

Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
GET YOUR DEVELOPMENT HANDS DIRTY! IT'S BACK! After a successful contest in 2006 Christian Coders Network is happy to bring back the CCN SPEEDGAME CONTEST! CHECK OUT THE NEW SITE DEDICATED TO THE CONTEST: |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Woah! Niiiicceeeeee! Great prizes! But this reminds me I didn't quite learn all I had wanted to learn prior to this year's contest. :-( Gotta get thinking now... Thanks for doing this again! |
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Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
Awesome. I don't know that I'll have time, but I might just make time. | |
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dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
sounds interesting... I might be able to give that a shot, if work doesn't get the best of me... ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Not sure If I will enter yet, 5 of the days I am out of town on a conference, but a lot of prizes this year may warrant me trying to throw something together at least for fun. Maybe a game in .php ------------------ If you ain't in the forums, you in the againstums :) |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I really wont do a game in .php, I see that the theme is posted, is that a joke or is that the theme. So the theme is two male cows? ------------------ If you ain't in the forums, you in the againstums :) |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
I am so entering this year. ![]() Oh wait... so busy with work... /sigh [This message has been edited by Lazarus (edited July 26, 2007).] |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
W00t! I'm gonna give this a run this year! ![]() ------------------ |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
If I at all can I will. I don't have many tools, and BM and C++ are the only languages I could do it in, and C++ is a bit out of my league. I also have the ability for GM, but am not using it, as I have little skill. I'd be interested in helping with maybe some design on other's games. Not sure what to do about prizes. I reserve the full right to change my views/theories at any time. [This message has been edited by Mene-Mene (edited July 26, 2007).] [This message has been edited by Mene-Mene (edited July 26, 2007).] [This message has been edited by Mene-Mene (edited July 26, 2007).] |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
I just updated the site with Conitec GameStudios prize offerings; $200 worth of coupons for their webstore!
quote: The theme is the Parables of Jesus, either it be a game based on the Parables itself or a game based on the point Jesus was making with the Parable. Here's a listing of some of them, 40 different concepts: |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
What form will the prizes be in? Because if I could get TGE or TGEA or whatever in Downloadable form instead of through the mail, then it would be a lot more convienient for me. ------------------ I reserve the full right to change my views/theories at any time. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Yes, it is in downloadable form. --clint |
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ccgr Member Posts: 19 From: Lake Villa IL US Registered: 05-07-2003 |
posted this on CCGR industry news ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
What about platform? Does the game need to be cross-platform? Or can it just run on windows? EDIT: nevermind.. i just read the fine print. ------------------ [This message has been edited by samw3 (edited July 26, 2007).] |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
I'm all over this but now i'm conflicted.... as to which language i want to use d'oh...------------------ |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: If I join (more than likely), I am most definitely using Blitz. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Yeah! This was great fun the first time. If only I were better at graphics, then this would be a piece of cake! ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Well Python has great 2D and 3D libraries for both Linux and Windows. Ruby has great SDL libraries and a 3D one too I believe Boo can be used to script a C# game and can access and call the C# libraries natively. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i'm thinking either java or TGB ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: The competition lasts a full 3 weeks! Surely you can't find time for a quick 1-2 week game spread out over 21 days? ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: It's actually 15 days -- from Friday night to Saturday night -- but yeah, I know what you mean. ![]() I don't know how much time I'll have to enter, but I'm hoping to bang out a small casual game in a few days -- I love these kinds of coding exercises (despite the fact that I'll probably be exempt from competing for actual prizes). --clint [This message has been edited by HanClinto (edited July 26, 2007).] |
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Briant![]() Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
Sweet. Great prizes too. Thanks to the organizers! ------------------ Check out this webhost! Fantastic prices, features and support! |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
man, I'm stoked. Just gotta stay away from excessive animation, this time. ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
Thanks for CCGR on picking up the news! After the contest is done I'm going to be posting this all over major gaming news websites. So everyone take your time to do your best and most importantly have fun! |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
1. is it possible for a team? 2. If so, then how would prizes work? ------------------ I reserve the full right to change my views/theories at any time. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Right now we have around 15 different prizes and 5 categories. So we're looking at 3 prizes per category. Dividing them up will be up to the people that team together. I submitted the contest news to GameDEV.net and Gamasutra as well. Hopefully well see some more Christian devs interested in doing something. |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I was kinda worried cause if a team would win in say original Idea and the prize was TGE, and there was only 1 prize, it'd be kinda difficult. I'd be interested in joining a Blitz Team. I'm a moderate programmer who programs every so often, but with encouragement will pick up the pace, I can create simple models, and am looking a little bit into 3d Programming. I have an Idea or two for the contest as well. ------------------ I reserve the full right to change my views/theories at any time. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
So, is there any bonus points(or something for people who go it alone? A 2 person team can have twice the specialization along with twice the man hours than a single person. Doesn't seem fair the games get rated on the same scale. the team will be more likely to win. anyhow, I think that no teams would be simpler, but I'm just a lowly contestant. what do you guys think? don't mean to be whiny. just trying to clarify and stuff. ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
it DOES seems a little unfair if theres say a pyweek team all working together on this... ------------------ |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
better yet, we should just all team up and win. then, we'll just split the prizes among us. maybe a speedgame competition or something.
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: The efforts of one developer vs. a team will not go unnoticed. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
...excellent. now for scheming. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: As we remember from the 5th Age of Middle Earth, managing a team (even a small one) comes with its own host of problems. A bit of this even happened in this past year's CCN Pyweek team. So from a combination of difficulty in management, offset by the prizes needing to be split amongst team members, I generally am of the opinion that the whole "teams" thing can sortof balance itself out. I respect anyone who can organize, motivate, and be productive with a team of volunteers in a short-term. Plus, it can help to foster relationships amongst team members (or hurt them, as the case may be) -- and fellowship is one of the big reasons why we do the contest here. Still, I'll admit that it's not a closed-and-shut case, and I'm still up for modifying the rules to account for teams. Pyweek spreads the judging out in individual/team rankings for good reason -- though one of their big differences is that they don't have such super-cool prizes to divvy amongst team members. --clint |
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Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
How is the judging going to be done this round? I seem to recall that judging would have gone better with a deadline and allowing judges to confer with eachother so everyone is clear on the rules and we don't have teams sharing categories due to ties. |
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dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
oh, open source... I'm definitely out of the comp... ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: The judges have one week to call votes on all the submissions. Votes can't be late; if not all the votes are in then the final judging will be based on all the votes submitted (either it be one judges votes or all of them). No ties. No categories with no winners. [This message has been edited by Mack (edited July 26, 2007).] |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
When you say "open source" is it ok if the libraries we use are not open source? I don't mind sharing the code I write, but I'm looking at some libraries that are free, but closed source. Is that ok? ------------------ |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
That would be okay, sam. Uh, as far as I know. |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i don't see why you'd need to show the source for the engine. it's only the gameplay code (aka what you write) that is OS. ------------------ |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Hey, I was wondering if it was ok to use books, and forums such as this while making our games... I mean it says we must say where we got already made code... but is that talking about everything, or large objects of code... for example, if I were to ask "How do I turn lighting on using Direct3D in Visual Basic?"... and someone responded... "Device.Renderstate.Lighting = True"... would I have to site that, because thats just the only way to do it... or can I leave it unmentioned... its really the only way to learn... ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i can only imagine there is only so many ways to do things like turning on lighting...but i'm not a judge ![]() and welcome to the party ------------------ |
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dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Something such as Engine API calls/variables are trivial and so I wouldn't see any reason why you'd need to site that... however, I would assume if it was things such as a .X animation system or a larger less trivial code block you'd most likely need to site where you got it from. More so for the game code (AI, gameplay, game systems, etc. code) I would assume. ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Yes, if you get a large amount of help however I'd recommend mentioning them. If it's something small then I wouldn't worry about it.
quote: You only have to share the code that you've written for this contest. If you want to use a closed source library then do so, just make sure to include it with the game and make mention of it. [This message has been edited by Mack (edited July 26, 2007).] |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
Thanks to GameDev.net for putting our contest as a news item! http://www.gamedev.net/community/forums/topic.asp?topic_id=457346 |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Ya... I am a Christian and just get really worried when I think I might be cheating or plagerising... I use a lot of forums, and websites to figure stuff out, but I try to completly understand the code I find before I use it. If I dont, it get's me really annoyed... for example, I just spent like 2-3 weeks trying to make a First Person Camera in DirectX 9.0 ... but today I finally did it, and I wasnt using a web site, or any forums... yet over the past few weeks I looked at tons of stuff explaining how to do stuff... I had some depth buffer trouble, and other things as well, but know I feel very satisfied, because I can write it from scratch now(The websites hardly helped)... and I guess it all goes along with the open source theory... Thank you very much ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Excellent announcement! However, the link to the contest page from their announcement is malformed -- at least to my browser. --clint |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: That's good, I think my biggest frustration with the last comp was the length of time waiting. I think I am going to compete. I will be using visual basic .net 2005, and my assorted arsenal of ancialary programs to create sound and graphics. ------------------ If you ain't in the forums, you in the againstums :) |
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TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
What prevents someone from starting now and cheating for extra time. | |
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Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
Right! while I would hope that we could use the honor system, it would have been a good idea not to post the theme to help avoid temptation. During the first contest steveth45 and I didn't even have our idea until 5 days in |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Other than your conscious, absolutely nothing.
quote: I'm happy to hear it!
quote: This is actually why I posted the theme. So people could get together, brain storm, come up with a concept and then do actual development work on it during the 2 week period. |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
So, can I start like drawing stuff on paper and whatnot... and just not code until the start... cuz I would really like to go through the Bible and find some nice ideas without my consious bugging me...I guess if thats ok then I'll just keep learning stuff, and working on other things until the start... o, and are we supposed to wait to start on our artwork, and music... or can we do that now? I also have art from old projects, and was wondering if that was ok to use as well... ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Yep. Everyone can feel free to start on the design doc for the game they're making.
quote: Have to wait for the contest to start for that, can't do it now.
quote: You can use art from previous projects, from GPL art sites or make it yourself. The more code, artwork, sound, etc. that's made during the contest the more points you'll be awarded however. |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
O ok, Thanks Mack... so I can use textures from the Gimp, and stuff like that... Blender, Deled3D? I think those are GPL...Ya... I don't like all the copyright stuff... What if we accidently use something thats not GPL? ------------------ |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Hey Mack BTW, I'm lovin the theme, I think it's going to reap alot of interesting games from alot of different people. ![]() |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: You can use stuff that ain't GPLed. (Man, all this stuff is making me despise "the viral license" even more...) I should take off a couple weeks from work for this, but I'd probably get fired instead. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Try and check all your sources before using a resource. You can use a non-GPL resource but you need the written permission of the author first and mention it in your games readme. The best way to avoid complications is to make everything yourself.
quote: Thanks, we were hoping the theme would do just that. [This message has been edited by Mack (edited July 27, 2007).] |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
I never saw the games from last year and how they were rated. Is there any sort of 'bias' over fully handmade games and generated/assisted games such as game maker or torque? for example, if two games were completely even and one was coded entirely in C++ and the other was a Torque product then is there a tie breaker? or would it be just based on how much custom work the programmers did? Also, i request permission from Kenman to include his theme of 2 male cows in my game ------------------ |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Is there a way to log in without downloading that FTP CLIENT thing? ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
FTP Clients are really easy to use. Take a look at FileZilla; it's free and its a pretty easy one to use. EDIT: didn't want to stick in a new post and end up spamming further.
[This message has been edited by jestermax (edited July 27, 2007).] |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
I'm not scared of using it, its just that I don't want to put stuff on my parents computer. EDIT: didn't want to stick in a new post and end up spamming further. quote:I didn't ![]() EDIT: could some one with an FTP client enter me? "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited July 27, 2007).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Do you have a USB drive? If so, you could use Portable FileZilla. "Portable Apps" are just normal applications that are packaged so that you don't need to install them -- you just put them onto a USB thumb drive, and you can run them from any computer you take the USB key to.
quote: Blender and Gimp are GPL tools. The tools that you use don't necessarily need to be GPL. For instance, if I make a game, there's a good chance it will be in Torque Game Builder. Even though it's not a free or open-source tool, that's fine -- I don't have to open-source the tools that I use (such as Photoshop or 3DS Max), just the things that I write for it -- I.E. my game scripts or art that I create. Pretty much, you're allowed to use any freely available resources, just give appropriate amounts of credit where credit is due. You don't have to document and cite every little forum post that you learn from -- it's just that if you got a photograph to use as a texture from some free stock photo site, then you should say at the bottom of your ReadMe.txt "Some textures acquired from www. SuperHandyCopyrightFreeStockPhotos.com" or whatever. But for little things (like small code snippets from tutorials), then I wouldn't worry about it. If you're taking large subroutines, then I'd be inclined to credit the authors -- it's all fuzzy gray areas, just try to be reasonable. I hope that was more helpful than confusing. Cheers! In Christ, [This message has been edited by HanClinto (edited July 27, 2007).] |
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GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Mack, you should probably update the contest site to specifically say that people can start on the pre-dev stage now. | |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Yes, Thanks a lot... I just wish I understand copyright laws and stuff... I just want to program, and never worry about them... but recently I read Mack's article about it(Piracy), and it seems to be an important matter. I was wondering if I could use songs like say Casting Crowns and RelientK, if I cant then I will write my own probobly... O, and I'm not trying to be a bother about all this stuff... I just want to make sure I do it right. ------------------ |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Hey Evdude, if you don't want to get an FTP client... On Windows XP you can go to My Network Places, and then click "Add a network place" at the top of the box to the left. Use that to create a new FTP location... FTP://66.118.156.30/ now you can use the FTP site as a regular Windows folder(almost). O, and make sure you actually use capital letters in the username -- FTP is case sensative. This is essentialy the exact same thing as a client... and no, when you have a client no one will usually enter through it... unless it is prorammed specifically for that... like a virus, or some kind of thing like LimeWire. I don't think an FTP client would do anything like that, and with a client your only connected for a little while, and then leave... unlike the server which is constently letting people in... You never let people connect to you with a client, only connect to other people. ------------------ [This message has been edited by Thirddaysaved (edited July 27, 2007).] |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
thanks!! I'm entered!! EDIT: wait, do the finished games have to come in a ZIP file, or folder with the TXT in it? "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited July 27, 2007).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: The rules say "All entries must come in a zip or RAR file" -- this zip file will be placed in your folder, along with your entry.txt. --clint |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Ah.... ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Hey, once the competition starts will we be aloud to look in other peoples folders to see what there doing, or is it all closed until the end? Prolly a silly question... but ya never know... ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Sure -- you can look in there. Last year, several contestants used that folder space as a way to share screenshots and things with people to build hype or get feedback. Towards the end of the last competition, people were generally decently open about what kinds of games they were working on, and it was a really fun community effort. ![]() --clint Edit: P.S. In case anyone wants to get a flavor for how the competition ran last year, here's a link to the old thread. [This message has been edited by HanClinto (edited July 27, 2007).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Dur... my math in everything was off that day. ![]()
quote: Interesting additude. No offense.. but why would you even worry about selling the game to enough people that it would matter significantly that they give copies away to their friends?
