friendly and extensible. Whoopee!

I just had to tell someone.

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Almost done with my game, a few control issues Ive got to work out.
Oh, and sounds too. Anyway, feel free to check out some screens in my screenshots folder on the ftp.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
lol. Well done, Renegade_bj -- are those sheep falling from the sky?

That strikes me as absolutely hilarious.

--clint

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Yep, they're falling from the sky... but you'll have to wait till I'm done with the game to find out why. Anyway, its a fast action/puzzle game. Its turning out pretty well, except as an artist I stink. Oh well.. In game screen shot coming soon. maybe even in a few minutes...
samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Great feeling huh clint?

heardtheword, that looks really cool. I like the shadows.

keep up the good work all!

Well, as for me...

Ronan can now walk around on the levels, complete the level when arriving at the end and dies when he falls in a pit. That kind of lead me on a tangent to pull together the other systems for game over and continue as well as structuring the flow of the game from beginning to end.

He also has a health bar and a action selector now too.

Praise the Lord for the progress!

What's left now is the real meat of the game: enemies, bosses, and attacks. I also still need to code the ending and effects too.

Hmm.. I might tangent and build the effects engine first.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Spent the weekend refining game play, had one routine that was bogging down, and cleaned it up greatly.

Just keeping on refining and making better!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Just a headsup - I unfortunately had to drop out. The day after the competition started, dear ol' Mom and Dad took my computer away because of "spending too much time in my room instead of with them".

After a week of nothing, I get an hour every day now... great, ain't it? Anyway, I'm not allowed to play computer games either(and I assume that would include programming them, something Dad considers sinful, I suppose).

Kinda sad. I did have a prototype working of a little game...
Ah well. Eventually kids like me get to move out and experience life in the real world... without being micro-managed.

Sorry guys.

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Sorry to hear that Laz, I'm sure you could have put out a great game!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
*nod* I feel your pain Laz. I spent a long portion of my life with only one hour of time a day. Just give it time and it'll pass eventually. It can actually be an advantage though, because it teaches you better time management and how to squeeze alot into a small slot of time. Just give it time.

On another note I've got some serious problems rearing up. I can make the enemy and character models for my game, but I have no way of UV mapping them. Truespace 3.2 is too old to do anything with. None of its exporters can be loaded in Wings 3D or Lithunwrap. The only option I can see is learning blender in 6 days and somehow magically being able to animate and UV map my models when I know practically nothing about the program and haved disliked every occasion where I've had to use it. This is going to be a rough next couple of days.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
Finally I have completed the level editor unluckily it took more than planned)


(click here for a larger version http://www.gameace.org/~CCNcontest07/leo/editor_screen.jpg )

As you may remember, I have changed my mind a few days ago and decided to program a puzzle game about "The Lost Sheep".

In practice, the sheperd must bring his sheeps to grass fields in the least time possible avoiding several obstacles and without losing any.
The editor is used to place objects (sheeps, cacti, barriers, wolves etc.) in the level. All the objects follow a specified behavior according to their class: the player gives commands to the sheperd and his dog to drive the sheeps to the grass field.

I think that the level editor is about the 40% of the game... the problem is that now I have only 4 days to complete the other 60%!

------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I'd like to announce that my brother John W. will be assisting me with my game. He'll be handling enemy sprite design and level design. So, we are officially a team effort. I'll still be doing all the coding.

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Here's a screenshot of what i have for my title screen so far. the trees are from the TGB free demo i believe (so they already give them away for free, unless i'm mistaken...).
Anyway, here she is:

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by jestermax:
Here's a screenshot of what i have for my title screen so far. the trees are from the TGB free demo i believe (so they already give them away for free, unless i'm mistaken...).
Anyway, here she is:


I don't understand jestermax, i keep hitting spacebar and nothing happens!!!! :-p Nice title screen!!

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
A screenshot from the Sower level of my game.

I was hoping to have 10 levels, but I have had to cut back and will attempt 8. Every two levels cover a different parable and contain their own unique gameplay element. The one I dropped was "faith like a mustard seed" but I realized this isn't one of the parables. No matter, I don't think there is time to complete another gameplay logic.

I currently have all the gameplay logic implemented, I just need to finish creating maps for Levels 6, 7, and 8. Then there are the little things I need to complete like an opening splash screen, redo the high score board, and several more items. I'm starting to get a little nervous now with all the little things still to do.

When exactly does the contest end? Isn't it until Saturday night at midnight Eastern Standard Time (EST)? 9PM for us Pacific Timers. Hopefully, I won't be working right up to the last minute this year.

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by ssquared:
When exactly does the contest end? Isn't it until Saturday night at midnight Eastern Standard Time (EST)? 9PM for us Pacific Timers. Hopefully, I won't be working right up to the last minute this year.

With so many time zones I'm pretty much well going to do the same thing I did last year. When I wake up on Aug 19 I'll post the contest is over and that'll be it.

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I am planning on submitting my final on Friday. This will give me a weekend to have fun.

Working on some bug issues, but other than that the game is playable. My brother has agreed to beta test and I found out that I need some better instructions.

Keep on plugging!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
to be honest, i think i'm more excited about the games i want to make after the contest now that i know a bit more about TorqueScript

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I'm still biting and clawing my way through mine. I'm try to finish all the gameplay elements that way I'm then free to work on the gameplay. However, it's the visuals I'm worried about. We'll just have to wait and see I suppose.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
You're games are looking great! I wish I had the time to tweak mine some more.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Yes, my plan is to be done prior to Saturday, as well. I ended up staying up a little late last night and added an extra gameplay element that was really needed for one of the levels. I also added the Opening Screen and changed my high score board. So, now I am done with my gameplay logic and most of the game. I just have 2.5 more levels to map out and lots of sound/voiceovers to add. I may even have time for some music, but I don't want to think too far ahead.

I may also have a beta tester, too!

Jestermax, I'm right there with you. I continued to develop my game after last year's contest and am really happy I did. This year's game I also plan to extend with several ideas I had to cut due to time. I have really been learning alot about SDL.NET this time around and feel much more comfortable using it. Although I'm thinking of looking into some other API. SDL.NET is good and easy to use, but is a little slow.

Are any of the judges using Windows Vista? I am developing my game on a Vista box, but when I ran it on another Vista machine, it complains and won't run. Strange. I ran the same exact set of executables on an XP box and it runs just fine.

And do we know the list of judges this year?

