HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey all! Last week was filled with creating threads for feedback and reviews of all the different speedgames. The only one I didn't review was my own, but I wanted to make a thread for it anyways. I'd love to hear feedback on Finding Keepers from anyone who played our game. The other great thing about these threads is that it is a perfect place to put a post-mortem about the project. I didn't take a whole lot of time for mine, but I wanted to write down some of my thoughts about the project and post them. Just as external feedback is an important part of learning from the speedgame, I think internal reflection is important as well. I think my partner Charlie is planning on posting a post-mortem from his perspective as well, but for now, I'll just post mine:
Post Mortem by Clint Introduction: What Went Right: 2. Lots of communication 3. Consistent design paradigms 4. Great tools 5. Very small scope 6. Early asset creation 7. Lots of testing What Went Wrong: 2. Not enough GUI sketches 3. Time budgeting
I'm really thankful to the facilitators of the contest (admins and sponsors), as well as to the Lord for placing us all in such a community where we can grow and commune together with our hobbies in the name of our Lord. In Christ, Edit: Slowly revising the writeup. [This message has been edited by HanClinto (edited September 04, 2007).] |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hey, it's a good game! But did you post a download link to this thread? If it works in linux as well I could play it again and give some feedback. Otherwise I need to get to windows... sorry. Edit: sorry my bad the other release was for mac not linux unlike I thought first. Here's the link to FTP folder (for anyone who needs): ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) [This message has been edited by jari (edited September 04, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Great postmortem Clint! I really enjoyed your game. I still play it periodically while waiting for builds. It's very fun still. I wish you the best on your future endeavors! I honestly think you and Charlie could take the cake in other game competitions as well. God bless you both! btw, I'm still working on my own postmortem for my game as well. With all you've had to do, I congratulate you on getting this out so quickly. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Jari, I appreciate the reminder to have a download link -- I just added that as well as screenshots. Thanks! Sadly, I haven't been able to find a build of TGB 1.5 for Linux yet -- if one exists, it's not publicly posted in the GG forums. Sorry! Samw3, thanks for the encouragement. I'm glad to hear that you're enjoying playing the game. We've continued to work on the game -- I just added some more particle effects and unlockable progress last night. Charlie's been busy making more levels, especially since we added the ability to make differently-shaped boards last week. I don't want to give too much away, but I think we're shooting for a final level count of 50. We've submitted it to a number of casual game publishers for feedback, but we haven't heard too much response yet. We wouldn't expect them to publish the version we made for the contest, but we thought it would work as a good pitch demo. We're trying to figure out how much it would take to get this up to the level of quality needed for publishing. In Christ, |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Ok. Well the game's still good on windows, I just have problem with the hint button - when it's too difficult. ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
hehe, glad you were able to run the game okay. Are you saying that you have seen a problem with the hint button? Or were you just saying that you have a hard time on the tougher levels, and use the hint? Thanks for the feedback! --clint |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Yes that's right. ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
wowsers! you guys did such an awesome job with this! |
charlie Member Posts: 26 From: Portland, OR, USA Registered: 08-19-2007 |
I was going to write a post mortem as well, but having read through Clint's, there's not really too much to add. I actually came to much of the same conclusion that he did on went well, and what didn't. And, as he pointed out, even those things that didn't go so well still provided the learning experience, which was the most important goal out of this endeavor anyway. My points are much the same as Clint’s, but I’ll format them differently so it doesn’t look som much like I just copy-and-pasted his notes: Scope: Design Document: Communications: Technical: I could probably ramble on and on, but it's getting late. I'm just really happy with how it turned out. As we are planning on cranking out a more polished v2 at some point here, please give us feedback on what we should be adding for features, and what needs changed. Thanks! [This message has been edited by charlie (edited September 10, 2007).] |