quote: I myself have read all but 1 of the legal code of each license on opensource.com. I know what I'm talking about (at least from a layman's lawyer's point of view ).
quote: You could also google for an online FTP client... assuming one exists. Links that people can use: Fonts: Urban Free Fonts (http://www.urbanfonts.com) [Not sure what license] Anybody got some known FOSS font links or should someone scan their /usr/X11R6/lib/X11/fonts/ folders for some good lookin' stuff? ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I will be more favorable to games that are created entirely by hand during the contest period.
quote: Good idea, it's updated now. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Hey! The Lord gave me a parable, genre and even a story today! I've set up a blog to chronicle my progress God bless each of the contestants! May this be for His glory! ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Well I decided I will enter and have set up my folder. I have to chuckle at the remarks about last years pyweek competition. I looked at the ratings, I don't remember seeing them before. A lot of comments about the music. I actually put that song on my CD. Too bad that there is not a place that has 'best music' How bout next year? ------------------ If you ain't in the forums, you in the againstums :) |
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Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
quote:
Maybe instead of just picking a winner for each category they could pick the top three in each category and give them 1,2,or 3 points? The odds of every judge perfectly inverting all of there selections relative to each other should be fairly small. |
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Briant![]() Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
For those still thinking, here's a good page with Christ's parables sorted into general categories to get your brains in gear... ------------------ Check out this webhost! Fantastic prices, features and support! |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: That's a good idea. |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
THE RED GEESE FLY AT DAWN
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
I wrote a header a while ago with a few functions(blit, load image and some others). If I used it would it take away from my points or would it be considered a 'library'? ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
It's a library. In other news... CPU, 15 days is plenty of time, but I'm working 40 hours a week, my parents breathe fire at the mere mention of "computer games", and thanks to Dad's little "talk" today my Cortisone level is probably through the roof. No, I won't give in... I'm going to enter something in this comp if it kills me. /dramatic [This message has been edited by Lazarus (edited July 28, 2007).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Shiny. You getting paid? That's the spirit! ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Yeah, I get seven an hour(little more for overtime). Oh yeah, I had a question - if somebody wanted to create and enter two games in the competition, would that be allowed? |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Will .NET 2.0 be a problematic requirement for the judges? I will probably continue to use SDL.NET (used it last year), but as I discovered this June, the latest version requires .NET 2.0. I felt like my requirements for last year's game were quite high (XNA, .NET 2.0, Studio Express) and I want this to be as easy as possible. I can add a link to downloading .NET 2.0 but I do not plan on adding the installer to my project. If it becomes a problem I can try and use an older version of SDL.NET which uses .NET 1.1. But I'd prefer to know this now, rather than after the contest is over. Thanks. |
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Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
You know in Oregon the minimum wage is $7.80 ![]() Maybe if they have so much extra time, they should spend it adding features/levels and debugging the game instead of making two short simple buggy games? [This message has been edited by cohort X (edited July 28, 2007).] |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Yes
quote: It's up to them, I don't care
quote: Shouldn't be, the current version is 3.0 right now. Just insure that everything is nicely included in your game. I don't want to be hunting around Microsofts website for 20 mins downloading stuff. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: Do I have to plan on any of the judges using 98/2000, or do they have XP? . Also, is there any size limitation to final installation? ------------------ If you ain't in the forums, you in the againstums :) |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Not really, but don't go nuts. And we'll primarily testing it on XP. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
alright, so I think I got my little bro in on the project. He's young (10) and so Mene, you will no longer hold the youngest title. His game won't be good, but I've been encouraging to do development. I've already explained to him that he's probably gonna lose, in the loving way only a brother could. so no need to go easy on him. jk. but he has a good understanding of the competition. ------------------ |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
The parables are a great topic for a CCN contest! In this early phase of design, my ideas are not very It's going to be a game of the RTS genre. I'm only a I'm going to use the Lua language. I'm not sure to I can't wait August 3rd... but I have to! ------------------ |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well, all I can say now is... poor Jon. Leo, that parable is probably one of the easiest ones to create a game about. One more week... |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
quote: I hope so, because "the sower" theme is going to generate a lot of clones Moreover, looking for free resources (I couldn't wait), I've found some graphics that would be nice to use... but since I've found only a quite obvious source, I suspect that other the-sower-game developers are going to use it: I can easily foresee a lot of independent perfect clones ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Hello Leo! Welcome to CCN! I have seen your 3D engine in the past was was quite impressed! I hope you do well at the contest. God Bless! ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I am probably going to use that topic, but I am going to create everything from scratch, so EVERYONE won't be using the same resources! ------------------ If you ain't in the forums, you in the againstums :) |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
BLAST! I won't be able to enter this year. I was a victim of the afforementioned tie in visuals and really had my heart set on taking it this year. Unfortunately I'm working at a lumber yard for the rest of the summer, usually I don't get home till 7:00 at night and I have to get in bed by 9:00 to be able to crawl out of bed in the morning. Bah, this is annoying. Oh well, good luck guys ![]() ------------------ |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Wow! Leo I looked at the 3D engine, and it is fantastic! I'm a bit confused though... Did you create the engine yourself with C or something? Or there a teem for it...? Anyways... hope you do well Leo, and welcome to CCN! ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Darn darn darn! I was going to do that theme. I thought "No one else will think of it!". Haha. See? Competition is good. I now have a way better theme to use. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, I'm using that theme, too. and now I have to compete with a 3D RTS. who are the judges so I can kiss up to? ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Welcome to CCN, Leo. I'd use Lua or Ruby for game programming too once in a while if I weren't so familiar with Pygame. At least I'm learning 3D coding in Boo and C#. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Is any one using the parable of the lost sheep? If you are I'll think of something else. ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited July 29, 2007).] |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Yes, I was planning on using it... but I'm also planning on combining it with one more or something... Maybee I won't though... I'm gunna wait and see what happens... You can still use it too though, it don't matter ------------------ [This message has been edited by ThirddaySaved (edited July 29, 2007).] |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Thanks! ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: I was just goofing off checking this thread (don't have available resources for a speed contest at the moment)---and saw your link to the parables--I love that! I read the issue on the new/old garments and was fascinated hehe! It gave me new insight into Jesus' attitude and bolstered my personal belief that salvation is a sealed-and-done thing once you accept Jesus--you can't undo it. Kind of sad, some christians have popularized the whole 'faith is nothing without works' thing (I remember a song from middle school comparing it to a submarine with a screen door) but Jesus shows a totally different example there---I bookmarked it hehe---sorry for going off track but it is rare that I get such a useful link and I felt I had to give props!! ------------------ |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I don't think I'll disclose much, but my current Idea is a RPG I'll be working on with Lava. Probably add more later on. BTW, the worklogs would be great for this, it would be nice to not be the only one using them. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Just a quick word about people using the same parables (such as the "Lost Sheep" parable) -- I for one am looking forward to people making similar games and seeing how they play out. Even if they're the same topic and the same genre, they can still have unique takes. So while it can be cool to try to cover a wide array of parables, if you feel like you want to use a topic that you know someone else is covering, don't feel too bad about using the same topic. I'd encourage each of you to make your games good enough to stand on their own, irregardless of what other people are doing. Just some thoughts. Cheers! --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
My game falls in the simulation genre. Argh... 5 days till the competition starts. I wanna CODE! ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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lefticus Junior Member Posts: 4 From: Registered: 02-07-2006 |
Great idea. I'm probably going to enter the contest, but just wanted to mention that I have a website dedicated to Christian opensource hosting (with subversion access) at http://source.emptycrate.com if anyone is looking for a spot to host his or her game. Sorry for the shameless plug... -Jason ------------------ |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Hey Guys, I just joined yesterday, but I have a quikie about the ftp thing. I have windows xp, and when I type the ftp address into my web browser, it comes right up and I can see all the folders and everything, but I never downloaded everything. I created my folder called renegader_bj, can someone please confirm that its in there? thanks. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Yeah, i see it. A game dir, a source dir, and an entry.txt file.. 33bytes. ------------------ |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
It's there, Brandon. Just checked. |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Hey, I was just wondering... How does the winner get the prizes? Is it online, or by check or something...? ------------------ |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Mack will hand-deliver it. or so I dream. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: As far as I know at this point, all of the prizes will be awarded online via some form of digital delivery. This is subject to change, but that's how I understand it at this point. --clint |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I was hoping that I could get Mack to hand deliver my prize too. Oh yeah, we have to win the silly thing first. ![]() ------------------ If you ain't in the forums, you in the againstums :) |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Why does everyone want him to hand deliver it? ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Mack is awesome. Somewhere on CCN is a picture of Mack sitting in an empty bathtub... also theres one of Mack with horns (sitting in front of a poster)... ------------------ |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
What qualifies as a game library? Would killing animals qualify as extreme violence? What about the wounding of humans? (Not gameplay involving the wounding, but humans being wounded) ------------------ [This message has been edited by Mene-Mene (edited July 30, 2007).] |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: You forgot the picture of Mack wearing a pink shirt. Hmm... ideas, ideas... Is anyone going for 3D this time? |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
I have a pink dress shirt and tie i wear sometimes. It rocks. Also i am making a 2d game cause it'll take less time to generate the game art and i can have more of it. Also, it'll give me some more time to compose the music for the game. ------------------ |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
quote: Thanks! I developed the 3D engine myself starting from a demo developed for the 2001 "NeHe Apocalypse Contest" (NeHe is a famous site about OpenGL programming http://nehe.gamedev.net ). Then I have added a lot of open source libraries to make my (poor) 3D engine become a Game engine.
quote: Unluckily, I can't use my engine for the contest. I'm only a programmer and I usually use free resources for my demos. It's very difficult to find 3D resources in theme with the contest in a short time.
quote: If I had more time, my ideal design for "The Sower" game would be made of the following parables: Mattew 13,3-9.18-30.36-43 + Mattew 20,1-16 + Mattew 25,31-46 + Luke 12,16-21.35-40
quote: I think that the results will be very different even if using the same resources. So if anyone is unable, like I am, to create acceptable graphics and wants to program a game about "The Sower" or "The Lost Sheep", at the famous site http://reinerstileset.4players.de there are good free sprites. Here you can find a concept-screenshot made with those sprites http://www.gameace.org/~CCNcontest07/leo/the_sower_concept.jpg . Of course, it is only a composite image, I haven't started yet the programming phase. In the "screenshot" there are also two dead crows: If it is considered too violent, I can remove that option from my design
[This message has been edited by leo (edited July 30, 2007).] |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I am hoping to make a game in 1-D. That's one done. (hopefully one well done) If my coding is as bad as my jokes I'm sunk. ------------------ If you ain't in the forums, you in the againstums :) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: I would be doing 3D if I were more familiar with Unity. ![]() I think because not one of of us are really good a coding and 3D graphics most people will be doing it in 2D. You kinda need a Pyweek team to do a good looking 3D game. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, well, my game will be a good deal simpler and while I'm making everything from scratch, I'd like a couple days to just fine tune the gameplay elements. and oh, EVDude, my brother will be doing the Lost Sheep, but don't worry. The games end up radically different so overlapping parallels is not a problem. last competition we had 3, maybe 4, games doing the 7 churches in Revelations. Each turned out entirely different. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I'm going 2D. I just don't have the 3D tools.. I'm hoping to win some ![]() I really want to focus on good, fluid game play. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Me too. Gameplay is on the top of my list. I plan to win one of these categories:
The idea in my head will probably win me a prize in Best Fun Game or Best Original Concept. I'm leaning towards gameplay but my gut says I'll probably win in original concept. 5 more days.... ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Yeah, I'm looking at a different category, so may we all win, at least something, if not more than a cure for carpal tunnel. ------------------ If you ain't in the forums, you in the againstums :) |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
CPU: You've got my goals! Arg, pick some other catagory. jk. Those really are my goals though. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: You've got Lava on your team though. You have a good chance in winning a Best Art prize, he's quite good. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Hey, I'm not going to use it, but I was wondering if DarkBasic is restricted or something... I don't know exactly what open source is, and what it means (seems like someone would have mentioned it)... so if someone could explain...? ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I've been trying to figure this out myself... I think what they mean by open source is that anything you write in the way of source files (code) or media (sounds, sprites, models, etc.) is to be released with the game as open source. But any libraries/game engines you use are fair game, even if they are closed source. Is this right Mac? ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Yes, this is correct. Source code for the version that you submit to the contest will be made open source. This does not mean that everything you use in the game needs to be open-source (such as Reiner's sprites -- they are free to use, not open source, but they're still fine to use) -- it's just anything original that you create will be made open source. Using "closed" assets or engines or libraries is fine, so long as you are permitted to use them by their authors. --clint |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
what qualifies as a library? ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Nice screenshot! And I'll say that dead crows are fine, so long as it's an element (and not the overarching focus) of your game. --clint |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: My answer: Wikipedia's answer: Actually, I'll ask Mack himself since I'm curious :P ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited July 30, 2007).] [This message has been edited by CPUFreak91 (edited July 30, 2007).] |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Digitally you'll recieve it
quote: No, just keep it within taste
quote: No, just keep it within taste
quote: That's correct
quote: |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
4 more days! Eat as much as you can now before you go into coding hibernation for the next 2 weeks ![]() ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Yeah,m unless you are planning on working full time during the competition! I hear that CPU just downloaded some great music to listen to during the competition, or to use in the game! ------------------ If you ain't in the forums, you in the againstums :) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: I don't think any of us will be able to do that ![]() Oh, I have permission to use it in a game? ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Work full time? I am planning on working full time next two weeks. Actually I might take a vacation day or two. My goal is to complete a game. As far as open source music, you really could not use music from that CD as most of the songs are copyrighted (except bell storm and judgement mountain by the way), but if you want open source, you can go to last.fm and do a search for ken wagman, click on albums and the songs that are downloadable are free to use. They are also fun to listen to! ------------------ If you ain't in the forums, you in the againstums :) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I worked full-time during the last competition, and I intend to do so again for this competition. Man, it'd be great to have enough time to blast 2 solid weeks of coding on a game -- wow. But yeah -- I'll be snatching some weekends and the occasional free evening for any game that I make for this comp. --clint |
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steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Something I've learned from previous competitions is the proper understanding of scope. If you select a small enough scope, you increase the likelihood of completing the game, with time to spare for polish. Hanclinto entered a single day project for Pyweek, that was scoped such that he could finish what he set out to do. On the other hand, I tried to do too much and ended up with a working, though extremely buggy project that I lost sleep trying to complete. Most of the games in the last CCN competition were too ambitious. I'm working 50+ hours a week at my day job, but I'll try to do something if I can come up with a simple enough design. ------------------ |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
I finally decided on my project... I'm writing it in c++/directx 9.0c just in case anybody wondered. How bout the rest of you? what are you all going to do your game in? This is my first contest, and I can honestly say I'm amped... this is my first time to this website also, and all I can say is.... WHERE HAVE YOU GUYS BEEN ALL MY LIFE????? I THOUGHT I WAS THE ONLY CHRISTIAN GAME PROGRAMMER ON THE PLANET!!! | |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
renegader_bj: haha -- really glad to hear that you're so excited about the contest, and I'm really happy that you're so glad to be with us here on CCN. If you like this forum, I highly recommend checking out the CGDC next summer -- this past time was the 3rd time in a row that I've been, and it's always one of the biggest hilights of my year. As for my game, I'm pretty short on time this competition, so I'll probably enter a game done either in Python with Pygame, or I'll use Torque Game Builder. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I'm going for C#. I've enjoyed it thus far, via .NET. mmmmm... .NET.... *drools* Torque Game Builder pretty good, Han? ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Ah, C#. That's a pretty good choice too -- I almost forgot about that one.