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
Everyones progress is looking great, it's a blast to watch this thread and see how everyone progresses.

quote:
Originally posted by jestermax:
Here's a screenshot of what i have for my title screen so far. the trees are from the TGB free demo i believe (so they already give them away for free, unless i'm mistaken...).

You are not mistaken Those assets that come with TGB are yours to use however you like.

------------------
Matthew Langley
Lead Documentation Engineer
GarageGames

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
ok awesome. i WAS going to create completely original trees but i decided to spend my time on other gaming things outside of this contest. I had Painter X all set up to put in some nifty leaves for them

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005

Every one is doing great with their games. Interesting shots, some are bit mysterious though.

Here's my game candinate made with GM:

But im unsure at the time if I have time to finish this.

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Psa 32:5 I acknowledged my sin unto thee, and mine iniquity have I not hid. I said, I will confess my transgressions unto the LORD; and thou forgavest the iniquity of my sin. Selah.

[VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3)

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Guys, I need prayer:

I just got a huge job doing a pro website for
this guy, and some of it has to be started now. I'm
getting bogged down fast with it, and I don't know if
I'll have time to complete my game! *Gulp*

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow, all of the screenshots are looking great!

We're starting to enter crunch time, and it feels like there is still a fair bit to be implemented. Not insurmountable, but we'll have to prune, and it's definitely a challenge.

Marvin the Robot says:

Renegade_bj: Glad to hear that you got what sounds like an important contract! I'm sorry to hear about the conflict. I'll certainly try to remember to keep you (and all of us) in my prayers as we all struggle to responsibly balance our hobbies amidst the rest of our lives.

In Christ,
clint

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I think this contest is really starting to get to me. The other night I literally dreamed of coding my level editor, line for line, and it was almost exactly what I ended up writing the next day. This is getting creepy .

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
see?? NOW you're ready to be a professional software engineer

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Lol! Yes, I guess now it is really offical now .

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
I am SOOO done, turn me over

unless i find some sort of random bug, cockroach, or insect, i can kick back and work on my other projects . I had fun making it but it's just a really basic RPG game.

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
THREE DAYS AND COUNTING!

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by Mack:
THREE DAYS AND COUNTING!

More like 3 days and sinking. I'm gonna work my tail off these last 2.5 days but things have been sooo busy at work with this nasty Exchange Integration project I've been on that I haven't had the time I wanted to work on my entry. On top of this, I had decided to learn/use Blitz3D...emphasis on the learn. I've progressed pretty far in the first few days but development has been at a stand still for me. I do have 1/2 thursday off and all day friday off (albeit my wife and I are leaving town friday afternoon ~ 5pm) so I have *some* time left.

We'll see what I can get turned in!

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
well, I have an actual game to turn in, now.
unlike last year.

but the graphics need a facelift, gameplay is unbalanced and it could use with some extra features.

so, in short, it sucks.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
How often do you have these sort of contests?
jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
quote:
Originally posted by arissa_nightblade:
How often do you have these sort of contests?

this is the second year we've done it (so annually).


@Arch: that's why its a speedgame contest not a "build the best game in the world" contest. THAT one is every day

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I'm so confused.

Isn't it more like four or 3.5 days? Wed, Thurs, Fri, and all day Sat? Does the contest end on Friday or Saturday? Earlier Mack mentioned waking up on the 19th and calling it over.

I'm still attempting to be done by Friday. If I really worked hard I could probably be done tomorrow (Thursday), but I'm starting to get burnt out. Last night, I needed a break so relaxed watching a seaQuest DVD I took out from the library. The night before I fell asleep by 10:15.

Mastallama, hopefully you can work out some stuff in the next few days.

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
quote:
Originally posted by jestermax:

THAT one is every day

=] Good call

------------------
Nanostorm: Man against the Machine

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
quote:
Originally posted by Mack:


Not if you're using C#

------------------
Nanostorm: Man against the Machine

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by jestermax:
@Arch: that's why its a speedgame contest not a "build the best game in the world" contest. THAT one is every day



I'm lowering their expectations. when they play it, they'll be like "oh it's not bad. let's give arch all the prizes. yeah!"

did I tell you that it's a boring game?

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
*snicker snicker*

I was right in the middler of my crunch mode when my mom and sister came down to my "office". they looked at my game and were like, "oh that looks awesome, but..".

They proceeded to tell me that my score counter looked like I was trying to draw a 3d box but didn't know how to finish. I was slightly stunned, because I didn't want it to look like a 3d box, I wanted it to look exactly like it did look. My sister, an artist, proceeded to re-draw my score counter, untill it looked like a 3d box. Now I feel like an idiot because I don't want to use her version, I like mine.

*sigh* THEN my mom "Atilla the Hen", proceeded to tell me that I had been programming for hours and that it was not healthy to be on for so long without a break. I proceeded to tell her that I was in crunch mode, and it was an inevetible part of game development. She then proceeded to lecture me. *sigh*. I hope all this has provided you all with some comic relief... Crunch On!!!

[This message has been edited by renegader_bj (edited August 15, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Renegader, that was funny. Thanks. Sorry to laugh at your expense, but it sounded like you are taking it all in fun already. I may as well take this time and shout out thanks to my supportive wife. Both this year and last year she has been very kind and allowed me time to spend working on the game. I really appreciate it.

Arch, I like your psychological reasoning. Very funny. I'm glad you have a game this year. I recall you being disappointed by not finishing last year.

Code ON!

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
lol! that was funny. I remember the days.. my mom used to say the same things to me!

Whew. I still have a lot to do. I'll probably be coding til 2 am again. Its been a real blessing having the extra help from my bro.

Code on and code well brothers.

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Hey Guys, I need a favor:

I did my game in Microsoft Visual C++ with the directx 9.0 SDK. In the past I've had problems uploading projects to the ftp so that they work.

I think I finally found the solution, but just in case, could one of you guys download my game from the ftp just to make sure it works for you? That way the judges won't go to download it and they get an error.

That would be sad .

Thanks!

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by ssquared:
Isn't it more like four or 3.5 days? Wed, Thurs, Fri, and all day Sat? Does the contest end on Friday or Saturday? Earlier Mack mentioned waking up on the 19th and calling it over.

I'm still attempting to be done by Friday. If I really worked hard I could probably be done tomorrow (Thursday), but I'm starting to get burnt out. Last night, I needed a break so relaxed watching a seaQuest DVD I took out from the library. The night before I fell asleep by 10:15.

Mastallama, hopefully you can work out some stuff in the next few days.


Heh, SeaQuest.