quote: It's what I used to make my hopping-lamp game last year -- I like it quite a bit. --clint |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yup, I remember. quite the winner, too. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: I'm doing mine in Python and Pygame. I'll be using all oggs for sound and pngs for graphics. I plan to not use very many fonts in-game. Instead I plan to save the text as an image with a transparent background. That way I won't be spending so much time debugging font "things". ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I was originally going to pick Python/PyGame, but after looking at the API reference I felt like I would be doing a lot of work coding support routines before I actually got to the game. That might be fun to work on fleshing out PyGame routines for PyWeek. Hmm. So, I'm going C# route as well. I've found a pretty well rounded library named SpriteCraft that I'm happy with. I'll be working my fulltime job as well while doing this as well. So, I agree with steveth45 regarding having an attainable scope. And, this is my first time in a LONG time writing a game. So we'll see how it goes. But, I'm really excited about contributing to the christian gaming community and promoting CCN! I really pray that we all will finish well, and God will get the glory for it all. God Bless! ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I will probably be the only one who writes a game in VB .NEt. Probably end up with 10,000 + Lines of code when I am done. Which is better than writing your game on papyrus ------------------ If you ain't in the forums, you in the againstums :) |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: But not by much... Umm... I'll probably use either my GLBasic demo or my TGB demo. |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
quote: Finally, I decided to use LuaSDL. It's the first time that I use it, but the contest is worth to learn something new ![]() The sprites that I've found (you can find above a link) are quite large, because they waste a lot of space in the borders. The amusing fact is that I'm using my engine to compact the sprite animations is a single image. Thus LuaSDL is the engine of the game, while the "Apocalyx 3D engine" is the tool to pack graphics together ------------------ |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: I'm doing mine with C++\SDL. ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 01, 2007).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That's probably what the coders at EA Games and Ubisoft, etc, experience. I kinda envy those guys. ![]() ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Sparkling![]() Member Posts: 36 From: Oregon Registered: 11-06-2006 |
Good luck guys! The timing of this contest didn't work well for my team. But the discussion of it did spur some new objectives and new motivations for us, so we still win! Hope you all have fun playing! Blessings to you, ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! Lots of posts since I was last here. I've been out sick. Glad it happened now and not during the contest. Just to sum up some of the questions floating around. I'll be working at my full time job just like many others mentioned. Plus normal wife/kids/family things...even a short family vacation in there. Steveth45 is correct. I learned from last year's competition to not be overambitious. I hope my plan for this year's entry will be easier to attain. Last year, though, I had zero plans to enter. It wasn't until after several days into the competition, Steveth finally convinced me to do something. So I started late, using the brand new XNA beta so I had to learn it, having never written a game, learning 2D tile programming....IT WAS A BLAST!!!!!!!! I plan to use C#/SDL.NET and 2D tiles. I am using what appears to be one of the more popular choices of parables. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I, and most of us, are working full time. so essentially, we'll have to say good bye to our weekends. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: For the first time in my life, I won't be able to work full time. It'll make this competition different, mainly 'cause I'll be doing some social stuff with relatives for about a week (Good thing I bought a easy-to-haul-around laptop when I did). ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Count me in. I missed the competition last year but am pretty excited about this one. Like everyone else, I'll be working full time and spend most nights working on the game. I'm probably going to use TGB to save some time on the more tedious tasks (like image blitting, collision, etc...) and so I can focus more on the gameplay. It will be fun to see the outcome of everyone's game. By the way, when does the competition officially start? Friday or Saturday morning? Midnight is a little ambiguous being the beginning and end of the day. Good luck everyone! |
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dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
quote: I don't think I'll enter, I don't even get weekends off from work (crunch mode to the max)... pretty much waking up at 5am and getting home at 11pm (stupid traveling to/from work doesn't help either)... Ya never know though, I might whip up something during my 2nd job (free time to code really :P), as long as no students ask me any questions :P hehe... ------------------ |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
I have one more question before the contest starts: If I can't find the royalty free sprites I need, is it acceptable to trace a picture of something, like off a site or out of a magazine, just trace it, and then fill in your own details? Thanks. | |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I think that would be copyright infringement. Anyways! Competition Starts Tonight!.. er, well technically its the first minute of tomorrow. but still.. W00t!!!11 I've got this thing designed about as far as it can go, and now I'm really itching to get started! I noticed that we have 14 entries on the ftp. I feel it will be some stiff competition. God bless each one of us! ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: I'm not sure if it starts Thursday night or Friday night. Mack, care to rule on this one? It doesn't matter to me which we do, though it'd be nice to have the final word. We should also establish which time zone we're going off of -- I think PST would be fine. --clint |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: Hmm... I just assumed since CCN is Eastern. I had always considered midnight as occuring at the beginning of the next day, but I guess officially it's ambiguous. Arrg! Its like Christmas morning 12:01am and my parents are telling me to go back to bed. ------------------ [This message has been edited by samw3 (edited August 02, 2007).] |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Starts tomorrow, great on to coding tens of thousands of meaningless stuff in visual basic! ------------------ If you ain't in the forums, you in the againstums :) |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: I can't wait either, Ken. |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
5....and...a...half...hours...to...go!!! | |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Is there a prize for the most lines of code written during the competition? Yes, a visit to the closest carpal tunnel clinic with 0.25% off, or a free trip to do my laundry! ------------------ If you ain't in the forums, you in the againstums :) |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
ROTFLOL! I dub thee.. Sir Monolith! ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I am working feverishly on my plan for the next 14 days. I did a 48 hour dare and worked 24 hours and completed a game my plan looks like 1. Get gui up and working
------------------ If you ain't in the forums, you in the againstums :) |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
wait a minute.... when is midnight? i'm EST.... does that mean it starts in 15 minutes? or an hour in 15? or 24 hours and 15? ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I'll make the post on here and the site when it's start time. I'll probably make the annoucement in 3 hours. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
For the past day I've been hearing a bunch of V8 engines revving whenever I come to this thread... The TODO list for my game looks like this: I like simplicity... can't you tell? My game will be simple to. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
You only plan on sleeping three times in the next two weeks? Hardcore! |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Well, I suppose I simplified that too much. I will be sleeping... every night, and there will be many days spent on TODO #3 as well as several on TODOs #6 & 7. I just put the sleep/take break for when I finish that TODO on a certain day (ie, finish a bunch of debugging and go do something else for a while or wait till the next morning before debugging again). ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
ok I changed my mind GO! GO! GO! THE CONTEST STARTS NOW! |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
THE CONTEST IS ON! START DEVELOPING YOUR GAMES! GOOD LUCK! |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Sweeeeet!!!!! I don't have to be up to midnight for this to start!!!!! Wooooot!!!!! | |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
I shall,
quote: ...To bed, and nail this sucker tomorrow. :P Good luck all, btw, contestants, I made a suggestion in the What type of coder are you? thread. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote:
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
WOOHOO! Here I go! ![]() Check my blog for this at http://sam-n-rachel.com/FindingAdina/ ------------------ [This message has been edited by samw3 (edited August 03, 2007).] |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
its a race! i hope i win ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Great that means I only have to do one full 10 hour day at work before starting my coding frenzy! Best wishes to everyone, let's go make some games that GLOIFY THE NAME OF THE LORD! ------------------ If you ain't in the forums, you in the againstums :) |
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Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
God bless you guys and girls (if any) ! I am quite happy to say that I can enter too , after all, just have to put main projects on pause and thank God for this refreshing break on new project! Last night while reading some Bible the idea for a game started to form (PTL). @Jestermax your attidute in entering this competition is out of ordinary! ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
quote: Haha, i was just messing around. In the movie Rat Race, Rowin Atkinson (mr. bean) gets all excited when he hears he's in a race and keeps saying "it's a race! i hope i win". Also, Smash Mouth was in that movie, which made that movie awesome ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Glad I saw that start from Mack. I was able to get done last night, what I planned to do today. I'm still deciding what tileset to use. I started using Hillman's tileset that I used last year (http://www.molotov.nu/Graphics/Hillmann/RPG_Tiles_05.png), but it doesn't quite have what I need. Still looking around, or, I may end up having my kid's draw them to give it a different look. I'm kind of going for a kid's game anyway, and children's drawings may actually end up working. |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Can you win multiple catagories? What if you made code before that would fit perfectly for your situation, but you didn't know you would use it until now, could you use it? or would you have to rewrite it. ------------------ [This message has been edited by Mene-Mene (edited August 03, 2007).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: As I understand it, yes. There is likely to be a fair bit of competition, so I'm going to doubt that would happen very much.
quote: It depends. Basically, the goal is to keep everyone on a fairly level playing field, so that they don't come to the comp with an unfair head-start. If you wrote a game, and you realized that it is perfectly adaptable to this situation, then yes -- you must rewrite it. If it's a small, general purpose library routine, then I think most programmers have a collection of snippets like that which they use in a variety of circumstances, and copy/pasting those routines between projects is just part of what programming is about. Basically, if it's a small utility function, you can use it. If it's game-specific code, then you'll need to rewrite it. --clint |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I wanted to do a little today, so I have my poser images done (only needed 3) and my background and splash screen Opened visual studio and created a project! I have my mind working, now to start coding! ------------------ If you ain't in the forums, you in the againstums :) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Whoa, looks like you're off to a great start, Kenman! I have yet to start any actual coding or drawing -- we're still hashing out gameplay and throwing around more concept sketches and theoretical program structures. --clint |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Yep getting started on some game play and finishing up the GUI. That's a bonus of VB quick starts ------------------ If you ain't in the forums, you in the againstums :) |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I'm going for an 8-bit style. Keeps the graphics simple and the play nostalgic. ![]() Today I wrote four chiptune songs using FamiTracker. Here is one for the first level of the game. I also have been working on some sprites. Here is my main character Ronan the shepherd, walking. EDIT: Oh! btw, I'm using the free version of GraphicsGale for my sprite editor. ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 03, 2007).] |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Here's my first screen shot. Probably going to call it a night, my reds are eyes ------------------ If you ain't in the forums, you in the againstums :) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Here's a screen shot of the unfinished menu. I'm doing all my own artwork, except for a few odds and ends (like the H.U.D, which is part of a modified gkrellm GUI theme) ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited August 03, 2007).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
End of Day 1: Game Update The game has a pixel perfect GUI which is essential to be able to use several in-game features. Aside from laying out the basic frame upon which the game is built, the H.U.D slides in to the window when you first start the game, and slides out when you exit to the main menu. After finding out that my original coding structure plans weren't going to work I spent some time experimenting with different methods of calculating game variables and blitting them to the screen using Phil's Pygame Utilities's kind of restrictive functions. In P.G.U, there are two important functions inside a class: loop() and paint(). loop() is used for the code that needs to be re-calculated every frame. paint() blits those items to the screen. Anything that will be blitted needs to be in a function called init(). It differs from my way of thinking, but I've grown used to and, and I think I like it (somewhat). Game Completion Estimation: 20% ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Well, it's 2:00 AM -- I'm guessing I'm not the only night-owl working on a project for this? I'm thankful to have gotten so far on the first day -- my teammate and I are both married and working full time, so we chose a (relatively) small scope tile puzzle game. Today saw the completion of the first design doc draft, as well as the first prototype that shows off some of the game mechanic and eye-candy framework. No screenshots yet as it's all still very much programmer art, but still happy progress so far. We're very thankful to have had an evening of blessed work. Thanks everyone for the updates! Screenshots look great -- Ken, that looks like some nice Poser usage. On your proto screen, I'm impressed at how quickly you've laid out so many of the GUI elements, in addition to doing so much art. Blessings to you all, and thanks for what you bring to this community event! In Christ, |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Early in-game screenshot of Luke's Garden I'm really enjoying this style of art I'm making/using. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
ARGHH!!! I got a late start! GOGOGOGOGO!!!! | |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Ugh, already at 2600 lines of code. VB easy to code, lots of code to go through if you make a mistake ------------------ If you ain't in the forums, you in the againstums :) |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
wooo! have an idea and some concept art drawn and some gameplay elements thought through. I'm hoping to start coding soon! | |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Quick art preview... |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Hey, I did a drawing like that a few weeks ago ------------------ If you ain't in the forums, you in the againstums :) |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: They must only play in E...hee hee, that's awesome! |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: No they play in the key of Sea, See! ------------------ If you ain't in the forums, you in the againstums :) |
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TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
quote: Or wouldn't be High Seas (I know what is Mike doing making a music based joke) |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Great to see other's well on their way! I've been away on vacation with a few hours of coding time each night. So, unfortunately, I can't be putting much time in these days. Even so, I am quite happy with what I have been able to accomplish. I ended up using the Hillman's tileset I used in last year's game, overlayed with some of Reiner's Tilesets. I had some funky coding to do since the tilesets are in completely different sizes 51x51 vs. 64x46. But I now have it worked out where I programatically redraw part of the Reiner tileset to make it completely draw to fill the height. I also used The Gimp to convert Reiner's tiles to PNG format and I made the weird pink color he had into transparency. I'm already learning quite a bit. I did a 2D tile game last year using SDL.NET (same thing I'm doing this year) and I am finding better ways of doing some stuff this time around. :-) I'm also thinking differently about my classes. > If it's a small, general purpose library routine, then I think most Good to hear. I was worried about this. Since I did a 2D tile game last year, I was wondering if my one-line calculation of figuring out where to pluck out the necessary tile from the PNG image was going to be a problem. I figured it wouldn't since it's just the nature of reading tiles from an image file. I think I have my game figured out, but I'm not sure it really has that right hook. I'm trying to finalize what the catch is. What draws you to play it? So I'm still working out details and stuff, while programming the interface and walking around. I'm trying to keep the scope down to something I can manage for the contest. I'm also wondering if I should do my entire interface as GUI images (options, messages, etc.) or if I should throw up some regular ol' Windows dialogs for setting options and displaying messages. One certainly has the cool looking factor to it, but I can program the other rather quickly. So I'm weighing the 'nice look' vs. 'speed, ease'. Unfortunately, I was unable to find GUI controls for SDL.NET, or I would go that route. Oh well. Just taking a short break for the day. We've been out all day. Had a nice time out in a canoe earlier this morning. As soon as I finish this off, I'll head out on my bike and meet my wife/kids over at one of the pools. [This message has been edited by ssquared (edited August 04, 2007).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Here's an un-animated screenshot of my animated menu. ![]() The bird flies around the upper part of the screen and behind the nice title I made. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Here is the final screen shot for the night. Notice I have 7972 lines of code so far ------------------ If you ain't in the forums, you in the againstums :) |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: I'm not sure if it's still working, but there used to be some CEGui examples w/ SDL.Net. |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Update for the night: Things are going as planned. Gameplay is worked out (on paper) as well as characters. I've got the base interface done and made my own custom cusor from wings3d: to photoshop: Anyway, I'm still not tellin' what my game is about [This message has been edited by mastallama (edited August 05, 2007).] |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Boy! Too many people know graphics. I'm using freeware map tiles but I'll be attempting to do everything else myself and using The Gimp for special looking text. Heh, I even thought of programatically generating path tiles, but I have more important things to implement first. Graphics is by far my weakest area of knowledge or know-how.I hardly got any sleep last night. Not because I was working on the game, but I couldn't stop thinking about it. I went to bed at 1:20 AM, but was up past 2:00 AM thinking and planning the design. I woke up around 5:00 AM and lay there thinking and planning the design until my kids came in around 8:15 AM. But I think I have everything figured out!!! I am so excited and running on complete adrenalin right now. I got my main point of the game working last night. So it's now playable, but...not fun. Now I need to add all the elements to create the gameplay. > I'm not sure if it's still working, but there used to be some CEGui I found that awhile back, CEGui for C#: http://ceguisharp.sourceforge.net/index.php/Main_Page but there wasn't really anything there so I did not pursue it further. Thanks for the input. After rethinking things (through my sleepless night), I don't really think I need special GUI anyway. Using Windows.Forms will probably be just fine. > Anyway, I'm still not tellin' what my game is about. Same here. I don't really want to know what other's are, either. It can lead me to wonder if I am doing something similar, or may make me concerned about adding something later that may appear similar to something someone mentioned. |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
infinite loops in a function in an include file are hard to find... | |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I am way ahead of where I thought I would be at this time. I have the basic infrastructure of everything I wanted complete, including game play. Right now I have a functional game that does what I want it to. I am off for seminars 150 miles away for the next 3 days. Have to port all my direct x stuff to my laptop and make sure that Visual studio is working right. Another problem, is I have not used my laptop in 3 weeks and I am going to be stuck downloading updates for the next 30 minutes.