Make it your goal to have the game done by Saturday. I won't be staying up till 2-3am to ensure everyones Midnights have passed. So when I wake up on the 19th then I'll hop online and close the thread and have the FTP access turned off. So I'm not going to mention that for the period I'm asleep people will be able to cram in a little more time if they need it.

[This message has been edited by Mack (edited August 16, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Friday is the 17th. The 19th is Sunday. I guess you mean when you wake up on the 18th. Perhaps that is what is confusing everyone. (Unless you plan on sleeping through saturday... I'll probably be doing that )

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 16, 2007).]

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Hey guys, disregard the request for testers. My sis did it on her laptop. Its good, praise God!
ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
says 18th on the rules. We get saturday!

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
quote:
Originally posted by samw3:
Friday is the 17th. The 19th is Sunday. I guess you mean when you wake up on the 18th.

Exactly. But the GameAce page says the contest goes until midnight on the 18th which is Saturday night. Is it supposed to end midnight on the 17th?

Renegader, good to get someone else to test things out, eh? I tested it on my officemate's computer at work and had a friend test it out tonight. Feels good to know it doesn't just run on your own machine, huh? On the other hand, I had a problem running it on a Vista box, yet I am creating it all on a Vista machine.

We're gettin' down to the wire. Must feel good to those of you who have already finished. I'm actually feeling pretty good. I'm not spending late nights. I finished dev'ing tonight around 10:00-ish. I still have a few items left to but am hoping I can accomplish them all by tomorrow night.

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
quote:
Originally posted by Mack:
So I'm not going to mention that for the period I'm asleep people will be able to cram in a little more time if they need it.

Mack doesn't sleep; he waits...

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by samw3:
Friday is the 17th. The 19th is Sunday. I guess you mean when you wake up on the 18th. Perhaps that is what is confusing everyone.


Woops, my bad

quote:
Originally posted by ssquared:
Exactly. But the GameAce page says the contest goes until midnight on the 18th which is Saturday night. Is it supposed to end midnight on the 17th?


It ends Midnight on the 18th

quote:
Originally posted by jestermax:
Mack doesn't sleep; he waits...


Because I'm in the boogie mans closet
OthnielBenKenaz

Junior Member

Posts: 7
From: Elkhart, IN
Registered: 08-16-2007
I'm pretty excited about this years constest. I found this year's theme to be quite creative (and very difficult)! I look forward to playing through the entries. I'd like to give you all some encouragement. I hope you are all able to find enough time in your busy schedules to make something great.

Thank you!

[This message has been edited by OthnielBenKenaz (edited August 16, 2007).]

OthnielBenKenaz

Junior Member

Posts: 7
From: Elkhart, IN
Registered: 08-16-2007
quote:
Originally posted by Calin:
Not if you're using C#


Obviously you've never worked on a real C# project! Every morning I come in, do a Clean and a Rebuild. The latter of which gives me enough time to walk all the way down to the cafeteria, get some Dew, and return. That easily takes 5-10 minutes, and sometimes I get back before it's done.

Considering I build (smaller portions of the software) several times a day to verify features/fixes, I found that joke to be very funny!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by OthnielBenKenaz:
Obviously you've never worked on a real C# project!


Or maybe just not a real *big* C# project.

BTW, welcome to CCN!

--clint

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Just getting ready to finish everything up. Will have 2 zip files, one with the code, and one with the finished game.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by Mack:

It ends Midnight on the 18th

We get another Saturday?! W00t!!1

I'm making good progress. I'm currently working on the baddie ai. It really isn't that intelligent however.. I'm glad for the extra day though

I'll be posting a new screenshot soon.

Let's keep doing this for God's glory!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Ok, I have submitted my submissions. Going to go school shopping for the kids. The entry.txt says it all, but if you want to just see the game use the setupsowtheword.zip file. I am going to write my final thoughts on the contest a little later today. I hope you all enjoy!

Ken

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Ken, I could not get your game to run under Vista. I am having the same exact issue with my game (except the Vista machine I used for compiling). I get the Vista message stating the application had a problem. I don't know why this happening, but I just hope none of the judges are using Vista. I did not try installing the DirectX fix since Vista is DX10.

If you figure out what is wrong or have any ideas, please let me know. I'd like to have this resolved for my game as well.

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by ssquared:
I just hope none of the judges are using Vista.

I'm not and it's not a requirement to have the game run on Vista this year. Probably/maybe/depends/dunno next year however.

[This message has been edited by Mack (edited August 16, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
My news is just getting worse, and worse. Yes i"ve been working in the background, and I've got most of the movement system done, but that's about it. I underestimated the work I'm going to have to do for football, and didn't expect to get restricted from extended periods at the computer, not programming today, and i'm barely started. I'll figure out someway to get in.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
My brother has finished the first level graphics! And Ronan's sling is functional now.

Here a screenshot.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I had no problems under vista. For my game you have to run the direct X for managed code. That is a requirement (enclosed in my game AND listed in the help file)

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Mene-Mene, sorry to hear about the schedules. I still suggest you enter whatever you have. It will be neat to see whatever you have done.

Sam, great job! Yeah your bro!

Ken, I will try again using the Fix file. I read the docs, but didn't install the file because I didn't think it was for DX10. Sounds like Vista isn't a requirement for the contest anyway.

Mack, good to hear Vista is not a requirement. Phew! After the contest I may try figuring out what's wrong. Although I have bigger plans to continue working on the game, cleaning up the code, cleaning up some features, improving screens, etc.

I just had lunch at such a yummy Thai place. My favorite in town. I'm feeling gooooood now.

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
When I first used direct X I didn't realize you needed the managed code dealio.

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I'm lame. I should have just done what your README said. I installed the DirectX managed fix and got it working! Thanks! Nice job. I haven't found the Easter Egg yet.
Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
This is a blow. I'm having to redesign my collision setup for me game. Not something you want to do with 2 days left and no graphics .

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

ThirddaySaved

Member

Posts: 30
From: MA,USA
Registered: 07-26-2007
Well... i spent the first week having fun with Blender, cuz i just figured out how to animate things... I got a nice big book all about Direct X ... I wanted to make a First Person 3D game since the start, and im sad to say that I only really started coding on Tuesday, or Wednesday of this week... so, I'm not done. I'm also having some trouble figuring my View Matrix actual position... so I may have to wait till next year. I think I've done great so far, and iv'e learned a lot!... I will still atempt to enter something, but im not sure

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~~ Peace, John 3.16 ~~

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey guys. I uploaded my final release to the FTP server today. If you people who are behind want to use my GPL'd code, Creative Commons sounds, or GPL'd art you'd better hurry up and download it !

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
CPU, you might want an EXE.
tiny detail.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Don't do it! its a trap!

I'm kind of glad that i'm done with my game. It's gotten me in sort of a development mood so i was creating some demos for TGB so i can reuse them for other games. So far i'm playing with lighting effects and some facing/movement demos similar to my other game Zero Hour. fun times.

------------------
Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Well, I've been working very hard yesterday and this morning tryin' to get my entry to some form of entry-able status. I just took a break to check out the competition...

@CPU - nice work! That was very entertaining, although I'm not sure what the mustard trees are for??? Also, per Arch's comment, you may want to put something in the readme about running main.py

@Ken - As usual your music is A+++! Your game play was very fun too! Reminded me of the old Harvest Moon games. What was the cloud for? Just effects or did it actually do anything to the plants?

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I finished designing the last level of the game last night. Now I have to finish creating the rest of the sounds and voices (my kid's) for the game. The plan was to get most of the kid voices done yesterday, but our daughter's have two friends staying with us this week and my wife hit the burn out stage yesterday. So we went out to dinner and then put them all to bed, so I couldn't do much recording with them. I had wanted to turn something in by tonight or Saturday morning, but this delay may make it Saturday night instead.

I did manage to record a "Ready" "Set" "Go" and integrate it into the game right before their eyes. When one friend heard and saw it, she mentioned "This game rocks!" OK, so she's only eight, but I'm shooting for a kid's game (with elements appealing to adults as well), so that was a good feeling.

Tonight is the premiere of High School Musical 2, which we have been waiting to see, so I'm limited in time again. I plan to get as much recorded prior to the movie and then work on integrating them all during the movie.

I tried working on some music last night, but I tend to write more space music, ethereal stuff and it sounds kind of creepy for a kid's game. I'm hoping to at least get a short little fanfare in there when you finish the game. I didn't even expect to have any time for music, so having anything will be better than I expected.

How's everyone doing? We're already getting finished entries. Tick...tick...tick. I can't believe it's been two weeks. I'm reflecting on that first night when I had all sorts of ideas for the game, some of which have drifted away into the ol' cutting bin.

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
I can't wait to see what you guys came up with.

------------------
Nanostorm: Man against the Machine

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
CPU, you might want an EXE.
tiny detail.

It can run on Linux. It can run on Windows. I posted the dependencies in my entry.txt (Python and Pygame). I complied with the rules. If I have time before it's over I'll boot into that aged XP OS of 2002 and create an exe.


quote:
Originally posted by mastallama:
@CPU - nice work! That was very entertaining, although I'm not sure what the mustard trees are for??? Also, per Arch's comment, you may want to put something in the readme about running main.py


Dur... That extra info on main.py is a good idea. Thanks. The mustard tree's are your income. Without them, you won't get any cash to keep your fig tree alive. I wanted to make the mustard tree susceptible to the weather and locust but I didn't have the time and it wasn't 100% necessary to the gameplay. You can buy up to two mustard trees btw (and unlock the easter egg when you've saved $20).


------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

[This message has been edited by CPUFreak91 (edited August 17, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by CPUFreak91:
It can run on Linux. It can run on Windows. I posted the dependencies in my entry.txt (Python and Pygame). I complied with the rules. If I have time before it's over I'll boot into that aged XP OS of 2002 and create an exe.

aaooohhh.... reading... do I hav' ta?

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
It can run on Linux. It can run on Windows. I posted the dependencies in my entry.txt (Python and Pygame). I complied with the rules.

From the rules:

quote:
8. The game must be able to run on one of the following environments.

i) Windows 98/2000/XP
ii) Linux
iii) DOS

If any additional libraries are required, please add these to your final installation file. We do not expect to have to go hunting around the net to get your game to work.



Python does not come included with Windows (or even all Linux distros). Pygame is certainly often not in the base packages. I think Mack was talking about including these files in your installation package, not just providing names of dependencies that must be Googled, downloaded, and installed.

Edit: I seem to remember SSquared having an issue with XNA last year or something. The dependency was ridiculously huge, and he got away with posting a specific URL to download from Microsoft instead of having to include the file in his FTP directory -- but that was to be an exception, not a rule.

Sorry to come down harsh -- I don't mean to. If you want help with py2exe, I did a fair bit of that for the last Pyweek, and I might be able to lend a hand.

--clint

[This message has been edited by HanClinto (edited August 17, 2007).]

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Hey Guys I uploaded my game to the ftp in my game folder... Maybe some of you can try it just to put my mind at ease about whether it will work or not... Have had bad luck uploading MSVC projects
SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
quote:
Originally posted by HanClinto:
Edit: I seem to remember SSquared having an issue with XNA last year or something. The dependency was ridiculously huge

That's right. I learned my lesson. XNA was a big hassle as there were no available runtime libraries to install. If you wanted to run a game, it required the person to install Visual C# Express (had to be Express, not full Studio), then install XNA on top of that. I knew most everyone was not going to spend the time to install all of that just to run a small game created in a few days. After the contest was over I converted the game to SDL.NET (took me around 2 hours) and that's why I'm using SDL.NET this year.

I wish I spent more time with SDL.NET this year. I am realizing simpler functionality as I progress in development. Had I spent more time playing around with the API throughout the year, I would have already known of these easier solutions to some problems and could have also planned out some classes a little better.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ssquared:
I wish I spent more time with SDL.NET this year. I am realizing simpler functionality as I progress in development. Had I spent more time playing around with the API throughout the year, I would have already known of these easier solutions to some problems and could have also planned out some classes a little better.


That's exactly how I felt about learning Torque Game Builder as I went last year. I think that's one of the great things about these short-term projects is just the motivation it can give you to pick up and use some new tools or try new things -- after all, if it flops, it's just a 2 week project, y'know? It's not like you've committed thousands of dollars to a year-long development project -- I think these speedgames are fantastic ways of testing out new tricks, tools, teammates and tactics.

Long live the speedgame!

I personally think it's great when people submit anything -- even if it's not playable, the learning process that is necessary to first even get a box to move around on the screen with a new tool is significant, and I think it's helpful and encouraging to showcase even half-finished projects.

</rant>

--clint

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Right on! I completely agree with both of those comments.

Even unfinished stuff can be good. It's just good to enter and say you submitted something. Someone might see your artwork, coding, whatever and decide to team up on something.