I also added an easter egg to help you get ahead in the game! Ready for a break. I am done with my music too. I might add one more tune, but mostly I am done ------------------ If you ain't in the forums, you in the againstums :) |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Whew. I'm making good progress on my sprites. I've just finished the face tiles(18 total) for the dialog scenes. Here are a couple Also, I've finished the game intro. Here is a screen shot. Keep up the good work everyone! May God be praised! God Bless! ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Nice face tiles. What program did you make them with? Are you using a Wacom & stylus or something like that? ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I use macromedia(adobe?) fireworks. Its kind of an old copy. I just use a mouse, but honestly, I can't draw a straight line with pen an paper. I use the vector tools and tweak and tweak until it looks ok. I drew these double size (80x80) and shrunk them down to what I needed for the dialog window (40x40). This is my first try in a long time at anime (like 20yrs). I just googled "anime expressions" and such and found a lot of reference images that helped *a lot*. God Bless! ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 05, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
interestingly enough, my pastor is doing a series of sermons on parables now. and he did one on the Sower (which I'm using) this week. ominously creepy, but in a good way.
On the brightside, I just bought Civ IV: Beyond the Sword for 15 bucks. booyakasha. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: Well at least you know where to start looking. I have to stop for the night, got the laptop picked up. I found a few bugs playing. I'm doing a teaching game. Hopefully some one will learn something. ------------------ If you ain't in the forums, you in the againstums :) |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
> I officially just gave up hope for the graphics category. Ummmm, yeah. Me too. I never really did HAVE plans for it, though. If I have time, I'll try and do some music. Sounds like others will be doing music, too. But it is really on the bottom of my to-do list. Kenman, good to hear you are ahead. I have found myself ahead as well. I have a COMPLETELY different outlook this year than last year. My hope last year was to just have my game do something with a beginning, middle, and win state. In three days, I already, technically, have a working game. We're back from our trip. I am completely wiped out. Part of me has some development goals for the night, and part of me is ready to slump into bed. |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Bad news for me. I was working on a partner, and apparently he was thinking a different game then I was initially, so most of our time so far has been on game ideas, also, now my partner withdrawed, so now I"m stuck with a little graphics, all alone. The only good side I see is I won't have a problem with communication. If anyone wants to join a BlitzTeam, or want to help with graphics, I'm very open, I've little hope now. Well, maybe i'll get extra points for my hardship. I've got some game ideas, but most of them beyond me.
[This message has been edited by Mene-Mene (edited August 06, 2007).] |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Back to real work. ![]() I will have some time in the next few days to work my next goals. 1. User manual I am anxious to see if anyone else will post a screen shot. I am sure that I am not the only one who would like this. Seeing others work motivates me to push to be better. The first weekend of coding is over. Last year I entered with my brother and he had a personal issue develop during the competition. It was amazing that we did as good as we did. If we had the ability to spend more time I think we had the basis for a killer game. This year I decided to go alone and developed a framework of ideas over the two days before the competition. I tweak my poser and photoshop skills. I also had pyweek behind me from last year. I learned how to create several hundred little 32x32 sprites used that skill to whip the art out quickly this year. I might add a journal of writing the game to the help file that will be included in the .zip, just for fun! God Bless, Ken ------------------ If you ain't in the forums, you in the againstums :) |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Me too. I'm just adding bling and more gameplay features. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: You guys are amazing. Three days to crank out a game? (Reminds me of another three day miracle) I definitely do not have anything near a working game yet. As for the "meat" of the game, I've got designs, but no code yet. BTW, I've about finalized my game's story. I've posted it on my blog if anyone is interested, however its kind of a spoiler. Keep up the good work! God Bless! ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 06, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
your telling me. I've gotten my temporary GUI up and a basic framework. I haven't even started me real art ------------------ |
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InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
quote: Gibson in red (guitar) Spector in natural wood (bass) ... maybe.... ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: Like I mentioned earlier, you can accomplish a game level's goal, but there is really no fun aspect yet or real meat to it yet. Think of Tic-Tac-Toe with only X's. Sure, you can get three X's in a row rather easily, but it's when you add the O's where the game becomes fun. But last year, I would have been THRILLED if I got to this point by the END of the competition. This year, I decided not to have computer AI in my game as that really took up most of my time and I did not fully finish the implementation. This year, my goal was to have something more than simply, "Yeah! My game actually does something." > I've built out a basic framework and got the menus and input system working. I worked on one of my menu screens last night. I'm concerned it may end up being wasted effort as there is a potential for it not to get used. I've been thinking of doing a Developer Diary too for my README file. I started jotting down notes last night, but am already forgetting exactly what I worked on the previous nights. How many people are actually involved this year? Maybe people are too focused on their game to write a little something. [This message has been edited by ssquared (edited August 06, 2007).] |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: I'm just posting the milestones. I don't plan on posting every bug I find. (Lots of bugs = lots of time
quote: I'm counting 16 in on the FTP server. Some people like mastallama like it to be a surprise ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 06, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
when the time is right, I shall release the glory of the game, which is Halo 4. I mean... you'll find out soon enough. ------------------ |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: well, since you asked...(i'll put up a screen shot when I get home) |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Well I had a little refocusing, out of the competition but back in it with Crazyishone, and we seem to be going pretty strong too. [This message has been edited by Lava (edited August 06, 2007).] |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Our Game: The 1337 Crazy Camel Chase 3D [This message has been edited by Lava (edited August 07, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
oooohh.. bloom. ------------------ |
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crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
I'd also like to point out the hard work Lava and I put into incorporating shader support. On newer machines, the player can experience dynamic ray-tracing and the latest advances in parallax mapping. From the player's view, you can actually look down at a bald spot on the camel's head and see red enemies approaching from the rear. We're really excited about this. ------------------ |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
well, looks like I got my game back together with some help again. I've got some more done. i'm going back to my original Idea. Its where it should have been the 2nd day. Oh well. I'll just have to program overtime. lol. ![]() ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
that is one fine dinosaur..err camel ![]() ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Is that camel smoking or am I hallucinating? ------------------ If you ain't in the forums, you in the againstums :) |
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crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
I think we wanted to push the envelope on the issue of "morality" and how it plays into our overall plot.
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
fake?!?!?! that's actually pretty disappointing that would have been an awesome game ![]() ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Man... that is horrible looking. It would make such a cool game! Perhaps you'll finish it when the competition is over? Or hand the rights over to someone else so that they can make it? (I'm semi-serious) Hmm. I call that game, "Bob, Camel". ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
I've finished about 35.0025% of my game's art and am about finished with its story.
quote: here you are: Here is a short(520KB) movie clip of what my shepherd can do so far(from all angles). ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 06, 2007).] |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
nice! That's a good looking map.------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Wow it's like HE Man Master of the Sherpardverse! Cool. I am just working on docs and bugfixes on the laptop. ------------------ If you ain't in the forums, you in the againstums :) |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: quote: Thanks! the map was made with Mappy, and the shepherd was made with the free version of GraphicsGale(thanks for the link, samw3).
"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 06, 2007).] |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
ok, here's my screenshot for the night...just the menu! ha ha, super teaser! |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I'm not gonna give a screenshot (I want it to be somewhat of a surprise), but here is an item I'm using. now, I'm not using that one specifically. it's temp art until I finish the game and put in more refined art. but yes. I will have a flying saucer. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Who here is not developing their game on Winders? (It can run on Windows, it just doesn't have to be developed on Windows) *Raises hand* ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Well, hey guys... Your screenshots look awsome! I was wondering if anyone is doing this in 3D? O, and I think I'm gunna hold my plans for a while longer... maybe the end...I dk... ------------------ |
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crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
Well CPU I've been doing the GUI/Menu art for our game.. Running Slackware, employing the GIMP. ![]() ------------------ |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Here's a screenshot of my game. I decided to go with the ten virgins parable. I used tile studio for the tiles and Pixen for the main character. samw3, I am impressed with your artwork. It looks extremely professional. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Whoa, all of the games look really good so far! It's really encouraging to see so much good progress -- I anticipate a wide array of fun games to play through at the end of the competition. ![]() HeardTheWord, I didn't know you used a Mac as well? (you said you did the art in Pixen -- that's Mac only, right?)
quote: *raises one hand, whilst the other cuddles his Mac* --clint |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Hrm, is it too late to enter? I lost my job at the lumber yard so I might be able to churn out a game. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Sorry to hear you lost your job! I definitely don't think it's too late to enter. At the last PyWeek (a week long Python game programming contest), I didn't enter until the very last day. You've missed less than half of the competition time -- I'd say that if you've got the time and interest, go for it! --clint |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote:
quote: What are you using to make the game? I have a Mac mini but I only use it for recording... |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Wow IMO that parable would be a tough nut to crack in 2 weeks. I look forward to playing your game. I'm 60% done with my game now. I added the second most important gameplay last night. Let me regale you with an interesting tale: So I killed my game. But my situation did not improve. Then I saw that I had left Firefox running for over 16 hours. Checking my free memory, I noticed I only had 3MB free (I don't have swap space/virtual memory 'cause I don't need it yet). By killing Firefox, I freed up 912MB of RAM. But that wasn't enough. Due to FF2's nasty memory leak "feature" under Linux I had to reboot to reclaim the rest of the memory FireFox ate and wouldn't free up. The moral of my story? Don't write bloated code, the judges won't favor slow games as much as ones that run better. (Oh, and don't run Firefox under Linux with the Gnash and AdBlock plugin either). ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
That's not just a linux bug. My ff on windows frequently pegs my memory meter. As we speak its at 104MB and I just started a fresh process this morning. Currently, I'm working on my dialog system while discussing art with jestermax et al in another thread. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: We're using Torque Game Builder for the game engine, and Gimp for graphics. I'm on Mac, but my artist/designer friend is on Windows -- horray for cross-platform development! ![]() |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
Just the first screenshot of the game http://www.gameace.org/~CCNcontest07/leo/title_screen.jpg This time it's not a fake screenshot made with a paint program like ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ah. Well it's nice to know I'm not the only one ![]() Boy am I having bad luck. I just killed two other programs that are also eating up abnormally large amounts of memory. I'm going to look into this. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Whoa, looks most excellent! I'm quite excited to try all of these games. |
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arissa_nightblade![]() Member Posts: 70 From: Registered: 02-10-2007 |
quote: What program are you using to do this in?! It looks awesome! I love old school 2d games btw, what sort of engine would you use the sprites from this site for? |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: That's hand coded c# I've developed most of the graphics with Macromedia Fireworks and GraphicsGale. I build them as 80x80 pixel and scale them down. Here is an example of one of the originals ------------------ |
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Sparkling![]() Member Posts: 36 From: Oregon Registered: 11-06-2006 |
Looks like all of you are having a lot of fun with this contest. Some interesting ideas. Keep up the good work! We had to withdraw from the contest before it started because my lead (and only active currently) programmer has to be gone for half the timeperiod. But the contest did inspire me with a new development cycle that we're going to begin implementing next week. We're going to be extractiong portions of the Visions design and creating mini-games out of it, releasing these as little glimpses into the world of Visions, and then putting the work back into Visions to advance progress on the main project as well. We're hoping this will help to raise morale (by seeing something FINISHED at semi-regular intervals), as well as to get Visions done faster, and perhaps generate a little income to make the company viable and self-reliant. So if any of you are interested in playing with some torque scripting after this contest is over, come talk to me! We're looking for more programmers. Meanwhile, GAME ON! I want to see what you all come up with! Blessings to you, ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Any 2d engine should be able to handle them just fine -- they would work well in anything from Allegro/SDL (for C/C++), PyGame (for Python), to any of the more specialized game engines (Torque Game Builder, GameMaker), even to Javascript. They're really quite flexible -- I think that Leo is using those same sprites with LuaSDL, which is a binding to SDL from the Lua scripting language. Basically, I think they are flexible enough that they can work well in whatever language you want to use -- you really have the freedom to use whatever you're most comfortable coding in. --clint [This message has been edited by HanClinto (edited August 07, 2007).] |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
quote: Yeah, I recently converted to the Mac and I just can't go back to a PC. The software that comes with it is great and I've had nothing but good things to say about it. Something that really sold me was the ability to plug in my printer and have it available to print within the next 5 seconds (Windows took several minutes to find the driver and then failed). Thankfully, there is BootCamp for some of the programs I need Windows for. Visual Studio, FLStudio, and Tile Studio. And I've found I get better performance on my Mac than my custom built PC, which hasn't been used for about 2 months.
quote: Thanks for the encouraging words! I'm using TGB which greatly reduces the amount of code that needs to be written so I hope to finish all the features I had planned. If not, there is always a possibility I will add them after the competition.