Also, I'm just interested in seeing stuff from Torque Game Builder. Even unfinished, I just want to get an idea of what it is capable of doing. What can someone create with it in two weeks?

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ssquared:
Also, I'm just interested in seeing stuff from Torque Game Builder. Even unfinished, I just want to get an idea of what it is capable of doing. What can someone create with it in two weeks?


What indeed? I'm curious to know the answer to this question as well. :-D
MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Well, due to a power outage while I was working on my stuff, I lost everything. I've still got the tech-demo for my movement system and my models, but that's it. I think I will try to use my last 36 hours to churn out something in 2d with GameMaker with the same storyline and *similar* game-play, as my laptop does not support 3D and we're about to leave to travel for a family get-together, which we're not coming back from until Sunday. I will have internet access at the hotel, but I'm not luggin' my dev-box on the trip.

I'd say "good luck", but I don't believe in luck, sooo...God bless you and your entries!

P.S. I will still try to remake and complete my original concept, but it's going to take more than 36 hours.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
ouch. that hurts. sorry to hear that.
Try to come out with something.
even if it's just a stick character running around swinging a sword.

oh, got a question.
I might end up embedding WMP 10 into my game. would there be a problem with any of the judges? I don't see another way currently for music
but.. just to ask:
In C#, anybody know of a good way to get a looping wav/mp3 playing without using SoundPlayer or embedding an external program?
SoundPlayer cuts out as soon as another sound plays. Can't have the music dying when you get a SFX.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

[This message has been edited by ArchAngel (edited August 17, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Mastallama! No way. Really sorry to hear that. You must be pretty bummed. That is really sad as I've enjoyed reading your updates and comments.

Arch, SDL.NET has an Audio namespace. Sound and Music are two classes and you can set the number of channels. By default, I think there are 8 channels which means you can have 8 different sounds playing at once. You can even tell the sounds to loop or create queues of music. You will need to distribute the SDL.NET DLLs (I'm doing this), but no external program is necessary.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Thanks, S2, I'll look into that.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I have a current build up. I may still be adding a little here and there. You MUST read the README.HTM file because there are some levels requiring some instruction.

EDIT: I realized I left in some MessageBox calls. I accidentally left them in for the Fullscreen version I just released. Just don't hit Play before you have a selected player name. For the final release, this will change to a voiceover which I forgot to record tonight. I knew there were some more things to record. Oh well...I'll get to it tomorrow. And my beta tester found a very minor bug I'll be fixing.

[This message has been edited by ssquared (edited August 18, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
aaooohhh.... reading... do I hav' ta?


Hehe. Yep


quote:
Originally posted by HanClinto:
Python does not come included with Windows (or even all Linux distros). Pygame is certainly often not in the base packages. I think Mack was talking about [b]including these files in your installation package, not just providing names of dependencies that must be Googled, downloaded, and installed.

*grep*

Sorry to come down harsh -- I don't mean to. If you want help with py2exe, I did a fair bit of that for the last Pyweek, and I might be able to lend a hand.
[/B]


Well thankfully the competition's not over and my submission wasn't final. Thanks for reminding me though.

Thanks Clint, but I've got some experience with py2exe (I've been using your GSA TS setup.py file), I just ran out of time approx. 1/3 of the way through the competition and don't think I'll get a chance tomorrow morning to exe it for the judges.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
CPU, I've downloaded your entry, installed your dependancies and by pure guesswork figured that I should run 'main.py' and the game ran. I'm unsure if those instructions are included in any of your documentation, if not then I'd mention it.

[This message has been edited by Mack (edited August 18, 2007).]

leo

Member

Posts: 20
From: Imperia, ITALY
Registered: 07-29-2007
Finally, I've finished the game! (Well, at least it's working acceptably)

I'm uploading it right now and should be available soon at
http://www.gameace.org/~CCNcontest07/leo/The Lost Sheep.zip
Yes, there are spaces in the file name, that's why I had to edit this message 3 times

The last hours were quite intense and I can't see this program any more. Today I've edited the 20 levels/puzzles: To think to something not obvious and change what went wrong was quite boring... but I hope that the game itself is not so boring

However I don't want to fix more bugs at least until... monday!

God bless you!


------------------
Ciao, leo
APOCALYX 3D Engine
http://apocalyx.sourceforge.net

[This message has been edited by leo (edited August 18, 2007).]

[This message has been edited by leo (edited August 18, 2007).]

[This message has been edited by leo (edited August 18, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow, people are already uploading their entries, and I'm still adding features!!!

Rudimentary cutscenes were gotten to work around 3:00 or 4:00 this morning, but that was one of the last major features to go in. We're scrambling to get the final artwork and content in place, but hopefully it will work out. Charlie (my partner) has had 5 of his kids playtesting the game for most of the day yesterday, and they've caught a number of issues, most of which have gotten fixed.

Anyways, I'm gonna' get back to it and add the music files into the game.

Cheers!

--clint

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by HanClinto:
Wow, people are already uploading their entries, and I'm still adding features!!!

I know what you mean! I'm still hacking out game play code. O_o

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I gotta redo my graphics.
But the code seems decently intact. some more QA and Game Balancing.

oh, and win/lose cases. Might want those.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Um, Can I post the info after the midnight of the 18th? 'cause I'm Cramming, and hoping to get all the time I can. By info I mean like the dependencies (none) and stuff.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
OK. I've uploaded what may be the final version. You really need to read the README.HTM file for instructions on certain levels. Otherwise, you may be wondering what to do.

There are two ZIP files. One contains the EXE and one is the source code.

If anyone has trouble running it, please let me know. It has been tested on three separate machines, so it should be OK. Vista may give problems.

I'm taking a break and may test some more tonight. I'll be uploading a new version if I find any problems.

Arch, were you able to figure out your sound issue?

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by Mene-Mene:
Um, Can I post the info after the midnight of the 18th? 'cause I'm Cramming, and hoping to get all the time I can. By info I mean like the dependencies (none) and stuff.

quote:
Originally posted by Mack:
Make it your goal to have the game done by Saturday. I won't be staying up till 2-3am to ensure everyones Midnights have passed. So when I wake up on the 19th then I'll hop online and close the thread and have the FTP access turned off. So I'm not going to mention that for the period I'm asleep people will be able to cram in a little more time if they need it.

[This message has been edited by Mack (edited August 18, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah, it works great. thanks.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I realised yesterday that my shepherd game wasn't going to make it. so I switched to a very, very small python game. I'm pretty much done with it now accept for sound.

samw3, how do you export to .ogg with famitracker??