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! Just a few days and things are already cookin'. It didn't get this way until sometime in the second week last year. Pretty impressive (and a little intimidating) to see everyone's graphics and layouts. I'm at least trying to make an effort this year with my sprites. Since I have no skill in creating images, I just did super quick things last year. Here are some game pieces from last year's game (Archer and Scout): This year I'm trying to make things look better and will actually try and spend at least some effort on making things look decent. Here is an image from this year's game. I started out with this bag of seeds: and eventually updated to this:
arissa_nightblade, I am using the Pathways set from Reiner's Tilesets, and Leo is also using Reiner's tilesets. Any engine should be able to take advantage of them. I am using SDL.NET and C#. I did need to do some editing to get the transparency I wanted and converted the files to PNG using The Gimp. [This message has been edited by ssquared (edited August 07, 2007).] |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Alrighty gents, I'm in. I've got a decent idea, and some new tech to tinker with, the only thing I'm worried about is time and an annoying virus problem I've been having. I'll keep you posted as progress is made. Hopefully I'll have a shot at the graphics with some new tricks I've got up my sleeve. ------------------ |
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Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
Well, at Arch's recommendation, I entered the contest a couple of hours ago. I just had a funny idea that I might pursue, but I'm not sure. I'm aiming small this time around after setting sights high during the last PyWeek. Anyway, we'll see how this turns out for me. As for everyone else, my best wishes! Oh. Does this have to be Windows compliant? I saw it come up earlier, but I wanted to know if C++/SDL developed for the OS X platform would be alright (should easily port to Linux, and even Windows, but my Windows facilities are a bit limited). Would it be alright if I focus on an OS X build? ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Well, I'm taking a break from working my game for a day or two to catch up on some things in normal life that I'm getting behind on. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: Yep. I hear ya. I've thought about taking a day off just to recuperate from the late nights. I should really take a step back from the coding and work on creating the maps. I'm planning a total of ten maps (game levels), so I need to really get cracking on them. I have all of the tile engine and level transitioning working, so it's just a matter of creating the maps. I also still have some more gameplay elements to add. Sadly, one gameplay element is getting axed. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Not a bad idea. Well as I pause development for 36-48 hours I'd like to announce that my game is playable and fun. The gameplay is a bit slow, but it will pick up and move faster once I add a couple more features. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Woohoo! I've got the dialog system done! It was a bit of a pain. I ended up restructuring it twice, but I ended up with a design now that is more easily integrated into my story sequence engine. Here's a screenshot! ------------------ |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
That looks AWESOME!! ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 07, 2007).] |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I just spent some time debugging some issues with next levels and end of games. The only thing that annoyed me is I had to play the whole game to get to the next level. Oh well. Will do more tommorow ------------------ If you ain't in the forums, you in the againstums :) |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Yes, but by the time your done you will be the absolute best at it .------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Alright gentlemen. I got quite a bit of the design work done today, the foundation is mostly laid, not for the art. I did get my tech working though, and got one piece of artwork down. It's a cloud, one of several that I'm going to have in the game. Here's a screen. ------------------ |
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LegaianLight Member Posts: 71 From: Colorado, United States Registered: 04-04-2006 |
*Whistles* wow, Samw3 im really impressed with what you have so far. Then again, im impressed by what everyones doing, seeing as i havent ever cranked out a game in the 2 or 3 years since ive tried to learn, whats more in one and a half weeks! I guess im just partial to that whole pixel/sprite look Go people go!------------------ We're standing on the shores of forever - where stars are shining brighter than before. And peace is the Prince of the moment. Our hearts are so weary from the war. Who is on first. ~ Well what are you asking me for? |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
No update for today. I've been busy working on work stuff (integrating our CRM and Exchange 2003's appointments...tough stuff, but I think I'm done!) Everyone's art is looking great! I can't wait to play all your games (which will be 100 times better than mine |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
quote: Finally, a screenshot of the terrain editor... ... and another title screen, just in case of a last minute change
quote: I'm working on the animations of those sprites right now: it seems quite simple because those tilesets are very well thought. Also this LuaSDL stuff is very simple but effective. ------------------ [This message has been edited by leo (edited August 08, 2007).] |
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arissa_nightblade![]() Member Posts: 70 From: Registered: 02-10-2007 |
quote: Totally love it!
quote: I'm working on the animations of those sprites right now: it seems quite simple because those tilesets are very well thought. Also this LuaSDL stuff is very simple but effective. [/B][/QUOTE] Is this going to be a point and click game? It's looking great so far! [This message has been edited by arissa_nightblade (edited August 08, 2007).] |
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Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Cool to see the lost sheep parable made into a game. And the progress, wow. May God bless these projects! And all of us, to do His will. I started today a new simple game about parable of the loayl servant. Hopefully it will become good because I just have good feeling about it and inspiration. ![]() ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
Everyone is doing a great job, keep it up! ![]() |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Wheh, rough day today. The virus almost ate my computer but I managed to evacuate all my files and get it reformatted. It took me 6.5 hours to get back to working status though. I'm rolling now, and my new special effects are working great. I'm working on the level parts right now, still got the worst part ahead of me (character modelling and animating). So far things are shaping up, but feel like their going depressingly slow. Hopefully tommorrow will be better. I should have new screens soon. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Just got back a few minutes ago from my conference for work. I just ported the code over to my home computer and found I have a few bugs to work out, screens aren't closing right, and other game play issues. Later tonight I will post a sound snippet or two. ------------------ If you ain't in the forums, you in the againstums :) |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Ereon, now you know my power. My battle station is quite operational. now, join the Arch Side, and we can win this competition, as some dude and some other dude. ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I've been getting a little worried about the time needed to design my levels. I had an idea last night and wrote a little php script that should help me out. It takes this (test tiles) and this (a bitmap of the map) and produces this (a map) pardon the magenta.. it's my "transparent" color. Next I'm on to my world engine i.e. game play ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I promised I would put some of my music up, and here it is http://www.art.twobrotherssoftware.com/music/burnweed.mp3 in music game play sample and the end theme http://www.art.twobrotherssoftware.com/music/endtheme.mp3 ------------------ If you ain't in the forums, you in the againstums :) |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Arch: Curse you foul fiend of evil madness, I shall overcome! Fear my awesome cel-shaded cartoon shaders of power! Behold the might of goodness and tremble! Oh wow! Is that a mini-fridge beside the console of your battlestation? I am SO switching sides. ![]() ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
schweet tune for coding kenman. I love it! ![]() ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Alright gents, new screenshot time. Here's the culmination of the days work, a finished land tile. I still need to tweak the shading on the grass a bit so it's smoother, but it's essentially done. Tommorrow I'll start working on the actual gameplay and integrating everything into an engine framework. ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Kenman! Wow! Nice and funky. Looks like some good stuff out there. You all seem to really know how to use your graphic tools. I'll have to become more familiar with sprite creation next time around. I now have two maps. I'm going to try for making one map a day. I figure that will take me until next Wednesday to get all ten. In addition, I'll mix in gameplay additions and other tidbits each day. |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
quote: "The Sower" was meant to be a real time strategy game, while "The Lost Sheep" is a puzzle game. In the latter, the sheperd must bring his flock from one place to another without losing any sheep. What I've done until now could be used for both the games, but now I have to specialize the code. Probably I'll choose the second because it's faster to implement, in fact the RTS is revealing too ambitious for a two-weeks development. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
It looks like "The Sower" is a poplar game theme I am using that, using a puzzle strategy game type twist with the ability to answer trivia questions getting more ability to defeat the enemies in the game. I am very close to being done, now what I have to do is add routines to tweak game play. ------------------ If you ain't in the forums, you in the againstums :) |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
That's a cool tile Ereon | |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Thanks Mack. I should have a new shot tonight. I've got the level system in so I can actually build the levels now, and the character movement is in, now it's mostly art and gameplay. I'm going to be seriously crunched for time though I'm afraid. P.S. The Teamspeak server is still open if anyone wants to hop on. I'll probably be on till 10-11 tonight EST. ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Alright guys, new screenshot. So far I've gotten the movement mechanics integrated. The character (for now represented by the small white sphere) can move back and forth, jump, and double jump, which will be all the basic movement necessary for now. I got the cloud special effect working and I'm also working on a sun to put up in the right corner. Tommorrows goal is going to be adding additional layers to the level system so you can jump up on ledges and such, and after that creating and animating the main character. I'll also probably work on fine tuning the shading on the clouds a bit, it seems a little weak still. ------------------ [This message has been edited by Ereon (edited August 09, 2007).] |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Update for the night: I actual got several meshes done and a bunch of my texturing taken care of. Here's 2 to tease ![]() ENEMY: KILLER BIRD (actually named after a pet parakeet I had once, Killer was a good bird...or...maybe not...) FRIEND: MR BREAD I hope everyone has had as productive as a night as I. [This message has been edited by mastallama (edited August 10, 2007).] |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
A few updated screens: http://www.gameace.org/~CCNcontest07/leo/title_screen2.jpg http://www.gameace.org/~CCNcontest07/leo/story_screen.jpg http://www.gameace.org/~CCNcontest07/leo/options_screen.jpg I hope to show actual in-game screenshots tomorrow. ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Wow! The competition is heating up! Everybody's projects look great! Keep up the good work! May God be glorified!Here's a new screenshot. I'm currently working through game play with my test map. God Bless! ------------------ |
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arissa_nightblade![]() Member Posts: 70 From: Registered: 02-10-2007 |
All these progress screens are looking awesome I don't think I'd ever be able to compete with you guys. I'd spend about 2 weeks trying to figure out how to program a cube LOL |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Graphics are looking terrific all! Wow! BTW, word of recommendation. Don't forget to backup your code. I try backing it up at the end of each coding session. And more often if I code for an extended period. > I hope everyone has had as productive as a night as I. I was so wiped out last night. From work, to a dentist appointment, to worship practice. I went to bed at 11:15 PM. I worked maybe 2 hours on the game. I was about to do nothing on it, but I had an idea for a particular level and wanted to get the basic idea coded as a proof of concept. I'm glad I did because it laid the foundation and is allowing me to really think through how I plan to use it. For what I'm doing, SDL.NET has been really easy and enjoyable to use. Not to mention I really enjoy using C#. I have run into one big issue, where a non-fullscreen game opens in a random location, so sometimes ends up partially off the screen. You end up having to move the screen by hand. I may end up just running the game in fullscreen mode. I think I may be able to use Tao and the native SDL calls to get this working, but this will probably be on the bottom of the list. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Yeah that's always a good idea. I've got my code on a remote SVN server. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Well, I wanted to hold off on any gameplay screenshots until about halfway through the contest, so here we are. We're using the parable of the dragnet to make a casual puzzle game. Here's a screenshot of one of the first playable versions: And here's a screenshot of one of the most recent versions: The base framework is functional, but there aren't any levels, menus, win conditions, or sound. It looks pretty, but it doesn't do anywhere near everything it needs to yet. As my teammate Charlie and I are pretty limited in time, we've focused on keeping everything small and achievable. Even so, we've got a full plate in front of us to finish this thing up by the end of the contest. I'm glad we didn't try to bite off any more. Keep up the good work, everyone! The games are looking great! I'm really impressed with all of the stuff that people have whipped up in such a short time. Cheers! In Christ, [This message has been edited by HanClinto (edited August 10, 2007).] |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: Those are beautiful!!!! |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I'm starting to flag a little bit. I can feel a few tendrils of burnout start to creep in. Now I'm wishing I'd followed you Clint and not bitten off so much. Fortunately my goal for today is fairly reasonable, hopefully I'll be able to soldier through and survive. ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Ok, here's my screen for today. I hit my mark, but I'm not going to push any further, I'm burnt out. I think I'm just going to go stick my head in a hole or something till tommorrow. ![]() ------------------ |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Quick, someone tell me how to post a screenshot plz ![]() |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
you have to save the image somewhere like http://imageshack.us/ or http://pages.google.com/ and then you can take the URL of your uploaded image and put it inside of a [ img ] tag here in the forum. If that's all too much trouble, email it to me jeremy [at] jeremysouthard [dot] org and I'll host it for ya ![]() |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: You can do it with this code:
Where myimagewebsite.com is the web site that the image is stored on and image.png is your image's filename. It's best to not put spaces in the image filename, btw . |
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arissa_nightblade![]() Member Posts: 70 From: Registered: 02-10-2007 |
Those screens are looking sweet, Clint! ^_^ | |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I think next year I'll need to team up with a graphics person. Anyone available this year? ![]() Clint, glad to see you are making a casual game. I am really into casual games. I had thought of doing one, but my concept was something I had already thought out several months ago, so I couldn't use it for the contest. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Instead of mucking with ImageShack or some other service, one nice way to do it is to upload it via FTP to a screenshots folder in your CCN Contest FTP directory. Then you can still use the same [img] tag things that others have told you how to use. --clint |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
Hey Ereon, is that the normal map with no diffuse applied or just a greyscale of the diffuse? | |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Mack: It's actually just the bare geomtry for the tiles. I'm using a hybrid cartoon and texturing shader to get the effect you saw on the first two screens. That screen is just the bare skeleton I apply the shader and texture to. I'm really gunning for best graphics this year, but it looks like I might have a few problems. I got offered my job back for the rest of the Summer, but it's 10-12 hours a day and when I get home I have only about 3 hours of free time before I have to head to bed. I don't need the money horribly but it would help, but at the same time I've already poured alot into this game and I don't want to throw the comp away like that. I'll just have to wait and see. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Working on my quiz portion of the game, just added a timer so you don't have all day to finish the game
------------------ If you ain't in the forums, you in the againstums :) |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Gameplay's going in Tommorrow. I've got all the mechanics in for the seeds you pick up, just have to come up with a way to load and add them. ------------------ |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
/me sad. I haven't had much time this week due to work and when I step back and look at my project as a whole, eventhough I've made progress it's not the kind of progress that finishes a game of this caliber by the 18th. We shall see what I can cram into a weekend and final moments! With a fist to the sky, I bid thee...CODE ON! |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
I'd like to announce: I'm done with my game! Everything I needed to put in has been coded, tested, and played. If I get a chance, I'll fix a few sound bugs but I don't think I'll get to chance to do anything with this game next week. (For those curious I've only spent four 4-6-hour days on this game. I took a break after 3 days and finished the 4th tonight). I estimate that I spent only 19 hours working on my project. I reminded myself of two coding and design philosophies to maximize productivity: quote: and quote: ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: I would like to say that I am done too! I am at 95% game play. I want to try and add a couple mini games and some additional level difficulty. That will be my goal for tonight and tomorrow. I have taken Thursday off work, so I will be looking at a coding cram session on Thursday too. I am just slightly under 10,000 lines of code and I am still typing! ------------------ If you ain't in the forums, you in the againstums :) |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Kenman:10,000, holy carpal tunnel syndrom . Right now I'm only just over 250, and I probably won't break 500-550 unless you count in the tools I'm coding right now. I tip my hat to you, that's more complex than I'd personally want to go.P.S. The Teamspeak server is still open to anyone who wants to come visit for a while. I should be on all day, and I've configured the channels to run smoothly even with dial-up (we tested it with Jestermax's dialup the other night and it ran smooth as silk). The server address is 76.181.150.209:8767 with the server password being Jrulz . ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Congrats. ![]()
quote: I'm at 1573. I used 8 Python files and the PGU libraries. The size of source and media total at 6MB. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
you have to remember that vb gets really long quickly. one of my subroutines is well over 2000 lines. it just makes it harder to debug ------------------ If you ain't in the forums, you in the againstums :) |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
2334 lines for me as of today. ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
One question. Can we include the tools and source code for the tools we make during the competition for our game? I'm making a level editing tool that I'd like to include so people could make their own levels and patch them into the game. ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Yep |
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arissa_nightblade![]() Member Posts: 70 From: Registered: 02-10-2007 |
I wanna beta-test! XD | |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Lol, well, I might need a few testers soon. There's really nothing to do just yet but it's coming along slowly but surely. I'll keep you all posted. ------------------ |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: jaw hits the floor.