------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Its complicated

You need to export them to nsf files

use winamp with an nsf plugin to render to a wave

use audacity to export to ogg.

Another option is to play back the nsf file in an nes emulator and record the wave. Still complicated though.


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 18, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Okay the game is about the Watchful Porter, and Originally was a Strategy RPG, which you would balance watching the crops with quickness of movement,and watching for the master, the main Idea of the game was speed, efficency and accuracy. idk how close we came to that. I worked with Lava on it. This is the big revealer as I'm done with it mostly. I've uploaded it, and only a mid-night spurring will change that. Unfortunetly motivation was lost, so all battling, and leveling was cut as well as a zone. Also unfortunate is its missing some parts, that are there, but for some reason BM is acting up, so I have files to make it look perty, but unfortunetly my LoadImage function isn't working. Anyway, its loaded under Mene-Mene, and Parable Game Final.zip

Info is stored in the digital Readme which is actually originally the help, that had to be cut due to BM.


------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited August 18, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I hope Mack is a heavy sleeper. O_o

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Mack:
CPU, I've downloaded your entry, installed your dependancies and by pure guesswork figured that I should run 'main.py' and the game ran. I'm unsure if those instructions are included in any of your documentation, if not then I'd mention it.


Lukes-Garden-Final.zip has an updated README.txt (tells you to run main.py ) and the dependencies for Windows XP.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:

Its complicated


Ok, I'll try it some other time.

btw, I've finished my game! it is located here!

------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 18, 2007).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Well my game is finally available for everyone to play. You can download it here.

I am also compiling together some of the documentation I used to keep my progress on. If anyone is interested send me a pm or email.

The games I've played so far have been fun. I especially enjoyed ssquared's multi parable game. The sound effects were hilarious! I'll be anxious to play the other games as well.

Edit: If anyone would like the Mac version let me know. You should be able to use the stock TGB executable but I can package it up as well.

[This message has been edited by heardtheword (edited August 18, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
htw, s2, that's pretty good.

EV, couldn't play your game for the same reason as CPU. I'll probably get the necessary stuff later.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Thanks for the comments, guys. I really appreciate it. Like Arch mentioned somewhere up above, you can do anything with a microphone and creativity.

I made a very small update to my README. I hate updating my ZIP because there is always this worry that, "Oh no, did I forget the executable?" or something like that.

The games I have played so far have been pretty fun. There does seem to be a higher standard this year over last year's. It's really amazing to see what comes out in just two weeks.

Heardtheword, I didn't notice at first, but later I realized the slippers were actually moving/walking. I don't know, something about it struck me as really cute. How did you do the candlelight effect? Is that something Torque Game Builder lets you design?

Mack, if you are locking the FTP, will we have access to the games after tomorrow?

> I hope Mack is a heavy sleeper.

That was very funny, Sam. Perfect comment.

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
Dangit. In getting ready to head off to a new college and the busyness of life, I didn't get anything done for this competition.

I will now go take the walk of shame. I was looking forward to getting something done with this, too.

Sorry.

------------------
Portal with information on my programming projects and links to my other work

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
It's okay Kenny -- you still have 30 minutes -- I believe in you!

--clint

Edit: Phew. Well, we got a version that we're somewhat happy with -- there are two more pieces of art that my partner Charlie is going to stay up and hammer out, and then upload hopefully before Mack wakes up. In the meantime, here's the logo for our game.

[This message has been edited by HanClinto (edited August 19, 2007).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
Originally posted by ssquared:
Heardtheword, I didn't notice at first, but later I realized the slippers were actually moving/walking. I don't know, something about it struck me as really cute. How did you do the candlelight effect? Is that something Torque Game Builder lets you design?

The candlelight is a particle effect. Torque makes it pretty easy to tweak the settings but it was a lot of messing around (which I probably could have spent doing something else). The movement for the character was actually done by separating each body part into it's own layer and moving them around separately. You could probably achieve this in photoshop but I used Pixen as a free alternative.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
Originally posted by HanClinto:
It's okay Kenny -- you still have 30 minutes -- I believe in you!

--clint

Edit: Phew. Well, we got a version that we're somewhat happy with -- there are two more pieces of art that my partner Charlie is going to stay up and hammer out, and then upload hopefully before Mack wakes up. In the meantime, here's the logo for our game.

[This message has been edited by HanClinto (edited August 19, 2007).]


Hey Clint,

I had a problem loading up your game on my computer. I've added the log file to this post so hopefully it will help you debug the problem. Hopefully it's just isolated to my computer. Just thought you might want to know. I'm looking forward to playing. Nice logo by the way!

Edit: This works today. Please ignore this message.

[This message has been edited by heardtheword (edited August 19, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
so, I've been working on updating art the entire day, and while I am pretty proud of my artwork (upped by experience in Pixel Art, as the RPGer might say) I feel like I shoulda left my "pre" art. While I know some of you used pre-made sprites, some of the stuff... wow. for example, Han's logo intimidates me.

the LOGO!

anyhow, looking forward to playing the rest of your games, and further losing hope of getting a Torque engine or builder.lol.
the games this year look great. good job, guys. and those, like me, who are burning the midnight candle, good luck!

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Nothing else could possibly go wrong today. My whole project just spontaneously combusted right under my feet at 1:00 in the morning. The shader wont't work, the scaling and movement won't work, my level editor has somehow gone out of wack in the last 6 hours or so and the textures won't even apply to the objects. Everything just turned into what goopy pile of junk right before my eyes. So much for 8 hours a day for two weeks. It's 4:30 in the morning and I'm finally calling it quits, I've had enough of this.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Me and my brother have been burning every midnight candle in the house!

Although, its no where I would like it to be. It's relatively stable and plays to the end.

I have REALLY enjoyed this. And would like to give props to my brother for all the assistance!

And a special thanks to my wife who has been lovingly supportive of her absent husband.

May God be glorified! The most enjoyable part of this competition has been just being able to produce something that honors our Lord.

I haven't had a chance to look at everyone else's games but will do so in the morning.

Good night, and God Bless!

Sam and John Washburn

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Ereon, I'm sorry to hear that. that's terrible.
I know what it's like.


Well, Sam, if your game is anywhere as good as your screenshots, you'll be more than fine.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
well, here's the game. let's hope she works.
http://www.gameace.org/~CCNcontest07/ArchAngel/sower.zip

you'll probably need to get the SDL.NET runtime package to run it.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

[This message has been edited by ArchAngel (edited August 19, 2007).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Good to hear from every one! I understand that not every one had the time, I didnt make it either.
But Im looking forward to test your game.

------------------
Psa 32:5 I acknowledged my sin unto thee, and mine iniquity have I not hid. I said, I will confess my transgressions unto the LORD; and thou forgavest the iniquity of my sin. Selah.

[VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3)

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I know Mack isn't up yet, anyone in for a last second game? ? ?

j/k I look forward to testing the games. I already had a favorite last night from the ones that I tested. Now for the waiting!

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

charlie

Member

Posts: 26
From: Portland, OR, USA
Registered: 08-19-2007
It is done.

Our game is availible at:
http://www.gameace.org/~CCNcontest07/Herron_Mauck/FindingKeepers.zip

It's been up there for a while, but I got distracted playing other people's games here.

SamW, I can't seem to get Finding Adina to run on my system. It installed fine, but when I try to run it I get a Windows message that the program has stopped working. I'm guessing it's a Vista incompatability thing - but I thought I'd let you know.

Oh, and for the record, I we already had "Finding" in our name before I ever saw your game.


[This message has been edited by charlie (edited August 19, 2007).]

[This message has been edited by charlie (edited August 19, 2007).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I had the same problem with Sam's game. It crashes before showing a window. I tried doing a repair on my .net installation but that didn't seem to help.

The finding keepers game is awesome! I'm impressed with the amount of work you got done on this game. It's polished enough you could sell the game (if the competition permitted). I'll have to play around with it more after church.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Anybody got a game that can run on something other than Windows?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:
Originally posted by ArchAngel:
EV, couldn't play your game for the same reason as CPU.

WHAT!!!! hmmm, try copying the DLLs into your system32 folder.

------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
Sam, Don't you have to post your source????

------------------
Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I woke up at 4:00 AM and played a few more games. Then went back to bed.

Arch, I am so happy to see you got a full game this year! That's one of the fun things about this competition. I enjoy rooting for everyone. And it's just really cool to know how disappointed you were last year and see what you developed this year! I'd be interested in knowing what was different this year for you. Since you did it in C#, I'm also curious to know what gaming API, if any, you used. I like the transparent window idea. Slick!

I hope no one is expecting good coding practices in our code. I tried, but some point during the second week, I started to go a little crazy. I'll be cleaning things up post-contest.

I did the contest without any coffee too! I stopped drinking coffee 3 weeks ago. You don't know HOW much I'm stressin' to make an espresso right now. It's a rainy, perfectly relaxing morning...aahhhh...hold me back...hold me back!

Hurrah to everyone! It was a good two weeks.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by kenman:
Sam, Don't you have to post your source????


Ahhh! I was in such a rush to post last night!

I'm uploading it now 'O_o

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
Anybody got a game that can run on something other than Windows?


Hey Joe,

It looks like Mack hasn't closed off the FTP yet, so I took this opportunity to upload an OSX binary for you.

FindingKeepers_OSX_Binary.zip

You need this, as well as the normal game distribution (which contains all of the data files). After you unzip the main zip file, drop the FindingKeepers.app into the same directory with FindingKeepers.exe and it should work for you.

Lemme' know if you have any issues!

--clint

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
> Anybody got a game that can run on something other than Windows?

Mine should run fine on a Mac using BootCamp or Parallels.

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Yes, it has been a fun two weeks. Everyone's projects are looking really awesome! Now, when's the judging going to start?
ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by ssquared:
I woke up at 4:00 AM and played a few more games. Then went back to bed.

Arch, I am so happy to see you got a full game this year! That's one of the fun things about this competition. I enjoy rooting for everyone. And it's just really cool to know how disappointed you were last year and see what you developed this year! I'd be interested in knowing what was different this year for you. Since you did it in C#, I'm also curious to know what gaming API, if any, you used. I like the transparent window idea. Slick!

I hope no one is expecting good coding practices in our code. I tried, but some point during the second week, I started to go a little crazy. I'll be cleaning things up post-contest.

I did the contest without any coffee too! I stopped drinking coffee 3 weeks ago. You don't know HOW much I'm stressin' to make an espresso right now. It's a rainy, perfectly relaxing morning...aahhhh...hold me back...hold me back!

Hurrah to everyone! It was a good two weeks.



haha, I was up to 5 am coding and playing games.


haha, yeah, I'm pretty happy I got a full game in. feels good.
the only thing different is the way I handled art. Instead of doing all the art up front, I made quick "stand in" art so I get on with the code, then added in the full art afterwards. Gave me plenty of time to work on the code, which takes who knows how long. And art is just busy work. I did have to leave some of the "pre" art in, such as the cards and the buttons. I originally wanted pictures on each of the cards, but... you see how long that'll take.

and I didn't use a gaming API. just the basic system. and SDL Audio.

haha, same here about good coding practices. I started out making the classes, shooting for some OOPing. then... it just fell apart. the code started jumbling. lack of time, ya know.

and, haha. I bought a Full Throttle and it's still sitting in the fridge. no need for a booster either.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Just a note for everyone. I did assemble whatever cracked, burning vestiges I managed to cobble together and submitted them. Just a note on the entry.txt file, if you tap space twice you also double jump.

------------------

The time for speaking comes rarely, the time for being never departs.
George Macdonald

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
It looks like Mack hasn't closed off the FTP yet, so I took this opportunity to upload an OSX binary for you.


Thanks. That was a very fun game. I'd pay money for that kind of stuff, stingy as I am

Game engines/buidlers look pretty interesting. I should play with Unity some more.
I whipped my game out in 4 days hard coding, but you, Clint, and Charlie have got style

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

[This message has been edited by CPUFreak91 (edited August 19, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Is Mack still asleep??

EDIT: Arch, did the DLL copying work?

------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited August 19, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I gotta admit, I was absolutely blow away by Clint's game.
it destroyed my sense of pride in mine.
Enjoyable gameplay, pleasant graphics, and a nice music to boot. she's polished and ready to go. I've seen people work for months on games and not come up to that standard.
Han, you pretty much just won all categories, both first prize and runner up.

well, actually, jury's still out until I can play Finding Adina (the screenshots looked cool).
Sam, looks like your using APIs that we don't have.
can't run it either.

oh, EV, I got it running. no worries.
haha, your game is like those ad games on crack.
somehow, I can never resist them.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey team DoubleDestruction, I'm downloading your game (it's kinda large.. ). I'm itching to see what you did with Unity.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:
Originally posted by ArchAngel:
your game is like those ad games on crack.
somehow, I can never resist them.

thats what I was going for.