quote: Hmmmm, maybe I should try that. "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 11, 2007).] |
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Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: White spaces included? ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I'm up to about 250 lines now on my program, and it's pretty tightly packed. I've got 200 in my tools but they're pretty loose. DarkBASIC is just a really efficent language I suppose .------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: Yes that included white space. Without white space (cat *.cs | grep -v "^\s*$" | wc -l) I'm now up to: 2704 lines of code. Currently building out scene transitions and the password manager. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Thanks for the command line. ![]() That spits out 618 when run on my main set of hand-typed game scripts. --clint |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Thought I would post a quick update. I haven't actually had to add that much code. Although I've spent enough time trying to get the collision to work properly... Ereon, I really like the style of your game. I'll be interested to see how it plays. [This message has been edited by heardtheword (edited August 11, 2007).] |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Well, I'm turning in for the evening gents. I got both my level editors functional today so those are set. The object placers has no delete feature, so that's going to be interesting to work with . Everything is in place now though except for enemies and the main character model (and the functionality is complete). I'll work on enemies tommorrow, if I can get them working then my task is essentially done except for the graphics and pizzaz stuff. I estimate that I'm about 50%-60% done, right on schedule as it were. I tried to capture a video of the game so far with commentary, but my laptop couldn't handle it, it slowed it down too much. Night everyone.------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Phew. It's 2:00 AM here, but I'm all pumped because I just got the tutorial to run perfectly -- there were a number of hurdles, but thankfully I was able to work through them and get something that seems user friendly and extensible. Whoopee! I just had to tell someone. |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Almost done with my game, a few control issues Ive got to work out. Oh, and sounds too. Anyway, feel free to check out some screens in my screenshots folder on the ftp. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
lol. Well done, Renegade_bj -- are those sheep falling from the sky? That strikes me as absolutely hilarious. --clint |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Yep, they're falling from the sky... but you'll have to wait till I'm done with the game to find out why. Anyway, its a fast action/puzzle game. Its turning out pretty well, except as an artist I stink. Oh well.. In game screen shot coming soon. maybe even in a few minutes... |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Great feeling huh clint? ![]() heardtheword, that looks really cool. I like the shadows. keep up the good work all! Well, as for me... Ronan can now walk around on the levels, complete the level when arriving at the end and dies when he falls in a pit. That kind of lead me on a tangent to pull together the other systems for game over and continue as well as structuring the flow of the game from beginning to end. He also has a health bar and a action selector now too. Praise the Lord for the progress! What's left now is the real meat of the game: enemies, bosses, and attacks. I also still need to code the ending and effects too. Hmm.. I might tangent and build the effects engine first. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Spent the weekend refining game play, had one routine that was bogging down, and cleaned it up greatly. Just keeping on refining and making better! ------------------ If you ain't in the forums, you in the againstums :) |
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Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Just a headsup - I unfortunately had to drop out. The day after the competition started, dear ol' Mom and Dad took my computer away because of "spending too much time in my room instead of with them". After a week of nothing, I get an hour every day now... great, ain't it? Anyway, I'm not allowed to play computer games either(and I assume that would include programming them, something Dad considers sinful, I suppose). Kinda sad. I did have a prototype working of a little game... Sorry guys. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Sorry to hear that Laz, I'm sure you could have put out a great game! ------------------ If you ain't in the forums, you in the againstums :) |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
*nod* I feel your pain Laz. I spent a long portion of my life with only one hour of time a day. Just give it time and it'll pass eventually. It can actually be an advantage though, because it teaches you better time management and how to squeeze alot into a small slot of time. Just give it time. On another note I've got some serious problems rearing up. I can make the enemy and character models for my game, but I have no way of UV mapping them. Truespace 3.2 is too old to do anything with. None of its exporters can be loaded in Wings 3D or Lithunwrap. The only option I can see is learning blender in 6 days and somehow magically being able to animate and UV map my models when I know practically nothing about the program and haved disliked every occasion where I've had to use it. This is going to be a rough next couple of days. ------------------ |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
Finally I have completed the level editor unluckily it took more than planned) As you may remember, I have changed my mind a few days ago and decided to program a puzzle game about "The Lost Sheep". In practice, the sheperd must bring his sheeps to grass fields in the least time possible avoiding several obstacles and without losing any. I think that the level editor is about the 40% of the game... the problem is that now I have only 4 days to complete the other 60%! ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I'd like to announce that my brother John W. will be assisting me with my game. He'll be handling enemy sprite design and level design. So, we are officially a team effort. I'll still be doing all the coding. God Bless! ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Here's a screenshot of what i have for my title screen so far. the trees are from the TGB free demo i believe (so they already give them away for free, unless i'm mistaken...). Anyway, here she is: ------------------ |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: I don't understand jestermax, i keep hitting spacebar and nothing happens!!!! :-p Nice title screen!! |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
A screenshot from the Sower level of my game. I was hoping to have 10 levels, but I have had to cut back and will attempt 8. Every two levels cover a different parable and contain their own unique gameplay element. The one I dropped was "faith like a mustard seed" but I realized this isn't one of the parables. No matter, I don't think there is time to complete another gameplay logic. I currently have all the gameplay logic implemented, I just need to finish creating maps for Levels 6, 7, and 8. Then there are the little things I need to complete like an opening splash screen, redo the high score board, and several more items. I'm starting to get a little nervous now with all the little things still to do. When exactly does the contest end? Isn't it until Saturday night at midnight Eastern Standard Time (EST)? 9PM for us Pacific Timers. Hopefully, I won't be working right up to the last minute this year. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: With so many time zones I'm pretty much well going to do the same thing I did last year. When I wake up on Aug 19 I'll post the contest is over and that'll be it. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I am planning on submitting my final on Friday. This will give me a weekend to have fun. Working on some bug issues, but other than that the game is playable. My brother has agreed to beta test and I found out that I need some better instructions. Keep on plugging! ------------------ If you ain't in the forums, you in the againstums :) |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
to be honest, i think i'm more excited about the games i want to make after the contest now that i know a bit more about TorqueScript ![]() ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I'm still biting and clawing my way through mine. I'm try to finish all the gameplay elements that way I'm then free to work on the gameplay. However, it's the visuals I'm worried about. We'll just have to wait and see I suppose. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
You're games are looking great! I wish I had the time to tweak mine some more. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Yes, my plan is to be done prior to Saturday, as well. I ended up staying up a little late last night and added an extra gameplay element that was really needed for one of the levels. I also added the Opening Screen and changed my high score board. So, now I am done with my gameplay logic and most of the game. I just have 2.5 more levels to map out and lots of sound/voiceovers to add. I may even have time for some music, but I don't want to think too far ahead. I may also have a beta tester, too! Jestermax, I'm right there with you. I continued to develop my game after last year's contest and am really happy I did. This year's game I also plan to extend with several ideas I had to cut due to time. I have really been learning alot about SDL.NET this time around and feel much more comfortable using it. Although I'm thinking of looking into some other API. SDL.NET is good and easy to use, but is a little slow. Are any of the judges using Windows Vista? I am developing my game on a Vista box, but when I ran it on another Vista machine, it complains and won't run. Strange. I ran the same exact set of executables on an XP box and it runs just fine. And do we know the list of judges this year? |
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Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Everyones progress is looking great, it's a blast to watch this thread and see how everyone progresses.
quote: You are not mistaken ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
ok awesome. i WAS going to create completely original trees but i decided to spend my time on other gaming things outside of this contest. I had Painter X all set up to put in some nifty leaves for them ![]() ------------------ |
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Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Every one is doing great with their games. Interesting shots, some are bit mysterious though. ![]() Here's my game candinate made with GM: But im unsure at the time if I have time to finish this. ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Guys, I need prayer: I just got a huge job doing a pro website for |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow, all of the screenshots are looking great! We're starting to enter crunch time, and it feels like there is still a fair bit to be implemented. Not insurmountable, but we'll have to prune, and it's definitely a challenge. Marvin the Robot says: Renegade_bj: Glad to hear that you got what sounds like an important contract! I'm sorry to hear about the conflict. I'll certainly try to remember to keep you (and all of us) in my prayers as we all struggle to responsibly balance our hobbies amidst the rest of our lives. In Christ, |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I think this contest is really starting to get to me. The other night I literally dreamed of coding my level editor, line for line, and it was almost exactly what I ended up writing the next day. This is getting creepy . ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
see?? NOW you're ready to be a professional software engineer ![]() ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Lol! Yes, I guess now it is really offical now .------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
I am SOOO done, turn me over ![]() unless i find some sort of random bug, cockroach, or insect, i can kick back and work on my other projects ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
THREE DAYS AND COUNTING! |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: More like 3 days and sinking. I'm gonna work my tail off these last 2.5 days but things have been sooo busy at work with this nasty Exchange Integration project I've been on that I haven't had the time I wanted to work on my entry. On top of this, I had decided to learn/use Blitz3D...emphasis on the learn. I've progressed pretty far in the first few days but development has been at a stand still for me. I do have 1/2 thursday off and all day friday off (albeit my wife and I are leaving town friday afternoon ~ 5pm) so I have *some* time left. We'll see what I can get turned in! |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
well, I have an actual game to turn in, now. unlike last year. but the graphics need a facelift, gameplay is unbalanced and it could use with some extra features. so, in short, it sucks. ------------------ |
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arissa_nightblade![]() Member Posts: 70 From: Registered: 02-10-2007 |
How often do you have these sort of contests? | |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
quote: this is the second year we've done it (so annually).