------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by ArchAngel:
I gotta admit, I was absolutely blow away by Clint's game.
it destroyed my sense of pride in mine.
Enjoyable gameplay, pleasant graphics, and a nice music to boot. she's polished and ready to go. I've seen people work for months on games and not come up to that standard.
Han, you pretty much just won all categories, both first prize and runner up.

well, actually, jury's still out until I can play Finding Adina (the screenshots looked cool).
Sam, looks like your using APIs that we don't have.
can't run it either.

oh, EV, I got it running. no worries.
haha, your game is like those ad games on crack.
somehow, I can never resist them.


??!? It doesn't play?! I tested it on three different systems.. even a vista machine..

Do you have .NET 2.0?

Maybe try installing SpriteCraft directly.

Please let me know how it goes...


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 19, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I made my game in .NET 2.0, I should hope I have it.
I even ran your "dotnetfx" just in case I wasn't fully up to date.

and, no, SpriteCraft didn't work.
although I will be checking it out later...

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
oh, EV, I got it running. no worries.
haha, your game is like those ad games on crack.
somehow, I can never resist them.

Interesting Game, EV Dude. I might get carpal tunnel if I play once more though

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by ArchAngel:
I made my game in .NET 2.0, I should hope I have it.
I even ran your "dotnetfx" just in case I wasn't fully up to date.

and, no, SpriteCraft didn't work.
although I will be checking it out later...


Ugh... this is frustrating! Next time I'm writing *everything* from scratch and linking it all statically. >_< Working through it...


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Arch, your game doesn't play with Mono. Shame on you.
Now I have to go download .NET...

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

"Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala.

My Programming and Hacker/Geek related Blog

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
Is there a place where we can check (as in play) all the games that have been submitted or do we have to search the links on our own (in this thread and wherever else they might be)?

------------------
Nanostorm: Man against the Machine

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Ok, I may have found the problem.. but I can't test it. Could someone please help by downloading the SetupFixed.exe file and let me know if it works?

Thanks!

EDIT: @Calin: The contest directory is here

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 19, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:
Originally posted by CPUFreak91:
Interesting Game, EV Dude. I might get carpal tunnel if I play once more though


it checks for a MOUSEBUTTONDOWN event, so if you don't want to click,
scroll back and forth with the middle mouse button(way to easy though).

------------------
dudey calls...

"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
alright, sam, it's good to go.

and all I got to say is wow.
great retro gaming! your game and Han's are just perfectly rounded.
It honestly feels like a long-term project.

so... on the first level, I reach the ledge and I can't get over it.
... hint? haha. I want to play the rest!

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Whew! I'm glad its working!

Thanks for the complements. Its not all I wanted it to be. The baddies are dumb as bricks and sometimes get stuck in a wall. And we had to axe the bosses. Ran out of time. But, we're going to continue on developing to finish the original spec.

HINT: Hold cursor down until Ronan flashes then jump


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 19, 2007).]

charlie

Member

Posts: 26
From: Portland, OR, USA
Registered: 08-19-2007
Yup, working for me now too.

I absolutley LOVE it! It's even got the retro sounding music and sounds. And that old-style scrolling. Some plants in front, some behind. The bad guys fly off the scren when you hit them. Power jumps and a slingshot. What a blast. I really am looking foward to seeing a version with all the bosses and more enemies. Let me know if I can help out.


BTW, I uploaded a slightly new version of our game with source code now attached.

Here
http://www.gameace.org/~CCNcontest07/Herron_Mauck/FindingKeepers_WIN.zip
and here:
http://www.gameace.org/~CCNcontest07/Herron_Mauck/FindingKeepers_MAC.zip

Somehow, due to a bug/feature of Torque, I had lost the source to my last few hours of work last night (We still had the compiled version - just not the source). So the source that was posted earlier didn't match the playable verison we had posted. Anyway, with Clint's help, I was able to re-do the changes I made last night, and now the source is back up-to-date. So I've also posted a new version of the game based on the re-created source with a few little polishings.

I realize this is a bit after the deadline to be putting up changes, so the original published version of the game can still be found here:
http://www.gameace.org/~CCNcontest07/Herron_Mauck/development/OriginalPla yableGame/FindingKeepers.zip

However the only changes (other than just re-doing stuff from last night) are just some slight level setting modifications, and maybe a word or two in the cut scenes.

[This message has been edited by charlie (edited August 19, 2007).]

renegader_bj
Member

Posts: 23
From: WI,USA
Registered: 07-30-2007
Woa, Han, that rocks. There goes my hope of any prize But what can you expect? I ran out of time to put in music. lol. Oh well. Has anyone downloaded my game? I'm still paranoid about whether it works or not... I only had a chance to try it on one other system...
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Thanks for the kind words about the game -- I hope people enjoy it. It's a pretty small and simple game -- we were really aiming to have polish and eye candy in the game. I've never made a game with animated menus like that before, so this game was a pretty heavy experimentation on our parts to try and make a spiffy looking game. It's missing a number of things we wanted to add, but even still we're very happy with it and hope that everyone enjoys playing it.

Anyways, here's a thread to consolidate the download links -- perhaps it will be of help as we give feedback to the entrants.

--clint

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Wheh, I honestly don't know if I can stomach another compeition like this. This makes two years in a row now that I've botched the whole thing is seems like. Maybe I'm better off throwing together shallow little tech demos and text games. It's a whole lot less disappointing when it all melts into a heap of slag.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

kenman

Member

Posts: 518
From: Janesville WI
Registered: 08-31-2006
I hope everyone who plays my game gets a chance to find all of the CCN references and the easter egg that makes the game so much more fun!

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Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
still haven't found the references, but I'll keep my eye open.

There better be a reference about me, or else...

...or else I'll be playing a long time trying to find it.


quote:
Wheh, I honestly don't know if I can stomach another compeition like this. This makes two years in a row now that I've botched the whole thing is seems like. Maybe I'm better off throwing together shallow little tech demos and text games. It's a whole lot less disappointing when it all melts into a heap of slag.

ahh, give it some time. Right after, we're all quite tired. Much like running a marathon. The more you practice, the better you get.

Last year, I couldn't get near what you did this time.
Besides, my brother thought it was really good.

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"The generation of random numbers is too important to leave to chance."
Soterion Studios

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Great job everyone on uploading your entries. I'm going to close this thread but feel free to discuss the contest and entries in the thread Han just opened:

http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000295

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