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I'm so confused. ![]() Isn't it more like four or 3.5 days? Wed, Thurs, Fri, and all day Sat? Does the contest end on Friday or Saturday? Earlier Mack mentioned waking up on the 19th and calling it over. I'm still attempting to be done by Friday. If I really worked hard I could probably be done tomorrow (Thursday), but I'm starting to get burnt out. Last night, I needed a break so relaxed watching a seaQuest DVD I took out from the library. The night before I fell asleep by 10:15. Mastallama, hopefully you can work out some stuff in the next few days. |
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Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: =] Good call ------------------ |
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Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: Not if you're using C# ------------------ |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: I'm lowering their expectations. when they play it, they'll be like "oh it's not bad. let's give arch all the prizes. yeah!" did I tell you that it's a boring game? ------------------ |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
*snicker snicker* I was right in the middler of my crunch mode when my mom and sister came down to my "office". they looked at my game and were like, "oh that looks awesome, but..". They proceeded to tell me that my score counter looked like I was trying to draw a 3d box but didn't know how to finish. I was slightly stunned, because I didn't want it to look like a 3d box, I wanted it to look exactly like it did look. My sister, an artist, proceeded to re-draw my score counter, untill it looked like a 3d box. Now I feel like an idiot because I don't want to use her version, I like mine. *sigh* THEN my mom "Atilla the Hen", proceeded to tell me that I had been programming for hours and that it was not healthy to be on for so long without a break. I proceeded to tell her that I was in crunch mode, and it was an inevetible part of game development. She then proceeded to lecture me. *sigh*. I hope all this has provided you all with some comic relief... Crunch On!!! [This message has been edited by renegader_bj (edited August 15, 2007).] |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Renegader, that was funny. Thanks. Sorry to laugh at your expense, but it sounded like you are taking it all in fun already. I may as well take this time and shout out thanks to my supportive wife. Both this year and last year she has been very kind and allowed me time to spend working on the game. I really appreciate it.Arch, I like your psychological reasoning. Very funny. I'm glad you have a game this year. I recall you being disappointed by not finishing last year. Code ON! |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
lol! that was funny. I remember the days.. my mom used to say the same things to me! Whew. I still have a lot to do. I'll probably be coding til 2 am again. Its been a real blessing having the extra help from my bro. Code on and code well brothers. God Bless! ------------------ |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Hey Guys, I need a favor: I did my game in Microsoft Visual C++ with the directx 9.0 SDK. In the past I've had problems uploading projects to the ftp so that they work. I think I finally found the solution, but just in case, could one of you guys download my game from the ftp just to make sure it works for you? That way the judges won't go to download it and they get an error. That would be sad Thanks! |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Heh, SeaQuest. Make it your goal to have the game done by Saturday. I won't be staying up till 2-3am to ensure everyones Midnights have passed. So when I wake up on the 19th then I'll hop online and close the thread and have the FTP access turned off. So I'm not going to mention that for the period I'm asleep people will be able to cram in a little more time if they need it. [This message has been edited by Mack (edited August 16, 2007).] |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Friday is the 17th. The 19th is Sunday. I guess you mean when you wake up on the 18th. Perhaps that is what is confusing everyone. (Unless you plan on sleeping through saturday... I'll probably be doing that )------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 16, 2007).] |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Hey guys, disregard the request for testers. My sis did it on her laptop. Its good, praise God! | |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
says 18th on the rules. We get saturday! ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: Exactly. But the GameAce page says the contest goes until midnight on the 18th which is Saturday night. Is it supposed to end midnight on the 17th? Renegader, good to get someone else to test things out, eh? I tested it on my officemate's computer at work and had a friend test it out tonight. Feels good to know it doesn't just run on your own machine, huh? On the other hand, I had a problem running it on a Vista box, yet I am creating it all on a Vista machine. We're gettin' down to the wire. Must feel good to those of you who have already finished. I'm actually feeling pretty good. I'm not spending late nights. I finished dev'ing tonight around 10:00-ish. I still have a few items left to but am hoping I can accomplish them all by tomorrow night. |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
quote: Mack doesn't sleep; he waits... ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Woops, my bad
quote: It ends Midnight on the 18th
quote: Because I'm in the boogie mans closet |
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OthnielBenKenaz Junior Member Posts: 7 From: Elkhart, IN Registered: 08-16-2007 |
I'm pretty excited about this years constest. I found this year's theme to be quite creative (and very difficult)! I look forward to playing through the entries. I'd like to give you all some encouragement. I hope you are all able to find enough time in your busy schedules to make something great. Thank you! [This message has been edited by OthnielBenKenaz (edited August 16, 2007).] |
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OthnielBenKenaz Junior Member Posts: 7 From: Elkhart, IN Registered: 08-16-2007 |
quote: Obviously you've never worked on a real C# project! Every morning I come in, do a Clean and a Rebuild. The latter of which gives me enough time to walk all the way down to the cafeteria, get some Dew, and return. That easily takes 5-10 minutes, and sometimes I get back before it's done. Considering I build (smaller portions of the software) several times a day to verify features/fixes, I found that joke to be very funny! |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Or maybe just not a real *big* C# project. ![]() BTW, welcome to CCN! --clint |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Just getting ready to finish everything up. Will have 2 zip files, one with the code, and one with the finished game. ------------------ If you ain't in the forums, you in the againstums :) |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: We get another Saturday?! W00t!!1 I'm making good progress. I'm currently working on the baddie ai. It really isn't that intelligent however.. I'll be posting a new screenshot soon. Let's keep doing this for God's glory! ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Ok, I have submitted my submissions. Going to go school shopping for the kids. The entry.txt says it all, but if you want to just see the game use the setupsowtheword.zip file. I am going to write my final thoughts on the contest a little later today. I hope you all enjoy! Ken ------------------ If you ain't in the forums, you in the againstums :) |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Ken, I could not get your game to run under Vista. I am having the same exact issue with my game (except the Vista machine I used for compiling). I get the Vista message stating the application had a problem. I don't know why this happening, but I just hope none of the judges are using Vista. I did not try installing the DirectX fix since Vista is DX10. If you figure out what is wrong or have any ideas, please let me know. I'd like to have this resolved for my game as well. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I'm not and it's not a requirement to have the game run on Vista this year. Probably/maybe/depends/dunno next year however. [This message has been edited by Mack (edited August 16, 2007).] |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
My news is just getting worse, and worse. Yes i"ve been working in the background, and I've got most of the movement system done, but that's about it. I underestimated the work I'm going to have to do for football, and didn't expect to get restricted from extended periods at the computer, not programming today, and i'm barely started. I'll figure out someway to get in.------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
My brother has finished the first level graphics! And Ronan's sling is functional now. Here a screenshot. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I had no problems under vista. For my game you have to run the direct X for managed code. That is a requirement (enclosed in my game AND listed in the help file) ------------------ If you ain't in the forums, you in the againstums :) |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Mene-Mene, sorry to hear about the schedules. I still suggest you enter whatever you have. It will be neat to see whatever you have done. Sam, great job! Yeah your bro! Ken, I will try again using the Fix file. I read the docs, but didn't install the file because I didn't think it was for DX10. Sounds like Vista isn't a requirement for the contest anyway. Mack, good to hear Vista is not a requirement. Phew! After the contest I may try figuring out what's wrong. Although I have bigger plans to continue working on the game, cleaning up the code, cleaning up some features, improving screens, etc. I just had lunch at such a yummy Thai place. My favorite in town. I'm feeling gooooood now. |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
When I first used direct X I didn't realize you needed the managed code dealio. ------------------ If you ain't in the forums, you in the againstums :) |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I'm lame. I should have just done what your README said. I installed the DirectX managed fix and got it working! Thanks! Nice job. I haven't found the Easter Egg yet. |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
This is a blow. I'm having to redesign my collision setup for me game. Not something you want to do with 2 days left and no graphics . ------------------ |
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ThirddaySaved Member Posts: 30 From: MA,USA Registered: 07-26-2007 |
Well... i spent the first week having fun with Blender, cuz i just figured out how to animate things... I got a nice big book all about Direct X ... I wanted to make a First Person 3D game since the start, and im sad to say that I only really started coding on Tuesday, or Wednesday of this week... so, I'm not done. I'm also having some trouble figuring my View Matrix actual position... so I may have to wait till next year. I think I've done great so far, and iv'e learned a lot!... I will still atempt to enter something, but im not sure ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hey guys. I uploaded my final release to the FTP server today. If you people who are behind want to use my GPL'd code, Creative Commons sounds, or GPL'd art you'd better hurry up and download it !------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
CPU, you might want an EXE. tiny detail. ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Don't do it! its a trap! I'm kind of glad that i'm done with my game. It's gotten me in sort of a development mood so i was creating some demos for TGB so i can reuse them for other games. So far i'm playing with lighting effects and some facing/movement demos similar to my other game Zero Hour. fun times. ------------------ |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Well, I've been working very hard yesterday and this morning tryin' to get my entry to some form of entry-able status. I just took a break to check out the competition... @CPU - nice work! That was very entertaining, although I'm not sure what the mustard trees are for??? Also, per Arch's comment, you may want to put something in the readme about running main.py @Ken - As usual your music is A+++! Your game play was very fun too! Reminded me of the old Harvest Moon games. What was the cloud for? Just effects or did it actually do anything to the plants? |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I finished designing the last level of the game last night. Now I have to finish creating the rest of the sounds and voices (my kid's) for the game. The plan was to get most of the kid voices done yesterday, but our daughter's have two friends staying with us this week and my wife hit the burn out stage yesterday. So we went out to dinner and then put them all to bed, so I couldn't do much recording with them. I had wanted to turn something in by tonight or Saturday morning, but this delay may make it Saturday night instead. I did manage to record a "Ready" "Set" "Go" and integrate it into the game right before their eyes. When one friend heard and saw it, she mentioned "This game rocks!" OK, so she's only eight, but I'm shooting for a kid's game (with elements appealing to adults as well), so that was a good feeling. Tonight is the premiere of High School Musical 2, which we have been waiting to see, so I'm limited in time again. I plan to get as much recorded prior to the movie and then work on integrating them all during the movie. I tried working on some music last night, but I tend to write more space music, ethereal stuff and it sounds kind of creepy for a kid's game. How's everyone doing? We're already getting finished entries. Tick...tick...tick. I can't believe it's been two weeks. I'm reflecting on that first night when I had all sorts of ideas for the game, some of which have drifted away into the ol' cutting bin. |
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Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
I can't wait to see what you guys came up with. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: It can run on Linux. It can run on Windows. I posted the dependencies in my entry.txt (Python and Pygame). I complied with the rules.
quote: Dur... That extra info on main.py is a good idea. Thanks. The mustard tree's are your income. Without them, you won't get any cash to keep your fig tree alive. I wanted to make the mustard tree susceptible to the weather and locust but I didn't have the time and it wasn't 100% necessary to the gameplay. You can buy up to two mustard trees btw (and unlock the easter egg when you've saved $20).
"Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited August 17, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: aaooohhh.... reading... do I hav' ta? ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: From the rules: quote: Python does not come included with Windows (or even all Linux distros). Pygame is certainly often not in the base packages. I think Mack was talking about including these files in your installation package, not just providing names of dependencies that must be Googled, downloaded, and installed. Edit: I seem to remember SSquared having an issue with XNA last year or something. The dependency was ridiculously huge, and he got away with posting a specific URL to download from Microsoft instead of having to include the file in his FTP directory -- but that was to be an exception, not a rule. Sorry to come down harsh -- I don't mean to. If you want help with py2exe, I did a fair bit of that for the last Pyweek, and I might be able to lend a hand. --clint [This message has been edited by HanClinto (edited August 17, 2007).] |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Hey Guys I uploaded my game to the ftp in my game folder... Maybe some of you can try it just to put my mind at ease about whether it will work or not... Have had bad luck uploading MSVC projects ![]() |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: That's right. I learned my lesson. XNA was a big hassle as there were no available runtime libraries to install. If you wanted to run a game, it required the person to install Visual C# Express (had to be Express, not full Studio), then install XNA on top of that. I knew most everyone was not going to spend the time to install all of that just to run a small game created in a few days. After the contest was over I converted the game to SDL.NET (took me around 2 hours) and that's why I'm using SDL.NET this year. I wish I spent more time with SDL.NET this year. I am realizing simpler functionality as I progress in development. Had I spent more time playing around with the API throughout the year, I would have already known of these easier solutions to some problems and could have also planned out some classes a little better. |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: That's exactly how I felt about learning Torque Game Builder as I went last year. I think that's one of the great things about these short-term projects is just the motivation it can give you to pick up and use some new tools or try new things -- after all, if it flops, it's just a 2 week project, y'know? It's not like you've committed thousands of dollars to a year-long development project -- I think these speedgames are fantastic ways of testing out new tricks, tools, teammates and tactics. Long live the speedgame! I personally think it's great when people submit anything -- even if it's not playable, the learning process that is necessary to first even get a box to move around on the screen with a new tool is significant, and I think it's helpful and encouraging to showcase even half-finished projects. </rant> --clint |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Right on! I completely agree with both of those comments. Even unfinished stuff can be good. It's just good to enter and say you submitted something. Someone might see your artwork, coding, whatever and decide to team up on something. Also, I'm just interested in seeing stuff from Torque Game Builder. Even unfinished, I just want to get an idea of what it is capable of doing. What can someone create with it in two weeks? |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: What indeed? I'm curious to know the answer to this question as well. :-D |
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MastaLlama![]() Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Well, due to a power outage while I was working on my stuff, I lost everything. I've still got the tech-demo for my movement system and my models, but that's it. I think I will try to use my last 36 hours to churn out something in 2d with GameMaker with the same storyline and *similar* game-play, as my laptop does not support 3D and we're about to leave to travel for a family get-together, which we're not coming back from until Sunday. I will have internet access at the hotel, but I'm not luggin' my dev-box on the trip. I'd say "good luck", but I don't believe in luck, sooo...God bless you and your entries! P.S. I will still try to remake and complete my original concept, but it's going to take more than 36 hours. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
ouch. that hurts. sorry to hear that. Try to come out with something. even if it's just a stick character running around swinging a sword. oh, got a question. ------------------ [This message has been edited by ArchAngel (edited August 17, 2007).] |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Mastallama! No way. Really sorry to hear that. You must be pretty bummed. That is really sad as I've enjoyed reading your updates and comments. Arch, SDL.NET has an Audio namespace. Sound and Music are two classes and you can set the number of channels. By default, I think there are 8 channels which means you can have 8 different sounds playing at once. You can even tell the sounds to loop or create queues of music. You will need to distribute the SDL.NET DLLs (I'm doing this), but no external program is necessary. |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Thanks, S2, I'll look into that. ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I have a current build up. I may still be adding a little here and there. You MUST read the README.HTM file because there are some levels requiring some instruction. EDIT: I realized I left in some MessageBox calls. I accidentally left them in for the Fullscreen version I just released. Just don't hit Play before you have a selected player name. For the final release, this will change to a voiceover which I forgot to record tonight. I knew there were some more things to record. Oh well...I'll get to it tomorrow. And my beta tester found a very minor bug I'll be fixing. [This message has been edited by ssquared (edited August 18, 2007).] |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Hehe. Yep ![]()
quote: Well thankfully the competition's not over and my submission wasn't final. Thanks for reminding me though. Thanks Clint, but I've got some experience with py2exe (I've been using your GSA TS setup.py file), I just ran out of time approx. 1/3 of the way through the competition and don't think I'll get a chance tomorrow morning to exe it for the judges. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
CPU, I've downloaded your entry, installed your dependancies and by pure guesswork figured that I should run 'main.py' and the game ran. I'm unsure if those instructions are included in any of your documentation, if not then I'd mention it. [This message has been edited by Mack (edited August 18, 2007).] |
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leo![]() Member Posts: 20 From: Imperia, ITALY Registered: 07-29-2007 |
Finally, I've finished the game! (Well, at least it's working acceptably) I'm uploading it right now and should be available soon at The last hours were quite intense and I can't see this program any more. Today I've edited the 20 levels/puzzles: To think to something not obvious and change what went wrong was quite boring... but I hope that the game itself is not so boring However I don't want to fix more bugs at least until... monday! God bless you!
[This message has been edited by leo (edited August 18, 2007).] [This message has been edited by leo (edited August 18, 2007).] [This message has been edited by leo (edited August 18, 2007).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow, people are already uploading their entries, and I'm still adding features!!! Rudimentary cutscenes were gotten to work around 3:00 or 4:00 this morning, but that was one of the last major features to go in. We're scrambling to get the final artwork and content in place, but hopefully it will work out. Charlie (my partner) has had 5 of his kids playtesting the game for most of the day yesterday, and they've caught a number of issues, most of which have gotten fixed. Anyways, I'm gonna' get back to it and add the music files into the game. Cheers! --clint |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: I know what you mean! I'm still hacking out game play code. O_o ------------------ |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I gotta redo my graphics. But the code seems decently intact. some more QA and Game Balancing. oh, and win/lose cases. Might want those. ------------------ |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Um, Can I post the info after the midnight of the 18th? 'cause I'm Cramming, and hoping to get all the time I can. By info I mean like the dependencies (none) and stuff. ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
OK. I've uploaded what may be the final version. You really need to read the README.HTM file for instructions on certain levels. Otherwise, you may be wondering what to do. There are two ZIP files. One contains the EXE and one is the source code. If anyone has trouble running it, please let me know. It has been tested on three separate machines, so it should be OK. Vista may give problems. I'm taking a break and may test some more tonight. I'll be uploading a new version if I find any problems. Arch, were you able to figure out your sound issue? |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote:
quote: [This message has been edited by Mack (edited August 18, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, it works great. thanks. ------------------ |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
I realised yesterday that my shepherd game wasn't going to make it. so I switched to a very, very small python game. I'm pretty much done with it now accept for sound. samw3, how do you export to .ogg with famitracker?? ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Its complicated ![]() You need to export them to nsf files use winamp with an nsf plugin to render to a wave use audacity to export to ogg. Another option is to play back the nsf file in an nes emulator and record the wave. Still complicated though.
Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 18, 2007).] |
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Okay the game is about the Watchful Porter, and Originally was a Strategy RPG, which you would balance watching the crops with quickness of movement,and watching for the master, the main Idea of the game was speed, efficency and accuracy. idk how close we came to that. I worked with Lava on it. This is the big revealer as I'm done with it mostly. I've uploaded it, and only a mid-night spurring will change that. Unfortunetly motivation was lost, so all battling, and leveling was cut as well as a zone. Also unfortunate is its missing some parts, that are there, but for some reason BM is acting up, so I have files to make it look perty, but unfortunetly my LoadImage function isn't working. Anyway, its loaded under Mene-Mene, and Parable Game Final.zip Info is stored in the digital Readme which is actually originally the help, that had to be cut due to BM.
[This message has been edited by Mene-Mene (edited August 18, 2007).] |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I hope Mack is a heavy sleeper. O_o ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Lukes-Garden-Final.zip has an updated README.txt (tells you to run main.py ) and the dependencies for Windows XP.------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: Ok, I'll try it some other time. btw, I've finished my game! it is located here! ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 18, 2007).] |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Well my game is finally available for everyone to play. You can download it here. I am also compiling together some of the documentation I used to keep my progress on. If anyone is interested send me a pm or email. The games I've played so far have been fun. I especially enjoyed ssquared's multi parable game. The sound effects were hilarious! I'll be anxious to play the other games as well. Edit: If anyone would like the Mac version let me know. You should be able to use the stock TGB executable but I can package it up as well. [This message has been edited by heardtheword (edited August 18, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
htw, s2, that's pretty good. EV, couldn't play your game for the same reason as CPU. I'll probably get the necessary stuff later. ------------------ |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Thanks for the comments, guys. I really appreciate it. Like Arch mentioned somewhere up above, you can do anything with a microphone and creativity. I made a very small update to my README. I hate updating my ZIP because there is always this worry that, "Oh no, did I forget the executable?" or something like that. The games I have played so far have been pretty fun. There does seem to be a higher standard this year over last year's. It's really amazing to see what comes out in just two weeks. Heardtheword, I didn't notice at first, but later I realized the slippers were actually moving/walking. I don't know, something about it struck me as really cute. How did you do the candlelight effect? Is that something Torque Game Builder lets you design? Mack, if you are locking the FTP, will we have access to the games after tomorrow? > I hope Mack is a heavy sleeper. That was very funny, Sam. Perfect comment. |
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Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
Dangit. In getting ready to head off to a new college and the busyness of life, I didn't get anything done for this competition. I will now go take the walk of shame. I was looking forward to getting something done with this, too. Sorry. ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
It's okay Kenny -- you still have 30 minutes -- I believe in you! --clint Edit: Phew. Well, we got a version that we're somewhat happy with -- there are two more pieces of art that my partner Charlie is going to stay up and hammer out, and then upload hopefully before Mack wakes up. In the meantime, here's the logo for our game. [This message has been edited by HanClinto (edited August 19, 2007).] |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
quote: The candlelight is a particle effect. Torque makes it pretty easy to tweak the settings but it was a lot of messing around (which I probably could have spent doing something else). The movement for the character was actually done by separating each body part into it's own layer and moving them around separately. You could probably achieve this in photoshop but I used Pixen as a free alternative. |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
quote: Hey Clint, I had a problem loading up your game on my computer. I've added the log file to this post so hopefully it will help you debug the problem. Hopefully it's just isolated to my computer. Just thought you might want to know. I'm looking forward to playing. Nice logo by the way! Edit: This works today. Please ignore this message. [This message has been edited by heardtheword (edited August 19, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
so, I've been working on updating art the entire day, and while I am pretty proud of my artwork (upped by experience in Pixel Art, as the RPGer might say) I feel like I shoulda left my "pre" art. While I know some of you used pre-made sprites, some of the stuff... wow. for example, Han's logo intimidates me. the LOGO! anyhow, looking forward to playing the rest of your games, and further losing hope of getting a Torque engine or builder.lol. ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Nothing else could possibly go wrong today. My whole project just spontaneously combusted right under my feet at 1:00 in the morning. The shader wont't work, the scaling and movement won't work, my level editor has somehow gone out of wack in the last 6 hours or so and the textures won't even apply to the objects. Everything just turned into what goopy pile of junk right before my eyes. So much for 8 hours a day for two weeks. It's 4:30 in the morning and I'm finally calling it quits, I've had enough of this. ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Me and my brother have been burning every midnight candle in the house! Although, its no where I would like it to be. It's relatively stable and plays to the end. I have REALLY enjoyed this. And would like to give props to my brother for all the assistance! And a special thanks to my wife who has been lovingly supportive of her absent husband. May God be glorified! I haven't had a chance to look at everyone else's games but will do so in the morning. Good night, and God Bless! Sam and John Washburn ------------------ |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Ereon, I'm sorry to hear that. that's terrible. I know what it's like.
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
well, here's the game. let's hope she works. http://www.gameace.org/~CCNcontest07/ArchAngel/sower.zip you'll probably need to get the SDL.NET runtime package to run it. ------------------ [This message has been edited by ArchAngel (edited August 19, 2007).] |
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Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Good to hear from every one! I understand that not every one had the time, I didnt make it either. But Im looking forward to test your game. ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I know Mack isn't up yet, anyone in for a last second game? ? ? j/k I look forward to testing the games. I already had a favorite last night from the ones that I tested. Now for the waiting! ------------------ If you ain't in the forums, you in the againstums :) |
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charlie![]() Member Posts: 26 From: Portland, OR, USA Registered: 08-19-2007 |
It is done. Our game is availible at: It's been up there for a while, but I got distracted playing other people's games here. SamW, I can't seem to get Finding Adina to run on my system. It installed fine, but when I try to run it I get a Windows message that the program has stopped working. I'm guessing it's a Vista incompatability thing - but I thought I'd let you know. Oh, and for the record, I we already had "Finding" in our name before I ever saw your game.
[This message has been edited by charlie (edited August 19, 2007).] |
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HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
I had the same problem with Sam's game. It crashes before showing a window. I tried doing a repair on my .net installation but that didn't seem to help. The finding keepers game is awesome! I'm impressed with the amount of work you got done on this game. It's polished enough you could sell the game (if the competition permitted). I'll have to play around with it more after church. |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Anybody got a game that can run on something other than Windows? ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: WHAT!!!! hmmm, try copying the DLLs into your system32 folder. ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Sam, Don't you have to post your source???? ------------------ If you ain't in the forums, you in the againstums :) |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I woke up at 4:00 AM and played a few more games. Then went back to bed.Arch, I am so happy to see you got a full game this year! That's one of the fun things about this competition. I enjoy rooting for everyone. And it's just really cool to know how disappointed you were last year and see what you developed this year! I'd be interested in knowing what was different this year for you. Since you did it in C#, I'm also curious to know what gaming API, if any, you used. I like the transparent window idea. Slick! I hope no one is expecting good coding practices in our code. I did the contest without any coffee too! I stopped drinking coffee 3 weeks ago. You don't know HOW much I'm stressin' to make an espresso right now. It's a rainy, perfectly relaxing morning...aahhhh...hold me back...hold me back! Hurrah to everyone! It was a good two weeks. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: Ahhh! I was in such a rush to post last night! I'm uploading it now 'O_o God Bless! ------------------ |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Hey Joe, It looks like Mack hasn't closed off the FTP yet, so I took this opportunity to upload an OSX binary for you. You need this, as well as the normal game distribution (which contains all of the data files). After you unzip the main zip file, drop the FindingKeepers.app into the same directory with FindingKeepers.exe and it should work for you. Lemme' know if you have any issues! --clint |
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SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
> Anybody got a game that can run on something other than Windows? Mine should run fine on a Mac using BootCamp or Parallels. |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Yes, it has been a fun two weeks. Everyone's projects are looking really awesome! Now, when's the judging going to start? | |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: haha, I was up to 5 am coding and playing games.
and I didn't use a gaming API. just the basic system. and SDL Audio. haha, same here about good coding practices. I started out making the classes, shooting for some OOPing. then... it just fell apart. the code started jumbling. lack of time, ya know. and, haha. I bought a Full Throttle and it's still sitting in the fridge. no need for a booster either. ------------------ |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Just a note for everyone. I did assemble whatever cracked, burning vestiges I managed to cobble together and submitted them. Just a note on the entry.txt file, if you tap space twice you also double jump. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Thanks. That was a very fun game. I'd pay money for that kind of stuff, stingy as I am ![]() Game engines/buidlers look pretty interesting. I should play with Unity some more. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited August 19, 2007).] |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Is Mack still asleep?? EDIT: Arch, did the DLL copying work? ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 [This message has been edited by evdude (edited August 19, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I gotta admit, I was absolutely blow away by Clint's game. it destroyed my sense of pride in mine. Enjoyable gameplay, pleasant graphics, and a nice music to boot. she's polished and ready to go. I've seen people work for months on games and not come up to that standard. Han, you pretty much just won all categories, both first prize and runner up. well, actually, jury's still out until I can play Finding Adina (the screenshots looked cool). oh, EV, I got it running. no worries. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hey team DoubleDestruction, I'm downloading your game (it's kinda large.. ). I'm itching to see what you did with Unity.------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: thats what I was going for. ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: ??!? It doesn't play?! I tested it on three different systems.. even a vista machine.. Do you have .NET 2.0? Maybe try installing SpriteCraft directly. Please let me know how it goes...
Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 19, 2007).] |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I made my game in .NET 2.0, I should hope I have it. I even ran your "dotnetfx" just in case I wasn't fully up to date. and, no, SpriteCraft didn't work. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Interesting Game, EV Dude. I might get carpal tunnel if I play once more though ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: Ugh... this is frustrating! Next time I'm writing *everything* from scratch and linking it all statically. >_< Working through it... ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Arch, your game doesn't play with Mono. Shame on you. Now I have to go download .NET... ![]() ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
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Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Is there a place where we can check (as in play) all the games that have been submitted or do we have to search the links on our own (in this thread and wherever else they might be)? ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Ok, I may have found the problem.. but I can't test it. Could someone please help by downloading the SetupFixed.exe file and let me know if it works? Thanks! EDIT: @Calin: The contest directory is here ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 19, 2007).] |
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evdude![]() Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: it checks for a MOUSEBUTTONDOWN event, so if you don't want to click, ------------------ "trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6 |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
alright, sam, it's good to go. and all I got to say is wow. so... on the first level, I reach the ledge and I can't get over it. ------------------ |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Whew! I'm glad its working! Thanks for the complements. Its not all I wanted it to be. The baddies are dumb as bricks and sometimes get stuck in a wall. And we had to axe the bosses. Ran out of time. But, we're going to continue on developing to finish the original spec. HINT: Hold cursor down until Ronan flashes then jump
Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 19, 2007).] |
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charlie![]() Member Posts: 26 From: Portland, OR, USA Registered: 08-19-2007 |
Yup, working for me now too. I absolutley LOVE it! It's even got the retro sounding music and sounds. And that old-style scrolling. Some plants in front, some behind. The bad guys fly off the scren when you hit them. Power jumps and a slingshot. What a blast. I really am looking foward to seeing a version with all the bosses and more enemies. Let me know if I can help out.
Here Somehow, due to a bug/feature of Torque, I had lost the source to my last few hours of work last night (We still had the compiled version - just not the source). So the source that was posted earlier didn't match the playable verison we had posted. Anyway, with Clint's help, I was able to re-do the changes I made last night, and now the source is back up-to-date. So I've also posted a new version of the game based on the re-created source with a few little polishings. I realize this is a bit after the deadline to be putting up changes, so the original published version of the game can still be found here: However the only changes (other than just re-doing stuff from last night) are just some slight level setting modifications, and maybe a word or two in the cut scenes. [This message has been edited by charlie (edited August 19, 2007).] |
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renegader_bj Member Posts: 23 From: WI,USA Registered: 07-30-2007 |
Woa, Han, that rocks. There goes my hope of any prize But what can you expect? I ran out of time to put in music. lol. Oh well. Has anyone downloaded my game? I'm still paranoid about whether it works or not... I only had a chance to try it on one other system... |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Thanks for the kind words about the game -- I hope people enjoy it. It's a pretty small and simple game -- we were really aiming to have polish and eye candy in the game. I've never made a game with animated menus like that before, so this game was a pretty heavy experimentation on our parts to try and make a spiffy looking game. It's missing a number of things we wanted to add, but even still we're very happy with it and hope that everyone enjoys playing it. ![]() Anyways, here's a thread to consolidate the download links -- perhaps it will be of help as we give feedback to the entrants. --clint |
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Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Wheh, I honestly don't know if I can stomach another compeition like this. This makes two years in a row now that I've botched the whole thing is seems like. Maybe I'm better off throwing together shallow little tech demos and text games. It's a whole lot less disappointing when it all melts into a heap of slag. ------------------ |
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kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I hope everyone who plays my game gets a chance to find all of the CCN references and the easter egg that makes the game so much more fun! ------------------ If you ain't in the forums, you in the againstums :) |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
still haven't found the references, but I'll keep my eye open. There better be a reference about me, or else... ...or else I'll be playing a long time trying to find it.
quote: ahh, give it some time. Right after, we're all quite tired. Much like running a marathon. The more you practice, the better you get. Last year, I couldn't get near what you did this time. ------------------ |
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Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
Great job everyone on uploading your entries. I'm going to close this thread but feel free to discuss the contest and entries in the thread Han just opened: http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000295 |